Jigsaah
Gold Member
"If you don't have elasticity on the price-point, but you have huge volatility on the cost line, the model becomes more difficult. I think this generation is going to see those two imperatives collide."
Enter microtransactions
Enter GaaS
Enter subscription services
Enter questionably faulty peripherals
If 10 million people buy a game within the first couple of months of a release at full price, that 600 million dollars in revenue right there.
I think what not sustainable, isn't so much AAA games...as much as it is the exclusivity of said AAA games. Devs need more people to be able to get their hands on the games they make, period.