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Graphical Fidelity I Expect This Gen

GymWolf

Member
Full trailer. Looks stunning at times. Mediocre others. definitely a step above elden rings, and roughly on par with demon souls.



It's no Matrix but it seems they are targeting 30 fps. Love the environmental detail. The game has A LOT of gorgeous looking areas. Definitely a cut above the Dead Space, TLOU, FF16 and Star Wars so-called next gen only 6 games. UE5 putting in the work.

It looks worse than i expected for a ue5 game.

You still see a fuckload of meh textures that should not be there with nanite...
 
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CamHostage

Member
Wasn't one of nanite selling point to not have pop in and pristine textures everywhere?
,
Like i clearly remember them talking about nanite in the infamous mountain demo and zooming on the textures to show how detailed they were.

Not really? They were zooming in and out to show the integrity of definition was kept in the model at micro or macro scale.

UE then has a system of Virtual Texturing which allows high-scale textures be implemented in a scene and optimized on the fly (and it's typically used hand-in-hand with Nanite) and then the textures work in combination with the layers (material and whatnot) and lighting effects and such are used to create the scene at various levels of detail.

However, I don't think VT was called out much in any of the UE5 demos? (For one thing, it was introduced in UE4.) Virtual Texturing is for optimizing what's visible rather than for allowing massive textures to be put on all surfaces all the time. (And that's the same for Nanite in a general sense, as I understand it; neither promises you extreme levels of ultra-res textures and infinite polys in a scene, but both can work from a pool of high-class texture/geo data and create the best visuals and density for that platform at every given instance.)
 
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GymWolf

Member
Not really? They were zooming in and out to show the integrity of definition was kept in the model at micro or macro scale. UE then has a system of Virtual Texturing which allows high-scale textures be implemented in a scene and optimized on the fly (and it's usually used hand-in-hand with Nanite) and then the textures work in combination with the layers (material and whatnot) and lighting effects and such to create the scene at various levels of detail. However, I don't think VT was called out much in any of the UE5 demos. (For one thing, it was introduced in UE4.) Virtual Texturing is for optimizing what's visible rather than for allowing massive textures to be put on all surfaces all the time. (And that's the same for Nanite in a general sense; neither promises you extreme levels of ultra-res textures and infinite polys in a scene, but both can work from a pool of high-class texture/geo data and create the best visuals for that platform at every given instance.)
Well shit, i thought that low res textures in my games were a thing of the past at least on ue5 games...
 

CamHostage

Member
Well shit, i thought that low res textures in my games were a thing of the past at least on ue5 games...

Maybe you could be more specific with which textures you are referring to, but...

I assure you, no version of Unreal Engine is an end-all-be-all solution to solve everybody's issues ever with how games look. We'll still all find things to point at and say, "Meh, couldn't this be better?"

Even with Nanite, I'm believe I'm already seeing some of the tesselation artifacts in play as the game quietly transforms the game geometry in real time. (Some of that may be YT issues, I haven't played any UE5 game to an extensive degree on real hardware, but you can "feel" the simplified models sometimes even though everything looks correct.) Also, there's still potentially pop-in with Nanite, though hopefully it helps a developer do the job of mitigating that issue.

The issues of game production (which result in "problems" when the challenge isn't met) still exist, it's just that either the hardware is powerful enough or the software is efficient enough that the end user can't see the solutions and compromises in action.
 
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SlimySnake

Flashless at the Golden Globes
Saw this on the other forum. People questioning whether insomniac can deliver a next gen leap with Spiderman 2. The environmental detail looks like a big enough leap, but the character models are near identical.

Ntw9HcC.png


8CKn9qQ.jpg


V4Sk43J.png


Everyone is hyped about the number of games sony studios will show at this conference next week, but is anyone here really expecting Sony to show Matrix quality visuals or even stuff like the first UE5 demo with that insane flying sequence? Or the Unreal Engine Rebirth trailer? or those amazing 40 levels in 90 days levels? Anything on par with those korean vaporware?

Are we expecting any cool destruction? Physics? Any cool IO related stuff cerny talked about? There is no doubt the games will be there but are we expecting Demon SOuls, ratchet caliber visuals or something truly mind blowing?
 

Turk1993

GAFs #1 source for car graphic comparisons
Saw this on the other forum. People questioning whether insomniac can deliver a next gen leap with Spiderman 2. The environmental detail looks like a big enough leap, but the character models are near identical.

Ntw9HcC.png


8CKn9qQ.jpg


V4Sk43J.png


Everyone is hyped about the number of games sony studios will show at this conference next week, but is anyone here really expecting Sony to show Matrix quality visuals or even stuff like the first UE5 demo with that insane flying sequence? Or the Unreal Engine Rebirth trailer? or those amazing 40 levels in 90 days levels? Anything on par with those korean vaporware?

Are we expecting any cool destruction? Physics? Any cool IO related stuff cerny talked about? There is no doubt the games will be there but are we expecting Demon SOuls, ratchet caliber visuals or something truly mind blowing?
The suits where already pretty detailed, it just needs better shaders and lighting to make it look better than before. They can increase the detail and facial details of human faces like what HFW did compared to HZD. And the environment in Spiderman game needs to have increased detail to show some leap because they used the same map already twice. Now they don't have a excuse to not bump up the details and quality. But im also wondering if fully dynamic tod will be in the game since the engine and photomode supports it.
Marvel-s-Spider-Man-Miles-Morales-20220206030656.png

Marvel-s-Spider-Man-Miles-Morales-20220206025745.png

Marvel-s-Spider-Man-Miles-Morales-20220206025940.png
 

Neilg

Member
Well shit, i thought that low res textures in my games were a thing of the past at least on ue5 games...
Low res textures are mostly a result of not wanting to make 300gb games.

They optimize and scale them down based on how obtrusive they think it will be, but this isn't automated, and there's no solving for someone who wants to jam a camera in a corner and look for issues.
There was a recent thread about God of war doing some AI upscaling of textures at render time - when that tech matures, that'll help a lot.

With the ue4/5 features and ssd's, you could probably make every map a 16k tiled exr and call it a day... That's a lot of redundant data though. It is one reason why one man ue5 demos can look so good though - they don't give a shit if their single environment takes 30gb on disk.
 
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Polygonal_Sprite

Gold Member
People need to fucking play just cause 4 if they think that zelda is the only one that does wachy shit with phyisics in an open world game.

Half of how ultrahand work is literally copied from just cause 4.

Just cause got ripped 2 times already, first when botw invented gliding in open worlds and now where tokt invented wacky gadget attachments.

(Half joking, but still...)
It’s more there’s never been a huge AAA franchise from one of the big three console makers that’s features physics like it before and the way they tie those physics into the puzzle solving elements of classic Zelda is really clever on top of the messing around you mostly see people do on social media.

But you’re right Just Cause 2 esp deserves to be mentioned alongside Crysis, Farcry 2 and Red Faction when it comes to the first batch of games to push physics before CoD, Gears and Uncharted took the industry in a completely different direction.
 

alloush

Member
Saw this on the other forum. People questioning whether insomniac can deliver a next gen leap with Spiderman 2. The environmental detail looks like a big enough leap, but the character models are near identical.

Ntw9HcC.png


8CKn9qQ.jpg


V4Sk43J.png


Everyone is hyped about the number of games sony studios will show at this conference next week, but is anyone here really expecting Sony to show Matrix quality visuals or even stuff like the first UE5 demo with that insane flying sequence? Or the Unreal Engine Rebirth trailer? or those amazing 40 levels in 90 days levels? Anything on par with those korean vaporware?

Are we expecting any cool destruction? Physics? Any cool IO related stuff cerny talked about? There is no doubt the games will be there but are we expecting Demon SOuls, ratchet caliber visuals or something truly mind blowing?
I only have hopes for Spidey 2 honestly. I think it will impress. However, some people seem to have already made up their mind regarding the graphics of the game for some odd reason and will use their eagled eye to point out shortcomings with the game’s graphics.

No doubt it will have some shortcomings graphically, but I think it will be the best looking game to date…. Just not on par with The Matrix demo. I don’t think any full blown game will come close to it this gen honeslty.
 

ChiefDada

Gold Member
Saw this on the other forum. People questioning whether insomniac can deliver a next gen leap with Spiderman 2. The environmental detail looks like a big enough leap, but the character models are near identical.

Ntw9HcC.png


8CKn9qQ.jpg


V4Sk43J.png


Everyone is hyped about the number of games sony studios will show at this conference next week, but is anyone here really expecting Sony to show Matrix quality visuals or even stuff like the first UE5 demo with that insane flying sequence? Or the Unreal Engine Rebirth trailer? or those amazing 40 levels in 90 days levels? Anything on par with those korean vaporware?

Are we expecting any cool destruction? Physics? Any cool IO related stuff cerny talked about? There is no doubt the games will be there but are we expecting Demon SOuls, ratchet caliber visuals or something truly mind blowing?

Well, I'll take another swing at it. The main reasons why I believe/know Spider-Man 2 will blow the Matrix Demo out of the water to the point where we'll all be laughing at the memory of us praising it so much.

1. The Matrix demo was ultimately designed and limited around a console with not only less than half the theoretical TFLOP performance of the PS5, but 1000x more importantly, PS5 has double the memory bandwidth and AT WORST, over double SSD throughput, and 1.6x memory capacity. And yet with such a wide delta between Series S and PS5, the differences in how they ran the demo was negligible - insignificant resolution difference and a few missing reflections on the S. The core attributes of the demo that were shown on PS5 were also present in Series S, which should tell you that PS5 is capable of SO MUCH MORE.

2. The Matrix World layout was iteratred over and over in a matter of weeks using Houdini. Insomniac also uses Houdini for SM world map crafting - so what kind of results do you expect from the developer who has arguably embraced current gen the most, with a 9 figure budget and five years to develop the sequel to the most successful super hero franchise on the planet compared to what Epic was doing with the Matrix?

3. World Partitioning System was a major talking point of UE5, but Insomniac has implemented WP like tech back in 2018 with OG Spider-Man. That is why it's incorrect to think Epic is at the forefront of every tech they displayed with UE5.

4 Mark Cerny is no doubt reprising his role as executive producer. Hmmm what are the last two games he worked on? Horizon Forbidden West and Ratchet. Enough Said.


TL;DR - This is what we're getting

R4Sl8Pc.jpg
 
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CGNoire

Member
Not really? They were zooming in and out to show the integrity of definition was kept in the model at micro or macro scale.

UE then has a system of Virtual Texturing which allows high-scale textures be implemented in a scene and optimized on the fly (and it's typically used hand-in-hand with Nanite) and then the textures work in combination with the layers (material and whatnot) and lighting effects and such are used to create the scene at various levels of detail.

However, I don't think VT was called out much in any of the UE5 demos? (For one thing, it was introduced in UE4.) Virtual Texturing is for optimizing what's visible rather than for allowing massive textures to be put on all surfaces all the time. (And that's the same for Nanite in a general sense, as I understand it; neither promises you extreme levels of ultra-res textures and infinite polys in a scene, but both can work from a pool of high-class texture/geo data and create the best visuals and density for that platform at every given instance.)
I dont about that Im almost certain that first demo where they introduced UE5 they went out of there way to suggest that VT and VSM would both be a standard of the UE5 feature set.
Maybe they didnt say it out right but it was highly implied that this showcase should be what we expect from a there next gen feature set.
 
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CGNoire

Member
It looks worse than i expected for a ue5 game.

You still see a fuckload of meh textures that should not be there with nanite...
IDK maybe its just the low bitrate video but the gameplay doesnt look to have the same fidelity as they where showing off at that State of Unreal conference. Could be another vertical slice bait and switch or just youtubes compression algorithm at it again.
 

ChiefDada

Gold Member
I dont about that Im almost certain that first demo where they introduced UE5 they went out of there way to suggest that VT and VSM would both be a standard of the UE5 feature set.
Maybe they didnt say it out right but it was highly implied that this showcase should be what we expect from a there next gen feature set.

Of course UE5 supports virtual texturing, but the 8K textures from the first demo was largely enabled by the PS5 compression scheme. Nanite breakthrough was/is sub pixel geometry rendering, not the textures.
 

Hugare

Member
Well, I'll take another swing at it. The main reasons why I believe/know Spider-Man 2 will blow the Matrix Demo out of the water to the point where we'll all be laughing at the memory of us praising it so much.

1. The Matrix demo was ultimately designed and limited around a console with not only less than half the theoretical TFLOP performance of the PS5, but 1000x more importantly, PS5 has double the memory bandwidth and AT WORST, over double SSD throughput, and 1.6x memory capacity. And yet with such a wide delta between Series S and PS5, the differences in how they ran the demo was negligible - insignificant resolution difference and a few missing reflections on the S. The core attributes of the demo that were shown on PS5 were also present in Series S, which should tell you that PS5 is capable of SO MUCH MORE.

2. The Matrix World layout was iteratred over and over in a matter of weeks using Houdini. Insomniac also uses Houdini for SM world map crafting - so what kind of results do you expect from the developer who has arguably embraced current gen the most, with a 9 figure budget and five years to develop the sequel to the most successful super hero franchise on the planet compared to what Epic was doing with the Matrix?

3. World Partitioning System was a major talking point of UE5, but Insomniac has implemented WP like tech back in 2018 with OG Spider-Man. That is why it's incorrect to think Epic is at the forefront of every tech they displayed with UE5.

4 Mark Cerny is no doubt reprising his role as executive producer. Hmmm what are the last two games he worked on? Horizon Forbidden West and Ratchet. Enough Said.


TL;DR - This is what we're getting

R4Sl8Pc.jpg

Matrix demo was 30 FPS at reconstructed 1440p . Enough said.

We are not getting stuff like RTGI in Spider-man 2, man

Quote me later if you want, but I dont think that it will look better than the Matrix demo

Would love to be proven wrong
 

kikkis

Member
Matrix demo was 30 FPS at reconstructed 1440p . Enough said.

We are not getting stuff like RTGI in Spider-man 2, man

Quote me later if you want, but I dont think that it will look better than the Matrix demo

Would love to be proven wrong
Parts of it will, general purpose engines have their downsides. So it may not have nanite but for instance resolution and lighting might be better.
 

Represent.

Represent(ative) of bad opinions
Everyone taking about SpiderMan 2, when I suspect the real surprise looker will be Factions 2.

Will undoubtedly be the best looking multiplayer game of all time, at minimum
 
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kikkis

Member
Everyone taking about SpiderMan 2, when I suspect the real surprise looker will be Factions 2.

Will undoubtedly be the best looking multiplayer game of all time, at minimum
I think naughty dogs crunch culture works against hiring and retaining senior engineers. I think art side is really good which is sometimes all it takes to get the graphics crown.
 

Hugare

Member
Parts of it will, general purpose engines have their downsides. So it may not have nanite but for instance resolution and lighting might be better.
Parts of it will, yeah. But what I mean is as a whole.

But Insomniac are very talented, so I believe that it will be a matter of taste in the end

They will probably use baked lighting, which looked great in Spider-man, but for open world games, RTGI would be ideal (as seen on Cyberpunk with path tracing or Matrix)

Character models, for example, will be stellar I bet

Everyone taking about SpiderMan 2, when I suspect the real surprise looker will be Factions 2.

Will undoubtedly be the best looking multiplayer game of all time, at minimum

It may be, due to the amazing artistry there at ND

But I'm curious to see if they will have a day/night cycle, because all of their games use baked lighting.

Dynamic lighting would be a huge change to how they lit scenes and how their artists work, and final results may not end u being as amazing as their past games
 
Well, I'll take another swing at it. The main reasons why I believe/know Spider-Man 2 will blow the Matrix Demo out of the water to the point where we'll all be laughing at the memory of us praising it so much.

1. The Matrix demo was ultimately designed and limited around a console with not only less than half the theoretical TFLOP performance of the PS5, but 1000x more importantly, PS5 has double the memory bandwidth and AT WORST, over double SSD throughput, and 1.6x memory capacity. And yet with such a wide delta between Series S and PS5, the differences in how they ran the demo was negligible - insignificant resolution difference and a few missing reflections on the S. The core attributes of the demo that were shown on PS5 were also present in Series S, which should tell you that PS5 is capable of SO MUCH MORE.

2. The Matrix World layout was iteratred over and over in a matter of weeks using Houdini. Insomniac also uses Houdini for SM world map crafting - so what kind of results do you expect from the developer who has arguably embraced current gen the most, with a 9 figure budget and five years to develop the sequel to the most successful super hero franchise on the planet compared to what Epic was doing with the Matrix?

3. World Partitioning System was a major talking point of UE5, but Insomniac has implemented WP like tech back in 2018 with OG Spider-Man. That is why it's incorrect to think Epic is at the forefront of every tech they displayed with UE5.

4 Mark Cerny is no doubt reprising his role as executive producer. Hmmm what are the last two games he worked on? Horizon Forbidden West and Ratchet. Enough Said.


TL;DR - This is what we're getting

R4Sl8Pc.jpg

The UE5 Matrix demo was more impressive for me on a technical level rather than overall visuals (accounting for world design and art style). In some ways I do find it strange to consider it a benchmark standard for next-gen games.

I think Spiderman 2's visuals as a whole will blow the Matrix demo out the water. Maybe it may not push as much triangles per frame, but I have not doubt the geometry will be impressive regardless. I also think the RT reflections and shadows will be better than Matrix demo.

I also reckon they can push RTGI or a hybrid software solution like Lumen, but I suspect this may be restricted to it's 30 FPS mode.
 
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Everyone taking about SpiderMan 2, when I suspect the real surprise looker will be Factions 2.

Will undoubtedly be the best looking multiplayer game of all time, at minimum
Really?

Isn't it targeting PS4 hardware as well? there's only so much they can do with the visuals if they want to target a 60 FPS frame rate on the base PS4.

This is also ND's first jab at a fully fledged multiplayer.
 

SlimySnake

Flashless at the Golden Globes
Well, I'll take another swing at it. The main reasons why I believe/know Spider-Man 2 will blow the Matrix Demo out of the water to the point where we'll all be laughing at the memory of us praising it so much.

1. The Matrix demo was ultimately designed and limited around a console with not only less than half the theoretical TFLOP performance of the PS5, but 1000x more importantly, PS5 has double the memory bandwidth and AT WORST, over double SSD throughput, and 1.6x memory capacity. And yet with such a wide delta between Series S and PS5, the differences in how they ran the demo was negligible - insignificant resolution difference and a few missing reflections on the S. The core attributes of the demo that were shown on PS5 were also present in Series S, which should tell you that PS5 is capable of SO MUCH MORE.

2. The Matrix World layout was iteratred over and over in a matter of weeks using Houdini. Insomniac also uses Houdini for SM world map crafting - so what kind of results do you expect from the developer who has arguably embraced current gen the most, with a 9 figure budget and five years to develop the sequel to the most successful super hero franchise on the planet compared to what Epic was doing with the Matrix?

3. World Partitioning System was a major talking point of UE5, but Insomniac has implemented WP like tech back in 2018 with OG Spider-Man. That is why it's incorrect to think Epic is at the forefront of every tech they displayed with UE5.

4 Mark Cerny is no doubt reprising his role as executive producer. Hmmm what are the last two games he worked on? Horizon Forbidden West and Ratchet. Enough Said.


TL;DR - This is what we're getting

R4Sl8Pc.jpg
Some incorrect assumptions in your post. The Matrix demo was designed to run at 1080p 30 fps on the series x and ps5. The series s was such an afterthought, epic refused to work on it, and MS had to send Coalition just to get it to run. Which they did by downgrading every aspect of the engine and the game still dropped significantly below 533p. so much so that Richard called the image quality VCD like. 90s kids with modded playstations know just how blocky those vcds looked.

Secondly, while UE5 targets 1080p 30 fps using hardware acceleration lumens, Insomniac targets 4k 30 fps with RT reflections. thats 4x of the GPU power wasted rendering pixels instead of making the game look like what you're seeing above. there is a chance they drop the resolution target to 1440p but the reveal trailer was native 4k so that chance is very low. they have locked in that target and while they may use DRS, it will simply be used whenever the framerate drops below 30 fps.

I would love to be proven wrong, but their idiotic decision to shoot for native 4k in ratchet is so mind bogglingly stupid, I dont really have much faith in them to target 1440p 30 fps, let alone 1080p like epic did. Now ratchet did end up running around 45-50 fps in its native 4k mode so they must have realized that clearly didnt push the GPU enough and had a lot of room left over, so theymight end up better utilizing those extra 50% performance into pushing better fidelity.

Mark Cerny might help them with faster traversal speeds. That spiderman ssd demo is proof of that, but we are strictly talking visuals here and that requires good old fashioned GPU power. Again, power they are wasting on rendering pixels instead of detail.
 

SlimySnake

Flashless at the Golden Globes
Really?

Isn't it targeting PS4 hardware as well? there's only so much they can do with the visuals if they want to target a 60 FPS frame rate on the base PS4.

This is also ND's first jab at a fully fledged multiplayer.
Yep. This started as a PS4 game and while they might have cancelled it just like they did TLOU part 1's port, its too late to bring it up to next gen graphics fidelity.

Not to mention the fact that 1) It's multiplayer so it needs to run at 60 fps 2) is open world and 3) it is PvE so the coop elements will limit their rendering budget just like gotham knights.

I actually expect it to look worse than TLOU2. There is a reason why they revealed it with concept art. If they had something truly amazing looking they would've revealed like they did with Uncharted 4's reveal on PS4.

That said, Division looked amazing despite the downgrade, but it targeted 30 fps on consoles. So there is a chance that it looks next gen, but division came out at a different time when 30 fps was the norm. Bluepoint didnt have to target 60 fps with Demon Souls but they went out of their way to proudly claim that it was 60 fps from day one of development. Devs nowdays are content with limiting their vision and the graphics fidelity in favor of pixels and framerate.

Maybe im wrong and everyone goes back to the old days of 30 fps 1080p, but the last few years have taught me not to have any faith in these developers. Not a single dev has shown anything that has given me a reason to believe that we will see a true next gen leap like the matrix at either the sony or ms conference.
 

Polygonal_Sprite

Gold Member
Saw this on the other forum. People questioning whether insomniac can deliver a next gen leap with Spiderman 2. The environmental detail looks like a big enough leap, but the character models are near identical.

Ntw9HcC.png


8CKn9qQ.jpg


V4Sk43J.png


Everyone is hyped about the number of games sony studios will show at this conference next week, but is anyone here really expecting Sony to show Matrix quality visuals or even stuff like the first UE5 demo with that insane flying sequence? Or the Unreal Engine Rebirth trailer? or those amazing 40 levels in 90 days levels? Anything on par with those korean vaporware?

Are we expecting any cool destruction? Physics? Any cool IO related stuff cerny talked about? There is no doubt the games will be there but are we expecting Demon SOuls, ratchet caliber visuals or something truly mind blowing?
I’m personally not expecting destruction or many physics simulations outside of what the first game had. What I am expecting is a much closer to photo realistic SM game in which the player will move much faster through the city thanks to the SSD along with better textures, character models, post effects, RT reflections on the windows / puddles all at 1440p/60fps.

It will be quite the visual leap from the 1080p/30fps original which launched on PS4 and imo when talking generational leaps in visuals that’s what it should be compared to not the PS4 Pro version, not the PS5 version and not the 4090 version on PC. I’m sure PS5 Pro will run the sequel at 4k/60fps with much higher quality RT reflections.
 

angrod14

Member
Man, I'm sure Factions 2 will be fun but I still can't get over the fact a fucking GAAS is what they put Naughty Dog to do next. I want to see them setting the graphics bar for this gen and they aren't going to do that in a fucking multiplayer.
 

angrod14

Member
Saw this on the other forum. People questioning whether insomniac can deliver a next gen leap with Spiderman 2. The environmental detail looks like a big enough leap, but the character models are near identical.

Ntw9HcC.png


8CKn9qQ.jpg


V4Sk43J.png


Everyone is hyped about the number of games sony studios will show at this conference next week, but is anyone here really expecting Sony to show Matrix quality visuals or even stuff like the first UE5 demo with that insane flying sequence? Or the Unreal Engine Rebirth trailer? or those amazing 40 levels in 90 days levels? Anything on par with those korean vaporware?

Are we expecting any cool destruction? Physics? Any cool IO related stuff cerny talked about? There is no doubt the games will be there but are we expecting Demon SOuls, ratchet caliber visuals or something truly mind blowing?
The thing is, those models already look insane, and once you've reached that level of fidelity there's only so much you can improve, no matter the further increase in power.
 

Represent.

Represent(ative) of bad opinions
Really?

Isn't it targeting PS4 hardware as well? there's only so much they can do with the visuals if they want to target a 60 FPS frame rate on the base PS4.

This is also ND's first jab at a fully fledged multiplayer.
Its Naughty Dog. Even if it is cross gen it'll look better than 90% of the games on the market due to straight up talent and budget.

Plus, I have a gut feeling this wont be on PS4. Just PS5 and PC.

I think people underestimate how important it was that the Horizon DLC was PS5 only. Thats a huge signal that 1st Party is done with PS4. The main game was on PS4 and they literally said "fuck PS4" for the DLC. Eventhough the game was built around the PS4.

Factions wont be cross gen.
Man, I'm sure Factions 2 will be fun but I still can't get over the fact a fucking GAAS is what they put Naughty Dog to do next. I want to see them setting the graphics bar for this gen and they aren't going to do that in a fucking multiplayer.
They can and will do both. They dont have the whole studio working on Faction 2 lol. Factions and a single player game. Either a new IP or TLOU3. Whatever it is, it has a decent chance at potentially closing out the show next week.

Its either that or Cory Barlogs new SSM IP.
 
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ChiefDada

Gold Member
Matrix demo was 30 FPS at reconstructed 1440p . Enough said.

We are not getting stuff like RTGI in Spider-man 2, man

1. Matrix Demo was 2 years ago, created by a general 3rd party engine with a team that had drastically different goals for the project compared to Insomniac/SM2. Also, do you remember Unreal developer mentioning asset initialization being one of the bottlenecks dragging the demo's performance?

From DF/Eurogamer article:

In the final portion of the demo, you're free to explore the world and it does seem like fast traversal causes some issues, but this is part and parcel of ongoing development work, as Michal Valient, Director of Platform and Rendering Engineering explains: "The bottleneck, the hitches you see... it's not the I/O, the I/O on the machines is really good. We still have some kinks to work out in the way we initialise data. So actually, yeah, it's work for us to do."

Compare this to what Insomniac Programmer has said about new streaming approach as it relates to data initialization with their engine:



Based on my limited knowledge and understanding, it seems like Insomniac has successfully addressed asset initialization bottleneck (at least in part) that limited performance of the Matrix demo. Who knows how much additional performance this may or may not generate.

2. Why is it so far fetched to imagine Insomniac achieving RTGI at 30/40/60fps? Have we all forgotten that Metro Exodus EE exists?

Quote me later if you want, but I dont think that it will look better than the Matrix demo

Would love to be proven wrong

Oh don't you worry I've already seasoned the crow with only the finest spices, ready and waiting to be served to so many here. But all joking aside I hope all of us are blown away/satisfied by whatever we're shown next week. We deserve it after all these years of waiting.
 

luca_29_bg

Member
Well, I'll take another swing at it. The main reasons why I believe/know Spider-Man 2 will blow the Matrix Demo out of the water to the point where we'll all be laughing at the memory of us praising it so much.

1. The Matrix demo was ultimately designed and limited around a console with not only less than half the theoretical TFLOP performance of the PS5, but 1000x more importantly, PS5 has double the memory bandwidth and AT WORST, over double SSD throughput, and 1.6x memory capacity. And yet with such a wide delta between Series S and PS5, the differences in how they ran the demo was negligible - insignificant resolution difference and a few missing reflections on the S. The core attributes of the demo that were shown on PS5 were also present in Series S, which should tell you that PS5 is capable of SO MUCH MORE.

2. The Matrix World layout was iteratred over and over in a matter of weeks using Houdini. Insomniac also uses Houdini for SM world map crafting - so what kind of results do you expect from the developer who has arguably embraced current gen the most, with a 9 figure budget and five years to develop the sequel to the most successful super hero franchise on the planet compared to what Epic was doing with the Matrix?

3. World Partitioning System was a major talking point of UE5, but Insomniac has implemented WP like tech back in 2018 with OG Spider-Man. That is why it's incorrect to think Epic is at the forefront of every tech they displayed with UE5.

4 Mark Cerny is no doubt reprising his role as executive producer. Hmmm what are the last two games he worked on? Horizon Forbidden West and Ratchet. Enough Said.


TL;DR - This is what we're getting

R4Sl8Pc.jpg
from what game is this ?
 

CGNoire

Member
Yep. This started as a PS4 game and while they might have cancelled it just like they did TLOU part 1's port, its too late to bring it up to next gen graphics fidelity.

Not to mention the fact that 1) It's multiplayer so it needs to run at 60 fps 2) is open world and 3) it is PvE so the coop elements will limit their rendering budget just like gotham knights.

I actually expect it to look worse than TLOU2. There is a reason why they revealed it with concept art. If they had something truly amazing looking they would've revealed like they did with Uncharted 4's reveal on PS4.

That said, Division looked amazing despite the downgrade, but it targeted 30 fps on consoles. So there is a chance that it looks next gen, but division came out at a different time when 30 fps was the norm. Bluepoint didnt have to target 60 fps with Demon Souls but they went out of their way to proudly claim that it was 60 fps from day one of development. Devs nowdays are content with limiting their vision and the graphics fidelity in favor of pixels and framerate.

Maybe im wrong and everyone goes back to the old days of 30 fps 1080p, but the last few years have taught me not to have any faith in these developers. Not a single dev has shown anything that has given me a reason to believe that we will see a true next gen leap like the matrix at either the sony or ms conference.
Yep ....Fool me once....

....although cause I want to believe so bad theres still a small small ember of hope left.
 

HighPoly

Banned
Well, I'll take another swing at it. The main reasons why I believe/know Spider-Man 2 will blow the Matrix Demo out of the water to the point where we'll all be laughing at the memory of us praising it so much.

1. The Matrix demo was ultimately designed and limited around a console with not only less than half the theoretical TFLOP performance of the PS5, but 1000x more importantly, PS5 has double the memory bandwidth and AT WORST, over double SSD throughput, and 1.6x memory capacity. And yet with such a wide delta between Series S and PS5, the differences in how they ran the demo was negligible - insignificant resolution difference and a few missing reflections on the S. The core attributes of the demo that were shown on PS5 were also present in Series S, which should tell you that PS5 is capable of SO MUCH MORE.

2. The Matrix World layout was iteratred over and over in a matter of weeks using Houdini. Insomniac also uses Houdini for SM world map crafting - so what kind of results do you expect from the developer who has arguably embraced current gen the most, with a 9 figure budget and five years to develop the sequel to the most successful super hero franchise on the planet compared to what Epic was doing with the Matrix?

3. World Partitioning System was a major talking point of UE5, but Insomniac has implemented WP like tech back in 2018 with OG Spider-Man. That is why it's incorrect to think Epic is at the forefront of every tech they displayed with UE5.

4 Mark Cerny is no doubt reprising his role as executive producer. Hmmm what are the last two games he worked on? Horizon Forbidden West and Ratchet. Enough Said.


TL;DR - This is what we're getting

R4Sl8Pc.jpg
I know that seems a little bit weird, but this CGi is not the most impressive as AVATAR 2, for example. So I think that's pretty possible to run in real time on the next Spider Man!
 
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