I'm fairly certain that in the medium/long run they will make more money on the DE clients, these are completely locked in and and they don't get to sell/buy used games-ever.Your "logically" doesn't make sense because Sony lose too much money with DE... that is why they produce less units.
Exactly, speaking to devs just means df don't even bother to investigate. How'd that work out here.What's the point of speaking to developers when VGTechs analysis is more precise
Depends if there's a photomode that the series x 'wins' I guess.If the RE 8 thread does not reach more than 28 pages I will be dissapointed.
Depends if there's a photomode that the series x 'wins' I guess.
Fans are thirsty for their 3rd win, however meaningless it is.
I don't want to wade into this nonsense thread, but I push back on this claim. Hitman 3 is not evidence for a power difference. You would need to have both systems with the same setting to draw any conclusions. With the PS5 set lower and not dropping frames and the XSX set higher and dropping frames, you cannot say anything other than they are different. It's like a car in a 60mph zone doing 60mph and another in a 70mph zone and sometime dropping to 65mph. Is one car faster than the other? You simply do not know.But we've already seen cases where Series X clearly outdoes PS5. Hitman 3 doesn't happen by accident or pure chance. It still represents the largest gap between both consoles thus far.
except its 99% of the time higher res and 60fps, 1 section which is a bugI don't want to wade into this nonsense thread, but I push back on this claim. Hitman 3 is not evidence for a power difference. You would need to have both systems with the same setting to draw any conclusions. With the PS5 set lower and not dropping frames and the XSX set higher and dropping frames, you cannot say anything other than they are different. It's like a car in a 60mph zone doing 60mph and another in a 70mph zone and sometime dropping to 65mph. Is one car faster than the other? You simply do not know.
Speculation should only be used sparingly. DF deals with measurable facts first and foremost. They don't use their tech knowledge to guess as much as you think they do. They shouldn't be producing a theory if it's just going to be talking out their ass.They can at least use their technical knowledge to guess. I've seen them do that before with other things. It just frustrates me when they don't even try to produce a theory to help explain something. I wouldn't take it as fact until it's proven but it would give us an idea on what the issue might be.
There is one cutscene where PS5 drops to 37 fps and XSX drops to 32 fps. So PS5 has 15% higher frame rate, but XSX is pushing 44% more pixels.I don't want to wade into this nonsense thread, but I push back on this claim. Hitman 3 is not evidence for a power difference. You would need to have both systems with the same setting to draw any conclusions. With the PS5 set lower and not dropping frames and the XSX set higher and dropping frames, you cannot say anything other than they are different. It's like a car in a 60mph zone doing 60mph and another in a 70mph zone and sometime dropping to 65mph. Is one car faster than the other? You simply do not know.
I believe that too... the more consumers wanted the DE and the more it the production got cheap the DE could increase in production in comparison with the normal version.I'm fairly certain that in the medium/long run they will make more money on the DE clients, these are completely locked in and and they don't get to sell/buy used games-ever.
I will be hated again but things needs to be talked.
Pretty lazy analysis from DF again.
- Input lag not even talked (seems way higher than last gen versions)
- File size not talked (there is a over 50% difference in file size)
I mean they used to cover all points including power consumption and noise but today they do a very rushed work.
What is really happening?
And they put out 3 articles about Control in just a few days. You would think they would leave no questions.Like I said that is something you expect from a Technical Analysis.
DF is lacking too much.
Even more in the supposed first "real" GPU RT Benchmark comparison.And they put out 3 articles about Control in just a few days. You would think they would leave no questions.
i dont think they have ever measured workload/power draw when comparing games.Even more in the supposed first "real" GPU RT Benchmark comparison.
Workload/power draw should a be thing to be analysed in each scene, no? I mean to see where the GPU is working more or less.
I remember they did in the past... there are articles about the power draw of PS3/360 games in different scenes.i dont think they have ever measured workload/power draw when comparing games.
Like I said that is something you expect from a Technical Analysis.
DF is lacking too much.
It's not a mistake. One of the biggest benefits of going narrow and fast apart from profitability is also back-compat performance.Makes me wonder why Sony made the mistake of going with a fast and narrow design. If you think about it Mark isn't dumb enough to not realize what the benefit of additional CUs will bring. This makes me believe that Sonys focus was elsewhere. Only time will prove if they made the right decision or not.
Ah, now the level with the flowers and the sniping is a bug. Not a performance issue. Check. My statement stands, you cannot draw a conclusions about power if you never push the PS5 beyond it's rendering limits. when the Ps5 "wins" it is the XSX tools, then the XSX "wins" it is the POWER! LOL.except its 99% of the time higher res and 60fps, 1 section which is a bug
I don’t know. I would think that if they’re really trying to show us something groundbreaking they would leave no doubt. It appears that even outside of this thread there seems to be doubt in the depth of their work in this instance and it’s now being questioned by pros.Even more in the supposed first "real" GPU RT Benchmark comparison.
Workload/power draw should a be thing to be analysed in each scene, no? I mean to see where the GPU is working more or less.
You can even extend that comparing with the gameplay data if they cared.
Did they ever use this type of solution to come up with a way to benchmark? And, is workload and power draw something that goes hand in hand when benchmarking this component? Is it the equivalent to leaving out say, compression when comparing SSD read speeds or something? I don’t know, just asking.i dont think they have ever measured workload/power draw when comparing games.
Slippery slope. I know they depend on clicks but if you’re going in depth I think providing as much context as possible is kind of important. If not, maybe they rushed it out? They could have waited and offered a more comprehensive look. So it doesn’t really matter what people care about if it offers more detail in a benchmark comparison it should be included.Tbh I don’t think many care about power consumption, noise and file size...
Your posting in a benchmark thread where the PS5 is lagging behind lolAh, now the level with the flowers and the sniping is a bug. Not a performance issue. Check. My statement stands, you cannot draw a conclusions about power if you never push the PS5 beyond it's rendering limits. when the Ps5 "wins" it is the XSX tools, then the XSX "wins" it is the POWER! LOL.
When you're producing millions of chip, 10% is still massive in terms of console output. If it's as high as 20%..... that's cutting your potential customers served from 5 million down to 4 million.I was asking because twice was clearly enormous from my point of view, I think yes 33% is more realistic (possible that's a little too high also, I think it will be more around 20/25%). With a chip of 308mm2 vs 360mm2, you win 14% of area by chip, but per wafer, you'll produce more around 11/12% of dies. For the yield, do we clearly know if Sony deactivate some CUs (seems 4 between 40 CUs) as it is the case for MS with XsX die? (2 dual CUs desactivated, as it is probably the case with the PS5 one) ? With the smaller die size already over 300mm2 and the size difference, XsX die yield should be lower but I don't think the difference will really be very important.
They’ve already done a lot of videos for Control, might have more coming I guess but I think they covered what people wanted to see:Slippery slope. I know they depend on clicks but if you’re going in depth I think providing as much context as possible is kind of important. If not, maybe they rushed it out? They could have waited and offered a more comprehensive look. So it doesn’t really matter what people care about if it offers more detail in a benchmark comparison it should be included.
I dont know if the workload or power draw is gonna tell you much. Several people in this thread including myself have measured GPU and CPU usage during the photomode and its nearly identical to gameplay mode CPU and GPU usage.Did they ever use this type of solution to come up with a way to benchmark? And, is workload and power draw something that goes hand in hand when benchmarking this component? Is it the equivalent to leaving out say, compression when comparing SSD read speeds or something? I don’t know, just asking.
Hitman3 uses only 4.5gb Vram on a PC and although looks great. It is not gfx intensive game so I do not see how that can be used as an example of what it is to come. Cyberpunk 2077, Control, Unreal5 tech demo are not most optimized but more gfx intensive and better example about the performance of these console. David cage aslo said we might get 1080P with decent RT on consoles. My guess is 1440P. At least ambitious games wanting to achieve high fidelity gfx will be at this range. DSR or some resolution scaling will be used. Though you are probably right about the 30fps locked sceanrio I guess. Even if one console can ran say 10-15% faster it will still be 30fps vsynced on both. That is how it has been in past and it is unlikely to change.
right i forgot about dynamic resolution.and I think most modern games will use dynamic resolution and differences will be small to the end of this generation (btw it's not that there is ps5 advantage over xsx in Control during gameplay because there is 30fps cap but because from some reason there is stutter on xsx and would check this tearing in phototmode, couse even tough 16% avarage difference make sense there is clear tearing not takken into account)
It's probably more about getting clicks and making all the dumb people watch the videos 5 times to get screen grabs of a few fps advantage here and there. Also people like you keep talking about them so what they doing is working.Man df seeems desperate to get any good xbox news
On The Road to PS5 presentation, At 36:50 he states the PS5 SOC looks at the activities on the chip to set the frequencies. I imagine if this is indeed the case, part of the GPU that handles the RT operation would be in use mostly and thus the chip is underutilized. That in my mind would mean to keep thermos/fan noise down the system would deem it wouldn't be necessary to give the GPU more power than what's needed. You guys need to watch the video again, everything that is happening was already stated in Cerny's video.
"Rather than running a constant frequency and letting power vary based on the workload we run at essentially constant power and let the frequency band Vary based on the workload"I wondered if PS5 could be downclocking itself here but I'm not sure if it would in this situation. It's only supposed to do that when certain heavy ops are performed that would cause the APU to heat up more than they want. Then they downclock it to avoid those spikes in usage. It's not meant to be a prolonged downclock nor does it need to do that to maintain good temps.
If either CPU or GPU is underutilized power from either gets directed to the other so they can maintain freqs if it needs it. If a game is really simple that doesn't mean the GPU downclocks to 1GHZ or anything like that. It almost always stays at 2.23.
Could be wrong but that how I remember it.
But Bathallia said he hates console warsIt's probably more about getting clicks and making all the dumb people watch the videos 5 times to get screen grabs of a few fps advantage here and there. Also people like you keep talking about them so what they doing is working.
They all like moneyBut Bathallia said he hates console wars
Normal is a PC master race kind of guyBut Bathallia said he hates console wars
"Rather than running a constant frequency and letting power vary based on the workload we run at essentially constant power and let the frequency band Vary based on the workload"
This is what Mark said...
No worries about the double post.Dude, please don't post MBG vids. He is a certified astroturfer. Just a PS5 fan account.
edit
oops, sorry for the double post
I don't think you actually get it. Photo mode is heavily GPU bound. All it shows that for "Control "the engine favours XBOX SX GPU. More CU"s, more GPU compute power for RT. If you performed the test, on proper game mode with RT and uncapped frame rate results could likely be much different since your frame budget would need to include CPU and IO factors. This doesn't mean that this would swing some "points" in PS5 favour, but based on what we are seeing in the performance mode, it potentially could. We just don't know.Right, and with an unlocked framerate, the PS5 will run the game to the best of its ability. If it can hit 60fps with RT on, it will, but it can't, therefore it will output the max possible. With both consoles locked at 30, we wouldn't know which one is performing better, because despite the overhead, the locked framerate limits us to see only 30 from both even if under the hood they can render past it, so the cool part was discovering the unlocked framerate in Photomode allowing DF the ability to compare both consoles, not that comparing photomode is something typical for benchmarkers, it just so happens that it's the only way to run the game with RT on and an unlocked framerate, but of course as logical a situation, it won't stop the warriors from formulating conspiracy theories damning DF in order to defend their precious piece of plastic.
My main point is, DF don't take the time to look and see the PS5 has better details.Dude is full of shit.
What he does with photo mode is benchmark the GPU. Its very much a GPU benchmark. Is it a valid environment of how a game runs no. But that's not the point. They check what the GPU's are running and how they perform and its clear the xbox GPU is faster then what the PS5 has which we all know that it was the case.
What the game runs like in the game itself isn't interesting as both are sitting at the same settings at 30 fps and 60 fps with drops below it and locked in place.
lod is new to you ?
only zooming viewpoint can change things not that far (especially with console settings there)
ex:
My main point is, DF don't take the time to look and see the PS5 has better details.
Which is why the XBSX has a higher frame rate.
Hey, it's all good and cool if you take DF word as gospel but they aren't Video Game Developers.
They just analyses pixels and frame rates.
I don't think you actually get it. Photo mode is heavily GPU bound. All it shows that for "Control "the engine favours XBOX SX GPU. More CU"s, more GPU compute power for RT. If you performed the test, on proper game mode with RT and uncapped frame rate results could likely be much different since your frame budget would need to include CPU and IO factors. This doesn't mean that this would swing some "points" in PS5 favour, but based on what we are seeing in the performance mode, it potentially could. We just don't know.
Hmmm. Once you factor in the I/O pipeline, caches performance and game engine optimizations it may end up not having the sizable advantage in RT when running the games. We'll see. It's too early to tell. I do expect SX to have an advantage in most 3rd party cross-gen titles coming out this year.I already addressed that in previous comments. The CPU's in PS5 and XSX are basically identical, with 100Mhz more on XSX giving it a slight edge. There's no reason to believe the PS5 would have an advantage even during gameplay moments when the CPU is also involved, I mean think about it for a minute, NXGamer showed a scene where the Series X was CAPPED at 60fps which means it could go even higher, but the PS5 was hitting 52fps and 50 at times, having said that, BOTH will drop in framerate when the rest of the gameplay elements have to be processed. The PS5 would have to have a MASSIVE CPU advantage to make up and surpass Series X already sizeable advantage with RT on.
1 - people do care about file size, if games are often 30-40% smaller on PS5 then the smaller SSD becomes less of an issue... I mean, both companies offer upgrade paths for storage, MS even created a scheme to sell their proprietor storage media and made a fuss about it.Tbh I don’t think many care about power consumption, noise and file size...
Who's to say its working harder in this mode? This system is a sum of its parts and trying to isolate parts makes the system fall apart. RT is just a part of the GPU, a section if you will. That part can be stressed but not the part which handles primitives. Shit, the geometry engine is a part of the gpu and can be bypassedRight, and with an unlocked framerate, the PS5 will run the game to the best of its ability. If it can hit 60fps with RT on, it will, but it can't, therefore it will output the max possible. With both consoles locked at 30, we wouldn't know which one is performing better, because despite the overhead, the locked framerate limits us to see only 30 from both even if under the hood they can render past it, so the cool part was discovering the unlocked framerate in Photomode allowing DF the ability to compare both consoles, not that comparing photomode is something typical for benchmarkers, it just so happens that it's the only way to run the game with RT on and an unlocked framerate, but of course as logical a situation, it won't stop the warriors from formulating conspiracy theories damning DF in order to defend their precious piece of plastic.
Yes, if...1 - people do care about file size, if games are often 30-40% smaller on PS5 then the smaller SSD becomes less of an issue... I mean, both companies offer upgrade paths for storage, MS even created a scheme to sell their proprietor storage media and made a fuss about it.
if you put all that in mouth only.So your trying to say XBSX has low lod and textures at a distance compared to the PS5?
I'm against parity but historically speaking, the gap do actually pisses fans and weakens the sales ,pc gamers actually the ones that pays the ultimate price for these types of practices that's beyond anyone's reach.What about Parity? Remedy doesn't want to upset fans on a competitive platform.
Bruh, LOL.ps5 doesn’t have better details. Actually XSX and PC have double reflections they’re aligned together as show below. The glass is only a inch away from the metal surface behind. The ps5 actually has the reflection aligned further apart. I would take pc the way it’s suppose to be since it’s superior in RT
XSX shots
face
Look at right hand/arm
Both are in line for future development. MS getting on more CUs Sony on the I/O however MS is also betting on I/O albeit differently because they cater to the PC crowd also.Am i confusing something? Isn't the PS5 setup more in line towards the future of games development?