That's probably the only explanation here for not making 5.5 GBps required or minimum. Like why even take a chance here? They refuse to allow you to put in a PCIE Gen 3 SSD so clearly they are able to reject non-compatible SSDs on the firmware level.now that Sony is going to port their games to PC, wouldn't it make sense to develop for the lowest common denominator? meaning that their games probably will still work fine with slower SSDs.
Why the fuck are you even bringing XBOX to the table when no one asked? Holy hell, don't you got some Halo beta to be fawning over, clown? Let me guess, did that turn out to not meet your expectations, as usual? Fucking hell.Calm down, everything is going to be ok. The TF advantage the XSX has doesn't make a massive difference in practice.
Unless you believed initially that the I/O complex could literally wipe the Cheetos dust off of your dick and proceed to subsequently fellate you, then this is patently untrue. ALL native first-party games have literally 1-2 second loading times, which is an authentic delivery on all marketing slogans pertaining to the SSD, so what are you blabbering about? Hell, most third-party native apps are on that level of loading speed now, and it's only the start of the generation where most game engines aren't even optimized for next-gen data management. The fact that you have to literally delude yourself on some Scientology shit just to downplay the overt data streaming advantage that PS5 has over every consumer gaming system is, honestly, laughable.The PS5's SSD/IO system isn't what it was hyped to be.
"Oh, let me position myself as a PC owner so I can convince both the moderators and others that I come from a station of impartiality and I'm not just some falseflagging tribalist trying to sow discord in a neutral thread! Ingenious!"As a PC owner, I'm getting the best of both worlds anyway.
Blah, blah, blah, don't care about your high-roading codswallop when you're literally trolling yourself and you know it. Bake off or put forth actual evidence for your claims, clown.Sounds like you've been warned against console warring a number of times in the past (enough to be angry about it, anyway), yet you accuse me of trolling... You wouldn't ever engage in such low behaviour, right?
When is the next game which will stress the SSD? in 2023-2024, because next big games from Sony 1st party are last-gen compatible? So the SSD will shine after 4-5 years after release? in the mid-end of the generation?I mean it's the one game that stresses the SSD the most. But you're right that future games could stress it even more so we'll see.
They mentioned the slowest compatible SSD, which I believe is the same one that the author tested for this article.
Anyway, I don't see the point of testing Rift Apart when Insomniac has already done that and shared the results. As you said, random testers won't know what stress-test areas are, so their tests will always be insufficient, just like this one.
I hope this gen isn't crippled by devs having to think for customers who put a 3800mbs drive in their ps5. Insomniac did that with spiderman last gen right?
I'm pretty convinced that Sony will have made the decision higher up for games to run on slower drives because of the recent want to get their big titles on pc and its going to potentially suck the live out of the ps5s most groundbreaking feature.
Yeah. This was expected. Imsoniac said they needed to update their engine to be able to work with PS5s SSD full capability. So obviously there was no problem playing Ratchet or Spiderman because those games aren't fully using the SSD.This proves nothing though. It might not be the same story with future releases that stress the i/o even more heavily.
The key issue is that the assumed throughput must always be available or else all kinds of bugs can ensue, its a QA nightmare.
So why is Sony allowing people to install slower SSDs then? I think you are looking at it wrong. Devs have to abide by the guidelines Sony provides, so what people think will happen is that Sony will update the guidelines to make sure the devs make their games playable on slower SSDs.Every PS5 has the same soldered drive. That's what developers will focus on. People who have issues with slower drives can just install the game on the soldered drive.
Problem solved.
Concern eliminated.
The Yakuza PS4 speed has to be an error right? It's slower on the internal and Sabrent than it is on the Gammix?
Also the Mile Morales one seems to be slower on internal as well.
So why is Sony allowing people to install slower SSDs then? I think you are looking at it wrong. Devs have to abide by the guidelines Sony provides, so what people think will happen is that Sony will update the guidelines to make sure the devs make their games playable on slower SSDs.
For me none of this makes any sense since the console has been out for almost a year so telling a dev to make their game playable on inferior specs old be unheard of.
I’d rather spend the recommended speed but you do you.
Anyway how can you even trust the site where Tom Warren writes?
The guy has been basically on Microsoft payroll for more than a year, leaking Series S and more
It's clear why he wants you to think that PS5 fast SSD is useless...
I think maybe it's more future proof than overkill.If this is true then the PS5 internal storage specs is a bit overkill.
The chart shows loading from home screen to actually playing the game. There's more to loading the assets and data when games are booted up.
The test that we need to see are scenarios in game that stresses the SSD.
Not in stressful situations according to the developer.
Mike Fitzgerald (@fitzymj) Tweeted:
We tried some below-spec Gen4 M.2 drives as well and saw up to 15% slower loading in the most SSD-stressing areas of the game. Not too shabby, but keep a close eye on technical specs if you’re making an SSD purchase, as our game does rely on high-quality storage.
But this thread is so much fun. I encourage more people to jump to conclusions based solely on what they want to believe.Jump to conclusions the thread, and based on the verge of all places lol. At least wait until a competent website does some analysis before you freak out.
what about texture streaming and wheat not, what will that be like with a slower drive?
It's matter to make me happy. What exactly is the point of an "tech" article where the whole matter is bolded with the premise perhaps it could, maybe not, who knows?Not happy with that in the article?
I think maybe it's more future proof than overkill.
Why the fuck are you even bringing XBOX to the table when no one asked? Holy hell, don't you got some Halo beta to be fawning over, clown? Let me guess, did that turn out to not meet your expectations, as usual? Fucking hell.
Unless you believed initially that the I/O complex could literally wipe the Cheetos dust off of your dick and proceed to subsequently fellate you, then this is patently untrue. ALL native first-party games have literally 1-2 second loading times, which is an authentic delivery on all marketing slogans pertaining to the SSD, so what are you blabbering about? Hell, most third-party native apps are on that level of loading speed now, and it's only the start of the generation where most game engines aren't even optimized for next-gen data management. The fact that you have to literally delude yourself on some Scientology shit just to downplay the overt data streaming advantage that PS5 has over every consumer gaming system is, honestly, laughable.
"Oh, let me position myself as a PC owner so I can convince both the moderators and others that I come from a station of impartiality and I'm not just some falseflagging tribalist trying to sow discord in a neutral thread! Ingenious!"
It's not working.
Blah, blah, blah, don't care about your high-roading codswallop when you're literally trolling yourself and you know it. Bake off or put forth actual evidence for your claims, clown.
DD Where on earth would you need 3 GByte/sec throughput, hm?This proves nothing though. It might not be the same story with future releases that stress the i/o even more heavily.
The key issue is that the assumed throughput must always be available or else all kinds of bugs can ensue, its a QA nightmare.
We're now at the stage where we argue that Verge are Microsoft shills who have falsified the benchmark results to hurt Sony or something.So we were told a lot was only possible because of the super fast SSD inside the ps5, but now you can use a slower drive and get similar results?
what about texture streaming and wheat not, what will that be like with a slower drive?
Insomniac games said in the DF interview that they are not fully utilizing the SSD/IO capability. That there is performance left on the table for the future. I read comments of people thinking that would not change in the future. That R&C is using 100% of the SSD/IO. Go watch the interview. Stop making excuses or saying that the slowest drive would be enough for future games.
So we were told a lot was only possible because of the super fast SSD inside the ps5, but now you can use a slower drive and get similar results?
what about texture streaming and wheat not, what will that be like with a slower drive?
They only tested loading. They did not tested streaming or anything like that. They did not test R&C with the portals for example. Also R&C is not fully utilizing the SSD/IO performance. The devs themselves said there is some performance left on the table from what i understood not a little bit or a tiny bit no... some. They did not specified how much.
I've watched that interview. They have not fully utilized the SSD I/O capability. I'm not sure if I remember it right, did they say they had a slow version when developing the game? In a different interview, I think with IGN, they also said that they are barely scratching the surface with R&C's use of the I/O.
We're now at the stage where we argue that Verge are Microsoft shills who have falsified the benchmark results to hurt Sony or something.
I can't wait to see what happens when they fully utilize the I/O capabilities .. its going to be insane
Dumb article, as to be expected from The Verge.
Cross-gen and early-gen games are not utilizing the SSD in the manner or extent that is eventually intended. With these early games you can put a below-spec SSD in there and everything works fine, albeit with load times a bit slower. This is misleading and does not tell the full story.
When developers start using the SSD to it's full potential, it will be essential to have an SSD that performs at the same level as the internal one. Most likely you will require one that is faster (than 5.5GB/s) in order to achieve functional parity, which is why Cerny is recommending a 7GB/s one.
but if the game loads it works?They only tested loading. They did not tested streaming or anything like that. They did not test R&C with the portals for example. Also R&C is not fully utilizing the SSD/IO performance. The devs themselves said there is some performance left on the table from what i understood not a little bit or a tiny bit no... some. They did not specified how much.
https://www.neogaf.com/threads/the-...d-we-could-find.1614733/page-5#post-264282331Did someone really argue that?
Of course. It's just a 5.5GB/s drive. There were faster drives on the market since last year. It's the entire I/O complex that allows the PS5 to hit a real-world benchmark of 17GB/s with compression.PS5 ssd so magical don’t even have to use it to see the benefits…
With your level of literacy, I think you're the twelve-year-old here, buddy-pal.I hope you're a 12yo, if not, seek therapy or at least, leave the site for a while
No lies detected.
Good thing he corrected himself in the next tweet, probably because others shit on him for it:No lies detected in those tweets? I think I'm missing your point.