Nautilus
Banned
Since when? The first game was always beautiful.The first game wasn't exactly pretty either. This one might be a tad bit better looking.
Since when? The first game was always beautiful.The first game wasn't exactly pretty either. This one might be a tad bit better looking.
It's not disingenuous to say that I think the talk about weapon breaking is overblown and an overreaction.
Especially when I point out games where your entire gear is broken.
The reason for that is because BOTW hit the limit of what the Switch can render in 2017. Remember, this was already old hardware in 2017, this was not some new tech that takes years to understand. They already maxed it out from the get-go.We're talking about a game that looks pretty much exactly like its cross-generation predecessor six years later without being cross-generation. There's zero valid excuse for this.
Nintendo has officially announced a Zelda: Tears of the Kingdom Switch OLED console. It launches in April, ahead of the game the following month
A The Legend of Zelda: Tears of the Kingdom themed Nintendo Switch Pro Controller and Carrying Case will also launch alongside the game on May 12th.
But hey, "they" don't mind getting bent over a barrel for expensive PC innards now do "they" ?Or they just don't care to pay full price for a product that has an aspect that's evidently and very visibly sub-par, nor to bend over twice to find excuses for that.
Don’t worry we gonna get the same stupid ass argument about graphics when Armored Core VI shows its gameplay just like GAF did with Elden Ring and currently doing with FFXVI and Zelda.Graphics whores are a fun bunch. They'll go on and on about "jagged edges" and the like but they never talk about gameplay. Why, you ask? Because they just like to enjoy the visuals as a casual gamer might. Never do you hear them talk about wearing metal equipment or carrying metal weapons in a lightning storm or replacing sleeping enemies' weapons with fan leaves then waking them up.
Naw, they just want to talk about pixel counting and what year it is.
The reason for that is because BOTW hit the limit of what the Switch can render in 2017. Remember, this was already old hardware in 2017, this was not some new tech that takes years to understand. They already maxed it out from the get-go.
I’m happy to say that BotW’s gameplay is much better than any ND game and Rockstar too I was simply showing both ends of the scale - great graphics shit gameplay, shit graphics great gameplay.You had to choose those two games lol, I mean there are people who enjoyed playing those games just so you know. Why not RDR2 or TLOU
Agree with thatAnyways BOTW isn’t a bad looking game. This new one looks outdated That’s what people are saying, no one can deny that.
Either way. I would rather have both.
But hey, "they" don't mind getting bent over a barrel for expensive PC innards now do "they" ?
I was simply showing both ends of the scale
Well God bless 'em.Don’t worry we gonna get the same stupid ass argument about graphics when Armored Core VI shows its gameplay just like GAF did with Elden Ring and currently doing with FFXVI and Zelda.
Majority of GAF values graphics above everything else.
Even if they mitigate your original argument? Do we know how long it takes the fused tree to break..?It is.
It's also disingenuous to compare this with games where your entire gear is broken after many hours of average use.
And you seem really salty that others don't care about what you care about. Now turn that mirror around about face.Expensive is fine when it's not sub-par.
Your gifs pretty much look like this.
You seem to be really salty about the fact that some people aren't giving Nintendo a pass for whatever they do.
BotW's gameplay enhanced Zelda's IP from the staleness that it once was in. BotW's gameplay encourages players to explore the vast world of Hyrule and a core part of that gameplay element is weapon durability. With weapon durability it forces players to experiment and try new things to adapt under the environment you're in.Some game it fits, as stated numerous times, it's destroyed a key part of Zelda as an IP.
Does Link have a nipple tattoo now? Trashy.
Even if they mitigate your original argument? Do we know how long it takes the fused tree to break..?
Xenoblade 3 is not built to be visible from the sky though. It's a different thing.We're talking about a cross-generation game versus a game that is not.
The Switch has games with massive open worlds that looks TONS better than BOTW AND TOTK, see Xenoblade 3.
lastly, it's almost like some believe that the Switch being underpowered isn't a problem of Nintendo's own making and they're somehow stuck with it.
In what universe is botw combat better than tlou2 or max payne 3?I’m happy to say that BotW’s gameplay is much better than any ND game and Rockstar too I was simply showing both ends of the scale - great graphics shit gameplay, shit graphics great gameplay.
Agree with that
Just wait until you build a car/plane that drives off the mountain and flies halfway across the map and lands on another mountain on the other side of the map.I mean, it looks like it could be fun in pieces? But really, by the time they crafted a raft out of wood and random fans, you could've crossed that body of water five times. I get the idea behind it, but eh.
I mean, most games of this style put a huge amount of development time into writing, character creation and RPG systems and mechanics that allow for a huge variety of character builds and ways to interact with the world. BotW doesn't do any of that, and while its physics systems were ambitious on one front, it also featured a main character that couldn't swim underwater and an entire game world that had almost no interior spaces (even caves) to explore and little engagement options besides the core physics suite.Like what game exactly? I can't recall many games from 2017 that were this ambitious gameplay wise. If they did, they were really limited and focused on one or two things or on PC and were quite broken. At least...I can't think of any open world adventure games that relied so heavily on physics based systems.
For anyone saying this game looks ugly, please go see an eye doctor.
Xenoblade 3 is not built to be visible from the sky though. It's a different thing.
Of course It's Nintendo's own self-made problem, it looks old as shit, but the point here is that Nintendo exists because they don't play the high-end game with Sony and Microsoft, and we kinda just have to deal with it until a new system comes out. It's not the end of the world as long as the games are great.
Regarding weapon exploration, you could simply have the different weapon types, that do not degrade, and have enemies for which only certain weapon types are effective.
This looks dope. I wonder how high the islands go, potentially I guess you could get thrown off one island and land on others as you fall, or choose to go to the ground.
Doug Bowser: It will be well worth the $70 price tag!
Many of us today after seeing a BOTW expansion and attaching a rock to a twig for 10 minutes, and the translator saying after every single thing "Oh wow how about that!!??"
But he even said in the video it greatly extends the durability of the stick (Paraphrase). Let's play the game 1st before we knee jerk or throw out words like disingenuous.There's zero reason to believe it'll last long enough to be much less annoying.
Here's why I think it's bad:You could, but once again that game is not Breath of the Wild. When you have one of each weapon type you'll presumably trip over piles of weapons that serve no purpose because you already have that one and the new one is worse than yours, that you sell to vendors for gold that you presumably use to upgrade your existing weapons. But now I'm not describing BotW, I'm describing every other seen-it-1000-times RPG-lite on the market and that's why people get mad about weapon durability, they want it to feel comfortably closer to every other game they play and it's not. It took their toys away.
I feel like I never hear arguments about why the mechanic is bad, I hear arguments that they should have designed a different game. The argument against the mechanic itself is "now I have to pick up a new weapon" as if that's any less interesting than "now I have to switch to the red weapon to kill the red enemy" or "now that I've sold 100 +1 swords I can make my +3 sword a +4 sword". I'm happy to play many games with the latter, but there's enough of them, and the fact that we're still talking about this one single mechanic 6 years later is evidence enough that it's far more interesting than those. Ain't nobody talking about the stat upgrades they got in GoW Ragnarok.
Because there is an entire rpg part behind that and you can improve durability in different ways with skills, and it is a gameplay mechanic to know when to fix the weapon during combat with super aggressive enemies that stay on your ass, in zelda you just pop up another one from the inventory.How does it fit in MH? I have to sharpen my weapon every few hits? I'm just saying there is bias.
Breath of the wild and tears of the kingdom are beautiful games that got beat with an ugly stick because they need to run on prehistoric hardwareHoly shit, this looks absolutely bonkers. It's like they took the core concepts of BOTW, and injected 3 times the reccomended ammount of adrenaline on it.
For anyone saying this game looks ugly, please go see an eye doctor.
Here's why I think it's bad:
It does not encourage me to experiment with new weapons. I actively ignored weapon types that I didn't like (spears, for example, didn't feel good or fun for me to use) and stocked up on weapon type that I did. More importantly, it wasn't *fun* to stop and switch to a different weapon every couple of minutes or so; it felt tedious and unnecessary.
In the end, it's a core part of the game and it would be weird if the game didn't have it.It is.
It's also disingenuous to compare this with games where your entire gear is broken after many hours of average use.
It was.I wouldn't give a game 10/10 if the game has rock textures from 2007.
I wish I could ask those professional journalists how the hell was BOTW a "beautiful" game
In the end, it's a core part of the game and it would be weird if the game didn't have it.
First, it forces players to be more strategic and thoughtful about how they approach combat encounters. Players can't rely on a single weapon to carry them through battles, so they must be willing to experiment with different weapons and tactics to succeed.
Second, it encourages exploration and resource gathering. Since weapons can break at any time, players must constantly scavenge for new weapons and materials to repair or replace their equipment.
Third, it adds a sense of realism and immersion to the game world. In a post-apocalyptic world like Hyrule, it makes sense that weapons would be scarce and prone to breaking, and the weapon durability system reflects that.
Finally, it adds an element of risk and reward to combat encounters. If players use a powerful weapon, they may deal more damage and defeat enemies more quickly, but they'll also risk damaging or breaking the weapon. Alternatively, if players use weaker weapons, they may conserve their more powerful equipment, but battles may take longer and be more difficult.
"great" is subjective.
If you look at the environmental density of many vistas in Xenoblade 3, it's much higher than whatever you have on screen from the sky in ToTK.
If you're impressed by this primal void, you're easily impressed, honestly.
Seems like Rockstar was able to accomplish far more almost ten years ago on PS360 hardware:
Excuses for what? I'm describing what the game is about and it's simply sounds like it's not your cup of tea. And that's fine.Lots of excuses for what's essentially a timesink. No more. No less.
Excuses for what? I'm describing what the game is about and it's simply sounds like it's not your cup of tea. And that's fine.
Well, you clearly aren't one of the 30 million people that bought it and had zero vision problems.Maybe you need to go to the eye doctor?
Washed out color palette again. Looks like trash. BOTW was garbage, I'm sure this will be no different. I've been playing this series since 1987 and this is the first time I have zero enthusiasm over a mainline Zelda title.
I mean, all games are a timesink, no? lolAnd I'm telling you what it essentially translates to. A timesink to pad the game.
I mean, all games are a timesink, no? lol