Bragr
Banned
Took me about 13 hours.
The massive rat waves and complete destruction were absolutely insane in the last hour of the game, and it ended with a sad part, with Hugo dying at Amicia's hand. Making you feel somber as it ended. I think that boosted the opinions of the game a lot. It certainly made me feel better about the game, as in the last 5-ish hours, I started to get burned out by the combat, and the game had like 3-4 stop-start endings.
The entire part at the end inside the "third threshold" was fucking great.
That said, the story was all over the place, there are times when the characters aren't talking to each in ways that seem natural. I thought it was weird how Amicia and Lucas didn't tell anyone about all the rats about to burst through the city early on, or how Amicia believes Hugo's dreams for no reason, or even why they would ever bring Hugo into a big city, to begin with. Sort of dumb how Arnaud was a brutal murderous beast, then turns into an aging wise teddy bear. Sophia and Arnaud being 100% friendly and loyal after knowing you for 3 minutes, even though Hugo is basically a rat demon, also didn't feel believable at all.
And it was strange how they pretended the Count and Countess were nice. Within 2 seconds on the island, you knew Hugo was the ember child and the count was evil.
Then you have logic breaks, like the day turning to night in a minute, characters switching moods in a split-second, and massive conveniences over and over, like finding hidden pathways that have been covered for 800 years, based on whims.
The stealth sections were in my opinion the weakest parts of the game. The A.I. is completely ridiculous. And that dumbass fucking glass ability, where Shopia stands up and uses that fucking prism to burn the grass. What a hell was that? I laughed several times.
The combat with the sling just felt annoying with all the helmed guards. When I got the crossbow "bolt recover" ability, the combat felt a lot better, as I could mow down guards.
Too many walking scenes. I understand that the devs love their beautiful game, but at times it was too extreme and made the game feel slow. Very long stretches between combat/stealth at times.
Facial animation, did they forget about this?
The puzzles were too easy. There are 1 or 2 areas where you have to think for a few minutes, but it's almost like the devs didn't want anything that could "stick" a player, so they made 80% of them "push a cart and jump on it".
I wanted more rat sections in the middle of the game, and I wanted to do more cool fresh things, like new ways to burn them and using Hugo's powers in some other cool ways. Feels underutilized.
Overall, even though I bitched a lot, I liked it, when it's good, it's great, some of the rat sections were awesome. It's a visual showcase, it's the sort of game you just have to take in. I liked the story of the first game more, and I wished they did more with the combat instead of keeping the mediocre sling and stealth from the first game, but it has fantastic checkpoints and some brilliant rat sections. And even though the story missed too many parts for me, the ending still hit. Thumbs up.
The ending. A kid from our age got The Prime Macula. The thought of the rats in the modern world, and no fucking sling, sounds really cool.
It got a great soundtrack. It's on Spotify. And this song, from 02:35 and onwards, is the thing you are looking for:
The massive rat waves and complete destruction were absolutely insane in the last hour of the game, and it ended with a sad part, with Hugo dying at Amicia's hand. Making you feel somber as it ended. I think that boosted the opinions of the game a lot. It certainly made me feel better about the game, as in the last 5-ish hours, I started to get burned out by the combat, and the game had like 3-4 stop-start endings.
The entire part at the end inside the "third threshold" was fucking great.
That said, the story was all over the place, there are times when the characters aren't talking to each in ways that seem natural. I thought it was weird how Amicia and Lucas didn't tell anyone about all the rats about to burst through the city early on, or how Amicia believes Hugo's dreams for no reason, or even why they would ever bring Hugo into a big city, to begin with. Sort of dumb how Arnaud was a brutal murderous beast, then turns into an aging wise teddy bear. Sophia and Arnaud being 100% friendly and loyal after knowing you for 3 minutes, even though Hugo is basically a rat demon, also didn't feel believable at all.
And it was strange how they pretended the Count and Countess were nice. Within 2 seconds on the island, you knew Hugo was the ember child and the count was evil.
Then you have logic breaks, like the day turning to night in a minute, characters switching moods in a split-second, and massive conveniences over and over, like finding hidden pathways that have been covered for 800 years, based on whims.
The stealth sections were in my opinion the weakest parts of the game. The A.I. is completely ridiculous. And that dumbass fucking glass ability, where Shopia stands up and uses that fucking prism to burn the grass. What a hell was that? I laughed several times.
The combat with the sling just felt annoying with all the helmed guards. When I got the crossbow "bolt recover" ability, the combat felt a lot better, as I could mow down guards.
Too many walking scenes. I understand that the devs love their beautiful game, but at times it was too extreme and made the game feel slow. Very long stretches between combat/stealth at times.
Facial animation, did they forget about this?
The puzzles were too easy. There are 1 or 2 areas where you have to think for a few minutes, but it's almost like the devs didn't want anything that could "stick" a player, so they made 80% of them "push a cart and jump on it".
I wanted more rat sections in the middle of the game, and I wanted to do more cool fresh things, like new ways to burn them and using Hugo's powers in some other cool ways. Feels underutilized.
Overall, even though I bitched a lot, I liked it, when it's good, it's great, some of the rat sections were awesome. It's a visual showcase, it's the sort of game you just have to take in. I liked the story of the first game more, and I wished they did more with the combat instead of keeping the mediocre sling and stealth from the first game, but it has fantastic checkpoints and some brilliant rat sections. And even though the story missed too many parts for me, the ending still hit. Thumbs up.
The ending. A kid from our age got The Prime Macula. The thought of the rats in the modern world, and no fucking sling, sounds really cool.
It got a great soundtrack. It's on Spotify. And this song, from 02:35 and onwards, is the thing you are looking for:
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