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DF: Unreal Engine 5 Matrix City Sample PC Analysis: The Cost of Next-Gen Rendering

VFXVeteran

Banned
Your opinion on this subject is well known. That said I largely disagree with you.

While it's possible to make objective observations about a game's graphical presentation and also objectively assess the physical accuracy of certain visual effects, the overall graphical presentation of a game will invariably be very much subjectively assessed.
I can agree with that as long as it's prefixed as "it just looks better to me". However, what we are seeing on these boards is using subjective opinions as FACTS and trolling someone for having a different subjective opinion - which is completely disingenuous.

For someone to say, "TLOU2 blows everything away last gen and you are smoking crack if you think Metro Exodus using RT looks better" is using a subjective argument to judge on a technical merit (i.e. Metro's use of RT GI is of course much better looking than baked GI).
 
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Lethal01

Member
I can agree with that as long as it's prefixed as "it just looks better to me". However, what we are seeing on these boards is using subjective opinions as FACTS and trolling someone for having a different subjective opinion - which is completely disingenuous.

For someone to say, "TLOU2 blows everything away last gen and you are smoking crack if you think Metro Exodus using RT looks better" is using a subjective argument to judge on a technical merit (i.e. Metro's use of RT GI is of course much better looking than baked GI).

Saying it looks more accurate is objective, saying it looks better is entirely subjective and you constantly mix the two and are as guilty of pretending your subjective opinion on the matter is objective as anyone else.

No, being more accurate doesn't mean it looks better.

Even if you agree on one game doing some elements objectively better than the other how much each element is worth is also entirely subjective.
 
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I can agree with that as long as it's prefixed as "it just looks better to me". However, what we are seeing on these boards is using subjective opinions as FACTS and trolling someone for having a different subjective opinion - which is completely disingenuous.

For someone to say, "TLOU2 blows everything away last gen and you are smoking crack if you think Metro Exodus using RT looks better" is using a subjective argument to judge on a technical merit (i.e. Metro's use of RT GI is of course much better looking than baked GI).

I'd argue it's not a technical judgement at all. The subjectivity is implicit.

If their opinion was specifically about the accuracy or quality of the lighting in TLOUII versus RT in Metro, sure it would absolutely be tantamount to a judgement of the technical merit.

But when someone opines on the overall look of a game, that is an assessment of the combined result of the art + rendering technology. So the resultant observations and opinions derived from them are more subjective than not.

Folks don't have to articulate the words "in my opinion" before offering an opinion on the visual presentation of a game versus another one. The subjectivity is implied.

Rather than be so pedantic about how people are phrasing their arguments, if you simply assume they're offering a subjective opinion (whether they themselves even realise it or not), you'll have a much less stressful time in these threads.
 
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ZywyPL

Banned
Fortnite uses both Nanite and Lumen and runs in 120fps on PS5/XSX.

Does it? Still looks and performs the same as it was on UE4, there's the exact same LoD/pop-up, nothing indicates that any of the two biggest UE5 features are being used at all.

Which anyway means it is indeed possible to achieve 60 or even 120FPS on UE5, just nowhere near the quality of The Natrix demo.
 

ethomaz

Banned
Does it? Still looks and performs the same as it was on UE4, there's the exact same LoD/pop-up, nothing indicates that any of the two biggest UE5 features are being used at all.

Which anyway means it is indeed possible to achieve 60 or even 120FPS on UE5, just nowhere near the quality of The Natrix demo.
It doesn’t use them.
It only moved to UE5.
 

samoilaaa

Member
Dang, have to agree with Alex. The heavy CPU limited nature of UE5 makes me very nervous. Generally I feel games with CPU limitations are much harder to optimise than those that tax GPU the most. Plus, this demo is probably very light on gameplay/system/AI/scripting related work that would be present in a complete game, which would put further stress on the CPU.

I am officially on the "UE5 proliferation might be not so good news" boat now.
dont worry , we will never see games that big with so many npcs
 

Three

Member
This engine don’t seems ready for productive development. It‘s hilarious to promote a single threaded engine in 2022.

Last time I saw such a bottleneck it was in CryEngine v1 and not half as pronounced - 15 years ago. This engine seems lrushed and I assume Tencent made a lot of pressure to get high early adopter rates for UE5. At this point the „release“ is more like an actual alpha.

This situation could lead in a lot of development struggle. Specially for Microsoft as they seem focused on UE5 for a lot of projects

It's not a single threaded engine. There are things you can't do asynchronously in a frame so faster always gains you quicker frametimes even if it's completely multithreaded. Faster clocks always gives you faster frametimes if you're CPU bound. More cores rarely does. Only if you don't have enough does it become a problem.
 

sinnergy

Member
It's not a single threaded engine. There are things you can't do asynchronously in a frame so faster always gains you quicker frametimes even if it's completely multithreaded. Faster clocks always gives you faster frametimes if you're CPU bound. More cores rarely does. Only if you don't have enough does it become a problem.
It’s like talking to a wall here sometimes they won’t agree .. that is why AMD invested in IPC a couple of years ago ..
 
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A liar ? No, but bedroom "programing" has nothing to do with the subject that he pretends he knows nor does working in the vast area of computer science has any meaning. John Lineman also wrote train software as a day job in the past. Does that mean he knows fuck all about game programing ? No, it doesnt.

The fact remains that nxgamer has no idea what he's talking about, was called out in the past by people like Durante and is constantly proven wrong by actual game engineers. The only place that gives him attention is this forum, probably because every one of his videos manages to make playstation as an entity touched by god

Why do you have to make it a you people problem?

Do you have an issue with PlayStation producing some nice looking games?
 
I wouldn't say he is a liar, but his benchmarking methodology is very shoddy.
He also uses a lot of technical verbose, to justify his conclusions, but most are not accurate and some are downright wrong.
This is why he manages to impress people who have less knowledge about hardware, or software, or game making. But he fails to impress more knowledgeable people, becoming a bit of a laughing stock.

We live at a time when anyone can create a youtube channel and pretend to be more, than what they really are.
He's not as bad as crap like Red Gaming Tech and Moore's Law is Dead. But he is not doing a good job, and is doing a lot to spread a decent amount of wrong information.

Seems like the best we have is VGtech then. I’ve seen people claim that both NXgamer and Digital Foundry have their flaws when it comes to comparisons. Like the last one where Alex is running a ton of tasks in the background that messes up the performance for example.
 

VFXVeteran

Banned
I'd argue it's not a technical judgement at all. The subjectivity is implicit.

If their opinion was specifically about the accuracy or quality of the lighting in TLOUII versus RT in Metro, sure it would absolutely be tantamount to a judgement of the technical merit.

But when someone opines on the overall look of a game, that is an assessment of the combined result of the art + rendering technology. So the resultant observations and opinions derived from them are more subjective than not.

Folks don't have to articulate the words "in my opinion" before offering an opinion on the visual presentation of a game versus another one. The subjectivity is implied.

Rather than be so pedantic about how people are phrasing their arguments, if you simply assume they're offering a subjective opinion (whether they themselves even realise it or not), you'll have a much less stressful time in these threads.
I get what you are saying but you aren't addressing what I'm saying. I'm saying this turns into arguments since their opinions are so "forceful".
 
Maybe because it is a people problem.

I guess he’s just discriminating then. I personally don’t see an issue when Digital Foundry or NXgamer praise PlayStation games. I know its arguable that there are better looking games out there but Sony does own some top tier devs. Nothing wrong with praising their work when it’s deserved.

Same goes for Microsoft or any other company that produces great looking games BTW.
 
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Allandor

Member
Seems like the best we have is VGtech then. I’ve seen people claim that both NXgamer and Digital Foundry have their flaws when it comes to comparisons. Like the last one where Alex is running a ton of tasks in the background that messes up the performance for example.
The problem with nxg comparisons are always that he jumps to soon to some conclusions and talks about them as fact based evidence for something. It would be much less problematic if he wouldn't just always jump to such conclusions instead he should just let the data speak and maybe just shouldn't try to talk about a claim before it is really proved. He can have a suspicion and name it so but he most of the time doesn't name it just a suspicion.
Than often his conclusion end in some way in favor of the PS5 SSD/decompression stuff even if it has nothing to do with loading stuff. As a "journalist" he should always try to be neutral. Yes he can be amazed by new tech but he shouldn't focus to much on it. If he does (and he often does) his judgement get biased and so his conclusions happen to be wrong. And what is more problematic about this, with such claims he just disqualifies himself as a person who should at least have a basic understanding of the features in use he talks about.

Yes it is good that there are more game-trech test videos in the web, and he makes some things right, but he mixes this with almost always the same errors and doesn't seem to work on his flaws so far as he still repeats his errors. That's the reason why his videos don't get that much attention in gaming tech forums.

The difference with DF is they try to find reasons for problems and try to get to the bottom of it e.g. also by contacting the developers before releasing a video.
And what I love about VgTech, they just present simple facts/data. And yes, errors can always occur, but they shouldn't be repeated constantly. But nxg does exactly that.


Sometimes it would help if he would just say "hey I found this problem ... I don't know why this exists but here it is...". No one knows everything and that is ok. If he doesn't want to spend the time for an intensive analysis it is ok, but he should just stop making unproven claims that only show that he doesn't know what he is talking about.
 
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I get what you are saying but you aren't addressing what I'm saying. I'm saying this turns into arguments since their opinions are so "forceful".

Forceful opinions are a fact of participating in forum discussion. It's what often uninformed people do when they're trying desperately to win an argument and they realise they don't have the actual knowledge to articulate a convincing argument.

You just have to ignore that kinda behaviour.


The problem with nxg comparisons are always that he jumps to soon to some conclusions and talks about them as fact based evidence for something.


The difference with DF is they try to find reasons for problems and try to get to the bottom of it e.g. also by contacting the developers before releasing a video.
And what I love about VgTech, they just present simple facts/data. And yes, errors can always occur, but they shouldn't be repeated constantly. But nxg does exactly that.

Are you serious?

DF are far faaaaar worse for jumping to uninformed conclusions than NXG. Case in point: the very video in the OP of this thread.

NXG understand graphics programming far more comprehensively than any of the guys from DF and so can speak more authoritatively on the subject. DF suffers far more from Dunning-Kruger and are far more often left with egg on their faces when devs have to correct their assumptions because they drew incorrect assumptions about something they were analysing.
 
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Three

Member
What do you mean exactly? What is wrong about the DF video?

I mean this part is all sorts of nonsense:

Interestingly, removing hardware-accelerated ray tracing features from Lumen and using software GI as a fallback offers up a significant performance win, presumably because the CPU no longer needs to generate the internal BVH structure - the geometry by which ray traversal is tested. In my tests, using hardware Lumen incurs a 32 percent performance hit. There's room for optimisation and I noted that UE5's CPU scaling is odd - running the 10900K at half speed gives a 40% performance hit. However, running the same CPU with half the available cores/threads only sees performance drop by four percent. This suggests that UE5 performance is more reliant on single-core speed as opposed to exploiting the many cores and threads in a modern PC processor.
 

winjer

Gold Member
This idea that UE5 is reliant on a single core is not correct.
Here is a description from a user in 3dCenter Forum, that used Unreal Insight to see how the demo allocates resources, including CPU threads.

UE5 runs on all available CPU threads (32 in my case), but mainly on 3 threads:
- GameThread
- RHIThread (Render Hardware Interface, DX12 in my case)
- RenderThread --> Very often waits for the RHIThread until raytracing, DX12 buffers/resources etc. are set up

Some larger tasks for traffic, raytracing and sound run other than these 3 threads. The rest is small stuff. Often the main threads are also waiting, e.g. the game thread on physics. Not sure if physics is calculated here on the same thread. What is related and where (dependencies) is difficult for me to grasp (I am using UE and Insights for the first time).

By themselves, Nanite and Lumen scale effectively linearly with resolution (minus an initial overhead). But the GPU also has limitations in terms of maximum frame rates
- The raytracing task on the GPU takes a relatively constant 5...8ms, regardless of the render resolution
- Post processing scales poorly with resolution, which limits high FPS. TSR, on the other hand, scales well with resolution.
 

assurdum

Banned
I mean this part is all sorts of nonsense:
UE5 is more reliant for a single core CPU speed, what? We are to the same league of Geometry Engine on ps5 was like Vega GPU from the same person. I mean I really don't get it a guy which seems to have such deep knowledge of graphic tech can sometimes claim such absurdities.
 
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VFXVeteran

Banned
DF are far faaaaar worse for jumping to uninformed conclusions than NXG. Case in point: the very video in the OP of this thread.

NXG understand graphics programming far more comprehensively than any of the guys from DF and so can speak more authoritatively on the subject. DF suffers far more from Dunning-Kruger and are far more often left with egg on their faces when devs have to correct their assumptions because they drew incorrect assumptions about something they were analysing.
I don't have any stake in either of the two journalist. But NXGamer is a Sony fan through and through. There is nothing wrong with that. Just like most would say DF are Xbox/PC fans through and through.

However, I can see some of the issues that people have with NXGamer though. To me, neither of them have enough graphics programming experience. NX (and to a heavier degree PS fans) irritated me lately with the R&C hair shading and tried to speak on the science itself when I've worked on hair for years in the film industry.

In conclusion, I have no problem with either of these guys but I do think they should both get professional fact-checks before putting their articles online for the masses to see. I think DF does this moreso than NX.
 
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Shmunter

Member
I don't have any stake in either of the two journalist. But NXGamer is a Sony fan through and through. There is nothing wrong with that. Just like most would say DF are Xbox/PC fans through and through.

However, I can see some of the issues that people have with NXGamer though. To me, neither of them have enough graphics programming experience. NX (and to a heavier degree PS fans) irritated me lately with the R&C hair shading and tried to speak on the science itself when I've worked on hair for years in the film industry.

In conclusion, I have no problem with either of these guys but I do think they should both get professional fact-checks before putting their articles online for the masses to see. I think DF does this moreso than NX.
Haha, I recall NXGamer schooling you on here on tech like it was yesterday. And here you are endowing your majestic royalty onto who’s who and what they know like you’re an omnipotent being overlooking over them.

Oh man, never stop stopping. It’s just too much fun 😂
 
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VFXVeteran

Banned
Haha, I recall NXGamer schooling you on here on tech like it was yesterday.
Shmunter, I usually have you on ignore but I had to see what nonsense you had to say about me since it's continuous.

I have never been schooled on ANYTHING by anyone on these boards concerning graphics development. NXGamer has never written a single line of production code with regards to hair shading (if that's what you are referring to) needed by a multi-billion dollar company used by hundreds of artists.

Don't make this thread about me. You tend to always try putting my experience down in the industry (when you have 0 credibility yourself) when I have a resume with credibility to go anywhere where a graphics programmer is needed. Don't derail this thread by moving the goalpost to me.
 
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Shmunter

Member
I
Shmunter, I usually have you on ignore but I had to see what nonsense you had to say about me since it's continuous.

I have never been schooled on ANYTHING by anyone on these boards concerning graphics development. NXGamer has never written a single line of production code with regards to hair shading (if that's what you are referring to) needed by a multi-billion dollar company used by hundreds of artists.

Don't make this thread about me. You tend to always try putting my experience down in the industry (when you have 0 credibility yourself) when I have a resume with credibility to go anywhere where a graphics programmer is needed. Don't derail this thread by moving the goalpost to me.

But it’s always about you, nothing but you, by you. Do you seriously think no one sees it?

But, please be my guest.
 

Tchu-Espresso

likes mayo on everthing and can't dance
Shmunter, I usually have you on ignore but I had to see what nonsense you had to say about me since it's continuous.

I have never been schooled on ANYTHING by anyone on these boards concerning graphics development. NXGamer has never written a single line of production code with regards to hair shading (if that's what you are referring to) needed by a multi-billion dollar company used by hundreds of artists.

Don't make this thread about me. You tend to always try putting my experience down in the industry (when you have 0 credibility yourself) when I have a resume with credibility to go anywhere where a graphics programmer is needed. Don't derail this thread by moving the goalpost to me.
Ah the old "I usually have you on ignore but I just had to see what you said" trick. A classic.

Insecurity is just oozing from this post.
 

NXGamer

Member
Well he doesn't claim to be a journalist. Maybe ask NXGamer NXGamer about that?

"Thompson began programming games at age 7 or 8, and he’s worked in engineering and computer science for the past 30 years. In 2013, a lighter workload at his day job left him time to start NX Gamer as a side project that he hoped would help inform less tech-savvy gamers."


From that he doesn't appear to be a journalist. Just a programmer who runs his NXgamer channel as a side gig.
I am a programmer/Engineer and have been for the best part of 30 years. The irony with these same stupid, made up, crap a small selection spout on here need to be ignored as it is just that, crap.

The irony they still do not see, is I cannot analyse a game or know anything, even my own life and work history apparently. And yet they do and tell all where I worked and what i did, muppets all of them, same old same old.

Empty comments with no data to back anything up and at best appeal to authority rubbish, which I detest. I can only hope they are all teenagers at best as if they are adults then, oh my lawd that is sad.
 

Shmunter

Member
I am a programmer/Engineer and have been for the best part of 30 years. The irony with these same stupid, made up, crap a small selection spout on here need to be ignored as it is just that, crap.

The irony they still do not see, is I cannot analyse a game or know anything, even my own life and work history apparently. And yet they do and tell all where I worked and what i did, muppets all of them, same old same old.

Empty comments with no data to back anything up and at best appeal to authority rubbish, which I detest. I can only hope they are all teenagers at best as if they are adults then, oh my lawd that is sad.
Well at least it seems like they’re not getting to you. And why should they, not worth it in the slightest.
 

SatansReverence

Hipster Princess
I mean this part is all sorts of nonsense:
UE5 is more reliant for a single core CPU speed, what? We are to the same league of Geometry Engine on ps5 was like Vega GPU from the same person. I mean I really don't get it a guy which seems to have such deep knowledge of graphic tech can sometimes claim such absurdities.

Sony warriors not understanding an explanation with evidence of how poorly multi threaded UE5 is? Shocking.

I am a programmer/Engineer and have been for the best part of 30 years. The irony with these same stupid, made up, crap a small selection spout on here need to be ignored as it is just that, crap.
Perhaps you could engineer an explanation of why your particular 2700x performs like complete dogshit?
Empty comments with no data to back anything up and at best appeal to authority rubbish, which I detest. I can only hope they are all teenagers at best as if they are adults then, oh my lawd that is sad.
The only thing that is sad, is deliberately sandbagging performance on one platform in a pathetic fanboy attempt to make the PS5 seem better than it is.
 
Shmunter, I usually have you on ignore but I had to see what nonsense you had to say about me since it's continuous.

I have never been schooled on ANYTHING by anyone on these boards concerning graphics development. NXGamer has never written a single line of production code with regards to hair shading (if that's what you are referring to) needed by a multi-billion dollar company used by hundreds of artists.

Don't make this thread about me. You tend to always try putting my experience down in the industry (when you have 0 credibility yourself) when I have a resume with credibility to go anywhere where a graphics programmer is needed. Don't derail this thread by moving the goalpost to me.

You've never actually developed a game in your entire life, nor have you demonstrated any credible knowledge on gaming hardware architecture or how games utilise them.

A lot of the conclusions you draw and the claims you make have attracted suspicion for a long time now, and even on other forums, and most of your predictions have been wrong especially leading up the current generation of consoles (PS5 and Series X/S).

You constantly downplayed the role of SSD in game design and graphics, saying things like it won't improve the graphics or "the GPU will be bottlenecked", even though we've had a leading VFX artist who actually works on games like COD and GOW go on record and say how important the SSD was for VFX artist because it allowed them to stream in the highest resolution visual effects at any given time, or how they they were using the SSD to load in 4K textures on the fly because they couldn't have it all in memory at once. There's several different quotes from several different developers on the same subject but of course they're all wrong and you're right.

I can go into your post history and find the console bashing for the past three years as well as the stupid claims, predictions and alleged "inside information" you've parroted and that's excluding the nonsense you spouted on that other forum. I doubt you have any meaningful contacts within the industry given your lack of knowledge on game development, game engines and gaming hardware architecture. I'm not an expert myself, but I know enough through information which is made publicly available and it always seems to contradict your "expertise".
 

hlm666

Member
I am a programmer/Engineer and have been for the best part of 30 years. The irony with these same stupid, made up, crap a small selection spout on here need to be ignored as it is just that, crap.

The irony they still do not see, is I cannot analyse a game or know anything, even my own life and work history apparently. And yet they do and tell all where I worked and what i did, muppets all of them, same old same old.

Empty comments with no data to back anything up and at best appeal to authority rubbish, which I detest. I can only hope they are all teenagers at best as if they are adults then, oh my lawd that is sad.
Dictator called you out over on beyond3d about your matrix video and the unreal dev over there seems to agree with what he said about your video. Instead of slumming it with the muppets here you have some peers over there questioning your work you could go school.
 
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Shmunter

Member
Sony warriors not understanding an explanation with evidence of how poorly multi threaded UE5 is? Shocking.


Perhaps you could engineer an explanation of why your particular 2700x performs like complete dogshit?

The only thing that is sad, is deliberately sandbagging performance on one platform in a pathetic fanboy attempt to make the PS5 seem better than it is.
Holy shit, do you actually believe what you are writing or is this the #1 troll attempt of the day? You get the prize.
 
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Shmunter

Member
Dictator called you out over on beyond3d about your matrix video and the unreal dev over there seems to agree with what he said about your video. Instead of slumming it with the muppets here you have some peers over there questioning your work you could go school.
Dictator calling anyone out is about as interesting as a fart in the wind. Do you have a link to the Epic dev, I’d like some insight here.
 

DukeNukem00

Banned
Dictator called you out over on beyond3d about your matrix video and the unreal dev over there seems to agree with what he said about your video. Instead of slumming it with the muppets here you have some peers over there questioning your work you could go school.

But why go on a forum where actual game programers and epic engine programers post and be embarassed with his conclussions and supositions and faulty/uneven testing of two platforms when he can post on a regular forum where citing random technical terms makes him seem as if he knows what he's talking about ?
 

hlm666

Member
Dictator calling anyone out is about as interesting as a fart in the wind. Do you have a link to the Epic dev, I’d like some insight here.

The first like there on his comment is an epic dev

and this is him talking about Dictators video where he only seemed to want to clarify a detail setting and how shadows work with tsr.

 

yamaci17

Member
Once again:

Clearly, either because of a problem in his system, or because of his specific build, his CPU performs way worse than it should. And he built his entire video around this single idea that 2700x renders 15-20 frames while having a higher cache and higher clocks with a little bit of IPC deficit whereas PS5 renders a solid 30 FPS. Yet in actuality, 2700x is able to render 30-40 frames (as expected) with %100 crowd/traffic/parked car density at default settings (all settings set to "3", lumen stuff is active) as proven by myself and my very own 2700x CPU.
 
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NXGamer

Member
Dictator called you out over on beyond3d about your matrix video and the unreal dev over there seems to agree with what he said about your video. Instead of slumming it with the muppets here you have some peers over there questioning your work you could go school.
Thanks for the link, I just read it. Dictator is either missing my point or intentionally stating the incorrect assumption. I clearly state that the game is CPU bound and mostly cache/data related and his comment is focussing on the SSD and memory allocation/size. When I clearly state in the video the size of assets and throughput is NOT the issue here, missed data and stalling is.

Schools out it seems lol
 

ethomaz

Banned

The first like there on his comment is an epic dev

and this is him talking about Dictators video where he only seemed to want to clarify a detail setting and how shadows work with tsr.

Alex is just trying to cover his PC Master Race view no matter what.

It was already proved that even with HIS console setthings the demo run worst on PC than even Series S.
Plus changing most of settings to Epic doesn’t make too much difference… the Lumen settings are the real CPU hunger and even him admired PC and consoles uses the same settings.
 
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SatansReverence

Hipster Princess
Once again:

Clearly, either because of a problem in his system, or because of his specific build, his CPU performs way worse than it should. And he built his entire video around this single idea that 2700x renders 15-20 frames while having a higher cache and higher clocks with a little bit of IPC deficit whereas PS5 renders a solid 30 FPS. Yet in actuality, 2700x is able to render 30-40 frames (as expected) with %100 crowd/traffic/parked car density at default settings (all settings set to "3", lumen stuff is active) as proven by myself and my very own 2700x CPU.

Just serving his agenda of making the PS5 seem better then it is.

Not even the first time either.

Imagine getting clowned like that then coming in here saying "sChOOls OuT"
Mocking Spongebob Squarepants GIF
 

assurdum

Banned
I don't have any stake in either of the two journalist. But NXGamer is a Sony fan through and through. There is nothing wrong with that. Just like most would say DF are Xbox/PC fans through and through.

However, I can see some of the issues that people have with NXGamer though. To me, neither of them have enough graphics programming experience. NX (and to a heavier degree PS fans) irritated me lately with the R&C hair shading and tried to speak on the science itself when I've worked on hair for years in the film industry.

In conclusion, I have no problem with either of these guys but I do think they should both get professional fact-checks before putting their articles online for the masses to see. I think DF does this moreso than NX.
DF "editorial line" is notoriously Xbox/MS "friendly" but sure just let's point our finger only against the Sony fans.
 
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yamaci17

Member
look at his frames while driving at 3.8 ghz;


its literally dropping to 14. 14! his frames literally are in the range of 15-20. its almost feels like getting anything resembling 30 is near impossible on his config with a 2700x!

and then me and my 3.7 ghz config:



only drops frames abnormally when it compile shaders (the usual unreal traversal stutter) or when the car crashes. mostly a solid 30 and depending on the region it can go up to 35-36

i've literally spent hours in this demo just to experience the nanite and lumen. i've never ever dropped below 25 aside from the abnormal compilation stutters. even the frametimes are mostly sane, calm and rocks solid aside from the outliers.

proofs speak for themselves
 
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DukeNukem00

Banned
DF "editorial line" is notoriously Xbox/MS "friendly" but sure just let's point our finger against the Sony fans.

But in what way are they xbox fans ? Did they not have ps4 win almost every comparison in the last 8 years ? Did they not have PS5 as the winner when that was the case ? What are they doing specifically about xbox that gives the idea that they're leaning particularly on xbox ?
 
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