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GOT review embargo up on 14/07

THEAP99

Banned
High 70's to low 80's, it looks pretty and I'm sure the story will be fine but the gameplay jank and one-dimensional combat is going to get it hammered in reviews.
i think opposite tbh. it will be the story that gets less acclaim but the combat get more
 
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He's a reviewer, it was taken from the other....side!

Oh shit, I hope he posts his review here. IchibanKasuga21 IchibanKasuga21 even if it's in portuguese, I'm in baby!

I'm stoked bro! Whatever happens with this game and Paper Mario, I'm so happy to see them coming out and getting to check their scores. I'm really interested in both. Sony and Nintendo should do this thing more often, really one of the most exciting launch weeks in a very long time.
 

Bryank75

Banned
Yeah man The Witcher series turned me off because of the combat. World building is one of CDPRs strength. Combat not so much
Definitely, it was actually all the armor sets and swords that really interested me. I love collecting things and getting the best and rarest weapons and armor.

Just remembering the horse riding was pretty bad too in W3. But some games get hammered for these things and others get a pass.... R* too get passes easy.

Characters in W3 and monsters were another big strong point but they had several books to pull from.
 
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they gave death stranding, ff7r, last guardian 2.5/5 apparently

can someone make the damn review thread
What's more important is how Cedric Gasperine (the reviewer) scored AssCreed games.

Odyssey: 4.5
Origins: 4.0

All his negatives for Ghost of Tsushima are true for AssCreed. He's either burned out, or much harsher because it's a Sony exclusive and he expects better from them...
Anyway, anyway. The game is unbalanced. The scenario is average, sometimes ridiculous. The game is technically average. With countless bugs. The most unbearable being to see them in the cinematics (and it's very frequent). The boring, lengthening, uninteresting kinematics that you can't get past. The horse that teleports itself in front of you. The fact that you have to be in front of a character to be able to talk to him. Random events that are highly repetitive and not varied enough. Missions that come and go... and look alike pretty quickly. Cartoon characters. An affront to history. The ridiculous AI of the enemies. The management of skill evolution to be totally reviewed, since the ¾ will be useless. The fights lack panache, punch, interest ... the missions sometimes very dirigiste have problems of consistency or frustrate you by forcing you to act in one way when you would prefer to act in another (which would be quite possible and is sometimes even more logical) ...
"technically average" and "An affront to history", complaining about repetitiveness... this could be from an AssCreed review.

Only here is. During the whole scenario, we explain to you that it's wrong, that it's not following the way of the samurai and that, therefore, you shouldn't do it.
Okay. So be it. The interest of proposing this technique, which is presented throughout the script as bad for your character's reputation, escapes me a little. As a result, I did everything I could to avoid using it. I didn't increase this skill and never used it... except for the mandatory mission that teaches you how to do it. On one guy, just one. All the other times I could have (or should have) used assassination, I managed to do otherwise. Even if it means pushing the game to its limits and accumulating game-over as the game isn't designed for that. But you're a fucking samurai or not.
So, whether the scenario talks about "shame" and acting unworthy of a samurai at every turn, I got it wrong. The scenario indeed unfolds as if you were using it regularly, without any discernment. Another example of a badly set, badly managed game.
The reviewer also seems to be a moron. The game told him to not use stealth, as this is "not the way of the Samurai" and then he complains that the story forces him to use the assassinations. They're also complaining about the stealth in the review. The bow peaks out of the grass and no one sees you, he's got issues with ludonarrative dissonance. Like, yeah... things which are all problems of AssCreed which he rated highly.

*translations done by deepL*
 

Bryank75

Banned
What's more important is how Cedric Gasperine (the reviewer) scored AssCreed games.

Odyssey: 4.5
Origins: 4.0

All his negatives for Ghost of Tsushima are true for AssCreed. He's either burned out, or much harsher because it's a Sony exclusive and he expects better from them...

"technically average" and "An affront to history", complaining about repetitiveness... this could be from an AssCreed review.


The reviewer also seems to be a moron. The game told him to not use stealth, as this is "not the way of the Samurai" and then he complains that the story forces him to use the assassinations. They're also complaining about the stealth in the review. The bow peaks out of the grass and no one sees you, he's got issues with ludonarrative dissonance. Like, yeah... things which are all problems of AssCreed which he rated highly.

*translations done by deepL*
Suspected as much, French will always bat for their own side and his past reviews look like a mess. He seems to have massive (political / corporate) biases that are not reflected in any audience and therefore have no value.
 

bender

What time is it?
Looks pure fire!

Look, if people are harsh on the combat...you have to ask 'would they be so harsh if it was the witcher 3?'
Easy answer... no!

Cannot wait to try this out, looks very fluid.

His hat though!

At release, I felt Witcher's combat was pretty uninspired.
 

THEAP99

Banned

joe_zazen

Member
At release, I felt Witcher's combat was pretty uninspired.

definately, very weak. Otoh, it was an actual rpg with branching narrative, open world, etc. That is why games like that and rdr2 get a pass. They are also expensive which is why sony does not make them

GoT isnt an rpg, it is action with lite rpg, so bar is higher for combat.

It looks good enough, like days gone i am guessing. 70-75 MC.
 

Bryank75

Banned
definately, very weak. Otoh, it was an actual rpg with branching narrative, open world, etc. That is why games like that and rdr2 get a pass. They are also expensive which is why sony does not make them

GoT isnt an rpg, it is action with lite rpg, so bar is higher for combat.

It looks good enough, like days gone i am guessing. 70-75 MC.
A longer game should have a better combat system or the length of the game can become a huge weakness due to the monotony. Just my opinion.
 

THEAP99

Banned
""The game are between AC Odyssey and NioH in terms of complexity.


There are two levels of parry, the normal ones (leave enemies in a bad position) and the perfect ones (slow motion with massive damage/instant kill) and the same is valid for evasions, you can roll for repositioning purpose, dodge for a conter attack and a perfect dodge for a massive damage/kill."
 
"So far I’ve infiltrated a couple bases, tracked down a few allies, unlocked a little bit of new gear. It is open world, but tbh there doesn’t seem to be much interesting stuff to do outside of going to The next point of interest and completing your missions and whatnot."

That was the case with Infamous too, but those games had a lot of buildings and some platforming. I mentioned earlier some "Uncharted climbing" and that's my main concern with GOT, that they pretty much removed any vertical movement.
 

Bryank75

Banned
'I cannot say for sure because i'm really good at action games like Ninja Gaiden, Sekiro, Nioh, DMC, etc but I think game will be hard for most people. ' - from the Brazilian reviewer.
 

Kumomeme

Member
talk about combat..my main concern is the responsiveness and hitweight/box...hopefully it not floaty too...i can tolerate the rest if this aspect is solid...which is my main biggest gripe about witcher 3's combat
 

Arkam

Member

God dayum son



the fire, its so strong
iu
 

Northeastmonk

Gold Member
ed745093e8f7789950e065e840effe7d.jpg


I plan to wake up to a bunch of incredible praises about Ghost of Tsushima or its someone’s job! :messenger_winking:


French review? 2.5/5 at the bottom and I honestly couldn’t care any less about why it got that. Oh yea.. this is why:
. In the end, come to think of it, yes, you have a huge playing field, an impressive lifespan ... but everything else is just average. Poorly thought out. Poorly exploited. Badly managed. Even uninteresting sometimes. The gameplay is poorly calibrated, poorly made ... repetitive, lacking in depth both in the gameplay and in history, we finally can not get involved more than that.
 
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Bryank75

Banned
How many western devs do combat well lol? Sony Santa Monica. Who else?
Insomniac are on point whether it's melee in Spider-man or shooting in Resistance....

There aren't actually many I'd rate very high...just SSM and Insomniac really.
Could add a couple if you include shooters.
 

Bryank75

Banned
I wish so much for this game to be good. French review giving 2.5/5 is not a good start. Gonna wait for the ACG review tho.
Never mind that clown, he has a terrible history of reviews and his site is a load of garbage. He's probably just trying to kiss Ubi's ass enough to get his next free meal.

Look at what he says... the game is 'ugly?' he invalidates himself....

There is a 95% from PCMag....which I would consider less biased, since they mostly do.... well, PC!
 
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DonJorginho

Banned
PC Galaxy.IL accidentally released their review before quickly taking it down.

The score was a 9.5/10, saying that despite some minor issues with combat and a lack of innovation in the open world formula, Sucker Punch had delivered a beautiful game that stands alongside other critically acclaimed Sony Exclusives.
 
How many western devs do combat well lol? Sony Santa Monica. Who else?

Santa Monica does not do combat well lol not with that arrow belt. Insomniac and Remedy do combat well. If we include FPS games then the list obviously grows significantly. Sucker Punch does reasonable combat, the strongest parts in their games have always been traversal and overall exploration.
 

James Sawyer Ford

Gold Member
PC Galaxy.IL accidentally released their review before quickly taking it down.

The score was a 9.5/10, saying that despite some minor issues with combat and a lack of innovation in the open world formula, Sucker Punch had delivered a beautiful game that stands alongside other critically acclaimed Sony Exclusives.

are they on meta?
 

Umbral

Member
Definitely, it was actually all the armor sets and swords that really interested me. I love collecting things and getting the best and rarest weapons and armor.

Just remembering the horse riding was pretty bad too in W3. But some games get hammered for these things and others get a pass.... R* too get passes easy.

Characters in W3 and monsters were another big strong point but they had several books to pull from.
I think some games can have a sort of glamour in some aspect that overwhelms to the point you overlook objectvely poor parts of them.

Witcher 3 combat was not good., but passable. It’s monsters, good story and side missions, lore, locations, etc. blinded people.

RDR2 missions were crappy and linear (that’s Rockstar), but the story, characters, setting, atmosphere, etc. allowed people to overlook it.
 

Ar¢tos

Member
He's not even stance switching in that either, or sprinting at the archer. Anyone proficient in Nioh is going to make this look like a movie.
Hmmm.. Seeing this kinda makes me think that people that mastered stance switching in Nioh and know average parrying will find GoT to be easy at any difficulty setting. Minimal combat and max damage all the time.
 
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