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Graphical Fidelity I Expect This Gen

Yes, no doubt NDs tech improved and they learned to better use the cell. But I dont think the results were only possible on the cell or ps3 in general.
Ive never understood why people use exclusives as testament to hardwares power, because with them being exclusives theres no way to know they would not be just as good on other herdware.
Not entirely true.

God of War 2018 is a good example of a game which took advantage of the PS4's GPU custom features, especially things like GPGPU compute and the unified RAM pool.

These are some of the reasons why the game was difficult to port over to PC (which lacked these features) as stated by the developers.
 

Sosokrates

Report me if I continue to console war
Not entirely true.

God of War 2018 is a good example of a game which took advantage of the PS4's GPU custom features, especially things like GPGPU compute and the unified RAM pool.

These are some of the reasons why the game was difficult to port over to PC (which lacked these features) as stated by the developers.

Yes, developers will use specific hardware features of the target hardware. But unless there significant differences in the basic specs I dont think unique hardware features enable exclusives to look the way they do.
But this is mainly pointed towards the ps3 and its exclusives.
But this is veering of topic now, so best to discuss in PM if want
 
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Hunnybun

Member
What does everyone in this thread (my graphics whore bros) think of all the last gen looking NEXT GEN only games announced at E3 this year?

TLOU remake, Forza 8, Final Fantasy 7-2, FF16 and RE4 remake are all supposedly next gen only but I honestly cant tell the difference between these games and their predecessors. The difference is minimal at best and definitely not the next gen leap we have spent 28 fucking pages discussing in this thread.

It begs the question, why cant these multi million dollar studios with hundreds of employees cant produce next gen graphics like the ones we saw in the UE5 demos and several other independent projects done by 1 person? It cant be the money. It cant be lack of talent. It cant be time. These games are taking forever to make and creating and importing assets in Unreal engine (even in 4) is easier than ever.

Why is this Australia demo made by one guy using his OWN photocaptured assets look better than anything shown by AAA studios?



Why cant they produce photorealistic visuals we saw in this Unreal Engine FOUR trailer in 2019 THREE years ago?



Why is it that Unity is able to create a tech demo with insane looking visuals in this realtime trailer but AAA studios making PS5 games cant even make their games look better than the games they made last gen?



Why is it that a fucking Vin Diesel studio released the best looking realtime trailer at E3?



Forza 8 is no longer chasing photorealistic visuals in a closed circuity racing game even though an open world game with 45,000 cars and 15,000 pedestrians was able to get us this.

92jxhif.gif


Trying to answer the points in order:

I thought TLOU P1 was VERY disappointing. It looks like they've just remade the game in the sequel's engine. Which still looks good, but by definition not next gen, and actually contrary to Schreier's report. I was expecting great things from that. Probably the gameplay will turn out to be a small step up from Part 2 but it looks certain to be marginal stuff.

I think Forza was similarly disappointing, and am a bit amused by all the fuss surrounding it. Yes it has way more detail and geometry but even on that score looks less advanced than FH5 imo. I think GT7 looks a bit better overall: less trackside detail but MUCH better lighting. It looks to me like they're just wasting a huge amount of power on pointless RT reflections and high resolution. Maybe it'll be more impressive in other tracks and closer to release.

I think FF7 Rebirth looked great. I haven't seen a high quality version of the trailer yet, but it looked way better than last gen imo. Seems to be a similar sort of level to Ratchet and the better areas of Horizon FW. Good stuff, need to see more. Plus it's early.

FF16 wasn't particularly impressive in the trailer but you need to look at the high quality screens they released. Pretty much all of those looked fantastic, and a couple are probably the most photorealistic scenes yet - at least from an actual game, actually in development. Very promising.

RE4 I thought was a mixed bag. Some stuff looked great, others a bit ropey. But in honesty they showed very little so it's hard to say. Actual gameplay probably less than 10 seconds total.

As for your general sense of frustration: I share it, but I just think the reason is that very very little has actually been shown of next gen software yet. Yes it's very annoying but things have conspired against us: covid means things have been delayed across the board; the success of last gen and the similar architecture of the machines has meant extended cross gen development; the chip shortage means neither platform holder can satisfy demand, so have no incentive to show off reasons to invest in the machines; and Sony can relax about showing what they do have, because apparently Microsoft don't have anything much TO show, given their continuing first party struggles.

It's annoying but we just have to wait.
 

Sosokrates

Report me if I continue to console war
Trying to answer the points in order:

I thought TLOU P1 was VERY disappointing. It looks like they've just remade the game in the sequel's engine. Which still looks good, but by definition not next gen, and actually contrary to Schreier's report. I was expecting great things from that. Probably the gameplay will turn out to be a small step up from Part 2 but it looks certain to be marginal stuff.

I think Forza was similarly disappointing, and am a bit amused by all the fuss surrounding it. Yes it has way more detail and geometry but even on that score looks less advanced than FH5 imo. I think GT7 looks a bit better overall: less trackside detail but MUCH better lighting. It looks to me like they're just wasting a huge amount of power on pointless RT reflections and high resolution. Maybe it'll be more impressive in other tracks and closer to release.

I think FF7 Rebirth looked great. I haven't seen a high quality version of the trailer yet, but it looked way better than last gen imo. Seems to be a similar sort of level to Ratchet and the better areas of Horizon FW. Good stuff, need to see more. Plus it's early.

FF16 wasn't particularly impressive in the trailer but you need to look at the high quality screens they released. Pretty much all of those looked fantastic, and a couple are probably the most photorealistic scenes yet - at least from an actual game, actually in development. Very promising.

RE4 I thought was a mixed bag. Some stuff looked great, others a bit ropey. But in honesty they showed very little so it's hard to say. Actual gameplay probably less than 10 seconds total.

As for your general sense of frustration: I share it, but I just think the reason is that very very little has actually been shown of next gen software yet. Yes it's very annoying but things have conspired against us: covid means things have been delayed across the board; the success of last gen and the similar architecture of the machines has meant extended cross gen development; the chip shortage means neither platform holder can satisfy demand, so have no incentive to show off reasons to invest in the machines; and Sony can relax about showing what they do have, because apparently Microsoft don't have anything much TO show, given their continuing first party struggles.

It's annoying but we just have to wait.

If your not impressed by forza 8 then your not impressed by any current gen exclusive, because all of them have had the same sort of improvements.

People really need to seperate artistic preference to technical sophistication.
 

MidGenRefresh

*Refreshes biennially
I thought TLOU P1 was VERY disappointing. It looks like they've just remade the game in the sequel's engine. Which still looks good, but by definition not next gen, and actually contrary to Schreier's report.

Amen. This is how TLOU2 looks in gameplay on PS5:

FVthCfsWUAYl73B


FVthAyBWYAUfLpF


TLOU1 remake better look current gen. They want to charge 80 EUR for it in EU.
 

Sosokrates

Report me if I continue to console war
Are you saying this looks good or bad, because it looks good.
Don't cherry pick shit
I think TLOU2 still looks very good.
Im looking forward though to naughty dog improving things like environmental geometry, realtime global illumination, improve environmental effects like smoke and small particles, better textures etc

Its going to look great.
 
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jorgejjvr

Member
Realtime graphics looks like trash compared to prerendered stuff from even the shortest glance and we are nowhere close to being good enough to worry about the diminishing returns of how much better things will look from improving lighting just a bit.

But yeah, improving lighting just a bit takes strong hardware, I'd rather we actually get to something decent graphically before we start aiming for 60fps. IF vreators want to go for 60fps then they should be forced to make stylized games so it's not obvious how unrealistic their "photorealistic" games are.
Yeah like I said, if things can look even better, sign me up.

But playing current gen games, nothing makes me want more. Everything looks great already, at least to my eyes 👀
 

Sosokrates

Report me if I continue to console war
Yeah like I said, if things can look even better, sign me up.

But playing current gen games, nothing makes me want more. Everything looks great already, at least to my eyes 👀

Yeah im really loving the way rift apart and returnal look. They just look and feel more alive, if that makes sense.
 

MidGenRefresh

*Refreshes biennially
It doesn't. It really does not...


Just because you found a bad texture? nah....
Remake will look exactly the same. Dont expect more


A bad texture? Look at the first picture in full screen. Distance objects look like LEGO blocks. Foliage and trees look like in MSFS when you get too close to the ground. It's impressive that it runs on a hardware from 2013 and that's it.
 

Sosokrates

Report me if I continue to console war
I go by my eyes.

Ratchet and HFW look way more impressive to my eyes. And I mean Ratchet with or without RT, which is largely pointless.
And theres nothing wrong with that. But it is more an artistic preference.

An example would be someone thinking Tlou2 looks better then returnal. Thats there opinion, but on a technical level returanl is doing more advanced stuff.
 

Hunnybun

Member
And theres nothing wrong with that. But it is more an artistic preference.

An example would be someone thinking Tlou2 looks better then returnal. Thats there opinion, but on a technical level returanl is doing more advanced stuff.

There's literally no point in advanced graphics tech that don't actually produce visually pleasing results.

If you're saying that Forza is technically impressive cos of eg the RT, then fine. I'm saying that most people couldn't tell the difference, so it's pointless.
 

MidGenRefresh

*Refreshes biennially
I wouldn't say it looks 'painfully last gen'. It has a lot of lowish res textures, but as long as you don't sit TOO close to a big tv, it's still way better than most last gen games.

But ND are obviously capable of way more on a PS5, so the remake was still really disappointing.

I guess that's the issue because I moved my PS5 from my living room to my office where I have 42'' LG OLED as a monitor. I'm sitting really close to it so maybe that's why all these imperfections stand out that much more.
 
Not entirely true.

God of War 2018 is a good example of a game which took advantage of the PS4's GPU custom features, especially things like GPGPU compute and the unified RAM pool.

These are some of the reasons why the game was difficult to port over to PC (which lacked these features) as stated by the developers.
That's just word play designed to give kudos to Sony since they are a first party studio. The truth is the game looks and performs better on PC if you have a capable rig. Every Sony game will look and perform better on PC unless the port is utter trash.
 

Sosokrates

Report me if I continue to console war
There's literally no point in advanced graphics tech that don't actually produce visually pleasing results.

If you're saying that Forza is technically impressive cos of eg the RT, then fine. I'm saying that most people couldn't tell the difference, so it's pointless.

Forza is a nice improvement for a number of reasons, I suggest watching the DF breakdown for the details.

I would expect GT8 to have similer improvements that the next forza has shown. These consoles while great have limits, RT reflections and RT gi will probably be to much for these consoles.
 

rofif

Can’t Git Gud
A bad texture? Look at the first picture in full screen. Distance objects look like LEGO blocks. Foliage and trees look like in MSFS when you get too close to the ground. It's impressive that it runs on a hardware from 2013 and that's it.
The only thing lego here is your eyes.
Play the game and don't look for crysis 1 rock everywhere.
It's a ps4 game... fucking hell it looks better than anything now.
You will find a "lego block" in every fucking game if you stand in the right place

I only got these old ps4 screenshots. I need to replay it on ps5 but cmon man

HHOeGeV.png

J6JLLq1.png
rOJ6ghC.png
 

Hunnybun

Member
I guess that's the issue because I moved my PS5 from my living room to my office where I have 42'' LG OLED as a monitor. I'm sitting really close to it so maybe that's why all these imperfections stand out that much more.

I literally had that exact issue with the game tbh. I was about 6ft maybe from a 65 inch tv, and it looked pretty meh. Then I had to rearrange the furniture, ended up about 7ft away, and then it looked great again.

I was amazed the difference it made. Was the same generally for 1440p vs 4k tbh. Immediately noticeable before, very hard to notice after. Crazy but true.
 

MidGenRefresh

*Refreshes biennially
The only thing lego here is your eyes.
Play the game and don't look for crysis 1 rock everywhere.
It's a ps4 game... fucking hell it looks better than anything now.
You will find a "lego block" in every fucking game if you stand in the right place

I only got these old ps4 screenshots. I need to replay it on ps5 but cmon man

HHOeGeV.png

Yep, that looks terrible. Blurry as hell with film grain the size of watermelon. Same with foliage. These trees look like lower LOD that failed to load. I guess this aesthetic is not for everyone.
 

Hunnybun

Member
Forza is a nice improvement for a number of reasons, I suggest watching the DF breakdown for the details.

I would expect GT8 to have similer improvements that the next forza has shown. These consoles while great have limits, RT reflections and RT gi will probably be to much for these consoles.

I've seen their analysis, just made me laugh at their ludicrous RT obsession tbh.

Like I said, if I want to tell if a game has good graphics, I look at it. Then I know.

Metro Exodus with RT looks amazing and that's obvious in pretty much any scene you play. RT GI can look almost a generation apart by itself.

If devs have to use RT this gen then it should be GI, otherwise it seems too expensive for these consoles.
 

jorgejjvr

Member
The only thing lego here is your eyes.
Play the game and don't look for crysis 1 rock everywhere.
It's a ps4 game... fucking hell it looks better than anything now.
You will find a "lego block" in every fucking game if you stand in the right place

I only got these old ps4 screenshots. I need to replay it on ps5 but cmon man

HHOeGeV.png

J6JLLq1.png
rOJ6ghC.png
I mean, looks great to me
 
The animations alone in Part 2 is next-genish on last gen hardware that game pushed way above its weight on the hardware it was designed for Naughty Dog spoiled everyone. I remember the conversation around the time was that most of if not all next-gen games would look like that even in open world games....
 

MidGenRefresh

*Refreshes biennially
The animations alone in Part 2 is next-genish on last gen hardware that game pushed way above its weight on the hardware it was designed for Naughty Dog spoiled everyone. I remember the conversation around the time was that most of if not all next-gen games would look like that even in open world games....

Yes, animations are extremely well made. Blending is not as good as in initial trailers but I'm sure ND will get there with their next game.
 

Sosokrates

Report me if I continue to console war
I've seen their analysis, just made me laugh at their ludicrous RT obsession tbh.

Like I said, if I want to tell if a game has good graphics, I look at it. Then I know.

Metro Exodus with RT looks amazing and that's obvious in pretty much any scene you play. RT GI can look almost a generation apart by itself.

If devs have to use RT this gen then it should be GI, otherwise it seems too expensive for these consoles.
It will be interesting to see what 4a games achieve with there next game. If they can improve the geometry, draw distance and maybe image quality a bit while also having RT Gi and 60fps, that would be impressive.
 

Hunnybun

Member
It will be interesting to see what 4a games achieve with there next game. If they can improve the geometry, draw distance and maybe image quality a bit while also having RT Gi and 60fps, that would be impressive.

My impression is that the consoles will be limited to maybe 40fps if you want RT AND nice high res AND otherwise next gen looking graphics. That's why pro consoles would be so cool this gen.

I may be wrong but that's my basic impression so far.
 
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That's just word play designed to give kudos to Sony since they are a first party studio. The truth is the game looks and performs better on PC if you have a capable rig. Every Sony game will look and perform better on PC unless the port is utter trash.

Lol no

I can't take you seriously if you're going to start denying statements by developers who actually worked on these ports. In fact it wasn't even a first party studio who worked on the GOW PC port.

The consoles will always have their own benefits when compared to PC, for example PS4 benefited heavily from heterogeneous technologies like unified RAM, and so did Sony's first party studios especially SSM when developing GOW. This is something the consoles just simply do better given the nature of the hardware, hopefully that will change soon with DirectStorage.

The developers even stated parts of their engine where targeted towards PS4 hardware specific features like using GPGPU compute for particle acceleration as I mentioned earlier. This is evident to anyone who's played the game.

More details on this at https://www.eurogamer.net/digitalfoundry-2022-god-of-war-pc-tech-interview
 
Lol no

I can't take you seriously if you're going to start denying statements by developers who actually worked on these ports. In fact it wasn't even a first party studio who worked on the GOW PC port.

The consoles will always have their own benefits when compared to PC, for example PS4 benefited heavily from heterogeneous technologies like unified RAM, and so did Sony's first party studios especially SSM when developing GOW. This is something the consoles just simply do better given the nature of the hardware, hopefully that will change soon with DirectStorage.

The developers even stated parts of their engine where targeted towards PS4 hardware specific features like using GPGPU compute for particle acceleration as I mentioned earlier. This is evident to anyone who's played the game.

More details on this at https://www.eurogamer.net/digitalfoundry-2022-god-of-war-pc-tech-interview
I wasn't arguing that consoles have certain advantages over PCs. I was arguing over the premise that these advantages meant the PC port was somehow an inferior version to the PC version. This is simply not true.
 

64bitmodels

Reverse groomer.
What does everyone in this thread (my graphics whore bros) think of all the last gen looking NEXT GEN only games announced at E3 this year?

TLOU remake, Forza 8, Final Fantasy 7-2, FF16 and RE4 remake are all supposedly next gen only but I honestly cant tell the difference between these games and their predecessors. The difference is minimal at best and definitely not the next gen leap we have spent 28 fucking pages discussing in this thread.

It begs the question, why cant these multi million dollar studios with hundreds of employees cant produce next gen graphics like the ones we saw in the UE5 demos and several other independent projects done by 1 person? It cant be the money. It cant be lack of talent. It cant be time. These games are taking forever to make and creating and importing assets in Unreal engine (even in 4) is easier than ever.

Why is this Australia demo made by one guy using his OWN photocaptured assets look better than anything shown by AAA studios?



Why cant they produce photorealistic visuals we saw in this Unreal Engine FOUR trailer in 2019 THREE years ago?



Why is it that Unity is able to create a tech demo with insane looking visuals in this realtime trailer but AAA studios making PS5 games cant even make their games look better than the games they made last gen?



Why is it that a fucking Vin Diesel studio released the best looking realtime trailer at E3?



Forza 8 is no longer chasing photorealistic visuals in a closed circuity racing game even though an open world game with 45,000 cars and 15,000 pedestrians was able to get us this.

92jxhif.gif

Look man.... These are TECH DEMOS. If a game tried to be built around graphics like these, it'd take YEARS for it to come out.
Also... Cross gen.
 
Forza 8 has several improvements visually over the best looking racing simulation last gen.
The quixel rebirth tech is actually what is similar to the nanite tech used in UE5 (I heard a quixel engineer had the same ideas as the unreal engineers in reguards to improving polycounts, and that is what nanite is)
Also remember that rebirth demo looks so good because its using lots of cinematic angles. Current gen can do visuals like that.

I think your issue is that your expectations were higher then what is possible on these machines. This is not your fault though because judging by previous gens one would expect a similer leap, I did too.

But ive come to accept that we wont have visuals like this character shading and particles in gamplay. We will get close though. Im sure naughty dog and ninja theory, colaition, sucker punch will have some character models which look really close in the right lighting, but in sunlight im sure they will still be inferior.



In this demo, I think environments will be as good or even better(nanite seems superior to what unity was using for this), but I dont think there will be this level of particles (the black spaghetti coming from his bird friend). I think we will get character models as good in dimley lit indoor environments, but when I look at his face the shaders have a look that seperate it from say a meta human model, but I dont know quite what it is. Its probably a combination of sub surface scattering, very high textures, very high geomentry and multiple light bounces on the face itself.
I dont think this gen will be able to do particles as good as the white spaghetti at the end. But maybe i will be surprised.

I have to disagree…these machines are capable of sooooo much more….TLOU II was done on 1.84 TFLOPS with GCN architecture… PS5 is 10 TFLOPS with Navi architecture…meaning 14 GCN TFLOPS or more…its the lazy devs, last gen engines, greedy execs, cross gen games holding these next gen systems back…notice how a NEXT GEN ENGINE LIKE UE5 makes games look NEXT GEN…The Matrix Awakens, HellBlade 2 etc… The Matrix Awakens legit looks like CGI…I even got confused by parts of it looking like the Blu Ray movie and mistaking it for the movie…Aloys character model from Horizon Forbidden West Legit looks CGI quality with SSS and hair on her face…and thats a CROSS GEN game
 
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This may show glimpse of what maybe be possible at the end of current gen, or next gen 😆

Doubt we'll see real-time graphics that impressive for a while maybe next-gen like you said, I'm hoping we'll see games as impressive as the first nanite demo lol it's time for us all to be blown away by these machines the marquee games look awesome but definitely nothing mind blowing 🤯
 

Hunnybun

Member
Landscapes_of_FFXVI_-_5.png


Landscapes_of_FFXVI_-_6.png


Landscapes_of_FFXVI_-_7.png


Landscapes_of_FFXVI_-_8.png


Landscapes_of_FFXVI_-_3.png


These are all of Final Fantasy XVI.

To me they look fantastic, and clearly next gen. Roughly similar quality to Ratchet but a completely different aesthetic, obviously.

If this is a baseline for what realistic games will look like then I think people should be content. Studios like SSM and Naughty Dog etc will outdo this in time, of course.
 
That's just word play designed to give kudos to Sony since they are a first party studio. The truth is the game looks and performs better on PC if you have a capable rig. Every Sony game will look and perform better on PC unless the port is utter trash.
Well thats ANY game tbh…but consoles still have the better looking games overall…
 

ChiefDada

Gold Member
Doubt we'll see real-time graphics that impressive for a while maybe next-gen like you said, I'm hoping we'll see games as impressive as the first nanite demo lol it's time for us all to be blown away by these machines the marquee games look awesome but definitely nothing mind blowing 🤯

Spider-Man 2 will mark the first full feature shift to next gen. And I'm willing to bet that it will look significantly better than the original UE5 demo. The problem on these forums and elsewhere is people refuse to take their prior gen thinking caps off.

Software innovations will enable the photorealism we WILL be seeing this gen out of the consoles, effectively multiplying the gpu power delta of current gen consoles vs prior gen. I don't say the following to fuel silly console wars, but that is exactly what Cerny was alluding to in part when listing off examples in support of less cu/faster clock design:

When triangles are small, it's much more difficult to saturate additional cores with useful work

~1yr later we see see Lumen PS5 demo and learn the vast majority of those triangles are rasterized by Nanite/software and not the GPU. There was confusion when Epic said the nanite geometry budget for ps5 gpu was similar to fortnite. This is why. Software rasterization will not be limited to UE5. Other engines will have similar strategy for current gen. Allowing compute to go to more interesting stuff, like RT. Hopefully developers are smart enough to apply the same logic to output resolution and refrain from chasing native 4k.
 

Sosokrates

Report me if I continue to console war
I have to disagree…these machines are capable of sooooo much more….TLOU II was done on 1.84 TFLOPS with GCN architecture… PS5 is 10 TFLOPS with Navi architecture…meaning 14 GCN TFLOPS or more…its the lazy devs, last gen engines, greedy execs, cross gen games holding these next gen systems back…notice how a NEXT GEN ENGINE LIKE UE5 makes games look NEXT GEN…The Matrix Awakens, HellBlade 2 etc… The Matrix Awakens legit looks like CGI…I even got confused by parts of it looking like the Blu Ray movie and mistaking it for the movie…Aloys character model from Horizon Forbidden West Legit looks CGI quality with SSS and hair on her face…and thats a CROSS GEN game

For all our sakes, I hope you're right.
 

GymWolf

Member
It doesn't. It really does not...


Just because you found a bad texture? nah....
Remake will look exactly the same. Dont expect more

Dude that's basically what he is saying.

Tlou2 looks great but it is a past gen game, and tlou1 remake looks extremely similar, so old gen feeling aswell.

Charging 80 euros in europe is fuckng crazy for this level of upgrade, who gives a fuck if it looks better than a ps3 game, what we want was a big jump from tlou2.
 
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GymWolf

Member
RT GI is the next-gen sauce that we need.

DGkji5j.jpg


afKKqwD.jpg
Not when details and animations are not on par, it still looks like a super fake videogame scene when in movement, lights and shadows are tertiary when details and how characters move are still way behind.

I always make the example of real life, nobody is gonna notice light or shadows being inaccurate but you are gonna immediately notice someone moving wrong or not looking "detailed" enough.

Animations in tlou2 are more noticeably advanced and "unique" than anything in that pic.

And that's why a lot of games have rtx, and like almost no game has tlou2 animations except maybe rdr2.
 

rofif

Can’t Git Gud
Dude that's basically what he is saying.

Tlou2 looks great but it is a past gen game, and tlou1 remake looks extremely similar, so old gen feeling aswell.

Charging 80 euros in europe is fuckng crazy for this level of upgrade, who gives a fuck if it looks better than a ps3 game, what we want was a big jump from tlou2.
Last gen or not is just a terminology.
There is some limit how good things can look. They will polish it a bit but what else? It won’t look more real than real. There are diminishing returns
 
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