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Graphical Fidelity I Expect This Gen

CGNoire

Member
Nothing to do with art style, CP2077 technically is generational better than HFW and thats a fact. The lighting alone is several generation ahead and than you have the RT reflections and shadows. Those are areas that HFW lacks heavy. The art is also great and combined with awesome tech you get the best looking game out there.
We agree..No disagreement from me just talking about character assets for npcs only.

Again such a hyperbole nonsense, it has one of the best skin shaders and assest out there
Just look at the skin shaders on his hand and Jackie
That shot looks good but most shots doesnt look anywhere near that good in CP. The npcs look outdated in fidelity overall. Without PT to distact away from it they dont meet what I would call the standard for a modern npc asset quality. They have the number of details and a silhouette complexity of years past. It is what it is.
 
TLOU2 was patched on PS5. It runs at 60 fps now.

They havent released a PS5 only SKU for it but dont expect a big performance bump from it. Faster loading and thats about it.

I know they patched 60 but this game deserves a native ps5 update more than any other Sony game not named Bloodborne. LoU2 is Sony's magnum opus of technology. Dualsense support and a higher resolution (even if only 1660p) would elevate this game.
 

Represent.

Represent(ative) of bad opinions
I know they patched 60 but this game deserves a native ps5 update more than any other Sony game not named Bloodborne. LoU2 is Sony's magnum opus of technology. Dualsense support and a higher resolution (even if only 1660p) would elevate this game.
It’s shocking that the show came and went and they still didn’t announce a ps5 native version.

They must be hard at work on their new projects and can’t be bothered.
 

H . R . 2

Member
on a side note and as a fun fact, don't mean to sidetrack the discussion:
GTA 6 Development Budget Revealed
$1-2 billion
As first reported by Dexerto, Grand Theft Auto 6 apparently has a development budget of $1-2 billion
.
This makes it the most expensive video game of all time, and by quite a distance

fingers crossed it will be a technical marvel the way RDR2 was when it was released

and while we are at it, how did Destiny cost $140mil ??
what exactly did that game bring to the table that could justify the inordinate amount of development cost?

VS.
Horizon: Forbidden West : $110 million

I like how the guy's arms just go through the hair like it isn't even there. Is he a ghost? 😇
focus on the hug, mate :messenger_grinning_smiling:
 
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vivftp

Member
It’s shocking that the show came and went and they still didn’t announce a ps5 native version.

They must be hard at work on their new projects and can’t be bothered.

There have been rumors from Tom Henderson in early 2022 that he heard about a TLOU 2 remaster/remake/director's cut being in the works. He more recently said he hasn't heard about that project in a while. It makes far more sense that Naughty Dog would time the release of the TLOU 2 PS5 version to release closer to season 2 of the HBO series, since season 2 and 3 are based off of TLOU 2. Plus of course TLOU 2 will be getting a PC version at some point, and that will naturally be based off the PS5 version rather than the PS4 version.

Sony seems to be very big on having gaming content to release within proximity to their transmedia efforts. The Uncharted movie had the Uncharted Legacy of Thieves Collection. TLOU HBO had the PS5 and PC release of TLOU Part 1. The Gran Turismo movie had the VR update for GT7, and quite possibly will have the PC release of the game as well. The Twisted Metal series has the Twisted Metal game currently in development at Firesprite. No doubt the Horizon Netflix series will have the Horizon Zero Dawn remaster/remake that was leaked. Not sure what the God of War Amazon series might have, maybe an updated version of GoW 2018, or maybe some DLC, who knows.

Anyways, point is that we should still fully expect an updated PS5/PC version of TLOU Part 2 to drop some time in the future. Next up though will be the TLOU Multiplayer game which we should see at the upcoming Showcase.
 

Buggy Loop

Member



3Pme.gif


Update to Zelda TOTK & Burning shores
 
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Represent(ative) of bad opinions
image.png


If other companies were making games that were as good as this people would also be enjoying them for their art and gameplay instead of how many graphical checkboxes it ticks.
Perhaps yes. But not in this thread lol.

This thread is for graphic whores, we absolutely love those graphical checkboxes. And it’s what this thread is all about
 

Represent.

Represent(ative) of bad opinions
yeah MW 2019 apparently got amazing animations

Yep. Fantastic stuff.

I know I mentioned the animations but I really meant the fidelity. I want a game with the fidelity of the video I posted lol. With insane hit reactions and weight to the combat.
 

OCASM

Banned
Perhaps yes. But not in this thread lol.

This thread is for graphic whores, we absolutely love those graphical checkboxes. And it’s what this thread is all about
Yeah but that's relative to the hardware they're running on, otherwise nothing outside of the highest-end PC games could be considered impressive.
 

Polygonal_Sprite

Gold Member
Thanks for that. That's good to know. I respect the fact that this game has a great 30 fps mode with 3 forms of RT. They just need to improve the performance mode.

I hope they don't nerf the graphics in both modes just to get the performance mode running better.
No worries. It’s also a phenomenal game. Just finished it up before Zelda. A 9.5/10 for me. The best Star Wars game ever made and up there with some of the very best games of the past ten years imo.

The first one always felt a bit AA to me in terms of budget but a good game none the less. This is a proper AAA version of that which expands every facet of the original along with adding more optional content.
 

Polygonal_Sprite

Gold Member
One thing I will say about Zelda is Nintendo deserve credit for focusing on expanding on an already amazing physics system for Tears of the Kingdom on 3 ARM cores at 1GHz lol. The lack of complex physics systems in PS4/XBO was never about CPU power it was that they wanted to focus on pushing visuals with every millisecond of render time possible.

I dream of current Horizon with the full on open World of Zelda with proper climbing.

I also dream of current Zelda with state of the art visuals and better core combat.

Maybe you can’t do both due to time. Who knows.
 
No worries. It’s also a phenomenal game. Just finished it up before Zelda. A 9.5/10 for me. The best Star Wars game ever made and up there with some of the very best games of the past ten years imo.

The first one always felt a bit AA to me in terms of budget but a good game none the less. This is a proper AAA version of that which expands every facet of the original along with adding more optional content.

I ended up buying it after reading your comment and I was very pleasantly surprised by how smooth and responsive it is in 30 fps. You were spot on!
 

SlimySnake

Flashless at the Golden Globes
Could we expect the Matrix UE5 tech demo level graphics in GTA 6 ??
Have you seen the leaks? They were still using the GTAv character models, open world graphics and lighting in 2019. The game was being developed on ps4 dev kits.

It might end up looking on par with rdr2, maybe a little better but it will look a gen behind the matrix.
 

HighPoly

Banned
Have you seen the leaks? They were still using the GTAv character models, open world graphics and lighting in 2019. The game was being developed on ps4 dev kits.

It might end up looking on par with rdr2, maybe a little better but it will look a gen behind the matrix.
No, at least the geometry requires nanite equivalent, and based on the leaks last September it's evolution of the current rockstar engine.
What about Spider Man 2 ?? near to Matrix UE5 ??
 

SlimySnake

Flashless at the Golden Globes
What about Spider Man 2 ?? near to Matrix UE5 ??
Who knows. Probably not since the first trailer was native 4k. Matrix was 1080p at its lowest. That means all ten tflops went into increasing graphics fidelity. If insomniac targets native 4k then only 2.5 tflops would’ve gone into the actual graphics makeup of the game while the rest would’ve simply been used up on rendering 4x more pixels.

Basically something on par with demon souls and ratchet.

Of course things can change and maybe they are targeting 1440p 30 fps in their quality mode now.
 

Polygonal_Sprite

Gold Member
Who knows. Probably not since the first trailer was native 4k. Matrix was 1080p at its lowest. That means all ten tflops went into increasing graphics fidelity. If insomniac targets native 4k then only 2.5 tflops would’ve gone into the actual graphics makeup of the game while the rest would’ve simply been used up on rendering 4x more pixels.

Basically something on par with demon souls and ratchet.

Of course things can change and maybe they are targeting 1440p 30 fps in their quality mode now.
Insomniac don’t do native 4k it’s temporal reprojection or some fancy term for checkerboard upscaling 😝 It produces very good iq results though.

I don’t think Spider-Man PS5 looks a million miles away from The Matrix when you consider you’re swinging through the city most of the time and I’m betting they’ve sped the traversal speed up for the sequel because of the SSD which means I think they’ll get pretty close with SM2. Obviously on close inspection it’s not going to hold up to Nanite’s insane geometric detail but in a game about fast traversal it matters little imo.

GTAVI will pleasantly surprise people visually I think. Not talking path tracing obviously but as always they will have a really great balance between art and tech while having what feels like a real, living, breathing World. Something 99% of open World games fail at. I think they’ll push physics systems further too as that’s what gets the games on the likes of tiktok etc.
 
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H . R . 2

Member
So... I just started RE4MAKE and finished the first chapter. the wonderful sense of nostalgia and the solid gameplay aside,
did you guys say you were impressed by the game's visuals?
because besides lighting which is impressive at times, the game does not look vastly superior to Village or RE2 for that matter.
the later chapters might be more visually pleasing, with all the rain and lighting tricks, as some have said on here,
but I guess it proves that the game is not at all visually consistent.
I will keep playing and enjoying the game for its robust gameplay but I was under the impression that this was the first "next-gen" demonstration of RE engine.
before the game was released, I criticised RE4make's lackluster use of RE engine in comparison with DMC V and RE2 and I was crucified for it.
but now I see that I was right all along and the game is not much more advanced than RE2
[at least on the surface] and is nowhere as "next-gen" as some said here
 
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So... I just started RE4MAKE and finished the first chapter. the wonderful sense of nostalgia and the solid gameplay aside,
did you guys say you were impressed by the game's visuals?
because besides lighting which is impressive at times, the game does not look vastly superior to Village or RE2 for that matter.
the later chapters might be more visually pleasing, with all the rain and lighting tricks, as some have said on here,
but I guess it proves that the game is not at all visually consistent.
I will keep playing the game and report back but I was under the impression that this was the first "next-gen" demonstration of RE engine.
before the game was released, I criticised RE4make's lackluster use of RE engine in comparison with DMC V and I was crucified for it.
but now I see that I was right all along and the game is not much more advanced than RE2
[at least on the surface] and is nowhere as "next-gen" as some said here

Dmcv is not exactly more advanced than this game even tho I agree re4 is def not next gen. Maybe PC version is just that much better than PS5. Btw they seem to have cleaned up the ps5 versions iq to where it looks the same as the SX demo.
 

H . R . 2

Member
Dmcv is not exactly more advanced than this game even tho I agree re4 is def not next gen. Maybe PC version is just that much better than PS5. Btw they seem to have cleaned up the ps5 versions iq to where it looks the same as the SX demo.
I am actually playing on PC with everything maxed out, except maybe for the textures which are at High [3 gig]
still not the next-gen looker I was told it would be

p.s. some of the textures and character models in DMCV are just insanely detailed but even Leon in RE4MAKE lacks enough facial detail
something I could never complain about with DMCV

here's Leon in a cutscene
DaMHLCocfY8HvAcXe4F68K.jpg


here's Dante in a cutscene
devil-may-cry-v-dante.jpg


I know it comes down to the devs and talent but still ...
 
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SlimySnake

Flashless at the Golden Globes
Insomniac don’t do native 4k it’s temporal reprojection or some fancy term for checkerboard upscaling 😝 It produces very good iq results though.

I don’t think Spider-Man PS5 looks a million miles away from The Matrix when you consider you’re swinging through the city most of the time and I’m betting they’ve sped the traversal speed up for the sequel because of the SSD which means I think they’ll get pretty close with SM2. Obviously on close inspection it’s not going to hold up to Nanite’s insane geometric detail but in a game about fast traversal it matters little imo.

GTAVI will pleasantly surprise people visually I think. Not talking path tracing obviously but as always they will have a really great balance between art and tech while having what feels like a real, living, breathing World. Something 99% of open World games fail at. I think they’ll push physics systems further too as that’s what gets the games on the likes of tiktok etc.
Ratchet and miles’ Fidelity modes were native 4k.

Their performance modes use the temporal injection tech that they used in the pro versions of the ratchet remake and the first Spider-Man.

I would love to see them use the ps5 ssd tech but after seeing nd, ssm, gg and polyphony digital phone in their games last year, I’m not going to hope for the best. GG and ND had the opportunity to release next Gen only games and couldn’t do much with it. At some point unless you completely overhaul your engine with next Gen paradigms, you are going to end up bottlenecking yourself with last Gen engines like the forspoken devs and GG did with the burning shores dlc i.e, pop in galore, slow flying speeds etc.

I’m sure gta6 will be the most detailed game ever. I still get YouTube videos of details in rdr2 Recommended to me. Stuff like farmers nailing fences, people eating food and their plates updating in real-time, trees being cut and their textures being animated as they are slowly chopped. But those require manpower and i don’t find stuff like that impressive anymore. You need 3000 devs to do stuff like that and while rockstar has them, id rather see simulations that i can manipulate and play around with. Some dude meticulously animating nails going into fences with every hammer hit isn’t something i can actually play around with.
 

H . R . 2

Member
oh boy after the layoffs, this is not good news, if true

Deviation Games’ PS5 Title’s Budget is only $50 Million – Rumour​

with all the experts at that studio, I was expecting a visually amazing FPS from SONY that could be its new KZ in terms of graphics
 
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HighPoly

Banned
No, one is a tech demo, the other is probably gonna be the most realistic open world ever with thousands of microdetails and simulation.

I expect some things to look better like the random car damage system and maybe the npcs in the street.
yep, the most important thing is physics and A.I
I mean, i'm totally tired of dumb NPCs and arcade physics, and I wish this game have at least the same Red Dead 2 graphics, Am I exagerating ??
 
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