mitchman
Gold Member
It's within the margin of error.The Yakuza PS4 speed has to be an error right? It's slower on the internal and Sabrent than it is on the Gammix?
Also the Mile Morales one seems to be slower on internal as well.
It's within the margin of error.The Yakuza PS4 speed has to be an error right? It's slower on the internal and Sabrent than it is on the Gammix?
Also the Mile Morales one seems to be slower on internal as well.
Exactly that. After the PS3 however, the cell is what put Sony on a dev first path. No shortage of dev comments about how easy tapping console features and potential has been since then.Sony also thought the CELL CPU was a good idea for the PS3.
Just because someone says something is good/make a impact, doesn't mean the dev's share that vision.
Only time will really tell but as other posted, if it'll ever matter, it will be for PS5 games anyway, since 3rd party will always keep Xbox and the bigger developers even PC in mind.
It proves one thing, that you fanboys don't have the education to know when you're wrong.This proves nothing though. It might not be the same story with future releases that stress the i/o even more heavily.
The key issue is that the assumed throughput must always be available or else all kinds of bugs can ensue, its a QA nightmare.
PS5 ssd so magical don’t even have to use it to see the benefits…
The same brilliant argument by the same people as always we are still waiting to see the magical full RDNA2, ML and velocity architecture set the world on fire.We sure have come a long from "ue 5 demo is only possible on the Ps5".
It proves one thing, that you fanboys don't have the education to know when you're wrong.
the guy who made the PS4, wich was made specifically because Devs hated the PS3, for Devs and taking their need into account was hired again for PS5 with the goal to make it even more Dev friendly.Sony also thought the CELL CPU was a good idea for the PS3.
Just because someone says something is good/make a impact, doesn't mean the dev's share that vision.
Only time will really tell but as other posted, if it'll ever matter, it will be for PS5 games anyway, since 3rd party will always keep Xbox and the bigger developers even PC in mind.
Try to read the article the next time.So a regular SSD is enough, whodathunkit. So much for the "these games can only run on PS5, PC is doomed" crowd...
Between the SSD marketing hype and the Unreal demo, I'm starting to think console fanboys lap up these PR buzzwords way too eagerly.
You didn't get it. It's not about having a faster drive, it's about Sony making the devs develop games with downgraded specs. You have a 5.5 GB/s SSD but you make the devs develop to a maximum of 3.5. Whatever stuff they thought would be possible thanks to the drive now it probably won't be.
The same brilliant argument by the same people as always we are still waiting to see the magical full RDNA2, ML and velocity architecture set the world on fire.
lolThe I/O and (lossless kraken)compression makes the difference.
RE8 Loading times
PS5 - 1,5sec
XSX - 8.5sec
thats why R&C is 1to1 not possible elsewhere
No no only PS5 has a magic decompresser, they worked on it for 10 years , underground … didn’t you get that memo?lol
probably you don't know but also the xsx Decompressor could use oodle kraken algorithm if they just want
lol
probably you don't know but also the xsx Decompressor could use oodle kraken algorithm if they just want
No no only PS5 has a magic decompresser, they worked on it for 10 years , underground … didn’t you get that memo?
lol
probably you don't know but also the xsx Decompressor could use oodle kraken algorithm if they just want
The CPU time saved by these decompression units sounds astounding: the equivalent of about 9 Zen 2 CPU cores for the PS5, and about 5 for the Xbox Series X.
I still think its great for people on a tighter budget that slower and cheaper drives are working with todays games.Same argument? I’m actually shocked that stuff like ratchet ran off a slow ssd, I bought the marketing that the faster drive was needed.
I guess if you mean the fact don’t believe marketing then yeah, it’s that same argument again.
Ahh yes, that's why there is a growing trend of smaller game file sizes and faster load times on PS5. Nailed it.
Well of course, Sony couldn't afford to go with another complicated architecture like PS3. It was needlessly expensive and difficult to develop for. There was no shortage of dev comments about how much they hated developing for PS3. Even their own developers complained about how complicated the architecture was. Moving to x64 was a necessary course correction.Exactly that. After the PS3 however, the cell is what put Sony on a dev first path. No shortage of dev comments about how easy tapping console features and potential has been since then.
You know right we are at the start of the generation and developers don't know yet how to push such faster data in an useful manner? Just to say eh. You can't pretend they are capable to use it at the maximum speed already. It's blatantly ignorant.Same argument? I’m actually shocked that stuff like ratchet ran off a slow ssd, I bought the marketing that the faster drive was needed.
I guess if you mean the fact don’t believe marketing then yeah, it’s that same argument again.
i don't think you will see noticable differencesThe load times isn't the only thing that hammers the I/O in rift apart.
Lets see what DF have to say with a more in-depth and conclusive test.
i don't thjnnn that PS5 have "stronger" Decompressor they are just using diff algorithmI know it does but it's said the PS5s decompressor is more powerful. A higher level of compression does require more power which is why Sony chose that decompressor for the PS5.
So Kraken would work on the Series consoles but the performance wouldn't be the same as the PS5 due to the decompressor being weaker. Now Microsoft wasn't focused on Kraken but BCpak which doesn't compress as much which is why their decompressor isn't as powerful as Sony's.
If you can deliver a game like ratchet with 3.9 gbs I kinda wish they just had a 1tb 4.0gbs ssd standard drive saved money and made it bigger.
I'm saying this now and something mind-blowing might come a long but I really do think it's not gonna happen this gen because every game will be made with pc in the back of sonys mind.
Except they can’t because they don’t have their own dedicated decompressor for Kraken-format data, which means that data would have to go through the CPU, utilizing all 8 cores while it’s trying to run a game.lol
probably you don't know but also the xsx Decompressor could use oodle kraken algorithm if they just want
You know right we are at the start of the generation and developers don't know yet how to push such faster data in an useful manner? Just to say eh. You can't pretend they are capable to use it at the maximum speed already. It's blatantly ignorant.
i don't thjnnn that PS5 have "stronger" Decompressor they are just using diff algorithm
The CPU time saved by these decompression units sounds astounding: the equivalent of about 9 Zen 2 CPU cores for the PS5, and about 5 for the Xbox Series X. Keep in mind these are peak numbers that assume the SSD bandwidth is being fully utilized—real games won't be able to keep these SSDs 100% busy, so they wouldn't need quite so much CPU power for decompression.
Except they can’t because they don’t have their own dedicated decompressor for Kraken-format data, which means that data would have to go through the CPU, utilizing all 8 cores while it’s trying to run a game.
I think Sony is using the ssd speed for their sales, 10 million ps5 sold is crazy fast......This is going to make some of those Obsessives Sony Jingo's head's implode, when the key part of their dogma was SSD SPEED SSD SPEED! Here we have tests that show the SSD speed AT THIS TIME isn't being utilized by any part of the OS be it loading current gen or dead gen games. This might change, we'll have to wait and see, I'm sure Xbots will now throw the PS5 down into a deep pit and say it's nothing because of this.
The man behind the curtain is being exposed, what do you do? PIVOT PIVOT!
This hopefully exposes the insanity of console warring on one spec along with all the fake tech that spouts from any console warrior, but OSJ in particular.
The machine is well made, that's the truth.
Maybe soldering SSD memory that has a finite(albeit extremely high) number of reads/writes to a motherboard isn't a great idea for long term console life. When games that truly need the speed of the SSD come out we'll see I guess.
At least you have good taste in movies.LOL, now you're paraphrasing Quint (Robert Shaw) in Jaws at me!
And the actuality is that you're the obvious fanboy with an axe to grind, I'm just pointing out the facts of the matter.
It's always the same. Let's quote pr. Only possible cause bla bla bla. Turns out not to be true. Oh I meant for later bla bla bla. It's just a vicious bullshit circle.I’m just not seeing your point. ”Fans” have been saying for months ratchet and clank can only be done thanks to the speed of the SSD. Turns out that wasn’t true. Your answer well wait till later…. Yeah no shit stuff gets better later in a gen…
Would love to be fact-checked on this but I don’t think Kraken-format data can go through the Series consoles’ LZW (Lempel-Ziv-Welch) decompressors.Couldn't they just use the XSXs decompressor?
But if they do I can imagine it would take longer to decompress the data due to the decompressor being equivalent to 5 Zen 2 cores instead of 9 Zen 2 cores.
Just trying to understand this from a tech point of view. I'm really not trying to console war with this.
Would love to be fact-checked on this but I don’t think Kraken-format data can go through the Series consoles’ LZW (Lempel-Ziv-Welch) decompressors.
It’s either that the console must have a dedicated Kraken decompressor like the PS5 or it must be decompressed by the CPU, like how it was done on last-gen consoles but this time on a much larger scale.
False.lol
probably you don't know but also the xsx Decompressor could use oodle kraken algorithm if they just want
Graciously, Sony has obtained a license for Oodle Texture for all PS4 and PS5 developers!! On PS4 or PS%, you can use Oodle Texture to convert Sony's GCN format!! And of course, it all works incredibly with the PS5's built-in hardware Kraken decoder.
I think this is a good option if you already have a drive that you want to repurpose but if you are buying a new drive I don't think it is worth saving a few $ , the cheaper drives still aren't "Cheap" so why spend good money on something you know will be crippled in the future.I still think its great for people on a tighter budget that slower and cheaper drives are working with todays games.
People saying future games will need faster drives.
Great you still have the internal SSD for games that simply HAVE to have those speeds which who knows how long it will take to see those games.
Win/win in my book
False.
It can be used with several processors since it match the requirements... but only Oodle Texture works on Xbox.
Plus Dedicated hardware do matter.
Imagine if Xbox Descompressor could decode Kraken algorithm (it can't) in half time a frame is generated...
For Kraken not.Couldn't they just use the XSXs decompressor?
But if they do I can imagine it would take longer to decompress the data due to the decompressor being equivalent to 5 Zen 2 cores instead of 9 Zen 2 cores.
Just trying to understand this from a tech point of view. I'm really not trying to console war with this.
I think this is a good option if you already have a drive that you want to repurpose but if you are buying a new drive I don't think it is worth saving a few $ , the cheaper drives still aren't "Cheap" so why spend good money on something you know will be crippled in the future.
For Kraken not.
But it can be used for Oodle Textures.
Sony will also release more and more games for pc not to forget the PS4 in the next few years. I doubt we will see too many games build completely around the secret sauce.
This LITERALLY makes zero sense. Why make a console, if you are not going to program for it?
But useless on XSX without fast I/Olol
probably you don't know but also the xsx Decompressor could use oodle kraken algorithm if they just want
I don't know why people think Sony's SSD solution is that expensive. Their custom design is actually cheaper than other 5.5 GB/second SSDs.
I mean, they are already profiting off of the standard PS5 lol
I don't know what you are trying to say here. Not being snarky just don't know what that has to do with my post.Look at the write speed, and then look at the write speed for all the drives we've seen.
980 pro max write speed is 5000mb/s