Aren't you guys concerned about Nintendo shutting you down?
Not at all! Tldr: Nintendo only seems to go after remakes of existing games, or controversial fan games.
That probably the plan: make the headlines, get a unforseen dmca, be "forced" to change the title while already having a following fanbase.Looks good. They should have just made it their own, with no association with an existing IP they have no rights to.
Löwe frameworkIs that using rpg maker or game maker?
Their best option would be to release nightly or weekly builds, even if they're 100% non-functional. Release your code as open source / creative commons on Github so that even if everything gets taken down by Nintendo's lawyers, your work hasn't gone to waste and someone else can pick up the torch. This has the added benefit of potentially attracting new talent, as well as increasing exposure for your project with tons of WiP Youtube videos from people who are able to compile working parts of your game.Wasting your talent on a fan game that will get Thanos snapped. lol.
I'm actually getting legit annoyed at how many "Mother 4" fan projects there are.
Mother as a series is practically entirely an insight into Shigesato Itoi's mind, with a fairly distinct sense of humor, themes and principles. Regardless of even Itoi's own opinions, a Mother game without Itoi is akin to a Metal Gear without Kojima. (Well, except Metal Gear managed a few non-Kojima side games, but besides that...)
Even many projects "inspired" by Mother/Earthbound don't go that deep into replicating the particular nuances of the particular games outside of "haha quirky funnies then SUDDENLY drama/horror!" - which is really for the best, as carving a new game's own identity gives it way better definition than trying to emulate a product created in a language you do not even natively speak, filled with references of things from before you were born, and created for hardware with particular limitations that need not be adhered to in modern development. You can't create the next Mother, nor should you. Let it rest.
Then Nintendo should remake them, preferably in a AAA fashion. They have all the resources needed.You can't create the next Mother, nor should you. Let it rest.
yes, I never understood why to waste time on an IP that belongs to a company that likes to C&D these types of games. Saying that I will go and proceed with my new game, "It takes 2 to Sue"Looks good. They should have just made it their own, with no association with an existing IP they have no rights to.
Then Nintendo should remake them, preferably in a AAA fashion. They have all the resources needed.
Expecting a niche game franchise that has an unlocalized entry to get "AAA" remakes? (I'm going to assume you mean more directly a from-the-ground-up graphics/audio re-do with no other changes, since we're talking about Mother; anything further than that is inherently controversial)
Why are we comparing theoretical new Xenoblade games to theoretical Mother remakes? That has a very different set of optics to consider, particularly Nintendo's relationship with a once-third-party devver and a need to fill a void in their catalog of games that a remake would not. Anyway, testing if Mother could be a multi-media seller would be an interesting project, but I'm pretty sure Nintendo would have tried more with the IP by now if they actually believed it would make those numbers.Xenoblade has now three entries and a fourth one will probably release sooner or later. None of the games sold particularly "great", as a matter of fact XB2 is the only one that managed to move over a million units. And those games are definitely of high quality and many would consider them AAA in a lot of ways. Definitely niche games though. so that shouldn't exactly be a reason to let the Mother franchise die. Mother did well in Japan but bad oversees. Nowadays the series is more popular in the West than ever before though.
Meaning, if they wanted to they could successfully bring it back and sell at least 2-3 million copies WW.
Hate to break it to ya, but in current year these are inherently contradictory.Whether they are AAA in the same sense as 30m-, 50m- or 100m- budget games, I don't care for. What I'm asking for are 3D remakes, cool art style, modernized storytelling, keeping it close to the original, and I know a studio like Monolith could pull that off.
Well, you have to accept that not everyone is happy about text-only storytelling in this day and age. There is still an undeniable charm to text based storytelling in video games, but that won't cut it with modern audiences and that's ultimately the goal of a remake. To reach new audiences by modernizing the source material while keeping the original in tact. If they actually remake it they should modernize the story telling with cutscenes, a better presentation maybe even voice acting among other things. I'm not asking for changing the story or rewriting large parts of the plot. Just that it's up to the snuff.Absolute no no no no no on "modernized storytelling" please. I didn't even like some of the writing changes they did in Fire Emblem Echos: Shadows of Valentia, and the original game's story wasn't even that good. This is exactly what I mean when I say let Mother rest.
Because Xenoblade games are niche as well, but they will continue making them despite of this. And Xenoblade games are big open world titles and pretty polished. They don't scream low budget. Especially Chronicles X is mighty impressive.Why are we comparing theoretical new Xenoblade games to theoretical Mother remakes? That has a very different set of optics to consider, particularly Nintendo's relationship with a once-third-party devver and a need to fill a void in their catalog of games that a remake would not. Anyway, testing if Mother could be a multi-media seller would be an interesting project, but I'm pretty sure Nintendo would have tried more with the IP by now if they actually believed it would make those numbers.