cormack12
Gold Member
Was reading this about XC3 from DF and for most of their stuff it isn't really an issue. For context, when I do break out the switch I'm usually a docked player for 95% of playtime. So mario games are generally fine, animal crossing is ok, stardew valleys etc. all great. But when you break out the 'big guns' despite the artstyle I just feel they would really benefit from a bit of extra oomph. I know we're probably not far from a Switch 2 replacement but I hope they do have a little more headroom for those games that want to stretch their legs.
The game will render at 1080p docked and 720p in handheld mode, which is a jump from the previous entry in the series, Xenoblade Chronicles 2. Digital Foundry has even gone on to say that this game delivers "one of the sharpest images from all the high-end titles we've seen on Switch", even if the resolution can slip to lower levels at times.
There are, however, some constraints to environmental rendering. The level of detail pop-in is mixed when transitioning between quiet and busy environments, with trees, rocks, and other background details appearing. But this doesn't diminish from the majesty of the world.
Performance, while having seen a bit of a bump, is still hit and miss says Digital Foundry. While the game maintains a steady 30 fps throughout the environment, it varies on what's going on at any one time, as well as the size and scope of the area. But the game is much more mixed when it comes to combat, and Xenoblade Chronicles 3 introduces a seven-character party system. So all of the effects and animations on screen are multiplied compared to previous entries.