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Ragnarok will be one, unbroken shot like 2018

phil_t98

#SonyToo
Not surprising. Same engine, same approach. Ragnarok looks, and feels more like dlc than a sequel.
I wouldn’t go that far, I think the game looked awesome on PS4 and am sure on the ps5 it will reach new heights but I would say the next god or war after this will prob be ps5 only and will wipe the floor with this one as it wont be cross gen
 

Kenpachii

Member
I wouldn’t go that far, I think the game looked awesome on PS4 and am sure on the ps5 it will reach new heights but I would say the next god or war after this will prob be ps5 only and will wipe the floor with this one as it wont be cross gen

With the time it takes to make those games, it could very well be a PS6 exclusive.
 

Kenpachii

Member
Its hasnt been mega ages since tha last one, weren’t people saying how soon this one was coming out?

This game is based on the last one, its basically much like spiderman and horizon a majora's mask solution. Where everything gets reused in the same solution they already have with additions. And even then it costs them 4 years at a minimum ( 2018>2022 ) and maybe even 5 years if they delay it.

Now imagine a full blown PS5 title that requires probably more time because everything has to be made from scratch, add another year towards it and we are sitting in what? 2027-2028 for a new god of war based on PS5 tech.

PS5 released in 2020, that's PS6 material.

This is the problem that i and many other people have with this hybrid approach sony is doing. they could have spending the last 4 years, developing a 100% ps5 god of war title and release in 2023 late or early 2024 a full blown god of war title.

Now the big chance is they will skip the entire PS5 gen or u will get a hybrid game again when PS5 is pretty much what the PS4 is now.
 
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MadPanda

Banned
But that loading will be quicker on the newer consoles. Optimised or not, the brute force aspect will shorten the wait regardless.
No, it won't. Have you even played gow 2018? You're walking a distance and they won't make that distance shorter as it's made like a section, a place in the world not something artificial. But I may be wrong and we'll see when it launches.
 

marjo

Member
I'm completely indifferent about this news. I don't think it adds anything, but I guess it doesn't really detract either.
 

GymWolf

Gold Member
Never cared for this shit in the first game but it looks like a method to limit your storytelling possibilities so i'm kinda against that.

You literally can't make a scene where you are inside odin house (or any far location/character) to hear him talking to know him better because you can't get the camera far away from kratos, for me it was no more than a stupid novelty.
 

Clear

CliffyB's Cock Holster
Never cared for this shit in the first game but it looks like a method to limit your storytelling possibilities so i'm kinda against that.

You literally can't make a scene where you are inside odin house (or any far location/character) to hear him talking to know him better because you can't get the camera far away from kratos, for me it was no more than a stupid novelty.

Its way more naturalistic to take the single-shot approach because it means the perspective of the protagonists and the player is identical. You know only what they know, making it easier to identify with them.

Its a subtle thing, but a powerful one. And an absolute nightmare to implement in a third-person format.
 

Yoboman

Member
Never cared for this shit in the first game but it looks like a method to limit your storytelling possibilities so i'm kinda against that.

You literally can't make a scene where you are inside odin house (or any far location/character) to hear him talking to know him better because you can't get the camera far away from kratos, for me it was no more than a stupid novelty.
God of War game stories rarely ever left Kratos's perspective anyway
 

GymWolf

Gold Member
God of War game stories rarely ever left Kratos's perspective anyway
It doesn't mean that they can't try something different, maybe a more open story that feels more epic than just his journey.

Gods in this brand were always under-developed, mostly because they have zero screen time compared to kratos.

I would love to see thor doing his shit or talking with odin in his palace and shit.
 

RoboFu

One of the green rats
No, it won't. Have you even played gow 2018? You're walking a distance and they won't make that distance shorter as it's made like a section, a place in the world not something artificial. But I may be wrong and we'll see when it launches.
Not in the “ in between “ dimension. Doesn’t matter if you run or stand still the door want appear until the loading is done.
 

FingerBang

Member
I'm happy this is the case. The game is a sequel to the 2018 GOW and it makes sense it would keep the same style. I think a different approach would have been very noticeable.

I also don't get the "it feels like a DLC" comments here. Do you people say the same every time a new Uncharted, Gears of War or Halo comes out?
It's a direct sequel, it's not supposed to look drastically different. And don't give me that old "but but look at the difference between Game X and Game X 2 for 360!!!" since GOW 2018 already came out late in the PS4 life-cycle and it still holds up graphically.
 

phil_t98

#SonyToo
This game is based on the last one, its basically much like spiderman and horizon a majora's mask solution. Where everything gets reused in the same solution they already have with additions. And even then it costs them 4 years at a minimum ( 2018>2022 ) and maybe even 5 years if they delay it.

Now imagine a full blown PS5 title that requires probably more time because everything has to be made from scratch, add another year towards it and we are sitting in what? 2027-2028 for a new god of war based on PS5 tech.

PS5 released in 2020, that's PS6 material.

This is the problem that i and many other people have with this hybrid approach sony is doing. they could have spending the last 4 years, developing a 100% ps5 god of war title and release in 2023 late or early 2024 a full blown god of war title.

Now the big chance is they will skip the entire PS5 gen or u will get a hybrid game again when PS5 is pretty much what the PS4 is now.

I would say that there will be another on ps5 , with Cerny talking about game design not being limited by HDD then I am expecting another god of war this gen after ragnarok to showcase the ps5. This one level design will be held back by PS4 obvs. Game will look great no matter what
 

Yoboman

Member
It doesn't mean that they can't try something different, maybe a more open story that feels more epic than just his journey.

Gods in this brand were always under-developed, mostly because they have zero screen time compared to kratos.

I would love to see thor doing his shit or talking with odin in his palace and shit.

Nah that sounds pretty bad

Good stories are generally told from a protagonist perspective. Those Greek Gods were under developed because the story telling wasn't as good then. Baldur is a much more interesting villain than any of the Greek saga villains despite them no longer using flash backs and cut away like they used to be able to

In fact putting constraints on yourself can often lead to inventive and superior ways of telling a story. Like Baldur being fleshed out through the relationship with his mother, the use of the codex, the myths told from Atreus perspective with the shrines and Mimir's stories. Those methods have already put more depth and character into Thor and Odin than 90% of the Greek Gods and we haven't even met them

Instead of a disconnected fly on the wall cut scenes which rarely carry any weight we get to understand the world and characters through the perception of the characters we meet
 

GymWolf

Gold Member
Nah that sounds pretty bad

Good stories are generally told from a protagonist perspective. Those Greek Gods were under developed because the story telling wasn't as good then. Baldur is a much more interesting villain than any of the Greek saga villains despite them no longer using flash backs and cut away like they used to be able to

In fact putting constraints on yourself can often lead to inventive and superior ways of telling a story. Like Baldur being fleshed out through the relationship with his mother, the use of the codex, the myths told from Atreus perspective with the shrines and Mimir's stories. Those methods have already put more depth and character into Thor and Odin than 90% of the Greek Gods and we haven't even met them

Instead of a disconnected fly on the wall cut scenes which rarely carry any weight we get to understand the world and characters through the perception of the characters we meet
Different points of view i guess, i like seeing the villains doing their shit without being judged by the protagonist every single time.

I mean, it's not like all the good stories are told with the gow method...
 

Yoboman

Member
Different points of view i guess, i like seeing the villains doing their shit without being judged by the protagonist every single time.

I mean, it's not like all the good stories are told with the gow method...
Im fine with being wrong but I'm struggling to think of any great game stories that cut away from the protagonists viewpoint the way you've described
 

RoboFu

One of the green rats
They also cheated out a few times with solid black and solid white screens while entering a few places.
 

GymWolf

Gold Member
Im fine with being wrong but I'm struggling to think of any great game stories that cut away from the protagonists viewpoint the way you've described
Not saying that you are wrong.

A very famous and mainstream example would be game of thrones, that one is all over the place when it comes to telling an epic story.

You need that type of story telling with a multitude of complex characters.

Edit: sorry you were talking about videogames, well think about any story where you see secondary characters and villains in a different place from where the protagonist is.

In mgs 1 you see liquid and ocelot discussing far away from snake and you need to see those scenes to understand the plot, but really, almost any story has that moment when they frame someone who is not the protagonist.
 
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Three

Member
I don’t really see how this is an accomplishment in a game. In a movie, yeah the editing and effort that goes into a single shot is impressive, but a game you can just set the camera to stay in one place and work around that.

Don’t get me wrong in a game like Dead Space where all the HUd elements are diegetic a single shot helps with the immersion, but I don’t think it makes much of a difference in an action game with a heavy emphasis on story. If anything the story would probably benefit more from dramatic cuts and angles.

It helps here too because you aren't teleported to a new position and can follow the action. It requires work because you have to think about transitions to set up a shot and you can't dump and load assets the same way with say a loading screen. There are actually dramatic cuts in the game though so this one shot thing isn't exactly 100% accurate. I won't spoil the game and tell you where though.
 

Yoboman

Member
Not saying that you are wrong.

A very famous and mainstream example would be game of thrones, that one is all over the place when it comes to telling an epic story.

You need that type of story telling with a multitude of complex characters.
Yeah but those are all protagonists in the book. Its just the narrative delivered through multiple protagonists perspectives. To do that justice in a game you'd need to to pretty much have multiple main characters.

And GRRM is a writing savant, no game comes close or will come close. It also takes him ten years just to write a book
 
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GymWolf

Gold Member
Yeah but those are all protagonists in the book. Its just the narrative delivered through multiple protagonists perspectives. To do that justice in a game you'd need to to pretty much have multiple main characters.

And GRRM is a writing savant, no game comes close or will come close. It also takes him ten years just to write a book
I edited my post.
 

Three

Member
You will as it's a crossgen game. They won't make it shorter as it's masked loading.
No, it won't. Have you even played gow 2018? You're walking a distance and they won't make that distance shorter as it's made like a section, a place in the world not something artificial. But I may be wrong and we'll see when it launches.

The fast travel (doors) in God of war 2018 use a blue tree world to load. If you just stop and don't walk forward in that section the portal appears in front of you. It's when it has finished loading it appears in front of you wherever in the tree area you may be.

That portal may not even exist on PS5 and it may be instant or it may appear straight away meaning you wait or walk less.
 
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AGRacing

Member
Some how I feel that was more impressive when dealing with a HDD, cools if you want it as a style choice I guess.
There's going to be a lot of "squeeze through this cave" "crawl through this long narrow tunnel" and "Hey give me a boost" on PS5 that never needed to be there in the first place.
 

Kerotan

Member
It's not gonna hit the height of the 2018 game, it's not new and fresh now. But it's hard not to have high hopes, however, this one-shot thing was Barlog's concept, I remember he wanted to do that on Mad Max back in the day too.

I wonder how the game is gonna turn out without him at the helm, I suspect it's gonna be a bit safer and try to copy the 2018 game as much as possible.

I hate how much they showed with the trailer, I feel like I already know half the story.
Don't take the trailer as gospel. The last games trailers didn't tell the truth.

They changed up the opening level completely from what they show us. Then there was a trailer showing a wolf while baldur was talking. Made it seem like that was loki.
 

Dragon_Rocks

Gold Member
Previous GoW games had best cutscenes where they showed the Kratos's past, God-Titan war, Cronos coming to eat Zeus etc. which added a lot to the overall experience of the game. I do not see a lot of value being added by a single camera shot where we actually lose the chance to see the story in a better visual way and it just becomes a verbal lore told by Mimir. It just becomes a thing for director/developers to boast and pat themselves on the back. It works for horror/suspense based plot like Dead Space where you are supposed to find all the details by exploring but does not work for a game based on rich mythological lore where many details are just narrated/told by someone. Previous GoW games did it nicely via Gaia's narration while playing cutscenes for visuals.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
This game is based on the last one, its basically much like spiderman and horizon a majora's mask solution. Where everything gets reused in the same solution they already have with additions. And even then it costs them 4 years at a minimum ( 2018>2022 ) and maybe even 5 years if they delay it.

Now imagine a full blown PS5 title that requires probably more time because everything has to be made from scratch, add another year towards it and we are sitting in what? 2027-2028 for a new god of war based on PS5 tech.

PS5 released in 2020, that's PS6 material.

This is the problem that i and many other people have with this hybrid approach sony is doing. they could have spending the last 4 years, developing a 100% ps5 god of war title and release in 2023 late or early 2024 a full blown god of war title.

Now the big chance is they will skip the entire PS5 gen or u will get a hybrid game again when PS5 is pretty much what the PS4 is now.
They have more devs now. The others are likely helping Cory with his new IP and that game will probably be their PS5 exclusive
 

MadPanda

Banned
The fast travel (doors) in God of war 2018 use a blue tree world to load. If you just stop and don't walk forward in that section the portal appears in front of you. It's when it has finished loading it appears in front of you wherever in the tree area you may be.

That portal may not even exist on PS5 and it may be instant or it may appear straight away meaning you wait or walk less.

I didn't realize that, I always rushed to it. If I knew I would have waited for it. Yeah, in that case maybe it will be near instant. Thanks for pointing that out. I stand corrected.
 
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