This year alone, in terms of games that I've either been interested in or wanted to play:
Like all of these games are long. Persona 5 literally took me a month of daily play sessions to finish, and now I'm working alongside my (college) classes. What happened to the days of 8-12 hour games you could beat in a week or two leisurely? I barely pulled myself over the finish line in BotW because I started to get burned out, and that was still after 40+ hours (and I've since learned there were tons of stuff I missed in that game). MGSV being so long meant I never finished it--I got to Africa and just stopped playing. And since then it seems to have gotten worse, every game is some 20-40+ hour monstrosity that you spend the better part of a month struggling to get to the end of, and you still won't see all there is to see.
I understand the want for longer, more content dense games ("better bang for buck!") but god, what happened to the benefit of a "just long enough" game that doesn't overstay its welcome?
- Horizon: Zero Dawn
- Yakuza 0
- Yakuza Kiwami
- Nier: Automata
- Persona 5
- Mario + Rabbids: Kingdom Battle
- Breath of the Wild
- Uncharted
- Life is Strange: Before the Storm
- Prey
- Wolfenstein
- Mario Odyssey
- Shadow of War
- Cuphead
Like all of these games are long. Persona 5 literally took me a month of daily play sessions to finish, and now I'm working alongside my (college) classes. What happened to the days of 8-12 hour games you could beat in a week or two leisurely? I barely pulled myself over the finish line in BotW because I started to get burned out, and that was still after 40+ hours (and I've since learned there were tons of stuff I missed in that game). MGSV being so long meant I never finished it--I got to Africa and just stopped playing. And since then it seems to have gotten worse, every game is some 20-40+ hour monstrosity that you spend the better part of a month struggling to get to the end of, and you still won't see all there is to see.
I understand the want for longer, more content dense games ("better bang for buck!") but god, what happened to the benefit of a "just long enough" game that doesn't overstay its welcome?