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DF: Control PS5 Vs Xbox Series X Raytracing Benchmark

Md Ray

Member
Most interesting tidbit from that video is the suggestion that future games may be able to run at a locked 40fps @120hz. Perfect compromise between smoothness and graphical fidelity
YES!! When he mentioned it, I immediately fired up Valley benchmark, switched my display refresh rate from 144Hz to 120Hz, and then capped the frame-rate to 40fps and holy shit it was smooth. 40fps divides very nicely on a 120Hz display!
 

x@3f*oo_e!

Member
Must be my power growing with the cube of the frequency instead of the square of the voltage. I am not sure why you feel the need to call people names.
I guess you mean this which you reacted to 1 month later (Voltage needs to be increased to maintain stability at higher frequencies - that's why the power consumption increases higher than linear with frequency for switching losses. Switching losses are linear with frequency at constant voltage, but if the voltage needs to be increase linearly with frequency to maintain stability then the individual switching loss is proportional to the square of the frequency. The total power loss/use is individual loss x frequency - overall that's the cube of frequency /.. it's an approximation - there are better ones.)

Aside from that it looks like you started trolling my old posts. What a fucking arsehole you really are after all.
 
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You literally just make things up, it's quite sad.

In both Ray Traced modes on DMC V the Xbox consistently outperformed PS5, as per the DF video

Watch Dogs Legion not two they were both a locked 30.

CALL of Duty RT mode is the 60fps one, Xbox had a small advantage, basically locked.

3LBYvXC.png



If you're going to make stuff up at least try something people can't check🤣
That's VGTech analysis, PS5 dropped 2 frames more than XSX, that's statistically nothing (think about it, the XSX runs 0.01% better than PS5 in that mode, ridiculous). But others analysis (NXGamer) showed a slightly better fps on PS5.

But I'd say COD performs better on PS5 not because of the framerate in the 60fps mode (that is virtually identical) but because it runs with much better effects: on XSX the smoke coming out from the guns (which si constantly being rendered by the GPU when you fire) has being significantly reduced and the guns have not muzzle light. This was done because those effects (particularly the smoke) are very demanding alphas effects and we know the Xbox has trouble with alphas. So in order to have a more stable framerate on XSX they have reduced / removed those very demanding effects.
 

Clear

CliffyB's Cock Holster
Honestly guys, this is such a lame dick-measuring contest.

Wasn't the notion originally supposed to be which system a game performs best on because that performance advantage confers some benefit to the play experience ?

Now look where we are! Comparing frame-rates on a fucking photo-mode so as to make fanboys argue the toss over how this result is somehow indicative of platform supremacy even when the game containing this mode shows nothing of the sort?

You're being played for clicks. Wake up and smell the coffee.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
YES!! When he mentioned it, I immediately fired up Valley benchmark, switched my display refresh rate from 144Hz to 120Hz, and then capped the frame-rate to 40fps and holy shit it was smooth. 40fps divides very nicely on a 120Hz display!

You could also keep your refresh rate at 144Hz and lock it to 48fps with LFC turned on and dare all your FPS snob friends to tell you the game isnt running at 60fps.

Its weird that Monitors chose 144 and TVs chose 120, I guess TV content isnt 24fps anymore so none of that content would actually divide into it evenly these days.
 

FrankWza

Member
Honestly guys, this is such a lame dick-measuring contest.

Wasn't the notion originally supposed to be which system a game performs best on because that performance advantage confers some benefit to the play experience ?

Now look where we are! Comparing frame-rates on a fucking photo-mode so as to make fanboys argue the toss over how this result is somehow indicative of platform supremacy even when the game containing this mode shows nothing of the sort?

You're being played for clicks. Wake up and smell the coffee.
The measuring was done already. Then DF threw the PS5 in an ice bath, naked in Antarctica and put the x in a strip club and remeasured. ;)
 

Leyasu

Banned
You do know the game got patched right on both systems?

Or are you trying to saying the XSX version should be vastly better than the PS5 version?
The devs did state that RT was coming after launch for the XsX. I always assumed it was because of late access to the dev kit. But they did manage it before launch, so it is easy to interpret it as a rushed job.

Fuck me look at the state of Dirt 5 at launch. That game should have been delayed on the XsX. It wasn't finished when they released it, and their 6 week to do patch wasn't enough either.
 
The devs did state that RT was coming after launch for the XsX. I always assumed it was because of late access to the dev kit. But they did manage it before launch, so it is easy to interpret it as a rushed job.

Fuck me look at the state of Dirt 5 at launch. That game should have been delayed on the XsX. It wasn't finished when they released it, and their 6 week to do patch wasn't enough either.

I thought that was DMCV and not COD. COD always had RT confirmed for launch if I'm not mistaken.
 

wachie

Member
Im a Control fanboy.
I dont deny it and never will.
Im not even ashamed if im called a Fanboy when it comes to Control.

Its odd the original thread had a few posts but this thread has a ton of posts mainly denying or downplaying the results.
If people dont care about the game or its performance(the og thread is evidence of that) why would they be posting to hell and back in this thread.
The only difference is the original thread had little to no substantial differences between platforms and this thread has a near identical to on paper advantage towards the Series X.

Yet im the one spewing nonsensical fanboyisms?
Can you play the game while paused? The answer is right there ...
 

jroc74

Phone reception is more important to me than human rights
Honestly guys, this is such a lame dick-measuring contest.

Wasn't the notion originally supposed to be which system a game performs best on because that performance advantage confers some benefit to the play experience ?

Now look where we are! Comparing frame-rates on a fucking photo-mode so as to make fanboys argue the toss over how this result is somehow indicative of platform supremacy even when the game containing this mode shows nothing of the sort?

You're being played for clicks. Wake up and smell the coffee.
I'm still lmao at this.
 
The only difference is the original thread had little to no substantial differences between platforms and this thread has a near identical to on paper advantage towards the Series X.

It is interesting but like the study shows it doesn't exactly translate to the actual gameplay. Some games will have that advantage while others will be like Control.

If you think about it the developers had access to that extra GPU grunt which is shown in the fotomode. But with the gameplay the story is different for whatever reason. They could have pushed the settings a bit higher but they chose not to.
 

Riky

$MSFT
That's VGTech analysis, PS5 dropped 2 frames more than XSX, that's statistically nothing (think about it, the XSX runs 0.01% better than PS5 in that mode, ridiculous). But others analysis (NXGamer) showed a slightly better fps on PS5.

But I'd say COD performs better on PS5 not because of the framerate in the 60fps mode (that is virtually identical) but because it runs with much better effects: on XSX the smoke coming out from the guns (which si constantly being rendered by the GPU when you fire) has being significantly reduced and the guns have not muzzle light. This was done because those effects (particularly the smoke) are very demanding alphas effects and we know the Xbox has trouble with alphas. So in order to have a more stable framerate on XSX they have reduced / removed those very demanding effects.

That video was totally debunked, it even tried to claim some facial features were missing on an NPC on Xbox.......truth was he was wearing a balaclava 🤣
 

SlimySnake

Flashless at the Golden Globes
The Digital Foundry video. There is only one native 4K mode in DMCV and its framerate is unlocked making the up to 120Hz mode pointless.
that was patched. native 4k mode now runs at a locked 60 fps. the 120 fps mode runs at 4kcb. and performs significantly better than the xsx in game according to DF.

High Frame-Rate Mode: This mode retains a 3840x2160 target resolution, but achieves it using image reconstruction techniques - effectively smart upscaling from a smaller native resolution. In fairness, Capcom's solution here is excellent and the increase to frame-rate is substantial. Across a range of content tested in this mode, both consoles delivered a 100fps average. However, the average does not tell the real story. Xbox retains an advantage in cutscenes and in some gameplay content, but again, the boost is typically small. Meanwhile, in many of the gameplay areas we tested, PS5 is significantly faster and more consistent that Series X overall. It's conjecture on our part, but there is the sense that there's a graphics API bottleneck here that impacts performance on the Xbox side in some scenarios, while PS5 simply powers on.
 

Armorian

Banned
It's not. The CPUs aren't bottlenecking anything. It was just a speculation.

Do you seriously think an 8C/16T Zen 2 Renoir-based CPU is "trash" and is going to be a bottleneck, that too, in photomode on a last-gen game?

Control is surprisingly light on CPUs despite crazy destruction/physics in game.

I doubt consoles are limited in any way by their possessors in this game.
 

wachie

Member
Honestly guys, this is such a lame dick-measuring contest.

Wasn't the notion originally supposed to be which system a game performs best on because that performance advantage confers some benefit to the play experience ?

Now look where we are! Comparing frame-rates on a fucking photo-mode so as to make fanboys argue the toss over how this result is somehow indicative of platform supremacy even when the game containing this mode shows nothing of the sort?

You're being played for clicks. Wake up and smell the coffee.
This.
 

Mister Wolf

Member
that was patched. native 4k mode now runs at a locked 60 fps. the 120 fps mode runs at 4kcb. and performs significantly better than the xsx in game according to DF.

If its checkerboard or any other reconstruction then it isn't 4K, certainly not to performance demand on the GPU. It doesn't matter Vsync was patched in we've already seen what it ran like unlocked and at true 4K(the most GPU limited) the Xbox put out more frames consistently.
 
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Xbox put out more frames consistently

The XSX is always ahead in framerate?

I didn't see that in the comparisons. They seem mostly on par with each other with each taking a lead in certain situations. Talking about COD mind you.

P.S

Are you including the PS5 bugs in your discussion?
 
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Mister Wolf

Member
The XSX is always ahead in framerate?

I didn't see that in the comparisons. They seem mostly on par with each other with each taking a lead in certain situations. Talking about COD mind you.

John straight up says it. 4K native with framerate unlocked is as pure of a GPU benchmark as your gonna get. When CPUs are benchmarks they don't even bother at 4K because they all know at that point its purely a GPU race.
 
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SlimySnake

Flashless at the Golden Globes
If its checkerboard or any other reconstruction then it isn't 4K, certainly not to performance demand on the GPU. It doesn't matter Vsync was patched in we've already seen what it ran like unlocked and at true 4K(the most GPU limited) the Xbox put out more frames consistently.
im not saying it is. I am disputing your assertion that the ps5 is somehow lower resolution than the xsx in the 120 fps mode. they are both 4kcb.

the xsx did perform faster in the native 4k mode, but only in single digits. the ps5 performed significantly better in the 120 hz mode by a double digit margin.
 
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Mister Wolf

Member
im not saying it is. I am disputing your assertion that the ps5 is somehow lower resolution than the xsx in the 120 fps mode. they are both 4kcb.

the xsx did perform faster in the native 4k mode, but only in single digits. the ps5 performed significantly better in the 120 hz mode by a double digit margin.

You said it yourself that it isn't 4K. 4KCB, 4K DLSS, "up to 4K", or anything else is not 4K. At that point the game is running at a lower resolution so naturally it would benefit a more performant CPU.
 
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John straight up says it. 4K native with framerate unlocked is as pure of a GPU benchmark as your gonna get. When CPUs are benchmarks they don't even bother at 4K because they all know at that point its purely a GPU race.

But that's without that bug right?

We are talking about this right?


If the XSX was ahead 100% is the time the average would be a lot lower for the PS5.
 
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SlimySnake

Flashless at the Golden Globes
You said it yourself that it isn't 4K. 4KCB, 4K DLSS, "up to 4K", or anything else is not 4K. At that point the game is running at a lower resolution so naturally it would benefit a more performant CPU.
that has nothing to do with what we are talking about though. both the ps5 and xsx versions are fake 4k and the ps5 is performing significantly better in that mode.

and your last statement doesnt jive with the fact that the xsx cpu is stronger by 100 mhz with no variable clocks, and yet is performing significantly worse than the ps5.
 

Mister Wolf

Member
that has nothing to do with what we are talking about though. both the ps5 and xsx versions are fake 4k and the ps5 is performing significantly better in that mode.

and your last statement doesnt jive with the fact that the xsx cpu is stronger by 100 mhz with no variable clocks, and yet is performing significantly worse than the ps5.

I said performant. That can mean more than a 100mhz clock. For whatever reason at a lower resolution(CPU limited) the PS5 prevails but when they maxed out the resolution to 4K(GPU limited) the Xbox prevails.
 

ethomaz

Banned
You literally just make things up, it's quite sad.

In both Ray Traced modes on DMC V the Xbox consistently outperformed PS5, as per the DF video

Watch Dogs Legion not two they were both a locked 30.

CALL of Duty RT mode is the 60fps one, Xbox had a small advantage, basically locked.

3LBYvXC.png



If you're going to make stuff up at least try something people can't check🤣
You showed exactly my point.

DMCV
- Normal mode: 8% advantage for Xbox
- Performance mode: 10-20% advantage to PS5
- RT Normal mode
- RT Performance Mode: tie

Watch Dogs
- Tie

CoD
- PS5 advantage with no drop (unless you get a bug that disable DRS and render at native 4k)
- PS5 has better effects

Don’t you see the bootleneck of a 12TFs GPU with these results?

PS. Whi is making stuff showing false data? Because I had to correct you again with results data lol
 
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ethomaz

Banned
What's with the 120FPS mode being better on the PS5?

I mean granted the XSX handles the RT mode better but it's only by .01 FPS. It's essentially locked on the PS5 as well. Doubt anyone is going to notice a .01FPs difference in the average framerate.

BTW I still believe the two COD versions are essentially the same between the two platforms. There's no noticeable difference in any of the modes.
He just made up claims to fit his agent.

CoD is locked in PS5 and have some dips on Series X.

The drops is PS5 is when it happens a bug that render at native 4k and even so it does a good job in native 4k... a checkpoint restart back the game to DRS with solid 60fps.


I don't know. If I had to pick which COD version to go with I'd choose the PS5 one. That isn't because of the performance or anything it's just the DualSense features seem more interesting to me.
PS5 has better performance with CoD... that is a fact.


Are you including the PS5 bugs in your discussion?
The PS5 is very interesting because it set a native 4k render all the time and the framerate keep over 40fps.
 
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I said performant. That can mean more than a 100mhz clock. For whatever reason at a lower resolution(CPU limited) the PS5 prevails but when they maxed out the resolution to 4K(GPU limited) the Xbox prevails.

How can it be CPU limited at a lower resolution than a higher one?

From what I understand the 120HZ mode favors the PS5s higher clocks while the 4K mode favors the additional CUs in the XSX. However looking at the results side by side there's barely any difference between the two. The largest delta is in the 120Hz but even then it's insignificant.
 

Spukc

always chasing the next thrill
Glad i picked the nintendo cloud version truly the best console experience
 
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Panajev2001a

GAF's Pleasant Genius
Voltage needs to be increased to maintain stability at higher frequencies - that's why the power consumption increases higher than linear with frequency for switching losses. Switching losses are linear with frequency at constant voltage, but if the voltage needs to be increase linearly with frequency to maintain stability then the individual switching loss is proportional to the square of the frequency.
I will admit that was assholish of me to pick up on that older bit and quite petty.
I did not fully forget all I studied in ECE back then, I am aware of the relation between voltage and frequency/transistor switching speed and dynamic power calculation (how increasing voltage to drive higher frequency has a quadratic effect on power consumption increase and yes there is a relation between maximum operating frequency and supply voltage and thus power linked not disputing the physics, ... but to assume in that case that the optimal frequency was far below the target for the GPU and the 2.23 GHz clock was obtained by increasing voltage without more data on the actual design is an assumption without data: depending on how the circuit is designed and manufactured 2 GHz may be power inefficient or not, but sure PS5 has likely a higher theoretical power ceiling... you should not arbitrary state that any 2 GHz consumes more power than any 1 GHz one, especially to explain the relatively small max power supply delta for a very large chip with a non trivial frequency difference which leads to oversimplifying “power consumption is the cube of the clock speed right? Running at ~2.2 GHz isn't energy efficient” )... a similarly argued point as the one you made here about DS earlier rather than calling it a PS3 game with better assets may have been a bit less contemptuous as you put it without the need of repeated name calling either.
 
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Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Can you play the game while paused? The answer is right there ...

Not big on screenshots.
Got the debug mode + Inf health/no target for some very interesting screenshots whenever I need to take screenshots.

But thats pretty rarely cuz once I load into the game I cant stop myself from playing till i realize ive got real life to deal with.
 

DJ12

Member
Back to talking about bottlenecks when you have zero idea what you are talking about, no knowledge of anything, no devs talking about them and basing it on a some rushed out launch games. Or patched games.

If things continue once we get to the holiday games this year then you ight be on to something.
So you expect Ms to allow that information to be put out there this early? Get a clue.

Anything like this will be covered under nda. You will only hear about it when someone who doesn't care, like Jonathan blow, does a game on these consoles.

But take this as a guarantee, the fact Ms haven't and didn't talked about bottlenecks pre launch tells you they didn't do the same job trying to get rid of them that Sony did.

This video is showing you pretty clearly that something is holding series x back. Deny it if you want, the evidence is there though.
 
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But take this as a guarantee, the fact Ms haven't and didn't talked about bottlenecks pre launch tells you they didn't do the same job trying to get rid of them that Sony did.

Never thought of this like that. Could very well be true. Both Sony and Microsoft still have NDAs on their consoles. Not everything is bad though but it's fun to speculate what they are hiding from the public.
 
16% average performance advantage for Series X. That's just the average. It goes up to 25% at times.

As time goes on the hardware advantages of the Series X are becoming more and more clear.

If there goes up above 16, then surely it goes down below 16%. But congrats on photomode win. I actually appreciate gameplay benchmarks where PS5 performs better.
Since CPU usage in photomode is miniscule, be sure that if Remedy wants to lock 60fps on both consoles with RT, they will do a helluva cutbacks to reach a stable 60fps if you want RT at that framerate. As everybody knows that, there a bunch of other things besides RT.
 
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16% average performance advantage for Series X. That's just the average. It goes up to 25% at times.

As time goes on the hardware advantages of the Series X are becoming more and more clear.

Still it isn't enough for developers to lock the framerate at 60FPs for the RT mode on tbe XSX. Heck not even enough to boost other settings. So in the end your left with an almost identical 30FPs RT mode on both platforms.
 
But take this as a guarantee, the fact Ms haven't and didn't talked about bottlenecks pre launch tells you they didn't do the same job trying to get rid of them that Sony did.

This video is showing you pretty clearly that something is holding series x back. Deny it if you want, the evidence is there though.

Interesting take.
 

Leyasu

Banned
So you expect Ms to allow that information to be put out there this early? Get a clue.

Anything like this will be covered under nda. You will only hear about it when someone who doesn't care, like Jonathan blow, does a game on these consoles.

But take this as a guarantee, the fact Ms haven't and didn't talked about bottlenecks pre launch tells you they didn't do the same job trying to get rid of them that Sony did.

This video is showing you pretty clearly that something is holding series x back. Deny it if you want, the evidence is there though.
Of course MS ain't gonna talk about that.

If there were bottlenecks somewhere, an "insider" or a dev would have leaked this anonymously already. The dev kits are in the hands of loads of devs in loads of studios. Easy to leak if problems exist without it coming back on you... Get a clue.
 
Of course MS ain't gonna talk about that.

If there were bottlenecks somewhere, an "insider" or a dev would have leaked this anonymously already. The dev kits are in the hands of loads of devs in loads of studios. Easy to leak if problems exist without it coming back on you... Get a clue.

So why hasn't there been any leaks on the PS5s variable clocks being an issue for developers?

So that means there's no issue with them?
 
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