Fart Knight
Al Pachinko, Konami President
Ill wait for the Xbox release.
Yeah I want to know this too. I don’t think it’s just the PC version since downgrades happens there as well.For those of you who know game development, what happens? Does the game studio tell a separate team to make an artificial build that looks so much better than the final version (knowing the final game will look worse as it will have other power hungry game mechanics in it), while the core team works on the real build?
I've been saying this from day one.Lmao looks like Sonic Frontiers or Pokémon on Switch.
The demo did look like this, downgrading confirmed and high ass PC configuration confirmed, Gotham knights all over again.
Not what I'm saying, that second pictures in the OP is like 600p and looks like a dithered mess. The actual game's image quality is nothing like that despite it not being a looker.
Image in the OP:
Proper image from the demo somebody else already posted:
For the record I don't really care about the game either way, but I just found the original comparison extremely dishonest.
It will not sell well. Square is already taking steps to mitigate the damage.I struggle to care about this because it's is going to be trash anyway.
I predict that this game is going to be lavished with praise by woke reviewers, but normal people will shit all over it and it'll end up in a virtual bargain bin (i.e. on sale) in a matter of weeks.
Does High End Pc look close to what was shown off originally? Or is this just sqaure enix deceiving everyone?why isn't this illegal?!!!!!!
how many times we gonna get fucked over like this before the sheep actually wake up?
his
Yup. Bullshots have been around since the first game system in the 70s. Back then magazine ads or back of the box art weren't even digital bullshots from an alpha build. They were fake renditions an artist drew at head office.
Still doesn't change the fact about low quality assets, textures, geometries, shadows, and flat lighting.Not what I'm saying, that second pictures in the OP is like 600p and looks like a dithered mess. The actual game's image quality is nothing like that despite it not being a looker.
Image in the OP:
Proper image from the demo somebody else already posted:
For the record I don't really care about the game either way, but I just found the original comparison extremely dishonest.
The last time we had a visually spectacular game was RDR2. And that ran on 1.5TF consoles just fine. Demon's Souls also looks spectacular and runs great on PS5. As does Horizon. There is nothing entitled to mock games with extremely outdated visuals requiring top of the line hardware. We've seen countless devs already waste great performance on development shortcuts/incompetence. SeriesX/PS5 are absolutely not low-end hardware by any stretch either. With your mentality, games like Gotham Knights are a user issue, not dev one.
That's the art design doing the heavy lifting, the game is probably low res textures galore when you examine stuff from up close.Still doesn't change the fact about low quality assets, textures, geometries, shadows, and flat lighting.
Xenoblade X on cemu looks so much better than Forspoken on PS5.
I'm not talking about shit like Gotham Knights though.
I'm talking about situations like this:
And like this:
https://forums.flightsimulator.com/...clouds-are-back-starting-with-1-14-5-0/375977
And what is most likely coming with the next Witcher 3 next gen patch. I almost guarantee they will nerf the number of light bounces for ray tracing.
Why should developers bother to provide options only suitable for current top of the line (or even future) hardware when it just results in the majority of their customers bitching and moaning about stuff they dint understand?
What do you mean? It looks exactly the same.why isn't this illegal?!!!!!!
how many times we gonna get fucked over like this before the sheep actually wake up?
his
This just comes down to having teenagers prepare your food lolWe need an outrage on this right now!!!
Not what I'm saying, that second pictures in the OP is like 600p and looks like a dithered mess. The actual game's image quality is nothing like that despite it not being a looker.
Image in the OP:
Proper image from the demo somebody else already posted:
For the record I don't really care about the game either way, but I just found the original comparison extremely dishonest.
I'm not sure why people keep quoting me. I'm not discussing whether the visuals or art are good or bad here. All I'm saying is the original comparison in the OP is extremely dishonest using terrible compressed pictures than look much worse than the actual game.Art design struggles extremely here.
It's not only about graphical fidelity. Game art looks sterile and uninspired.
Just took a couple demo screenshots in Quality mode:
It’s very important for some people that everybody knows that ”game is bad!” Especially when someone finds a hole in their argument.I'm not sure why people keep quoting me. I'm not discussing whether the visuals or art are good or bad here. All I'm saying is the original comparison in the OP is extremely dishonest using terrible compressed pictures than look much worse than the actual game.
It looked pretty damn close, once modders found those graphics files on PC that Ubisoft had purposely removed to keep the game at parity with consoles.It literally looks like a PS5 vs PS3 comparison. And lol at 'pc version is gonna be better'. Did watch dogs pc version look like the reveal? Thought so
I'm thinking it's a ultras spec PC rig doing it, plus whichever group is putting the trailer out (whether it's the core team or a separate team), they are told to max up settings as high as possible, knowing half the shit isnt even in the game yet so it can be done. Make a misleading 1 minute trailer. It's not like they are using NASA super computers. The hardware they got at the office is running those demos.Yeah I want to know this too. I don’t think it’s just the PC version since downgrades happens there as well.
How are they actually putting together an early vertical slice?
The engine is still in development, there isn’t really a game with AI etc.
How are they doing it? Are they guessing what it will look like and render individual frames and hand animate things and then put images together into a video?
I don’t understand.
I’ve been posting videos of a hobby Unity game, then it’s the actual game and me playing and I just try to not show the most broken bits.
And when it’s downgraded even on faster PCs than the ones available when the vertical slice was shown?I'm thinking it's a ultras spec PC rig doing it, plus whichever group is putting the trailer out (whether it's the core team or a separate team), they are told to max up settings as high as possible, knowing half the shit isnt even in the game yet so it can be done. Make a misleading 1 minute trailer. It's not like they are using NASA super computers. The hardware they got at the office is running those demos.
After they're done making the trailer, get back to work on the core game where it wont look anything like the trailer as they got to add back all the missing or stripped out stuff which eats into processing power.
It'd be like a car company doing a trailer showing the car can go 0-60 in 5 seconds. The real car people buy does it in 7 seconds. People asked why is it two seconds slower. Turns out the video had a car that stripped out all the seats except the driver, got rid of the spare tire, and got rid of all the metal under the hood not needed for an acceleration demo. So the car is 500 lbs lighter making it faster than the final car.
People are saying this is ps3 graphics.. like... really ?!
And the game focus is on magic effects. Looks better in motion.
Took some shots from the demo:
So older games won't look old.The real head scratcher is the pics with superior graphics was confirmed to be real gameplay captured on PS5. Wtf happened? Clearly ps5 can manage with the higher fidelity so why remove it?