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Xbox Series X vs PS5 load time comparisons on BC games

Razvedka

Banned
"Don't debate the individual, debate the straw man identity you've constructed them to be a part of."

TIL I'm an emotional PS5 owner.

Guess we'll see how this all shakes out in a year after games are hitting and APIs are updated.
 

ethomaz

Banned
In this case, why when you had a faster SSD or HDD -internal or external- in the PS4 the games did load faster? If they did ran faster there I assume they will do it there.

USB 3.2 gen 2 are 10Gbps, as I remember USB 3.1 gen 1 are 5Gbps, so are slower than the 5.5GB/s of the internal SSD. So an speed increase should be noticed from USB to USB 3.2 but should still under the speeds from the internal SSD so no speed cap already seen in the internal SSD should block them.
They did? It is pretty small jump between the HDD and SSD in PS4/PS4 Pro.

Said that the PS5 loadtimes in BC mode are similar to the loadtimes on PS4/PS4 Pro because you know the PS5 hardware emulates the PS4/PS4 Pro CPU/GPU including the clock.

BC games that runs with boosted PS5 clocks will be probably faster.
 
On your last point (and to be clear I'm not saying that you're saying this - but others do), also, making mistakes and errors doesn't make you a shill. We literally all make mistakes. There are going to be even more mistakes when you're a professional who's constantly being pressed to give an opinion or offer an analysis on social media.

I very much doubt John has a stake in SONY but I very much doubt One likes the Xbox more than PlayStation. Yes making mistakes is human nature, only GOD is perfect but we can still have a little bias . And if others can get their timing right on loads times, then so should other professionals....
 
I couldn't give any less of a shit about the load times. But seems more crow is on the menu again. "Tick tock " right?

BC mode, as in, of zero interest to any valid comparison. This is legacy code, not catered towards the SSD at all. In this context, CPUs must be more of a bottleneck, and given that once you disable SMT, the PS5 runs at a slight deficit (300MHZ), and given MS superiority in its legacy software handling, the results for BC games are expected. Once proper next generation titles will launch, something tells me that you will not be around to mention any birds at all...
 

IntentionalPun

Ask me about my wife's perfect butthole
Huh... was really hoping for super fast load times on PS5 BC.

Anyone test Days Gone? That's honestly the main one I care about.
 

tronied

Member
Do we have dramerrate comparisons?
Watch the PS5 BC video DF did and you'll see it. PS5 locks at a solid 60fps whereas there can be one or two dips in certain games on the XSX. This is down to each running the One X / PS4 Pro versions respectively. PS5 has the better frame-rates because they use either a lower resolution or the same but with checkerboard rendering. They also mention that XSX versions suffer in some games because the XOne version is locked at 900p, whereas PS4 had the advantage of running at 1080p so it appears crisper. It's nothing to do with the power of either system, but more that the PS5 has the advantages with the BC versions of the games with performance and resolution.
 
Wow. All that chest beating mark cerny did about the ssd. What a moron
This is obviously an issue with the emulation. Remember that the PS5 wasn't even gonna have BC, they added it at the last minute because XSX. You have to be crazy if you actually think an SSD twice as fast is going to perform worse.
 

DeepEnigma

Gold Member


Where are they getting 6 to 7 seconds on fast travel on the PS4?

I have a base launch model, and that shit fast travels in 2-3 seconds on a mechanical drive. And it does not take 40+ seconds from menu to launch. Da Fuq?

Even RDR2 loads faster than over a minute. It is also a sporadic game that can vary, especially with RDO. Sometimes it's about a minute, others it's 30-40 seconds.
 
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i think he is talking about framerates there

EDIT: yep, checked his twitter:



Well now that's interesting. But maybe not surprising? Once again, PS5 devkits have been consistently more mature than MS's, because MS have been redesigning things for Gamecore (plus they waited longer to finalize their spec). I wouldn't be surprised if a couple 3P launch games perform slightly better on PS5 simply because they had more time to optimize them on that platform while working with further-behind devkits from MS.

...That'll probably generate it's own shitstorm all in itself, though. Better batten down the hatches...

Watch the PS5 BC video DF did and you'll see it. PS5 locks at a solid 60fps whereas there can be one or two dips in certain games on the XSX. This is down to each running the One X / PS4 Pro versions respectively. PS5 has the better frame-rates because they use either a lower resolution or the same but with checkerboard rendering. They also mention that XSX versions suffer in some games because the XOne version is locked at 900p, whereas PS4 had the advantage of running at 1080p so it appears crisper. It's nothing to do with the power of either system, but more that the PS5 has the advantages with the BC versions of the games with performance and resolution.

Oh, yeah there's also this, completely forgot about this :LOL: .

I still won't be too surprised if a couple cross-gen 3P launch games perform a tad better on PS5 tho, for the reasons mentioned above.

"Don't debate the individual, debate the straw man identity you've constructed them to be a part of."

TIL I'm an emotional PS5 owner.

Guess we'll see how this all shakes out in a year after games are hitting and APIs are updated.

No straw mans involved, and you're still responding with emotional impulses first, and still thinking API updates and optimizations will only seemingly come to one platform and not both.

I mean I've already said my stance on this multiple times: regardless if BC or next-gen 3P, Sony's SSD will probably still maintain the lead more often than not. Just don't expect any blow-outs. Why is this so controversial to comprehend for some?

Ah, yes. Because of emotional reasoning overtaking logical reasoning, and framing this stuff like team sports. I don't get that 🤷‍♂️
 
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Concern

Member
BC mode, as in, of zero interest to any valid comparison. This is legacy code, not catered towards the SSD at all. In this context, CPUs must be more of a bottleneck, and given that once you disable SMT, the PS5 runs at a slight deficit (300MHZ), and given MS superiority in its legacy software handling, the results for BC games are expected. Once proper next generation titles will launch, something tells me that you will not be around to mention any birds at all...


You guys first say every game will automatically be boosted. Now it needs an update. I remember people saying how they can't wait for loading comparisons and here we are.

Its not that serious, its a massive upgrade from this gen but people looking forward to brag over a couple of seconds get to have more crow.

I specifically remember comparisons saying load times would be something like 2 secs vs 13 seconds Ps5/Xbox lol. Our fake engineers won't have anywhere to go once the spec thread is closed.
 
You guys first say every game will automatically be boosted. Now it needs an update. I remember people saying how they can't wait for loading comparisons and here we are.

Its not that serious, its a massive upgrade from this gen but people looking forward to brag over a couple of seconds get to have more crow.

I specifically remember comparisons saying load times would be something like 2 secs vs 13 seconds Ps5/Xbox lol. Our fake engineers won't have anywhere to go once the spec thread is closed.

What comparisons? No SSD is flexing here, brother; That is the point that you seem to be oblivious to. Neither console is stressing its I/O, for these are BC titles. Once we have proper next generation titles, then we can measure and judge which one offers faster load times.
 
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This is obviously an issue with the emulation. Remember that the PS5 wasn't even gonna have BC, they added it at the last minute because XSX. You have to be crazy if you actually think an SSD twice as fast is going to perform worse.
You don't have to be crazy. You just look at the evidence as it stands. It may change in the future. I expect it will. But as of right now, it's slower. It's not really debatable.
 

sinnergy

Member
What comparisons? No SSD is flexing here, brother; That is the point that you seem to be oblivious to. Neither console is stressing its I/O, for these are BC titles. Once we have proper next generation titles, then we can measure and judge which one offers faster load times.
Just wait ? Come on man.. loading is loading .. why load half speed with BC?
 

longdi

Banned
Well now that's interesting. But maybe not surprising? Once again, PS5 devkits have been consistently more mature than MS's, because MS have been redesigning things for Gamecore (plus they waited longer to finalize their spec). I wouldn't be surprised if a couple 3P launch games perform slightly better on PS5 simply because they had more time to optimize them on that platform while working with further-behind devkits from MS.

regarding PS5 devkits, Mark cerny goal was to supercharged PS5 development times :messenger_savoring:

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What comparisons? No SSD is flexing here, brother; That is the point that you seem to be oblivious to. Neither console is stressing its I/O, for these are BC titles. Once we have proper next generation titles, then we can measure and judge which one offers faster load times.
Even then I don't really expect much difference because the speed of the drive is not the limiting factor for the loading process. I think the benefits will be more visible in regards to data streaming in for instance open world games
 

JonkyDonk

Member
Im looking around, and some outlets are reporting different load speeds and boot times from those Tom Warren numbers. Not sure what is going on there.
 

Razvedka

Banned
Well now that's interesting. But maybe not surprising? Once again, PS5 devkits have been consistently more mature than MS's, because MS have been redesigning things for Gamecore (plus they waited longer to finalize their spec). I wouldn't be surprised if a couple 3P launch games perform slightly better on PS5 simply because they had more time to optimize them on that platform while working with further-behind devkits from MS.

...That'll probably generate it's own shitstorm all in itself, though. Better batten down the hatches...



Oh, yeah there's also this, completely forgot about this :LOL: .

I still won't be too surprised if a couple cross-gen 3P launch games perform a tad better on PS5 tho, for the reasons mentioned above.



No straw mans involved, and you're still responding with emotional impulses first, and still thinking API updates and optimizations will only seemingly come to one platform and not both.

I mean I've already said my stance on this multiple times: regardless if BC or next-gen 3P, Sony's SSD will probably still maintain the lead more often than not. Just don't expect any blow-outs. Why is this so controversial to comprehend for some?

Ah, yes. Because of emotional reasoning overtaking logical reasoning, and framing this stuff like team sports. I don't get that 🤷‍♂️

I sincerely think you're projecting.

I've been very clear that I don't care about either machine, and all of my posts applied to both consoles. How can you not see that? I've never been talking solely about the PS5. Not once.

What do you think I was saying here?

Guys, this is not a raw measure of I/O. It's a measure of how the two machines handle backwards compatibility.

..using backwards compatibility as a benchmark for either machine's I/O makes zero sense.

I think that these results illustrate how the PS5 and the XSX handle BC. I don't think it actually puts the hardware and associated APIs for either machine through its paces, although I don't mean to detract from the technical accomplishment by either Sony or MS in doing what they've done to support the last generation of hardware.

My criticism has everything to do with B/C not being a proper benchmark for either machine. It well could be that the XSX's I/O is near the equivalent to PS5s but what we're seeing right now is not proof of that claim (or the inverse, that it is grossly inferior). It's a data point with too many variables surrounding it to be worth anything. To prematurely use it as an example of how your argument is correct, that the two machines have very equivalent I/O, is very premature on that basis.

I mean seriously, if you read that and think 'He's talking only about the PS5' I don't know what to tell you man. That's literally you reading into what I'm saying on a level that isn't intended, because you're assuming I'm making 'emotional arguments' in bad faith to somehow try and defend the PS5. Where is that in these posts?

And I think that the XSX will probably have the bigger API updates and such given the rumors of DX12U being a bit undercooked. So certainly I'm not saying that the XSX won't be getting such updates, why put words in my mouth?
 
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I was told that the PS5 SSD was so fast, it didn't need software to beat Series X's off the shelf cheap SSD.

This is kind of the amazing part; suddenly it's Sony's SSD I/O that needs all of this work explicitly programmed against it to harness, when that flies in the face of the ease-of-use we've seen some developers state. Granted, those devs could've just been saying that from their own definition of "easy-to-use", but I digress.

And now MS's approach is the one that works automatically with no work involved. Suddenly needing to put in more work to get results is a strength again. It's amazing, these dance moves are amazing xD.

I'm just having a bit of fun at the expense of some folks, for sure. How hard is it to just say both systems will have really, really good SSD solutions that are ultimately to the benefit of third-parties across the board?
 

Allandor

Member
Like I wrote a while ago, load times for BC titles tend to be higher than on series x. Just because IO can only help up to a certain point and than the CPU takes over (decompression (in BC titles), gamelogic, ...). The CPU in the xbox is not only a bit stronger, but the PS5 might even use profiles for BC games, that downclock everything to more or less PS4 Pro levels. This can affect the GPU or the CPU. Than the xbox has also a bandwidth advantage on memory side which also could help.

The other thing with BC titles might be, that some titles have got an x-enhanced patch from current gen (the next gen not out yet ^^) with better textures etc, because the one x had more memory. In those cases the xbox has also to load (and decompress via CPU) more.
The resolution difference on some titles can also lead to the effect, that BC games reach 60fps on PS5 easier than on xbox series x. And it could be the other way around for titles that never got an x-enhanced patch.
 

Concern

Member
What comparisons? No SSD is flexing here, brother; That is the point that you seem to be oblivious to. Neither console is stressing its I/O, for these are BC titles. Once we have proper next generation titles, then we can measure and judge which one offers faster load times.


Load times obviously still improved over last gen. Im not sure if you're trolling or genuinely unaware of the dumb statements made by our resident engineers in the spec thread.
 

yurinka

Member
They did? It is pretty small jump between the HDD and SSD in PS4/PS4 Pro.

Said that the PS5 loadtimes in BC mode are similar to the loadtimes on PS4/PS4 Pro because you know the PS5 hardware emulates the PS4/PS4 Pro CPU/GPU including the clock.

BC games that runs with boosted PS5 clocks will be probably faster.
Yes, there are loading times improvements in PS4 and Pro if you put there a SSD.

I just remember Cerny's PS5 talk where he mentioned by putting a very fast SSD to a PS4 increased the speed but not very much due to bottlenecks, and in PS5 since they removed these bottlenecks they get a 100X improvement over HDD loading.

In BC they are emulating the hardware, so also their bottlenecks. So in the same way a fast SSD didn't reach its full potential on a PS4, it won't do it on BC. But still, I assume there should be speed differences on loading from a slow USB 3.0 HDD or a very fast USB 3.2 (if it even exist, I'm not sure) Gen 2 SSD
 
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Woffls

Member
"wft am i supposed to do with this" said the GPU, after the SSD sent it "RDR2.iso" really really quickly.
 
I sincerely think you're projecting.

I've been very clear that I don't care about either machine, and all of my posts applied to both consoles. How can you not see that? I've never been talking solely about the PS5. Not once.

If that's the case then I apologize. Your initial post I responded to though, seemed like it was riding a wave of other users simply rejecting hard data results being provided here, and moving goalposts to "but these aren't true next-gen games tho", at the behest of the results being seen.

And some of those posters have in their own ways, been doing that because the results aren't seemingly in favor for a given platform they want them to be in favor of. So I thought you were doing similar, but if you weren't I apologize. My thing is why are people so quick to be dismissive of these results suddenly? That's a question only they can answer.
 
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Razvedka

Banned
If that's the case then I apologize. Your initial post I responded to though, seemed like it was riding a wave of other users simply rejecting hard data results being provided here, and moving goalposts to "but these aren't true next-gen games tho", at the behest of the results being seen.

And some of those posters have in their own ways, been doing that because the results aren't seemingly in favor for a given platform they want them to be in favor of. So I thought you were doing similar, but if you weren't I apologize. My thing is why are people so quick to be dismissive of these results suddenly? That's a question only they can answer.

Respectfully, go actually read the things I've been saying.
 
This is why I didn't preorder. Day one consoles are overrated. Been doing it since ps2(buying day one) and I've learned my lesson. I'll wait until all the kinks are worked out and then we'll see what's what
Exactly. I was very enthusiastic in my youth. My stance has changed as I've grown old and learned patience. I'll get both consoles later when the libraries are more fleshed out and I'll bet I get a better deal too. I've literally done day 1 for every console since PS2. No way any longer. Can't be bothered. And I expect there to be mid-gen refreshes too which annoyed me as a day 1 buyer of the Xbone and PS4.
 
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Montauk

Member
Im looking around, and some outlets are reporting different load speeds and boot times from those Tom Warren numbers. Not sure what is going on there.

Everyone's busy doing embarassing console was fanboy drivel (seriously, well done to MS if they're loading times are faster, but pretending this is somehow a disaster for Sony is absurd) so they're missing this.

I've seen contradictory numbers too.

My guess, as I've said, is that different people are testing units with different OS/game patches applied based on making their videos at different times and maybe not checking for updates.

We saw that with Astros Playroom that some of the loading saw large decreases in load times between two patches. I've seen people like ACG talk about performance varying between patches.

We won't be able to talk about this authoritatively until the dust settles and we've seen final day one patches, post launch patches and everyone comparing the same versions.
 
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the_master

Member
Watch the PS5 BC video DF did and you'll see it. PS5 locks at a solid 60fps whereas there can be one or two dips in certain games on the XSX. This is down to each running the One X / PS4 Pro versions respectively. PS5 has the better frame-rates because they use either a lower resolution or the same but with checkerboard rendering. They also mention that XSX versions suffer in some games because the XOne version is locked at 900p, whereas PS4 had the advantage of running at 1080p so it appears crisper. It's nothing to do with the power of either system, but more that the PS5 has the advantages with the BC versions of the games with performance and resolution.
Yes I just saw that video right now :)
 

JonkyDonk

Member
Everyone's doing embarassing console was fanboy drivel (seriously, well done to MS if they're loading times are faster, but pretending this is somehow a disaster for Sony is absurd) so they're missing this.

I've seen contradictory numbers too.

My guess, as I've said, is that different people are testing units with different OS/game patches applied based on making their videos at different times and maybe not checking for updates.

We saw that with Astros Playroom that some of the loading saw large decreases in load times between two patches. I've seen people like ACG talk about performance varying between patches.

We won't be able to talk about this authoritatively until the dust settles and we've seen final day one patches, post launch patches and everyone comparing the same versions.
Richard from DF is straight up saying: From a cold boot, PlayStation 5 is ready for use in less than 14 seconds, halve that if you're coming back from Rest Mode.

That's twice as fast as what Tom Warren is saying. And people are choosing to just believe Warren here, not sure why.
 

Concern

Member
The fact that we have load comparisons rather than game comparisons, shows the sad state of this gens launch lol.

Rather than getting something like Ryse vs Killzone, we got "Ha Xbox loads 2 seconds faster" 🤣🤣🤣
 
Do we know which games have been "optimized" for XSX or PS5 and those that are just running pure BC mode ? Wondering if all of these comparisons are apples to apples...
 

Neofire

Member
Do we know which games have been "optimized" for XSX or PS5 and those that are just running pure BC mode ? Wondering if all of these comparisons are apples to apples...
From what I read all BC titles on the Series X are optimized by the hardware or patches.
 
This is funny. Xbox Series X with faster load times, and PS5 with faster frame rates. Microsoft, a software company, with better looking and smaller hardware but bad/missing launch software, and Sony, more of a hardware company, with ridiculously huge hardware and much better launch software. Is it opposite day?
 

TigerKnee

Member
Regardless of whether or not it's BC, this is absolute bullshit. The PS5's storage hardware double that of the Series X. Everyone and their mom has been touting it as the secret sauce. I expected it to be faster at loading at everything
 

yurinka

Member
Velocity Architecture wasn't just PR it seems.
As I remember, Velocity Architecture (mostly the data compression) was applied to native games only, not to BC. We just saw that same happens in PS5 where compression and extra SSD & I/O stuff isn't applied to BC games.

I assume the difference may be more related to XB1X making less bottleneck to the SSD than PS4 Pro because it was more powerful plus ~3% extra CPU horsepower on Series X when compared to PS5.

Do we know which games have been "optimized" for XSX or PS5 and those that are just running pure BC mode ? Wondering if all of these comparisons are apples to apples...
'Optimized' for XSX means they made a native XSX version of the game. They are listed in their website or in the list of release games, mostly those games that get RT or 120Hz. I think they were Gears, Ori 2 and maybe some extra one.

In PS5 they market the as crossgen games: Sackboy, Miles Morales or as a remaster in case of Spiderman Remastered (only included as a Miles Morales DLC).

Regaring multi games, I think they Fortnite, No Man's Sky, MK11 are releasing native version for next gen consoles, and maybe some more that now I don't remember (plus all the new multi crossgen games, obviously). Plus DMCVSE it's basically a next gen improved version of DMCV with some extra content.

Yeah but the ssd velocity is more then double the velocity of Xbox ssd
Cerny explained in his PS5 talk why to add a fast SSD to a PS4 only had a little loading time increase (bottlenecks), and why and how in PS5 removed these bottlenecks to get a way higher loading time increase. Since they are emulating hardware with bottlenecks, they also get these contraints. Regarding to why XSX gets this lead over PS5, I assume it can be explained because XB1X was more powerful than PS4 Pro, so maybe had less bottleneck. And at the same time, XSX has ~3% of extra CPU power, which may help a little more in loading times.

In native games both consoles are unchained regarding their SSD+I/O stuff, so the PS5 lead regarding SDD should be noticed there.
 
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MCplayer

Member
This is true. But why should we care about this? The fact remains, you are dropping frames and the smoother experience is on PS5.
Yeah sure, althought if the xsx gets the res to the same as ps5 it would run even a bit better then ps5 if uncapped.

Just saying because theres probably dumb people out there that now are convinced that ps5 is more powerfull because of at df showed lol
 
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