I mean what are Nintendo's AAA games again?
A platformer
A multiplayer 3rd person shooter
An open world rpg
JRPG game
Vaporware
Basically what Sony has outside Mario and Nintendo is missing a few boring ass brown shooters?
Nintendo's AAA isn't the same as other companies though. Their games are typically much lower in both budget and scope compared to most conventional AAA games. Plus, first party games aren't quite as bad with homogenization as others, but they still have their moments. Look how many of Sony's AAA games on PS4 are Third person cinematic action games. Or Microsoft who's AAA is almost entirely Halo, Gears and Forza. Even Nintendo is guilty with their AAA titles sometimes.
Companies are gonna make what they want to make regardless. If you want to say it is ok for them to NOT take risks (and make games run better since they don't have to on weak hardware) because profit you are pretty much being pro-company over pro-customer which I assume everybody in here is. Hypothetically.
I'm for both actually. I want companies to succeed, do cool things, and make good choices, that way consumers benefit from more options and different types of products.
Astral Chain is Plat's baby though. Labo can fuck off that cardboard crap was terrible. Arms was just punch out with Wii motes and could have totally been made for a more powerful system. Where are my Wii Sports damn it?
Even if you don't like all of them, they still have an audience, and a Nintendo who focuses strictly on AAA graphics fests would have no time or patience for niche but profitable ventures.
The Vita lets you use DS4/DS3 controllers. The Dev version had micro sd support, (without mods) and a hdmi out. It was essentially a proto Switch.
That's not the same as a tablet with detachable Wiimote controllers that can be used separately between two players. Vita may have been able to let you use a DS4, but that isn't the same as how the Switch handles this concept.