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30 fps killing my eyes! Devs should abandon it!

There is good 30 FPS, and bad 30 FPS.

Capping a game designed to run at 60 FPS (i.e. AC Valhalla) to 30 FPS makes the game feel awful to play, compared to something that was optimized to run at 30 FPS (i.e. AC Odyssey). All comes down to dev prioritization & optimization.
 

saintjules

Member
5th gen games, from FF7-9 where battles were 15 FPS to Zelda OoT average of 15-25 FPS, Doom was 25 FPS and even lower on some console versions, there were a lot of sub 30 games that gen, people love to rag on about 30 vs 60 these days and while 60 is better it doesn't mean a solid 30 is unplayable.

Just saw this earlier. Interesting at how far it has come

 
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I'm playing The Last of Us Part 2 these days and my eyes are killing me! I'm trying to avoid camera movements at all costs.

I think that games i played all those years which run at 30 fps and below caused my myopia(especially, playing TES:Oblivion with 15-20 fps for more than 100 hours :messenger_tears_of_joy:). You don't believe it? Here is a literature review about screen time(use of digital devices) and myopia relation: link to scielo.br. They reviewed 9 studies with more than 100.000 participants in total. In conclusion, they can't say it's related for sure but they suspect it may has some effect on it. Maybe someone will do a study about 30 fps vs 60 fps games and their effects on eye problems in future. I think 30 fps does more damage than screen time or resolution.

I think devs should leave this old crap behind. I can handle some low resolution textures here and there. But i can't take this 30 fps bs anymore! It's not healthy at all.

PS: Great game so far btw.
This is really narcissistic.

If you can’t play 30fps games, invest in a gaming PC.

Most gamers can and don’t mind and don’t have eye problems after many decades of playing 30fps games.

Expecting the entire gaming industry to revolve around your own specific individual wants and needs is called entitlement.
 

adamsapple

Or is it just one of Phil's balls in my throat?
30 FPS with good motion blur (eg Spider Man 2018) works well. Not as well as 60 FPS obviously, but it gets the job done on fixed hardware.

Although, NGL, if a game allows scaling motion blur, I keep it on around 40~50% cause too much motion blur is distracting and makes the game look blurrier/worse than it ought to be.
 

TheInfamousKira

Reseterror Resettler
True story, being a non-tech savvy console gamer who routinely utilizes television sets that are a third of my age, I am *just* now starting to notice the difference of framerates in games like OoT on the N64. I kind of hope I remain insensitive to it. Seems like it becomes some weird form of OCD or some other kind of neurodivergence for some people.
 

Dream-Knife

Banned
I used to not be able to tell until I built a modern PC.

Went to play some Mario World the other day and thought it felt slow. Checked, and yep it was 50fps.

On the other hand I was playing Goldeneye multiplayer with a friend last night on original hardware and it felt fine.
 

manfestival

Member
have yall played outriders on PC? It is this kinda hilarious thing since I play it capped 144fps at 1440p. Yet the cutscenes are a locked 30fps. As well as any scene in between. Creates this hilariously janky experience that I can't even hate.
 

WitchHunter

Banned
I'm playing The Last of Us Part 2 these days and my eyes are killing me! I'm trying to avoid camera movements at all costs.

I think that games i played all those years which run at 30 fps and below caused my myopia(especially, playing TES:Oblivion with 15-20 fps for more than 100 hours :messenger_tears_of_joy:). You don't believe it? Here is a literature review about screen time(use of digital devices) and myopia relation: link to scielo.br. They reviewed 9 studies with more than 100.000 participants in total. In conclusion, they can't say it's related for sure but they suspect it may has some effect on it. Maybe someone will do a study about 30 fps vs 60 fps games and their effects on eye problems in future. I think 30 fps does more damage than screen time or resolution.

I think devs should leave this old crap behind. I can handle some low resolution textures here and there. But i can't take this 30 fps bs anymore! It's not healthy at all.

PS: Great game so far btw.
Diagnosis: Too much luxury killed your brain.
 

ethomaz

Banned
have yall played outriders on PC? It is this kinda hilarious thing since I play it capped 144fps at 1440p. Yet the cutscenes are a locked 30fps. As well as any scene in between. Creates this hilariously janky experience that I can't even hate.
This is way worst than a full game in 30fps… the abrupt change between 30fps and higher framerate is really bad not giving time to the eyes adapt.

With time our eyes adapt to whatever framerate including 30fps.
 
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ethomaz

Banned
Because, to be fair, you’re unlikely to be playing a 3rd person narrative driven game on pc. It will more likely be an FPS, RTS, MMO.

I’m king of the frame rate nerds, but TLOU is ok to play, especially as it’s steady.

I actually think a lot of what console people used to think was Nintendo ‘magic feel’ was simply that a number of their first party titles hit 60fps. Certainly more regularly than others.
The best Nintendo games in the history are not even 30fps… at least my top Nintendo game of all the time is 20fps.
 
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ahtlas7

Member
Season 3 Premiere GIF by Empire FOX

Agree
 
Been playing at 100+ on PC for months now and my god when I tried 30fps it gave me a god damn headache.

I think 60fps should be standard across next gen AAA's. In fact it should be the bare minimum moving forward from this point in time.
 

TonyK

Member
I recently finished Guardians of the Galaxy in PS5, played all game at 30fps. 60fps were smother, obviously, but game looked like shit in performance mode. So only mode that seemed remotely next gen was 30fps. At the beginning was jarring, but at the end I was totally used to 30fps and it felt so correct and comfortable as 60fps (if you don't play any game at 60 to compare, of course).
 

hank_tree

Member
If it's a solid 30fps I honestly don't notice it after a few minutes. So I'll usually swap between performance/quality modes at the strt and decide what to go with.
 

JimboJones

Member
I used to not be able to tell until I built a modern PC.

Went to play some Mario World the other day and thought it felt slow. Checked, and yep it was 50fps.

On the other hand I was playing Goldeneye multiplayer with a friend last night on original hardware and it felt fine.
Really? I remember playing Golden Eye with a friend a few years ago and could not believe what I was experiencing. It felt like the N64 was broken.
 

Kenpachii

Member
30 fps is unplayable.
60 fps is basically absolute bare minimum, but still feels janky.
90+ minimums is where i want it to be, with average at 100+ its fine to me. In shooters however i want 140+ all day long.
 
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6502

Member
60 is great, but always thought 30 was perfectly fine.

Until I switched from 30 to 60 to 30 in forza horizon 5, then I wanted to vomit. I can't explain as 30 was fine to play before, but to my brain it is now like a slideshow (which I know it isnt). It feels worse than putting an N64 game in "high res" when you have that contrast.
 

Dream-Knife

Banned
Really? I remember playing Golden Eye with a friend a few years ago and could not believe what I was experiencing. It felt like the N64 was broken.
Nope, I was fine. We played temple, caverns, basement, and achieves. I use 1.2 though, so maybe that made a difference.

We then played Halo CE and I noticed the frame rate being low so idk.
 

Plantoid

Member
Try watching a movie, shit looks like it's frying the GPU all the time

My cellphone is 120hz and my games are 60hz

Why the movie industry keeps 24fps as standard? I know some movies like the hobbit tried to change that.. but still
 

SpokkX

Member
I wont play 30fps games anymore - I always disliked 30, now after this new generation I cant stand it anymore

FPS boost made me play a lot o great games I could not stand before (Prey, Sonic Generations etc)

Sadly that makes a lot of new Nintendo games unplayable for me.. that new Kirby.. 30 fps :(
 
I really don't understand being this worked up about frame-rate?

Obviously 60 is better but I adjust after about 10 minutes then never think on it again.

I've also never had some life changing experience replaying remaster's that have had a frame-rate boost.

I would ALWAYS take 30fps if the dev could incorporate more ambitious gameplay systems. E.g. MGS3.>>> MGS2, God of War 3>>> Dante's Inferno and Death Stranding>>>Metal Gear Solid 5.

Framerate can always be improved easily with future hardware level design, enemy design, AI etc remains forever or needs to be remade from the ground up.
 

Whitecrow

Banned
I really don't understand being this worked up about frame-rate?

Obviously 60 is better but I adjust after about 10 minutes then never think on it again.

I've also never had some life changing experience replaying remaster's that have had a frame-rate boost.

I would ALWAYS take 30fps if the dev could incorporate more ambitious gameplay systems. E.g. MGS3.>>> MGS2, God of War 3>>> Dante's Inferno and Death Stranding>>>Metal Gear Solid 5.

Framerate can always be improved easily with future hardware level design, enemy design, AI etc remains forever or needs to be remade from the ground up.
30 fps and feminism is the same. It's good until someone needs to build his life around it to feel special.
 

SF Kosmo

Al Jazeera Special Reporter
I have a high refresh rate monitor, and now 60 feels kinda choppy to me.

You acclimate to what you're used to. I remember aying early 3D stuff on PC that might have been 7fps. On PS1 and N64, a lot of that stuff was like 20fps. I don't think 30 looks bad in some games, especially cinematic stuff like Last of Us II. But it definitely takes getting used to if you haven't been playing games like that in a while.
 

SF Kosmo

Al Jazeera Special Reporter
I kinda notice this too. I can't play anything on PC that's below 60fps, but in some console games I think it's fine (like in MH Rise). Could it be that the console changes the refresh rate of the screen to adapt to the game's framerate or something?


Name four.
Because console games that run at 30 lock the game to 30 and these days most 30fps games are pretty stable.

On PC, when you fall below 60 you are getting uneven frame times (if you don't have a VRR monitor), so it starts to look bad even at like 50fps. Every time you kiss a frame, the previous frame gets left on screen for an extra cycle which creates judder. You wouldn't (and not all games even allow you to) lock the game at 30fps on PC so it's not really the same experience.

G-Sync/Freesync solves this somewhat because you won't get those double frames that create that appearance of uneven movement. It's not a magic bullet -- 45Hz doesn't look as fluid as 70Hz so you will still feel the difference between demanding and light sections -- but you don't get that juddery movement.
 
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sncvsrtoip

Member
60fps is of course always more enjoyable but at this moment whats killing my eyes is seeing crossgen graphics at 60 fps, maybe its good time to kill it and go back to old good 30 ;d (outside of sports games, racing, fighting etc)
 

Hunnybun

Member
Really? I remember playing Golden Eye with a friend a few years ago and could not believe what I was experiencing. It felt like the N64 was broken.

I remember going back to Goldeneye after playing Half-Life on PC. I was only quite young but had saved up and bought myself one of those Voodoo cards lol, and I was just so into that game back then. Well, Goldeneye was my best friend's favourite game so he always wanted that on, so we sat down to play it and I just could not believe my eyes. I didn't even know what a frame rate was back then, but I just wouldn't stop bleating on about how awful the game looked, wtf was wrong with it, is it broken etc. I honestly thought there was something wrong with it. It really was one of the ugliest things I'd ever seen. In the end my friend got so pissed with me he just ordered me out of the room lol.
 

Batiman

Banned
For real. I tried “quality mode” on the new guardians game on XSX and asked myself why they call it by that name. 30fps makes the game look horrible and blurry with any camera movement. How is anyone choosing that mode over performance? It’s horrible
 

Hunnybun

Member
Try watching a movie, shit looks like it's frying the GPU all the time

My cellphone is 120hz and my games are 60hz

Why the movie industry keeps 24fps as standard? I know some movies like the hobbit tried to change that.. but still

I think it's just because it's been there so long that it's become the 'cinematic' look, and they think anything that deviates will be looked down upon. It's the same reason we have ludicrous things like film grain on digital footage, and 2.35:1 aspect ratios when even cinemas use 16:9 digital projectors. Ultrawide was there to give cinemagoers a bigger and more panoramic screen, but now it just means the digital projection has black bars. It's totally irrational but I suppose that's people for you.
 

SF Kosmo

Al Jazeera Special Reporter
Why the movie industry keeps 24fps as standard? I know some movies like the hobbit tried to change that.. but still
People are habituated to 24fps being reserved for films and high frame rate content being lower budget TV shows shot on video, like sitcoms, soap operas, and news programs. So when we see a high framerate movie, it suddenly removes that "cinematic" veil and makes it look more "real," but also less fantastic, and it's a look we associate with cheap, low-budget things.

I know it's kind of arbitrary social conditioning, but when I see high framerate movies, or god forbid frame interpolation, I fucking hate it.

That said, movies should at least go to 30fps so they can play right on TVs.
 
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