Bernd Lauert
Banned
No, it was provided as evidence that digital grew the market. That's literally what's happening, with or without including mobile.This graph was presented as digital sales growing game sales. It isn't.
No, it was provided as evidence that digital grew the market. That's literally what's happening, with or without including mobile.This graph was presented as digital sales growing game sales. It isn't.
"Digital did not grew the market... it just migrated it.... games brought in Physical form started to be brought in Digital form.Only if you fail to follow the context of the discussion. Somebody said
Then this graph was provided as a counter argument. Nobody said microtransaction filled f2p mobile games did not grow the market. This graph was presented as digital sales growing game sales. It isn't.
I think MS is slowly arriving at a conclusion that their game subscription domination plan will not work out as they envisioned.It is definitely a possible scenario. We could say even a positive view of the whole situation. Although, we perfectly know this isn't what MS only wants to achieve cause the service needs to grow and grow to sustain the business and to be profitable.
I think Piscatella is wrong if he thinks that gamepass doesn't cannibalize sales on xbox.I think there is an impact on the consumer behaviour and like I said in a previous post: "I find it interesting that this analysis of Piscatella is always and totally limited to the universe of games that come out on GP and sell on other platforms".
He said, without any evidence.I think Piscatella is wrong if he thinks that gamepass doesn't cannibalize sales on xbox.
Your graph does not show that, though.No, it was provided as evidence that digital grew the market. That's literally what's happening, with or without including mobile.
Then you failed to understand the context of the discussion. Microtransactions are there either through physical or digital. It makes no difference. Mtx money is there either through a subscription service or traditional game sale. Chris is saying short term digital game sales boosted physical game sales (not mtxs or dlc) but long term it just replaced it.No, it was provided as evidence that digital grew the market. That's literally what's happening, with or without including mobile.
This is exactly what this graph isn't evidence of. Digital game sales didnt really grow the market, especially not triple it. It mostly replaced physical. Mtx money did but that's true of physical, digital or subscription methods of getting a game. He did not make it clear this is mtx money though. He flogged it off as 'digital sales' growing the market over physical when physical sales with mtxs did the same."Digital did not grew the market... it just migrated it.... games brought in Physical form started to be brought in Digital form.
That is what Chris is saying."
read it again. It sounds like digital grow the market. Because physical games are starting to migrate to digital market. That is growing the market.
When you have access to digital market, you can reach wider audience, which physical cant. That is growing game sales. More wider audience, more players, more money for sequels, more game sales.
Chris is saying short term digital game sales boosted physical game sales (not mtxs or dlc) but long term it just replaced it.
'just replaced' makes it sound like you believe the full game software revenue hasn't grown?Digital game sales didnt really grow the market, especially not triple it.
How naive.So we have a catalyst for quality games. Was that ever in doubt GAF?
But physical sales did no such thing, since physical has been going down for years now. Digital sales grew, MTX grew, but physical has been steadily going down.He flogged it off as 'digital sales' growing the market over physical when physical sales with mtxs did the same.
It absolutely does based simply on sales of first party games but notice what he is saying:I think Piscatella is wrong if he thinks that gamepass doesn't cannibalize sales on xbox.
traditional purchasing of participating games across all the platforms they appear on.
"The amplification that subscription offers only works if there is a sizeable audience outside of the subs services, which there currently is."
There was growth before but has trajectory changed with digital or is growth just the same as before with digital now eating into physical?'just replaced' makes it sound like you believe the full game software revenue hasn't grown?
Of games on gamepass or all games released on xbox?I think Piscatella is wrong if he thinks that gamepass doesn't cannibalize sales on xbox.
Why have you quoted me under somebody elses username?But physical sales did no such thing, since physical has been going down for years now. Digital sales grew, MTX grew, but physical has been steadily going down.
Good question, do we know the growth of full game sales during a largely physical era without dlc being commonplace and with? I will see if any of the major publishers have good data on this. Think Activision might.There was growth before but has trajectory changed with digital or is growth just the same as before with digital now eating into physical?
Yeah that's why data is needed, to specify exactly what's been referred to here."Grow the market" is a pretty nebulous claim. Are we talking about user numbers, engagement hours, revenue including upsell from add-ons or factoring in subscription costs?
Similarly I'm not at all sure of the criteria to determine "can help boost traditional purchasing". How do you calculate that exactly? Is that an uptick in sales because of the promotional effect of a title being on a service? Especially with the caveat that a bad reception can have the opposite effect and damage sales across the board... Which seems to me like something that would happen in any case!
Both Halo and Forza games didn’t have Steam versions in the past.Unless I misunderstood your point here.
There is steam, and xbox non gamepass owners. These will bring sales for halo.
Halo is having controversy as of now. I doubt they will share it, until they fix that. MS has been careful about their PR after xbox live.
Full games sales revenues looks to be decreased.'just replaced' makes it sound like you believe the full game software revenue hasn't grown?
id like to see this "data" mat, so we know you're not full of shit.
If we're talking about market growth, then there's a huge difference between physical and digital with regards to MTX. Physical contributes way less to MTX revenue when it's dropping year by year. And digital contributes way more since it's growing year by year. Digital sales are the driver behind the general market growth.Mtxs have nothing to do with physical vs digital. Physical sales contribute mtx sales just the same. They exist in both copies of the game. Nobody was saying mtxs in f2p games or physical/digital haven't gone up but they have nothing to do with this discussion and your graph is as good as useless here.
I totally agree.It absolutely does based simply on sales of first party games but notice what he is saying. Across all platforms. This is what Chris is saying here:
"The amplification that subscription offers only works if there is a sizeable audience outside of the subs services, which there currently is."
Meaning a particular game may get a boost on other platforms where the service doesn't provide that game or people aren't subscribed but if everybody did subscriptions and offered similar games that amplification doesn't exist.
I agree 100%. The games that would be perfect for these subscription are those game that need exposure. Those that are not guaranteed million sellers but the publisher or devs are confident on the fun factor and quality of the games.What these subscriptions are good for is exposure for particular games on the service that wouldn't have had them otherwise. Not big AAA games.
I had no idea, thank you for this.Contact Us
Reach out to Circana for your market analysis needs. Our 'Contact Us' page provides easy access to our team for inquiries, support, and more information.www.npd.com
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It might work, but they need a lot more subscribers, and they need them to be paying for significantly more than £8 a month (or less to be honest).I think MS is slowly arriving at a conclusion that their game subscription domination plan will not work out as they envisioned.
The formula might be different now. They might be aiming for a lower number of subscribers now with the hope of still selling their 1st party games to those who don't subscribe to gamepass.
I think Piscatella is wrong if he thinks that gamepass doesn't cannibalize sales on xbox.
What I do is wait for a few games to be available, then just play them, then unsub. Best way IMHO.You are the market for gamepass. People who arent going to buy games that much.
Its all about attracting people like you to the service. Once you are comfortable with it, you will start buying games there. I bought alot of games on xbox, despite me being PC gamer. I even had these games on pc.
If you look at the companies reports the full games sales (digital + physical) seems to me smaller than in the past but the gown in downloaded content grower to the point to make overall tênue bigger.
Exactly! The last Halo and Forza Horizon didn't launch on Steam Day 1 so if there is growth it's coming from there.Both Halo and Forza games didn’t have Steam versions in the past.
That is why I absented from analysis the impact of Gamepass in these releases.
These games seems to have a boost in overall sales but how much is due Steam? And we don’t have specific Xbox sales to see how they compare with past games.
Of games on gamepass or all games released on xbox?
Dude has data, and you dont.
Other consoles will be able to sell these games, because everyone has friends from other consoles. Mouth talk usually encourages these people to buy the game.
One key aspect you are ignoring is the exposure. That is what gamepass brings for these games.
IMO, of game on gamepass, the effect would be less day 1 sales.
Of all games released on xbox, the effect would be less residual sales of games that gamers usually buy at sale out of interest because they already have so many games to choose from. Unless it's a game that they really wanna play and it's not on gamepass, then that might still get a purchase.
Pc are fan of halo, so I expect it to sell alot.Both Halo and Forza games didn’t have Steam versions in the past.
That is why I absented from analysis the impact of Gamepass in these releases.
These games seems to have a boost in overall sales but how much is due Steam? And we don’t have specific Xbox sales to see how they compare with past games.
These are facts, which is my point. From the image i can see he is white, fat and has a dog.What relevance does his skin color have in this context?
FH4 was released in Steam very late.Pc are fan of halo, so I expect it to sell alot.
"The Steam release of Halo: The Master Chief Collection sold over one million units as of December 2019. "Halo reinvented how people think about video games and has grown into a global entertainment phenomenon, having sold more than 81 million copies worldwide," reads the report.Mar 1, 2021
As for forza 5, it has 10m players.
Forza Horizon 5 has more than 10 million players
Forza Horizon 5 has seen more than 10 million players since launch, Microsoft has announced.The impressive milestone me…www.eurogamer.net
While gamepass might play a big factor here, we saw 1m people buy the early access version.
We can expect steam to have close to 1m copies sold.
Compared to fh4 which sold 480k copies in its 1st week on steam.
Forza Horizon 4 Sells an Estimated 481,566 Units First Week at Retail
The open world racing game from publisher Microsoft Studios and developer Playground Games - Forza Horizon 4 - sold 481,566 units first week [...]www.vgchartz.com
The game was hitting top 10 weekly charts on steam in 2021.
True, all they did was create their own digital bubble. So now you get to talk about them separately when 3rd party game performance ar discussed.Digital did not grew the market... it just migrated it.... games brought in Physical form started to be brought in Digital form.
That is what Chris is saying.
He believes the same as Gamepass... games brought in "normal" way will start to be played via Gamepass... that is not market grow but market migration.
I wonder what cannibalization even means in this context. Because there's the possibility of a publisher making more money with Gamepass than without it, despite having lower sales. That would be an absolute win for the publisher, so would he see it as "cannibalization"?On game on gamepass, i definitely think there is an cannibalisation of the bigger AAA games. Not 100% sure on the indies but that's cause WoM works very differently at their scales.
I sadly don't think we have the data to see if that's the case regarding residual sales but would be really interesting to see if it surfaces within the ubisoft numbers. I don't know if I know how much of a companies revenue comes from new games and not from their older library.
On game on gamepass, i definitely think there is an cannibalisation of the bigger AAA games. Not 100% sure on the indies but that's cause WoM works very differently at their scales.
What possibility the publisher has on Gamepass to cover the $60 revenue for from the game sales?I wonder what cannibalization even means in this context. Because there's the possibility of a publisher making more money with Gamepass than without it, despite having lower sales. That would be an absolute win for the publisher, so would he see it as "cannibalization"?
True, that's a very big possibility on the smaller games.I wonder what cannibalization even means in this context. Because there's the possibility of a publisher making more money with Gamepass than without it, despite having lower sales. That would be an absolute win for the publisher, so would he see it as "cannibalization"?
Gamepass has 1 job. Increase its service userbase, give exposure to games.He has data, but his conclusions are not a fact. There is a difference when you say who "won the month" and say "Data still suggest that subscription services like Game Pass are helping grow the overall market."
No one will question the first, but the latter it's just a different story. This is just his take on the data he has acess and the internet don't. For all I see there is definitely an impact on consumer behaviour on xbox users (and maybe not only them...why will I pay full for my platform version if it's free on a service? Will wait for promo? Don't buy? Suck it and buy it?): people buy less games now. I'm not denying exposure...I'm not insane.
His opinion is limited to the universe of games that come out on GP and sell on other platforms. So, it's not killing traditional gaming cause the games are selling on other platforms.
What happens when we don't consider Steam sales? GP is not as strong on PC as it is on console?
"Potential downside is if a game is poorly received on the service. That sentiment also appears to be amplified, which can weigh sales down." Only on Xbox platform? All platforms?
Is it really helping grow the overall market? He could post on GAF and call me out. I'd still doubt him without any kind of evidences shared.
Maybe he sees the glass as being half full when others see it as being half empty.
Xbox gamepass money+ Xbox game sales+other platform sales.What possibility the publisher has on Gamepass to cover the $60 revenue for from the game sales?
How exactly publisher makes more money with Gamepass?
What do you mean by how? Microsoft pays a fee for every 3rd party Gamepass game. The fee could easily outsize the lost revenue from "cannibalized" sales.What possibility the publisher has on Gamepass to cover the $60 revenue for from the game sales?
How exactly publisher makes more money with Gamepass?
These are around 150k copies at $30.Gamepass has 1 job. Increase its service userbase, give exposure to games.
It did that job.
The ascent, small AA indie game made $5m from non gamepass users
The Ascent's $5 Million Sales Are Without Xbox Game Pass
The Ascent was just released as an indie cyberpunk-themed role-playing game but which is now on par with triple-a games after accounting record-settingsegmentnext.com
These have affects in game sales. A game like that, wouldn't have sold that much in its 1st week.
Your argument is gamepass doesn't affect other console sales. But it does. GP gives free advertising to these games, which creates a buzz. These buzz makes other people buy the game.
That is what gamepass does. It gives games that have hard time selling, enough exposure on other systems.
If you are a playstation user, do you think you every game that is dropping on your system? Most of the time, you just buy games that you find it attractive.
But what happens when people keep mentioning these games on other devices? You will go a head and buy it. That buzz that is created on that system, is affecting your habits of buying games.
Not everyone watches ads all the time. And when people have access to these games, they will do the advertisement to their fellow friends/followers.
That is market grows. Same thing E3, game of the year, playstation events, xbox events, and other publishers events do. That is what gamepass does.
Unless thy have very very small sales that won’t happen.What do you mean by how? Microsoft pays a fee for every 3rd party Gamepass game. The fee could easily outsize the lost revenue from "cannibalized" sales.
You've fucked your reply up because I did not say that. You've clearly gone to reply to me, then changed your mind and edited the text in the quote to what someone else said without changing who you are actually quoting.But physical sales did no such thing, since physical has been going down for years now. Digital sales grew, MTX grew, but physical has been steadily going down.
Yeah, it wouldn't on its first month, let alone 1st week.These are around 150k copies at $30.
Do you think without Gamepass this game should not sell 150k+ copies on Steam for example?
You literally don't know that. It would also be a bad business decision for the publisher to put a game on Gamepass if that were true.Unless the have very very small sales that won’t happen.
Gamepass doesn’t give more money to publishers than what they can get with the copies sold.
Don’t know what?You literally don't know that. It would also be a bad business decision for the publisher to put a game on Gamepass if that were true.
I think especially for smaller games, it's true that they get more money from Microsoft than they would from the revenue from selling the game.