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Hellblade II: Senua's Saga - New Trailer | The Game Awards 2021

DForce

NaughtyDog Defense Force
I don't know how many times you think they will model the same persons face. I'm not talking about the clothing, that's always going to change before release, but its literally the same face 3d model with different textures. You can agree to disagree, but I'm sure we will find out eventually when more information is out.

Also back to a point i said earlier. Epic confirmed the first HB2 trailer was real-time. regardless of what DF says, epic already confirmed it.


Pay attention.

The fact that you believe the 2019 character model is at the same level of detail as the new gameplay trailer makes me believe that you're not seeing things clearly at all.

It's not the same level of detail and it was not running real-time on the Xbox hardware. Naughty Dog said their game was running on the PS4 Pro, yet we saw the end results when the retail version was released. We have proof that the level of detail between the 2019 trailer versus the 2021 trailer is very different.

If you're confident that it's the same and the texture is just different then actually place a bet. If DF makes a comparison, then they're going to point out what you refuse to accept.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
zUNWgEb.jpg

Yet, the HellBlade 2 pics don't have muddy textures?
You tempt fate my friend.

Not one bad screen shot taken with a potato of a compressed video but two?

Whats the point posting screenshots from compressed sources where we can barely if at all see any of the details in the picture.
That picture looks like not only was it take with a potato but someone smeared vaseline over the lense of said potatoe.

Learn to find good screenshot whenever you are trying to prove a point or show off a game.

These two posts have been an embarrassment.
 

Dr. Claus

Vincit qui se vincit
Tb "gameplay"has become cliche ,standard third person boring shooters .I'm more inclined to play experiences then just pointless shooters

Then you are not expanding your horizons. There are literally HUNDREDS of games released each year that are not as you describe and they range from Indie to AAA.
 

T0minator

Member
Wtf is this? That's clearly a badly taken screenshot and is blatantly obvious. Where did you even get this from, a Youtube video?

Jesus christ.

You tempt fate my friend.

Not one bad screen shot taken with a potato of a compressed video but two?

Whats the point posting screenshots from compressed sources where we can barely if at all see any of the details in the picture.
That picture looks like not only was it take with a potato but someone smeared vaseline over the lense of said potatoe.

Learn to find good screenshot whenever you are trying to prove a point or show off a game.

These two posts have been an embarrassment.
I got that screen from this thread.

I'm waiting for NT to release 4k pics of Hellblade 2, it's been kind of difficult to find pics that aren't muddy looking
 
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Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
I got that screen from this thread.

Show me a pic of Hellblade 2 that doesn't look muddy and it shows high res textures. It's kind of difficult to find
If I cant find a good screenshot I dont resort to post a bad one....id rather link to a video instead.
Its a disservice to the game and to the artists that work on the game.

Why show the games in a bad light.
The Horizon screenshot you posted looked super over exposed and all the detail was lost in the textures.
The Hellblade screenshot you posted....same shit.
if you are trying to show off how good a game looks why post a picture of it while its smeared in motion blur, or over exposed, or super compressed to the point we cant actually see any of the details?


Kinda off yet on topic
I think ive rewatched this trailer now 10 times or something.
The post processing work in this really is incredible.
 
what technical level?

the animations, world scale, enemy designs, and interactivity are all better in H:FW

Hellblade is much smaller and more confined. The character modeling is weaker and animations aren’t nearly as good. It has good lighting and fire effects certainly.

there are pros and cons to each, i don’t see hellblade being a step up at all technically, it’s doing far less on screen

and artistically it’s not even close to me personally I much prefer the vibrant tropical look over the gray and colorless vibe in Hellblade

both games are at the top of what we’ve seen though overall, but I give HFW the nudge



It had a huge downgrade in facial detail and animations. Massive. This isn’t even up for debate

I think they still managed to capture the essence of what the initial trailer was trying to suggest, and I liken Hellblade to that as well.
There was a downgrade in some of the enemy faces for sure but the main characters all looked great although Joel did have sort of a rubbery look to his face for sure.

I don't get the hype here, I'd like to see how this game looks with chromatic aberration, film grain and other filtering effects turned off. I can see what they were going for here but it looks like something that they are trying to cover up vs show off.
I got that screen from this thread.

I'm waiting for NT to release 4k pics of Hellblade 2, it's been kind of difficult to find pics that aren't muddy looking
That's because it looks muddy in video too, they've turned the chromatic aberration and other "filmic" effects up far too high and it ruins whatever else they are trying to do IMO.
 

T0minator

Member
If I cant find a good screenshot I dont resort to post a bad one....id rather link to a video instead.
Its a disservice to the game and to the artists that work on the game.

Why show the games in a bad light.
The Horizon screenshot you posted looked super over exposed and all the detail was lost in the textures.
The Hellblade screenshot you posted....same shit.
if you are trying to show off how good a game looks why post a picture of it while its smeared in motion blur, or over exposed, or super compressed to the point we cant actually see any of the details?


Kinda off yet on topic
I think ive rewatched this trailer now 10 times or something.
The post processing work in this really is incredible.
Jesus, you ok? You seem triggered and slightly upset. Hellblade 2 in still images doesn't look as sharp as I would like. There's been multiple pics uploaded in this thread all with the same exact issue. No reason to take it personal. NT just needs to release higher quality images so we can see the texture work they've put in.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Jesus, you ok? You seem triggered and slightly upset. Hellblade 2 in still images doesn't look as sharp as I would like. There's been multiple pics uploaded in this thread all with the same exact issue. No reason to take it personal. NT just needs to release higher quality images so we can see the texture work they've put in.
There are clear shots of Horizon Forbidden West.
Posting blurry, over exposed pictures of a game is literally pointless.
Heck you could even grab high quality gifs directly from the playstation blog that'd better illustrate the games fidelity.
You arent proving anything and it comes off as disingenuous......if that wasnt your intention with Horizon Forbidden West my bad.

FGQEudIXEAIeMTN


FGQESZGX0AcOals
 

T0minator

Member
There are clear shots of Horizon Forbidden West.
Posting blurry, over exposed pictures of a game is literally pointless.
Heck you could even grab high quality gifs directly from the playstation blog that'd better illustrate the games fidelity.
You arent proving anything and it comes off as disingenuous......if that wasnt your intention with Horizon Forbidden West my bad.

FGQEudIXEAIeMTN


FGQESZGX0AcOals
It actually wasn't my intention at all. I'm looking forward to both Hellblade 2 and Horizon FW equally. Horizon slightly more because it's closer to release.

lQe7hhI.png

The whole point of my original HFW pic was to show the variety in colors in the game. Both dark and colorful. Both games looks awesome though 👍🏼
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
It actually wasn't my intention at all. I'm looking forward to both Hellblade 2 and Horizon FW equally. Horizon slightly more because it's closer to release.

lQe7hhI.png

The whole point of my original HFW pic was to show the variety in colors in the game. Both dark and colorful. Both games looks awesome though 👍🏼
Agreed on the colors of HFW and yes its a good looking game.
But even this screenshot looks super blurry where are you finding these, are they upscaled from some lower resolution...or are you blurry them yourself for some reason?
 

SlimySnake

Flashless at the Golden Globes
I fucking love this shot. The fire effects are CG quality and her face looks way better under the glow of fire effects.

K0OZ8Ug.gif


I think the setting of the demo does her facial model injustice here. It's very dark and grey with little and it doesnt look like they use any hero lighting on her like games typically do for cutscenes. It's all natural lighting which is why her face looks underwhelming in other parts of the demo. She looks stunning here.
 
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T0minator

Member
Agreed on the colors of HFW and yes its a good looking game.
But even this screenshot looks super blurry where are you finding these, are they upscaled from some lower resolution...or are you blurry them yourself for some reason?
Just off of Twitter. I know the actual game especially on PS5 is going to look mind-blowing so the image quality in these pix don't bother me too much. I appreciate the details on her character model. Maybe it's because I'm using my cellphone, I need to upgrade my phone I guess 🤦🏻‍♂️lol
 
I'm A guy that can create this type of stuff, and while what's on display is no technical slouch - it is not best in class either. I would, personally - mark disparity in what is displayed in the Original Hellblade 2 Reveal and then this towards 2 factors.

They've ever so slightly lowered the LOD for Senua, but more importantly the animation is of far lesser quality - One is likely meticulously curated to look good for a reveal. The Other's animations are not consistent with facial thickness and deformations seen in the reveal.

Fixing those two visual issues described at the end, however slight would go along way towards improving filmatic quality. However the uncanny weird warpy business going on, if you just sit back and kinda try to take Senua in as a IRL Counterpart - is mainly attributed to poorer animation as standard. The Lesser Detailed Asset is fine, as some of this would be far less notable if they had - frame by frame - interpreted Senua's every muscle movement from the neck up as a gameplay animation.

And Yes, if you ask me personally - as Microsoft has proven now countless times - it likes to show in production assets, which always look starkly different from the final product.

The real issue that has arisen, really has been Microsoft showing off unfinished products as of late and selling it as a complete product in the trailer.
 
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Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
I'm A guy that can create this type of stuff, and while what's on display is no technical slouch - it is not best in class either. I would, personally - mark disparity in what is displayed in the Original Hellblade 2 Reveal and then this towards 2 factors.

They've ever so slightly lowered the LOD for Senua, but more importantly the animation is of far lesser quality - One is likely meticulously curated to look good for a reveal. The Other's animations are not consistent with facial thickness and deformations seen in the reveal.

Fixing those two visual issues described at the end, however slight would go along way towards improving filmatic quality. However the uncanny weird warpy business going on, if you just sit back and kinda try to take Senua in as a IRL Counterpart - is mainly attributed to poorer animation as standard. The Lesser Detailed Asset is fine, as some of this would be far less notable if they had - frame by frame - interpreted Senua's every muscle movement from the neck up as a gameplay animation.

And Yes, if you ask me personally - as Microsoft has proven now countless times - it likes to show in production assets, which always look starkly different from the final product.

The real issue that has arisen, really has been Microsoft showing off unfinished products as of late and selling it as a complete product in the trailer.

Of course.


Yo this you?:
 
yeah no shit. one is a cross gen open world game and the other is a current gen linear game. it would look pretty damn bad on ninja theory if hellblade didnt look better.

I'm A guy that can create this type of stuff, and while what's on display is no technical slouch - it is not best in class either. I would, personally - mark disparity in what is displayed in the Original Hellblade 2 Reveal and then this towards 2 factors.

They've ever so slightly lowered the LOD for Senua, but more importantly the animation is of far lesser quality - One is likely meticulously curated to look good for a reveal. The Other's animations are not consistent with facial thickness and deformations seen in the reveal.

Fixing those two visual issues described at the end, however slight would go along way towards improving filmatic quality. However the uncanny weird warpy business going on, if you just sit back and kinda try to take Senua in as a IRL Counterpart - is mainly attributed to poorer animation as standard. The Lesser Detailed Asset is fine, as some of this would be far less notable if they had - frame by frame - interpreted Senua's every muscle movement from the neck up as a gameplay animation.

And Yes, if you ask me personally - as Microsoft has proven now countless times - it likes to show in production assets, which always look starkly different from the final product.

The real issue that has arisen, really has been Microsoft showing off unfinished products as of late and selling it as a complete product in the trailer.
You work in the game/film industry?
 
I'm Not Going To Talk About Anything I'm Specifically Involved In - Or Allow A Portfolio To Spur Speculation, Here's An Environment I Made Nearly A Decade Ago
In A Matter Of Minutes Just Playing With Engine Tools But That's About All I Have To Share For The Moment.



I Actually Created This Account To Lend My Own Personal Technical Breakdown Of The Matrix Awakens. Which Is A Great Looking
Game, But People Should Be Happy To Know To Expect Far More From This Gen.
 
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reksveks

Member
I'm Not Going To Talk About Anything I'm Specifically Involved In - Or Allow A Portfolio To Spur Speculation, Here's An Environment I Made Nearly A Decade Ago
In A Matter Of Minutes Just Playing With Engine Tools But That's About All I Have To Share For The Moment.



I Actually Created This Account To Lend My Own Personal Technical Breakdown Of The Matrix Awakens. Which Is A Great Looking
Game, But People Should Be Happy To Know To Expect Far More From This Gen.

Seriously how are we able to attribute this to you? Maybe ask one of the mods to verify you or share something more professional than some 'random' imgur post.
 
Seriously how are we able to attribute this to you? Maybe ask one of the mods to verify you or share something more professional than some 'random' imgur post.
I'll Continue On, Without Proof Then - Hope You All Enjoy My Matrix Awakens Technical Purview When I Am Able To Post A Thread.
 
I really hope your technical knowledge is better than your artistry.
Yes, creating something in a game engine (A decade ago) in under 3 Minutes really is an indicator of the artistry on display.

Or perhaps the fact that this was created in minutes fell on deaf ears here?

I'm an Xbox Fan, by the way - for those wondering.
 
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Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
I'm Not Going To Talk About Anything I'm Specifically Involved In - Or Allow A Portfolio To Spur Speculation, Here's An Environment I Made Nearly A Decade Ago
In A Matter Of Minutes Just Playing With Engine Tools But That's About All I Have To Share For The Moment.



I Actually Created This Account To Lend My Own Personal Technical Breakdown Of The Matrix Awakens. Which Is A Great Looking
Game, But People Should Be Happy To Know To Expect Far More From This Gen.

c9gso9wm7hu21.png
 
The shit literally looks real, and people are still like, downgrade and what about Alloy? Fuck outta here! lol

CoordinatedPepperyChickadee-size_restricted.gif
Do yourself a favor and book an eye exam at Spec Savers. They have discounted rates at the moment because anyone with decent vision can see this is obvious CGI and nothing like real life lol.
 

oldergamer

Member
Pay attention.



It's not the same level of detail and it was not running real-time on the Xbox hardware. Naughty Dog said their game was running on the PS4 Pro, yet we saw the end results when the retail version was released. We have proof that the level of detail between the 2019 trailer versus the 2021 trailer is very different.

If you're confident that it's the same and the texture is just different then actually place a bet. If DF makes a comparison, then they're going to point out what you refuse to accept.
Now you're quoting yourself. I dont see the downgrade. The model and textures looks great. They are different fron the initial video but outside that the lighting and scene are drastically different. Again you might want to wait for more details to come out before claiming a downgrade.
 
Now you're quoting yourself. I dont see the downgrade. The model and textures looks great. They are different fron the initial video but outside that the lighting and scene are drastically different. Again you might want to wait for more details to come out before claiming a downgrade.
I can see a downgrade. There's even some LOD pop-in on her face just before she enters the cave. Might just be the lighting as you say but will wait to see what DF says about the demo.
Game looks great btw and there's nothing wrong with downgrades. Happens with most games.
 

Gavon West

Spread's Cheeks for Intrusive Ads
I fucking love this shot. The fire effects are CG quality and her face looks way better under the glow of fire effects.

K0OZ8Ug.gif


I think the setting of the demo does her facial model injustice here. It's very dark and grey with little and it doesnt look like they use any hero lighting on her like games typically do for cutscenes. It's all natural lighting which is why her face looks underwhelming in other parts of the demo. She looks stunning here.
Whats nuts is that this is the actual performance. Not animation. So they sell the emotion in her eyes, really well! Jesus this is a gorgeous game.
 
This looks better than anything you've ever seen?

Hellblade-2-Gameplay.jpg



Uh...
3914507-screenshot2021-12-06at10.08.22am.png
I Think Senua's Model here is great - in 85% of what's on screen - but it seems the animation department skimped on curating out the Uncanny Valley elements frame by frame - thus, the result is inconsistent.

Still Looks heads and shoulders ahead of Horizon Forbidden West, If you are Merely Judging these assets through the lens of Photorealism. But they still remain inconsistent. Some Part's Senua's Face is far more natural and far more palpable, some parts she dips into the Uncanny for a few frames at a time. And to those who have been waiting for this problem to go away, it's obvious. The fix, is to go back and frame by frame... curate each frame to match the filmed performance or merely curate the assets reduce dips into the Uncanny. Not Some Frames as has been accomplished here. So What I'm saying is, if they wanted to mitigate this factor - with more care, they could have.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
I fucking love this shot. The fire effects are CG quality and her face looks way better under the glow of fire effects.

K0OZ8Ug.gif


I think the setting of the demo does her facial model injustice here. It's very dark and grey with little and it doesnt look like they use any hero lighting on her like games typically do for cutscenes. It's all natural lighting which is why her face looks underwhelming in other parts of the demo. She looks stunning here.

Fantastic stuff.

I reckon the first party budget allows NT to get a lot more done than the way they budgeted and created the high-end AA first game.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Wow, 18 pages!
There seems to be a lot of hype for the game, even among those whose preferred platform is not Xbox 👍 :messenger_bicep:

Indeed. It´s one of the rare studios/games which is pushing boundries in digital character-acting in games. The hype is real.
 
The trailer showcased a dark, wet setting.. which is notoriously hard to render realistically under certain lighting conditions.. I think people are going to be surprised at just how close this hits to the initial reveal, when they get to see an actual clear, non compressed representation of it.

Look how TLOU2 looks in gameplay under similar lighting conditions..

The-Last-of-Us-Part-2-7-scaled.jpg.webp



We know there is a ton of detail there that is not being properly represented, due to these conditions... the same holds true for this trailer.
 
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I Think Senua's Model here is great - in 85% of what's on screen - but it seems the animation department skimped on curating out the Uncanny Valley elements frame by frame - thus, the result is inconsistent.

Still Looks heads and shoulders ahead of Horizon Forbidden West, If you are Merely Judging these assets through the lens of Photorealism. But they still remain inconsistent. Some Part's Senua's Face is far more natural and far more palpable, some parts she dips into the Uncanny for a few frames at a time. And to those who have been waiting for this problem to go away, it's obvious. The fix, is to go back and frame by frame... curate each frame to match the filmed performance or merely curate the assets reduce dips into the Uncanny. Not Some Frames as has been accomplished here. So What I'm saying is, if they wanted to mitigate this factor - with more care, they could have.
Agree with your post.

The 'issues' for me from the Hellblade 2 demo stems from the fact that everything is uber dark, blurry and caked in god awful chromatic aberration so it takes away from the visual flair.

No jokes here but the demo is very impressive. I feel the above issues take away from the visual punch it should have. Its why I hope the final game is toned down with these effects though it also may be an artistic choice.
 

Gavon West

Spread's Cheeks for Intrusive Ads
Fantastic stuff.

I reckon the first party budget allows NT to get a lot more done than the way they budgeted and created the high-end AA first game.
Thats why it looks the way it does. NT got that Microsoft money and resources now. Shits about to get "real!"

Get it? "Get real??"

Get it......"Get real???" Jajaja!
 
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