Riky
$MSFT
Those mandates make games released look better - Death Stranding captured on PS4 Pro - for marketing, the XsS is the exact opposite, like showing ps3/360 versions of Metal gear 5.
The original Xbox abandoned the gen earliest, despite being last to release, so devs already had access to 360 dev kits sure-ing up support, and even after the 360 was released Nintendo still released Twilight Princess banger on the GC. Xbox support that gen is an outlier anyway because they were spending money on support like water. They aren't throwing their money around with all devs like that now, and the Xbox was literally a DirectXbox PC, unlike the XsS with its irregular downgraded memory and memory bandwidth compared to the XsX.
The active userbase was probably about the same, because lots of PS3 owners bought 3rd party games on 360 in NA - I suspect - so the PS3 was relatively dead to them in dev terms for non-exclusives. But my point about the XsS is still assuming 80m
Use the example the other way around then, first you claim userbase is the important factor but GameCube and Xbox being so close disproves that, have you got the details of this money being thrown around? Or is it made up again like the Gamecube 10 million figure? PS2 had what six times the userbase but didn't get Doom 3 and Half Life 2 for simple technical reasons. Again using a Nintendo first party game, doesn't really show anything. Check the day and date third party games like I said.
You say Microsoft isn't throwing money around, after they spent nearly 80 billion in aquisitions, the likes of Contraband say otherwise. Also the Series S hasn't got the same memory setup as Series X, you'd know that if you did your research, it's 8gb for games and 2gb for OS.
You're unsupported figures don't mean anything, you've either got the sources to prove them all or not and so far you've provided none.
At the end of the day though the Series S is obviously not going anywhere, just like the One S technically and the One X sales wise. Some developers will put more effort into ports than others, that happens between the Series X and PS5 though.
We can resume this conversation when a Series S version doesn't appear and a Series X version does, don't hold your breath.