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Next-Gen PS5 & XSX |OT| Console tEch threaD

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jose4gg

Member
Nice evolution and changes, but you can tell they're from the same family.
M3J3Tta.jpg

I love the fact that Sony has never tried to copy the clickiness of the Xbox Controller LB RB buttons, those L1 R1 look AMAZING...
 

onQ123

Member
Now that we know for sure that PS5 has the triangle , pixel fill rate , internal cache & I/O advantage over Xbox Series X while Xbox Series X has the compute , RAM & CPU advantage how do you expect 3rd party games to match up?
 
Ok! I quite liked Knack for £5 and Nintendo land was one of the very few Nintendo Wii-U title which seemed like it had some ideas for the screen controller. 😁
I don't say nobody can like it but you are the minority of the people for this case, I am sure
exists people who enjoy Battletoads which is okay, at least any of those 3 titles are broken.
 

Bo_Hazem

Banned
Nice evolution and changes, but you can tell they're from the same family.
M3J3Tta.jpg

They are like Nissan GT-R's to me. DualSense = R35, very tech dense and futuristic. DS4: R34, wonderful upgrade over the previous ones, yet gives you raw mechanical feel with 6-speed manual mixed with ahead of its time tech.

DualSense feels like a major jump, just like R35.
 
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Neo Blaster

Member
I image that haptics and adaptive triggers are really a tough sell for average consumer. They are not used to his kind of stuff. It's not something that you can literally show to user and they will understand the message right away like in case with pretty graphics, animations, raytracing, anything visual. It looks like Sony is going extra mile ensuring that people will finally perceive controller enhancements as something worth upgrading. At the same time it makes me wonder when Sony will approach audience in more traditional way flexing on showy graphics, 4K, framerates and so on. They can't just make controller their avant-garde. At least i hope they don't. I hope the console itself will receive attention anytime soon.
That's why they must lure them with pretty graphics and fast loading before, and then make them go nuts with the controller and sound.
 
Grubb is completely out of the loop with what's going on at Sony now. Whatever it is will hit us out of left field.

Been dealing with personal stuff at home but wanted to drop a line of something birdie related.

He is quite certain something is coming very soon and could be literally any day that just gets dropped into our laps.

There very well might not be any warning its coming like said tear down video.

Heis!
 
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hemo memo

Gold Member
Been dealing with personal stuff at home but wanted to drop a line of something birdie related.

He is quite certain something is coming very soon and could be literally any day that just gets dropped into our laps.

There very well might not be any warning its coming like said tear down video.

Thank you HeisenbergFX4 HeisenbergFX4

Teardown is good. At least we get busy until the price/pre-order announcement. Hopefully very soon.
 
Nice evolution and changes, but you can tell they're from the same family.
M3J3Tta.jpg
the new controller just might be one of the best things about the new playstation.
quality triggers at last (y) and also the new shape of the controller being more "xbox-ey" (y)
ps4 triggers feel so cheap, and the almost parallel grips with spherical ends of dual shock feel awkward-uncomfortable when you switch between the two controllers.
 

DaGwaphics

Member
Again with this BS? It's as much DLC as Uncharted: Lost Legacy.

In this case it doesn't really matter about the looks or size, even if actual gameplay is barely distinguishable from the PS4 version, it's still a great game. That's the thing about great games, even in bite size packages, they still amaze. :messenger_squinting_tongue:

Obviously joking, we have to play it first before calling it a great game.
 
Been dealing with personal stuff at home but wanted to drop a line of something birdie related.

He is quite certain something is coming very soon and could be literally any day that just gets dropped into our laps.

There very well might not be any warning its coming like said tear down video.

AccurateWhimsicalBoto-size_restricted.gif


I'm definitely expecting the teardown to be released in a blog or something. Sort of how they just dropped the DualSense on us.
 
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Lunatic_Gamer

Gold Member
PS5 has ‘the best line-up in the history of PlayStation’, claims marketing boss

“The content that will be in the launch window and beyond is incredibly exciting,” Lempel told GI. “I would say that this is the best line-up that we’ve ever seen in the history of PlayStation, between our Worldwide Studios groups and our partners from all the different publishers around the world.

“We’ve revealed some of that content, and naturally there will be more to come, but the way that the developers can engage with this platform, and create these new experiences with known IP as well as unknown IP, is incredibly exciting.”

“The nice thing is that we’re pulling it together,” he said. “We will launch this year — that will happen — and from my end we will absolutely make sure that we will bring all of the magic and all of the excitement of launches that we have had in the past.”

“We are still committed to doing that,” he added. “It’s more challenging than ever, but our gamers expect a lot from us. It’s a chance to celebrate the beginning of a new generation.”



👊🏻😎
 

HAL-01

Member
Been dealing with personal stuff at home but wanted to drop a line of something birdie related.

He is quite certain something is coming very soon and could be literally any day that just gets dropped into our laps.

There very well might not be any warning its coming like said tear down video.
I have a feeling any day now MKBHD will be dropping a PS5 hands on like Austin Evans did with Xbox
 
Grubb is completely out of the loop with what's going on at Sony now. Whatever it is will hit us out of left field.
Heis!

Seems only Keighley knows. He always gets access. He's not a chatty patty going on podcast ,tweeting left, right & centre. Making shit up, ,spreading fud.

Grubb & all these influencers/twitter faux insiders are probably on Sonys ignore list. They just don't know it Sony are watching everything. Grubs smartshift fud he spread buried him. No way Sony are touching that dude. He's out of the loop. Seems only devs, marketing teams & keighley know whats up.

Maybe we get lucky & see a quick UI look at games con. As Yoshida did that for PS4.



Maybe ,maybe.
 
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As good as can be I guess and thanks for asking much appreciated.

I appreciate the kind words from everyone here via some PMs and on Twitter.

Will be my last post for the next few days but will be back at it some time next week when things settle down.

Hopefully it isn't Covid related. I knew some people they had family pass away because of that.
 

GAF machine

Member
I think the problem Sony faced is that the development costs would have increased dramatically while diverging too far from the general computing space.

Development costs would've been kept in check as there was no intention on the part of Sony/SIE and IBM to ever diverge from general computing. Any improvements made to CELL (e.g., adding more PPE cores, leveraging POWER for the PPE cores, adding more SPEs, improving SPE performance, etc.) would've been limited to ensuring it remained a high performance general-purpose CPU....

1027sce_cell_roadmap.jpg


where-can-we-take-cell-b-e-next-build-bridges-l.jpg

And then you can end up with redundant functionality (GPGPU + SPEs), or you increase development costs even more making your own GPU architecture. So many risks, especially when it is critical to manage costs.

Redundant functionality was the point...

motivation-4-l.jpg


the-ps3-l.jpg

and Kutaragi had already decided to go with Nvidia for future PS GPUs, so there were no risks:

"Our new GPU has been cocreated with Nvidia. I drew a road map for the future together with [Nvidia president] Jen-Hsun, and the starting point of that road map is the RSX." -- Ken Kutaragi

The path they took leverages AMD’s innovations with CPU-GPU integration, and they can cost share some of development like what may have happened with asynchronous compute.

I'm all for cost sharing, except when it causes hardware to wind up a generation behind where it should be -- as was the case with the base PS4/pro...

1027sce_hd_roadmap.jpg

A CELL-based PS4 would've negated the need for a "pro" version...


 
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GAF machine

Member
Do you remember ps3, because i will tell a little story ...

Cool story -- seriously, but it has a few inaccuracies in it.

Cell is practically the father of the APU's concept (CPU and GPU joints) ...

The APU concept has been around since at least the PS2's Emotion Engine+Graphics Synthesizer (EE+GS)...

kaigai1_03.jpg


kaigai1_01.jpg


EE%2BGS.jpg

There was only one small problem, Cell as a CPU was a monster but as a GPU it was a small kitten ... ~ 150 Gflops.

That 'small kitten' was big enough to do deferred lighting at interactive frame-rates for the RSX...

deferred-lighting-on-spu-l.jpg


deferred-lighting-on-spu-results-l.jpg




and savage enough to make straw out of a Geforce 8 series (G80) GPU in a ray-tracing fight. Barry Minor (Visualization Architect on the CELL project) showed that one CELL was 4-5x faster at RT than a G80 GPU, despite having half the FLOPS: GameTomorrow >> Cell vs G80

So at the last minute and yes it was in 2004 they called NVidia and:

Sony: we need a GPU.
NVidia: yes we have one here of 250Gflops.

2004?

Sony: we need a GPU.
NVidia: yes we have one here of 192Gflops...

tegra-k1-1-l.jpg


Sony: what's the value?
NVidia: $ 200
Sony: this is very expensive!
NVidia: good luck then ...

And that was how a $ 600 console was born and all the problems that happened after ...

Blu-ray was the culprit behind PS3's $500/$600 price at launch...

 
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Lethal01

Member
I mean I understand the Sony side of it because Mark did a great explaining how the I/O works and the I/O complex diagram was a huge aid int he explanation.

But with Microsoft we had the speeds but then the Velocity Architecture marketing just added a ton of crap. Things like how 100GBs of days would be instantly available or how SFS would allow it to catch up to the PS5 (some people were saying that here). I just wanted to separate the BS from the truth. It's one of the reasons why I have the velocity architecture thread on ignore because there's alot of BS being made on the I/O systems.

So in short I understand Sonys I/O system pretty well but with all the marketing BS I had some questions about Microsoft's Velocity Architecture.

The 100Gb instant stuff is a load of nonsense. But SFS helping to make up the difference is more a case of only microsoft talking about the tech. Sony could have something that works as good as SFS. But we aren't capable of of checking that right now.

Basically SFS makes the SSD works twice as good as it would without it. But we aren't comparing it to an SSD without it, we are comparing it to one with a different implementation that could be better or much worse.

Atleast this is how the people who make it and work with it claim it works. If anyone think their wrong feel free to explain.
 
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kyliethicc

Member
Summer 2021 would be a complete disgrace.
Thats a bit silly and dramatic. Was Uncharted The Lost Legacy a disgrace? Great games take time.

If its just a free add on mode, I could see it this fall, but I think it will be bigger than that.
 
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