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Summer games drought slowed inflation in the UK

Bullet Club

Banned
Summer games drought slowed inflation in the UK

Office for National Statistics points to video games as prime contributor to lowest inflation rate since December 2016

Video games were a key reason for a slowdown in UK inflation this summer, according to the Office for National Statistics.

In its August report, which was first picked up by Eurogamer, the ONS observed that inflation in the Consumer Prices Index including owner occupiers' housing costs (CPIH) 12-month rate had dropped to 1.7% in August -- its lowest level since December 2016.

Across 13 different product categories, only "food and alcoholic beverages" made an upward contribution to the rate of inflation. All other categories slowed it down, with "recreation and culture" the most telling by far (-0.15%).

"Within the group, the largest effect (of 0.09 percentage points) came from games, toys and hobbies (particularly computer games including downloads), where prices overall fell by 5.0% between July and August 2019 compared with a smaller fall of 0.1% between the same two months a year ago," the ONS stated in its report.

The ONS observed that the movement of prices in the games market "can often be relatively large depending on the composition of bestseller charts." This is generally true when there is a lack of strong new releases, when the charts have a higher proportion of older games, which are more likely to be sold at a discounted price.

The biggest new releases of July in the UK -- Wolfenstein Youngblood and Fire Emblem Three Houses -- didn't arrive until the very end of the month, and the lack of big new releases has been consistent across the summer.

Crash Team Racing Nitro Fueled has been a regular sight at No.1 in the UK this summer, despite launching in June 21. FIFA 19 and Mario Kart 8 Deluxe have occupied the top spot for three weeks between June and August, despite not even launching in 2019.

Price pressure has been a hot topic recently, following analysis from No More Robots' Mike Rose in which he concluded that studios are pricing their games too low when launching on Steam.

Our own Rob Fahey weighed in on the issue yesterday, predicting that the market for mid-priced indie games on Steam may be coming to an end.

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Source: Game Industry
 
One thing that stubbornly refuses to change in this industry are summer droughts. I understand financial aspect of it but it’s still incredibly annoying.
 

ROMhack

Member
Rob Fahey's piece at the bottom is quite interesting...

He describes Apple Arcade as an inevitably of a market that has decreased the cost of games to the point where it has impacted people's perception of value. Has to be said that yes, the tendency for mobile games to price themselves as low as possible does seem to have changed people's willingness to pay, say, $20 for a mobile game on iOS.

I don't think that situation is close to being as bad on PC but I think he's right in saying that as GaaS become more normalised it may make the idea of 'free games' more expected. It is indeed different to how it was five years ago when the relative price point of a $20 indie game seemed like great value compared to the $50 you'd pay for an AAA game.

We're also seeing this in the AAA sphere though. Gears of War 5 is 'free' for Game Pass players whereas it's $60 for PC players. Obviously there's a lot of different in the value of perception. Of course in the former instance it's Microsoft trying to incentivise people to join their ecosystem by buying an Xbox One. I wonder how things will be in 10 years time.
 
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