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Xbox Series X vs PS5 load time comparisons on BC games

Thirty7ven

Banned
Exactly, I see people bringing up Sekiro yet it's 4k on XSX and 1800p on PS5.

Sekiro is 1800p on 1X and 1800p checkerboard on PS4 Pro.

Can we get a show of hands for everyone that laughed at Xbox's "inferior" SSD and said there was literally NO WAY their software solutions could help close the gap? Anyone? No?


And there is no way. You're just putting putting your eggs on BC titles, but... you know next gen games are going to start releasing in a few days.
 
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longdi

Banned
Anyway from one of my favorite Chinese reviewer Dave

14FOyZN.png


 
If a game loaded faster on XBO than PS4, it will most likely also load faster on XSX than PS5. Storage speed will hit a wall pretty quickly. It's why switching from an HDD to a SATA SSD on PC makes a pretty big difference in loading times, but switching from that to an NVMe drive won't do nearly as much, despite being around three times as fast.
 

J_Gamer.exe

Member
Can we get a show of hands for everyone that laughed at Xbox's "inferior" SSD and said there was literally NO WAY their software solutions could help close the gap? Anyone? No?

Damn you guys are at it again celebrating too early.

This is bc games with no code changes.

When a code change is done ps5 can load games like spiderman and ratchet in 2 seconds.

The xbox has shown games using the velocity architecture like dirt and taking up 15 seconds depending on whats loading and how heavy it is.

Their software solution hasn't made up the gap, since its not used here in bc. Neither is all that hardware in ps5, designed to do so for next gen games or re-coded games.

Ps5 will beat, by multiples, series x load times on games actually meant for the system or re coded.
 
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Damn you guys are at it again celebrating too early.

This is bc games with no code changes.

When a code change is done ps5 can load games like spiderman and ratchet in 2 seconds.

The xbox has shown games using the velocity architecture like dirt and taking up 15 seconds depending on whats loading and how heavy it is.

Their software solution hasn't made up the gap, since its not used here in bc. Neither will all that hardware in ps5, designed to do so for next gen games or re-coded games.

Ps5 will beat, by multiples, series x load times on games actually meant for the system or re coded.

PS5 will do a lot better on next gen games optimised for the SSD, that's true.

That said, Series X load times will also be greatly diminished due to Quick Resume, which we aren't seeing here.

For now, we can only say Series X loads BC games a good bit faster
 

Mojoraisin

Member
I think it's a stupid decision on Sonys part to not make use of the extra power on all BC games. It makes them look bad now. This must account for most of the difference we're seeing here?
 

Elias

Member
Damn you guys are at it again celebrating too early.

This is bc games with no code changes.

When a code change is done ps5 can load games like spiderman and ratchet in 2 seconds.

The xbox has shown games using the velocity architecture like dirt and taking up 15 seconds depending on whats loading and how heavy it is.

Their software solution hasn't made up the gap, since its not used here in bc. Neither is all that hardware in ps5, designed to do so for next gen games or re-coded games.

Ps5 will beat, by multiples, series x load times on games actually meant for the system or re coded.
you do realize games made for series x will use the velocity architecture, right? these backward compat games are loading faster WITHOUT using it.
 

Krisprolls

Banned
Loading times on PS5 will be a lot faster than on XSX on next gen games, although they'll be good on XSX too.

You just can't test that on BC games, they locked a lot of things (including SSD perf and framerate) to avoid breaking the games.
 
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splattered

Member
Damn you guys are at it again celebrating too early.

This is bc games with no code changes.

When a code change is done ps5 can load games like spiderman and ratchet in 2 seconds.

The xbox has shown games using the velocity architecture like dirt and taking up 15 seconds depending on whats loading and how heavy it is.

Their software solution hasn't made up the gap, since its not used here in bc. Neither is all that hardware in ps5, designed to do so for next gen games or re-coded games.

Ps5 will beat, by multiples, series x load times on games actually meant for the system or re coded.

Or will it :)

The fact that the Series X boots just as faster or faster should be telling in itself.

I want the PS5 to be the best place to play all my PS4 library i already own and the bad ass games that come out like Demon's Souls, but i am not expecting black magic performance out of it vs the Series X. It just isn't going to happen.
 

Montauk

Member
Guys you should really factor in another element, which is that the consoles aren't out yet and we will likely see patches both to the OS and to individual games approaching launch and also on launch day.

I would say that until the patches situation settles down you can't really offer 'final' loading performance levels to compare.

ACG was saying the other day that his consoles have received multiple OS updates while he's had them and that he saw improvements in performance with each one.
 
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DForce

NaughtyDog Defense Force


Basically this. 🤷‍♀️
When people called out Penello as a MS shill.
But i said he doesnt work for MS anymore. He worked for Amazon recently. He still have insider friends.


No.

BC games aren't designed to take advantage of the I/O or VA.

If a next gen game like Spider-Man can load in a few seconds vs a BC that has far less data to load, then it should be completely obvious what's happening.
 
I think it's pretty clear MS's solution is definitely "punching above its weight", as the saying tends to go. I mean, there was a lot of evidence to suggest this would be the case beyond the paper specs, but it's not like MS's been 100% transparent on info regarding the SSD I/O either. For example there wasn't as much on it as most would've liked at Hot Chips.

Both of these systems are solving a big problem from last-gen though when it comes to load times; I don't think we'll get a super-strong impression on what the SSD I/O for both systems can do until we start seeing games natively developed for the consoles leveraging that hardware. On that note, PS5 kind of has an advantage because of R&C, Demon's Souls Remake etc. coming out sooner rather than later (or in some cases, right at launch).

However, I think this is all also validation of some stuff a few of us were saying months ago: you're not going to get games that are possible on one system suddenly impossible on the other due to what paper specs relating to SSD I/O say, because in practice both system's solutions will be very performant with each other when all of the aspects of their I/O design are taken into account.

Great news for anyone getting either (or both) systems, I say :messenger_ok:

Someone on Era says that this isn't because of the SSD speed differences, but because of the Cpu speed difference (3.8 for BC games on the XSX).

They're partly right about that, because data requests still need to ultimately be handled through the CPU. Some folks on B3D explained this better than I could, but essentially things don't just "end" at the SSD; the CPU still needs to do a bit of work.

However I also think part of it is because MS's solution is probably more elaborate than people give them credit for. I know it's easy to assume how it plays out looking at paper specs but given what we're starting to see in practice, it's apparent both Sony and Microsoft did a lot of work to ensure their solutions hit optimal levels of performance.
 
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Razvedka

Banned
Guys, this is not a raw measure of I/O. It's a measure of how the two machines handle backwards compatibility.

I'm amazed some of the more technical posters are using this moment to talk about "equality of solutions" or something. It seriously isn't.

I'm especially surprised at thicc.

The writing was always on the wall that the XSX would have a better BC solution than what Sony was doing, at least in my opinion. That's what these results are saying and perfectly conform to my expectations. Has dick all to do with the SSD solution in either console beyond a minimal point.
 
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ReBurn

Gold Member
It's just interesting to see the reactions when people who have been playing specs have their expectations challenged after people start actually playing games.

Overall I don't see anything here that puts me off of one system or the other. Even if XSX loads a few seconds faster it's still slower for games like RDR2 than I was hoping for. I'm looking forward to seeing how multiplat games built for this generation compare.
 

Snake29

RSI Employee of the Year
I think a lot will be fixed with the day one firmware for the system and games that still receive patches.
 

Three

Member
Man if the CPU is not capped to PS4 and these are the load times then that sucks. Having said that Tom is a joke with that comparison. Pause the video and rewind to the beginning why is the clock 1 second ahead already and why does he push the button later.
 

yurinka

Member
I'm surprised to see shorter loading times in BC games for Series X, I didn't expect it at all. Let's see if we get more loading time comparision data from reliable places like Digital Foundry and other sites for more games.

More info.

See how the loadtimes are on External HDD are very similar to internal SSD?
That is another confirmation of the original clocks in PS4 / PS4 Pro BC modes being the limitation for better loadtimes.
PS5 has USB 3.2 gen 2 USB. This means loading from external USB HDD or SSD should be very fast if using USB 3.2 gen 2 HDD/SSD, and maybe could add a difference when running them on Series X (it has 3.1 gen 1 USB). I assume the type of USB SSD/HDD may
 
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Razvedka

Banned
I think it's pretty clear MS's solution is definitely "punching above its weight", as the saying tends to go. I mean, there was a lot of evidence to suggest this would be the case beyond the paper specs, but it's not like MS's been 100% transparent on info regarding the SSD I/O either. For example there wasn't as much on it as most would've liked at Hot Chips.

Both of these systems are solving a big problem from last-gen though when it comes to load times; I don't think we'll get a super-strong impression on what the SSD I/O for both systems can do until we start seeing games natively developed for the consoles leveraging that hardware. On that note, PS5 kind of has an advantage because of R&C, Demon's Souls Remake etc. coming out sooner rather than later (or in some cases, right at launch).

However, I think this is all also validation of some stuff a few of us were saying months ago: you're not going to get games that are possible on one system suddenly impossible on the other due to what paper specs relating to SSD I/O say, because in practice both system's solutions will be very performant with each other when all of the aspects of their I/O design are taken into account.

Great news for anyone getting either (or both) systems, I say :messenger_ok:



They're partly right about that, because data requests still need to ultimately be handled through the CPU. Some folks on B3D explained this better than I could, but essentially things don't just "end" at the SSD; the CPU still needs to do a bit of work.

However I also think part of it is because MS's solution is probably more elaborate than people give them credit for. I know it's easy to assume how it plays out looking at paper specs but given what we're starting to see in practice, it's apparent both Sony and Microsoft did a lot of work to ensure their solutions hit optimal levels of performance.


How? Because running last generation games in each console manufacturer's respective backwards compatibility mode yields roughly the same load times?

I think you're extrapolating far too much out of this analysis. Your posts are normally way better than this. The first alarm bell here for you should have been that games like Arkham Knight, on next gen systems with massively more grunt and exponentially faster I/O, take over 40 seconds to load. That's not really measuring 'the hardware', just the B/C implementation/software layer.
 
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Phil did the job right this time around. We got a blazing fast SSD & a more powerful GPU & CPU, and far superior BC. I'm not saying the PS5 isn't faster before Geordie and Ethomaz go full panic attack, but credit where credit is due, Xbox isn't slacking in any area (except you know, 1st party launch games).
 
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