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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Imtjnotu

Member
i mean thats a ps4 game running at 60fps, nothing special

if you are expecting ray tracing (along with other visual improvements) in the 60fps mode, then you need to come back to reality
now were back to this bullshit

1ZI3.gif
 

Gamernyc78

Banned
I mostly got into it during the Phalanx Covenant storylines in the mid 90s.
I know tht story line too. I was in heaven though when thy did infinity gauntlet. I have all the comics from the 90s. Yo u ever read when Spiderman got cosmic powers he hit hulk so hard he sent him to space and killed him bcus he turned human while in space omg so 🔥🔥🔥think it was Grey hulk lol nostalgia
 
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Gamernyc78

Banned
not sure what you are referring to but is there people who actually think otherwise 😆 its pure common sense

it doesn't mean PS5 is a weak console dobt worry, your self-worth isnt effected
Pure common sense is the fact that besides the gpu, ps5 is better and excels in everything else. If your close minded and focus on gpu, sure but bet this, Sony will win in many other categories and some games will be better on PS5.
 
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VFXVeteran

Banned
Yes it is. Patent also meantions combining FP16, and was wondering the actual case use if it is in ps5 silicon, such as Ray Tracing memory access etc / effective bandwidth etc

The understanding of the relative benefits is the difficult part to speculate as it is not covered in the patent.

The patent just says what it does, not the relative benefit use..

Yea, I don't immediately see a use for ray-tracing. It will definitely be used to free up the bottlenecks for trying to retrieve it in shader local cache and it will obviously save on memory footprint by being compressed. Storing a 32-bit value using two FP16 values is a neat way of keeping the memory aligned for hardware that has fast FP16 registers but it won't decrease the computation if an algorithm requires 32-bit values.

My take is that it would be VERY helpful to be able to know where you are in the triangle at the pixel shader stage (which is not known). This would be an enormously helpful tool for debugging at the pixel shader stage as well as doing some really cool things now that you have access to the 3 verts of the triangle and all of it's parameters on a per-vertex level. Opens up a wide array of possibilities.
 

Dibils2k

Member
Pure common sense is besides the gpu ps5 is better and excels in everything else. If your close minded on focus on gpu sure but bet this, Sony will win in many other categories and some games will be better on PS5.
and this effects spiderman performance mode not having ray tracing how? are you saying performance mode will look same as normal mode but with double frames and just lower resolution?

alright good luck with that

and why do i care if ps5 excels in every area except gpu compared to xbox when we are talking about a single game that's only on PlayStation 😂 wtf

god stop being sensitive little fanboys
 
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geordiemp

Member
Yea, I don't immediately see a use for ray-tracing. It will definitely be used to free up the bottlenecks for trying to retrieve it in shader local cache and it will obviously save on memory footprint by being compressed. Storing a 32-bit value using two FP16 values is a neat way of keeping the memory aligned for hardware that has fast FP16 registers but it won't decrease the computation if an algorithm requires 32-bit values.

My take is that it would be VERY helpful to be able to know where you are in the triangle at the pixel shader stage (which is not known). This would be an enormously helpful tool for debugging at the pixel shader stage as well as doing some really cool things now that you have access to the 3 verts of the triangle and all of it's parameters on a per-vertex level. Opens up a wide array of possibilities.

Help bandwidth was my point about ray tracing as its memory access intensive and FP16, not that it will do the calcs....

Watching road to ps5 he does make a GE point of mentioning very early and fast culling and GPU procedural generation...........I just wonder how this ties in. Matt Hargatt also mentioned this in tweets....

We really need a Cerny hot chips.
 
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Gamernyc78

Banned
and this effects spiderman performance mode not having ray tracing how? are you saying performance mode will look same as normal mode but with double frames and just lower resolution?

alright good luck with that

and why do i care if ps5 excels in every area except gpu compared to xbox when we are talking about a single game that's only on PlayStation 😂 wtf

god stop being sensitive little fanboys
Bro wtf are u talking about? 🤔The sensitive one here is u. Get off a forum if u don't like discussion snowflake self lol I'm dead. 😂😂
 

VFXVeteran

Banned
Help bandwidth was my point about ray tracing as its memory access intensive and FP16, not that it will do the calcs....

Watching road to ps5 he does make a GE point of mentioning very early and fast culling and GPU procedural generation...........I just wonder how this ties in. Matt Hargatt also mentioned this in tweets....

We really need a Cerny hot chips.

Yea, I think FP16 isn't enough precision unfortunately. That's why Nvidia's Ampere has double the FP32 units that it had in Turing strictly for better performance in RT. Intersection tests of polygons need 32-bit precision. So the F16 bandwidth performance will be cut in half when using RT on PS5,XSX and Turing chips.
 

Dibils2k

Member
Bro wtf are u talking about? 🤔The sensitive one here is u. Get off a forum if u don't like discussion snowflake self lol I'm dead. 😂😂
did you even read your own post... wtf are you on about 😆 you literally went on about how ps5 is as powerful when i was on about 60fps mode on MM will just be the ps4 level visuals in 60fps
 

geordiemp

Member
Yea, I think FP16 isn't enough precision unfortunately. That's why Nvidia's Ampere has double the FP32 units that it had in Turing strictly for better performance in RT. Intersection tests of polygons need 32-bit precision. So the F16 bandwidth performance will be cut in half when using RT on PS5,XSX and Turing chips.

Yeah I read a paper about Fp16 being good enough intersection if the logic is changed so local effect calculation, and if the FP16 bandwidth is faster as its Fp32....?.

As I said I am mainly hardware background so its hard reading......BUT Sony must be cutting some corners.....

FP16 and using local co ordinates ...

 
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JonnyMP3

Member
I know tht story line too. I was in heaven though when thy did infinity gauntlet. I have all the comics from the 90s. Yo u ever read when Spiderman got cosmic powers he hit hulk so hard he sent him to space and killed him bcus he turned human while in space omg so 🔥🔥🔥think it was Grey hulk lol nostalgia
Nope. I never read that one. I have heard about it though.
I also vaguely remember some of the Xforce stuff with Cable and Bishop.. But all this is over 20 years ago now. Been sleeping since then lol.
 

Dibils2k

Member
All is left for Xbox fans is to troll ps5 news... I bet that Halo showing was really traumatic :messenger_grinning_sweat:
see again crying about xbox, plz tell me where the troll is? the only thing i cant stand is the hive mind mentality in here 😆 you cant even say factual/sensible things without bring jumped on cause it doesnt fit the narrative, why do you think this thread gets closed so often
 
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see again crying about xbox, the only thing i cant stand is the hive mind mentality in here 😆 you cant even say factual/sensible things without bring jumped on cause it doesnt fit the narrative, why do you think this thread gets closed so often

Man why you hide your pain behind those smiles and void accusations? We all can see your dreams was shattered but there is a fix to that.. it calls ps4.. like many others that bought it and are now enjoying great games while they are waiting for ps5..

You can do it and become a much happier person.. believe me.. :messenger_peace:
 

Dibils2k

Member
Man why you hide your pain behind those smiles and void accusations? We all can see your dreams was shattered but there is a fix to that.. it calls ps4.. like many others that bought it and are now enjoying great games while they are waiting for ps5..

You can do it and become a much happier person.. believe me.. :messenger_peace:
like what is this? you are embarrassing 😂 i hope you are a kid, otherwise you have real problems

i have a ps4 and xbox, use both, but why do i need to even say that? how is it relevant.
 

JonnyMP3

Member
I played Demon's Souls, Bloodborne and Sekiro. Out of the three, I couldn't continue with Sekiro. I gave up at that Bull. I believe my mental health is more important than videogames 🤣🤣🤣
😂 Yeah, I get you...
But can you imagine all the new players that never got to play Demon's Souls like 15 years ago?

To be perfectly fair though... They will be playing a beautiful crafted and well run remake from Bluepoint, who are the Kings of remakes, where they won't have to deal with frame drops AND screen tears.
😭
 
Help bandwidth was my point about ray tracing as its memory access intensive and FP16, not that it will do the calcs....

Watching road to ps5 he does make a GE point of mentioning very early and fast culling and GPU procedural generation...........I just wonder how this ties in. Matt Hargatt also mentioned this in tweets....

We really need a Cerny hot chips.
Lots of quiet speculation on the geometry engine. AMD is definitely poaching this from Sony.
 
I wish that insomniac could make a superman game or a wonder woman game.

so many great ips that never get games.

I mean Indiana Jones, imagine how cool that would be, what about a blade runner game. Sigh, why are there not games with those characters or worlds?

they would sell millions.
What about a hulk game, GIVE GIVE GIVE.
Whatever the new control scheme ends up being with the next PSVR2 headset, they need to make a Wii Sports game packaged inside. They could even sell a "Sony Sports" package just including the game and controllers. Would see like crazy.
 

JonnyMP3

Member
By what we've seen so far, Sony wants to improve on streaming, so Now is going to get a revamp. Gamepass on PS5? Not gonna happen when they have their own service.
You know, with Xbox fanboys talking about how Microsoft are at the forefront towards moving to online streaming service to multiple devices...
You kinda forget that it was Sony that spent 380 million purchasing 'Gaikai' 8 years ago.
 

Games Dean

Member
Kinda weird to say $599 as that wouldn't it? Like why don't Companies say N/A instead?
Yeah I agree that this close (presumably) to when actual pre-orders will go live that they would have a number in the system if it wasnt accurate. Plus there was that leaked promotion as well. I think there's mounting evidence that it'll be $599, it's just hard for me to believe that Microsoft would actually 'Ok' that. And I doubt Sony wouldn't be willing to go under $599.
 

AeneaGames

Member
Sorry, you won't get that from an Amiga user. But kudos for 68k assembly :)

Well at least you used another proper home computer and one that was designed by the same people as my love before the Atari ST, the Atari XL!

Always funny how the Commodore 64 and Atari ST were designed by the same people and that the Commodore Amiga and Atari XL were also done by different, but for these two also the same people!

Also funny when people these days talk about 'console wars', back in those days you had the same thing between ST and Amiga, etc.
 

FeiRR

Banned
Well at least you used another proper home computer and one that was designed by the same people as my love before the Atari ST, the Atari XL!

Always funny how the Commodore 64 and Atari ST were designed by the same people and that the Commodore Amiga and Atari XL were also done by different, but for these two also the same people!

Also funny when people these days talk about 'console wars', back in those days you had the same thing between ST and Amiga, etc.
My first machine was actually Atari 800 XE, then I went straight to Amiga. ST had a lot of hardware problems and TOS was atrocious. They fixed many of those with STe but it was too late. And Falcon... that was a machine even us, people with powerful, expanded Amigas were a bit jealous of. But back then you used what you had access to, no complaining. Those were different times. Now people complain because a joypad lasts only 6 hours ;)

I actually met one of the Amiga fathers, Dave Haynie, a few years ago in DC. Those people were really passionate and made products the best way they could so they changed companies a lot to chase opportunities. He told us several great stories about those times.
 

psorcerer

Banned
Sorry I linked the wrong one, its a Sunday morning :messenger_beaming:


It's a software triangle setup.
Something that UE5 demo used.
Essentially hardware rasterizer does not interpolate vertex parameters, but writes them in a compressed format to the cache, per pixel.
Then in pixel shader the rasterization step is first completed, by using any algorithm other than linear interpolation. And then the "regular" pixel shader continues to run.
Essentially it means you will have "per pixel" triangles for (almost) free.
 
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Dee_Dee

Member
A great X-Men game would be at the top of my list, but Superman would be great also. A lot of these games have been made in the past, just like Spiderman, but not with the quality that Insomniac created with the latest Spiderman. I would love to see what they would do with the varied powers of the popular X-Men characters, some can fly, some super strong/fast, some more cerebral, etc.
I wouldn’t mind another X-Men Legends. I loved that game on GameCube
 

BluRayHiDef

Banned
Purported RTX 3080 benchmarks. Go to 10:35. The card is purported to have a max core clock of 2100Mhz, a memory clock of 4750Mhz, and 10GB of GDDR6X VRAM (21Gbps).
 

sircaw

Banned
It's a software setup.
Something that UE5 demo used.
Essentially hardware rasterizer does not interpolate vertex parameters, but writes them in a compressed format to the cache, per pixel.
Then in pixel shader the rasterization step is first completed, by using any algorithm other than linear interpolation. And then the "regular" pixel shader continues to run.
Essentially it means you will have "per pixel" triangles for (almost) free.

Sometimes I feel like I am the only person that speaks English on this forum, everyone else is speaking some advanced alien Language cry.

should have paid more attention in school.
Bloody Girls. FSS
 

AeneaGames

Member
My first machine was actually Atari 800 XE, then I went straight to Amiga. ST had a lot of hardware problems and TOS was atrocious. They fixed many of those with STe but it was too late. And Falcon... that was a machine even us, people with powerful, expanded Amigas were a bit jealous of. But back then you used what you had access to, no complaining. Those were different times. Now people complain because a joypad lasts only 6 hours ;)

I actually met one of the Amiga fathers, Dave Haynie, a few years ago in DC. Those people were really passionate and made products the best way they could so they changed companies a lot to chase opportunities. He told us several great stories about those times.

My first one was the Atari 800XL. I never heard of hardware issues with the ST, and believe me, I was on top every little bit of news there could be. My parents were really happy with some of the phone bills they got (dial up to BBS'es all over the world). I had an Atari 1040STf and had no hardware issue whatsoever and neither did any of the people I knew. Might this be brought up by the Amiga Discord FUD group? :pie_roffles:
Never had a Falcon tho. Did buy the Atari TT, one of the few people that did I believe, thing was expensive as heck, but just had started my first job at a computer shop, official Atari dealer, as a programmer. They wrote PC and Atari software for their business clients.
TOS was no AmigaOS but it was functional enough together with GEM. Gosh, I really adored that machine, first and last machine I knew inside and out, I kinda miss that these days, knowing the hardware intimately like that, made certain things possible!

And yeah, those were great times, so many different machines, different CPUs too, ahhh, I wanted to know them all so well as I did the ST, but it all became PC a few years later sadly.
 

By-mission

Member
Fellas i always wondered why console makers dont use both

why amD?

why not invidia

why not co exist?
is it possible?

Do you remember ps3, because i will tell a little story ...

Once upon a time, a technology company that had so much money that it didn’t quite know where to spend so much money (spoiler isn’t Microsoft), that as it manufactured its own components, (memory, GPU and CPU) it was forced to give a big step, well she joined Toshiba and IBM to build the Holy Grail of the Cell chips, imagine in 2004 a CPU chip fast enough to render graphics!

Cell is practically the father of the APU's concept (CPU and GPU joints) ...
There was only one small problem, Cell as a CPU was a monster but as a GPU it was a small kitten ... ~ 150 Gflops.
So at the last minute and yes it was in 2004 they called NVidia and:

Sony: we need a GPU.
NVidia: yes we have one here of 250Gflops.
Sony: what's the value?
NVidia: $ 200
Sony: this is very expensive!
NVidia: good luck then ...

And that was how a $ 600 console was born and all the problems that happened after ...
Sony was held hostage by NVidia, and believe me that earned them good, good money ...
Thereafter, no brand chose NVidia simply because they charge too much


Now it's not to say that Nintendo's Swich is NVidia ... and I forgot:

Nintendo: we need an APU.
NVidia: we have a perfect one here, we spent a few million dollars in research, but the cellphone manufacturers simply preferred to use Snapdragon ...
Nintendo: ok how much does it cost? NVidia: $ 150
Nintendo: paid 80
Nvidia: done!
 
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FeiRR

Banned
My first one was the Atari 800XL. I never heard of hardware issues with the ST, and believe me, I was on top every little bit of news there could be. My parents were really happy with some of the phone bills they got (dial up to BBS'es all over the world). I had an Atari 1040STf and had no hardware issue whatsoever and neither did any of the people I knew. Might this be brought up by the Amiga Discord FUD group? :pie_roffles:
It was lacking in both audio and video in comparison to Amiga 1200. And by audio I don't mean MIDI but the Yamaha chip. I used ST only once ever but I remember my astonishment when a simple text processor couldn't keep up with my typing. Back then, Discord was called IRC and it worked pretty well :)

Hell yeah breathe with me.


Try this ;)
 
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