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Graphical Fidelity I Expect This Gen

Even the "foam of the waves" is in 3D, not just a texture
HUNQUtS.gif
It’s just a texture. You have been fooled.

But it’s pretty convincing :)
 

Represent.

Represent(ative) of bad opinions
yep, the most important thing is physics and A.I
I mean, i'm totally tired of dumb NPCs and arcade physics, and I wish this game have at least the same Red Dead 2 graphics, Am I exagerating ??
If it has "the same" graphics as RDR2, it will be one of the most disappointing games in modern history.

I expect it to look much better than that. And I think we can expect that. Don't let the early leaks fool you. When we see it again I am expecting greatness.
 
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GymWolf

Gold Member
If it has "the same" graphics as RDR2, it will be one of the most disappointing games in modern history.

I expect it to look much better than that. And I think we can expect that. Don't let the early leaks fool you. When we see it again I am expecting greatness.
Unfortunately they probably started developing the game on old gen, i expect same graphic of hfw (with worse characters but better locations) but with better physics, simulations and microdetails.
 
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OCASM

Banned
Without sounding hyperbolic... Quite literally everything.

From the water, the foam on the water, the clouds, the rock textures, the lighting, the way the water splashes create mist as it hits the rocks.

Are we seeing the same gif here?

HUjdnSe.gif


HUNQUtS.gif


I am FOAMING at this foam.
It's well put together I just don't find it technologically impressive, that's all.
 

Polygonal_Sprite

Gold Member
Ratchet and miles’ Fidelity modes were native 4k.

Their performance modes use the temporal injection tech that they used in the pro versions of the ratchet remake and the first Spider-Man.

I would love to see them use the ps5 ssd tech but after seeing nd, ssm, gg and polyphony digital phone in their games last year, I’m not going to hope for the best. GG and ND had the opportunity to release next Gen only games and couldn’t do much with it. At some point unless you completely overhaul your engine with next Gen paradigms, you are going to end up bottlenecking yourself with last Gen engines like the forspoken devs and GG did with the burning shores dlc i.e, pop in galore, slow flying speeds etc.

I’m sure gta6 will be the most detailed game ever. I still get YouTube videos of details in rdr2 Recommended to me. Stuff like farmers nailing fences, people eating food and their plates updating in real-time, trees being cut and their textures being animated as they are slowly chopped. But those require manpower and i don’t find stuff like that impressive anymore. You need 3000 devs to do stuff like that and while rockstar has them, id rather see simulations that i can manipulate and play around with. Some dude meticulously animating nails going into fences with every hammer hit isn’t something i can actually play around with.
Ah my bad I didn't know even their 30fps modes were full 2160p!

It is indeed frustrating to see developers use so much of the increased GPU power this gen just to render full 4k when 99% of PS5 owners can't tell the difference between upscaled 4k from 1440p and true 4k. I guess they did this because they knew to hit 60fps in the performance mode they'd have to go 1440p so just bumped it to 4k for the 30fps mode and called it a day.

I'd much rather have 1080p upscaled to 1440p for the performance modes of PS5 exclusives and 1440p up to 4k for the fidelity mode in general. The PS5 Pro can have a true 4k for the fidelity modes :p
 

HighPoly

Banned
Unfortunately they probably started developing the game on old gen, i expect same graphic of hfw (with worse characters but better locations) but with better physics, simulations and microdetails.
this is interesting, cause I've seen that open world games from next gen console, are graphically equivalent to linear well made games from last gen... So I hope to see some graphical jump to something way better in linear games from this currently gen, like HELLBLADE 2.

Well, GTA is a complex game, so I'd like to see something even simular to Red Dead 2, or even a little bit better... But GTA is a very hard and complex project, so maybe around Red Dead 2 graphics, with those same physics, but with a better A.I, maybe...
 

hinch7

Member
The Order 1886 still looks like a PS5 game…CGI.
That game did have a lot of real world shot material assets in it with photogrammetry. So its not a surprise it holds up well. The level of detail in the enviroments and textures in that games was astounding good at the time and stlll holds up pretty well today.
 

alloush

Member
this is interesting, cause I've seen that open world games from next gen console, are graphically equivalent to linear well made games from last gen... So I hope to see some graphical jump to something way better in linear games from this currently gen, like HELLBLADE 2.

Well, GTA is a complex game, so I'd like to see something even simular to Red Dead 2, or even a little bit better... But GTA is a very hard and complex project, so maybe around Red Dead 2 graphics, with those same physics, but with a better A.I, maybe...
If GTA 6 has similar graphics to RDR2 then that's a huge fail honestly. A game that's been in development for God knows how long, where the bar has been hella raised for it due to the success of RDR2 itself as well as the fact they haven't released a new GTA game for 10 years now, cannot look like a game that came out back in 2018 on last gen hardware. And people who have seen my posts in the past know that not only do I hold RDR2 in high regard but for me it was the best looking game last gen, so I am not ripping on RDR2.

I think a lotta people are underestimating Rockstar and what they are capable of, and keeping their expectations in check which is the right thing to do TODAY. Another reason is the leak that suggested the game was developed on last gen hardware and people were put off by what they saw. But I think the game will surprise a lotta people, I just do not see Rockstar botching their most anticipated game to date probably ever, specially when it comes to graphics. We play the waiting game!
 

OCASM

Banned
This tweet won’t sit well in this thread lol:


Yeah, I'm sure publishers will take note of this guy's personal wishlist :messenger_tears_of_joy:

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Any games in the past 20 years that have reached / surpassed the level of deformation shown in this 2004 tech demo?

 
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john2gr

Member
Yeah, I'm sure publishers will take note of this guy's personal wishlist :messenger_tears_of_joy:

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Any games in the past 20 years that have reached / surpassed the level of deformation shown in this 2004 tech demo?



BeamNG



And to a smaller degree, Wreckfest

 
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Polygonal_Sprite

Gold Member
this is interesting, cause I've seen that open world games from next gen console, are graphically equivalent to linear well made games from last gen... So I hope to see some graphical jump to something way better in linear games from this currently gen, like HELLBLADE 2.

Well, GTA is a complex game, so I'd like to see something even simular to Red Dead 2, or even a little bit better... But GTA is a very hard and complex project, so maybe around Red Dead 2 graphics, with those same physics, but with a better A.I, maybe...
Even before today when it was announced Zelda 2 had sold 10 million in 3 days I think GG, Insomniac, R* and Ubisoft will all be building the latest version of their engines with BotW like physics systems which on top third party ragdoll effects as seen in GTA and other games I expect more things like propagating fire, wind interactions and geometry that can be moved, combined and destroyed in a variety of ways like where the industry was heading pre the CoD multiplayer explosions when games like Crysis, Farcry 2 and Red Faction were starting to push physics simulations.

Tiktok and social media in general love the crazy things that happen in games where physics systems end up producing entertaining and surprising results! Visuals are very much behind player interaction as games like Zelda, Minecraft, Fortnite, GTA V all show with their crazy huge casual audiences and visuals on par with the PS360 era which also means more devices and people can play them.
 

Polygonal_Sprite

Gold Member
Donald Trump GIF by Election 2016


No one is expecting bleeding edge gaming visuals on a 0.4 teraflop handheld.

Consoles and PC on the other hand...
It's actually 0.2 teraflop in handheld mode. 0.4 is docked :p

Also more powerful hardware can have both Zelda like physics levels AND good current gen like visuals. It's not and either / or. It's more of a time / priority issue.
 
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01011001

Banned
Donald Trump GIF by Election 2016


No one is expecting bleeding edge gaming visuals on a 0.4 teraflop handheld.

Consoles and PC on the other hand...

he is kinda right tho. the most popular games on the market, even on PC, are not pushing any graphics boundaries.

massively popular game Valorant doesn't even have normal maps I think. that game essentially uses a graphical setup similar to a GameCube/Wii title, just polished to the max, in order to have super high framerates and super high compatibility.

Rust, Ark, Fortnite*, CS:GO, LoL, WoW, Vampire Survivor etc.
these all look like last gen games at best, with many purposefully having conservative graphics to make them play better on low end hardware.

*Most people play Fortnite on PC in the Performance Renderer mode, which runs on a modified/feature reduced DX11 API and uses Mobile grade assets. this reduces shader stutters and UE related I/O stutters
 
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ChiefDada

Gold Member
You guys ready mentally?



You kidding me!? I've been ready! This will be the showcase that definitively shuts down all the "UE5 is the best/only next gen engine"/ "the matrix demo blah blah blah"/ "consoles are too weak; mid-gen refresh needed" nonsense this thread has had to endure over the past 2-3 years. And I wouldn't miss it for the world LFG!

Excited Word GIF by Desus & Mero
 
Yeah, I'm sure publishers will take note of this guy's personal wishlist :messenger_tears_of_joy:

------------------------------------------------------------------------------------------------

Any games in the past 20 years that have reached / surpassed the level of deformation shown in this 2004 tech demo?


I've always have wondered why games could never properly invoke a realistic car crash system. I'm not into sim racers, but I feel like this should be a top emphasis for those games
 

CamHostage

Member
First UE5 game. What do you guys think?

Bad quality but looks on par and a bit better than Demon Souls imo.


Eh, Lords of the Fallen is like the third or fourth UE5 game....

EAs Immortals of Aveum is claiming to be the "first AAA games on Unreal Engine 5.1", which I don't know how they can designate they unless they were a pilot developer, but whatever. (It also doesn't generally look good IMO, but engines don't make games look good.) Also, Layers of Fear demo is out of somebody wants to try something UE5 now.

Either way, Lords of the Fallen has been a looker its entire preview cycle. I do hope it comes through well in the end. For those who missed GDC State of Unreal, here's the engine demo clip from a few weeks back:

 
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rofif

Banned
Yeah, I'm sure publishers will take note of this guy's personal wishlist :messenger_tears_of_joy:

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Any games in the past 20 years that have reached / surpassed the level of deformation shown in this 2004 tech demo?


That demo was never released. It might just as well be fake.
Burnout Paradise
 

CamHostage

Member
First UE5 game. What do you guys think?

Bad quality but looks on par and a bit better than Demon Souls imo.


Eh, Lords of the Fallen is like the fourth or fifth UE5 game.

EAs Immortals of Aveum is claiming to be the "first AAA games on Unreal Engine 5.1,", which I don't know how they can designate they unless they were a pilot developer, but whatever.

In either case, Lords of the Fallen has looked nice in most of its preview cycle showings. For those who missed the game's GDC State of Unreal tech showing:

 
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CamHostage

Member
That demo was never released. It might just as well be fake.
Burnout Paradise

Right, there weren't AFAIK any technical breakdowns of what these XNA demos ran under or resources used. (Apparently the demos listed ATI R420 / Radeon X800.) And i can't think of much of anything built with XNA that measured up to the demos (i remember the B/W film noire lady being really cool. )

Also i think there could also be a lot of technical issues accomplishing this level of deformity once you introduce interactivity. Once a player is involved, the math gets really complicated, and also any incidental collisions with parts would be a continued problem for performance. And stuff like it's only showing cuts of it working rather than

The developer for this demo was Psuedo Interactive, who parlayed this into the car combat game Full Auto 1/2. It had some pretty complex but much more gameplay- capable physics performance (and even with that level of simulation systems, it still had some framerate issues.)

 
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HighPoly

Banned
Even before today when it was announced Zelda 2 had sold 10 million in 3 days I think GG, Insomniac, R* and Ubisoft will all be building the latest version of their engines with BotW like physics systems which on top third party ragdoll effects as seen in GTA and other games I expect more things like propagating fire, wind interactions and geometry that can be moved, combined and destroyed in a variety of ways like where the industry was heading pre the CoD multiplayer explosions when games like Crysis, Farcry 2 and Red Faction were starting to push physics simulations.

Tiktok and social media in general love the crazy things that happen in games where physics systems end up producing entertaining and surprising results! Visuals are very much behind player interaction as games like Zelda, Minecraft, Fortnite, GTA V all show with their crazy huge casual audiences and visuals on par with the PS360 era which also means more devices and people can play them.
Off course! Well, I only hope to see a great GTA Physics, more than visual, texture, poligon, but something like random cars in the streets, as much as real life use to be. Inteligent NPCs, I know, nothing like a Real Life Matrix, but more interactive and reactive
 

CGNoire

Member
I don't think Millie is super reliable, but for the sake of argument let's assume this is true...then good lord are we in for a treat my fellow graphics whores.


Doubt.gif

Muscle deformation is gonna be cool but the animations on the first game where already at a fidelity that Im not convinced that there gonna improve it enough to warrant the same level of reaction as the 1st time.
 

CGNoire

Member
First UE5 game. What do you guys think?

Bad quality but looks on par and a bit better than Demon Souls imo.

Vid image quality too low to see.

There presentation at the the state of Unreal was definitely damm good looking if I remember correctly. Assuming that wasnt some vertical slice Tom Foolery I would expect this to be the 1st decent use of UEV. But its been a minute since I saw it.
 
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SABRE220

Member
You kidding me!? I've been ready! This will be the showcase that definitively shuts down all the "UE5 is the best/only next gen engine"/ "the matrix demo blah blah blah"/ "consoles are too weak; mid-gen refresh needed" nonsense this thread has had to endure over the past 2-3 years. And I wouldn't miss it for the world LFG!

Excited Word GIF by Desus & Mero
My guy temper your expectations no studio even sonys elite have really shown any real inclination to push tech this gen...I would be happy with even some next gen only games let alone ue5 demo level visuals.
 

mrqs

Member
Doubt.gif

Muscle deformation is gonna be cool but the animations on the first game where already at a fidelity that Im not convinced that there gonna improve it enough to warrant the same level of reaction as the 1st time.
Really? I always thought the animations in the first game (while webbing around) were pretty limited. It felt good, but it almost never looked as cool as it could be.
 

CGNoire

Member
Really? I always thought the animations in the first game (while webbing around) were pretty limited. It felt good, but it almost never looked as cool as it could be.
I see what you mean. I really meant the cutscenes. The gamplay animations could use some work Im sure.
 

ZehDon

Member
I don't think Millie is super reliable, but for the sake of argument let's assume this is true...then good lord are we in for a treat my fellow graphics whores.


"Not to give too much away from my insiders, but folks - the up-close texture detail in Naughty Dog's next-gen game? Staggering! You're gonna love it - it's like the first time you zoomed in on textures and were blown away!"

What a non-descript clout-chasing statement.
 

ChiefDada

Gold Member
My guy temper your expectations no studio even sonys elite have really shown any real inclination to push tech this gen...I would be happy with even some next gen only games let alone ue5 demo level visuals.

Lol no there's really no need to temper expectations with this one. Pandemic really did a number on you if your happiness threshold is PS5 only games. Cross gen is over for PS Studios. If you don't think Burning Shores and Ratchet objectively pushed fidelity beyond PS4 capabilities then your judgment is questionable at best.

Anyways I expect all 1st party games to impress next week, but Spider-Man 2 in particular has been the recurring topic of discussion around here with many if not the majority expecting it to be lackluster. They will finally be proven wrong next week, but whether or not they choose to admit it is another story entirely... I don't care either way, I'm just happy we all finally get to see what Sony first party can pull off with the console.
 
What I wanted was the graphics of Forbidden West Burning Shores with the world and physics of Tears of the Kingdom. Ironically aside from the presentation, mechanically TOTK is closer to what was promised at the beginning of this gen when we were told about the CPUs. Still waiting for Far Cry 2 levels of interaction in FPS games. By the time Nintendo has hardware equivalent to the PS5. I will probably not be still into games.
 

alloush

Member
I don't think Millie is super reliable, but for the sake of argument let's assume this is true...then good lord are we in for a treat my fellow graphics whores.


JEEZUS. I wish she's right and I think she might be partially right. I think Spidey 2 will be a looker, the hype around that game is through the roof and Insomniac know this, they sure don't wanna disappoint.

You kidding me!? I've been ready! This will be the showcase that definitively shuts down all the "UE5 is the best/only next gen engine"/ "the matrix demo blah blah blah"/ "consoles are too weak; mid-gen refresh needed" nonsense this thread has had to endure over the past 2-3 years. And I wouldn't miss it for the world LFG!

Excited Word GIF by Desus & Mero
As much as I wanna be this excited for this showcase I am keeping my expectations in check. What if this ends up like the previous billion showcases where they only show sub-par crap? or they do indeed show the games we are anticipating but end up being disappointed?
 

alloush

Member
Lol no there's really no need to temper expectations with this one. Pandemic really did a number on you if your happiness threshold is PS5 only games. Cross gen is over for PS Studios. If you don't think Burning Shores and Ratchet objectively pushed fidelity beyond PS4 capabilities then your judgment is questionable at best.

Anyways I expect all 1st party games to impress next week, but Spider-Man 2 in particular has been the recurring topic of discussion around here with many if not the majority expecting it to be lackluster. They will finally be proven wrong next week, but whether or not they choose to admit it is another story entirely... I don't care either way, I'm just happy we all finally get to see what Sony first party can pull off with the console.
I'm with you on Spidey 2. I think that game will dazzle graphically, I have high hopes for it. The game looked amazing in that trailer, no idea why people said it looked alright I thought it looked beautiful.

Less than a week now. Buckle up ya'll.
 

GymWolf

Gold Member
Yeah, I'm sure publishers will take note of this guy's personal wishlist :messenger_tears_of_joy:

------------------------------------------------------------------------------------------------

Any games in the past 20 years that have reached / surpassed the level of deformation shown in this 2004 tech demo?


Beam ng drive.
 

GymWolf

Gold Member
People need to fucking play just cause 4 if they think that zelda is the only one that does wachy shit with phyisics in an open world game.

Half of how ultrahand work is literally copied from just cause 4.

Just cause got ripped 2 times already, first when botw invented gliding in open worlds and now where tokt invented wacky gadget attachments.

(Half joking, but still...)
 

SlimySnake

Flashless at the Golden Globes
Full trailer. Looks stunning at times. Mediocre others. definitely a step above elden rings, and roughly on par with demon souls.



It's no Matrix but it seems they are targeting 30 fps. Love the environmental detail. The game has A LOT of gorgeous looking areas. Definitely a cut above the Dead Space, TLOU, FF16 and Star Wars so-called next gen only 6 games. UE5 putting in the work.
 
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Represent.

Represent(ative) of bad opinions
I will play this.

Looks like elden ring with a higher budget.

Good to see UE5 allowing smaller companies to do good work
 
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