DForce
NaughtyDog Defense Force
This is objectively false.
Quality assets bog down rendering performance. Quantity of assets are affected by the speed throughput of the I/O system but definitely not quality.
If your GPU is too slow to render 1 billion triangles all casting rays into the scene for ray-traced lighting, the SSD can move the triangles to the GPU, but then the slow GPU will take forever rendering those triangles within a given frame.
False?
In Theory: How SSD Could Radically Change Next-Gen Games Beyond Faster Loading
But the real story here is in fidelity in scope. That's the message that Microsoft wanted to put across in that trailer I reckon. Fidelity of course course speaks for itself, but the scale and scope of what we're seeing here frankly astonishing. And maybe, just maybe this is a vision of how bringing vast datasets from solid state storage directly into the game may make a big difference to the experience we're going to be enjoying in the next generation.
The final part of the video talked about this fidelity and scope and how it would only be possible with the SSD.
But we can't store all of the super detailed high res versions for all objs in memory at once?
Doesn't seem false to him, neither does it seem false to DF. It may not be life like, but it clearly appears better based on what they were able to do on a regular slower storage device.