• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Graphical Fidelity I Expect This Gen

SlimySnake

Flashless at the Golden Globes
Looks better

in the blogpost they said that they are using the ssd to achieve fast speeds. so this is ps5 only.

which means the lack of a graphics upgrade is likely due to them chasing native 4k like morons instead of pushing graphics fidelity like we had wanted them do.

Dont say i didnt warn you guys about this. native 4k on a 10 tflops machine means their rendering budget is likely just 2.5 tflops at 1080p whereas the PS4 game was targeting 1080p on a 1.8 tflops gpu. you were never going to get a generational leap with devs targeting 60 fps or native 4k.

what a waste of everyone's time this game turned out to be.
 

SolidQ

Member
Dont say i didnt warn you guys about this. native 4k on a 10 tflops machine means their rendering budget is likely just 2.5 tflops at 1080p whereas the PS4 game was targeting 1080p on a 1.8 tflops gpu. you were never going to get a generational leap with devs targeting 60 fps or native 4k.
should be max 1440p target for this gen. Even 4090 struggle in some games hit stable 60 fps in 4k
 

hussar16

Member
I'm sure my memory is playing tricks on me but I swear to god this looks worse than graphics remind me

AC Mirage looks last gen as fuck but this shot really shows just how underwhelming Spiderman 2 looks.

The only problem is that AC mirage is a last gen game.

BHALdDM.gif
This looking miles more impressive then Spiderman thts only on ps5. Spiderman 2 looks like a ps3 cartoon game
 
in the blogpost they said that they are using the ssd to achieve fast speeds. so this is ps5 only.

which means the lack of a graphics upgrade is likely due to them chasing native 4k like morons instead of pushing graphics fidelity like we had wanted them do.

Dont say i didnt warn you guys about this. native 4k on a 10 tflops machine means their rendering budget is likely just 2.5 tflops at 1080p whereas the PS4 game was targeting 1080p on a 1.8 tflops gpu. you were never going to get a generational leap with devs targeting 60 fps or native 4k.

what a waste of everyone's time this game turned out to be.

Yep before this gen even started I was saying 1440p should be the targetted resolution for everything.
 

icerock

Member
This gen has been so weird to gauge from a technical perspective, because the progression hasn't been linear. Normally, as years go the graphics improve but this gen has thrown a huge curveball whereby I am forced to think that the development cost has gotten too big for devs to chase those fancy little details.

Ratchet which released in 2021 remains the best technical showcase on new gen, and weirdly enough it's a cross-gen game in Horizon: Forbidden West which comes close. Ratchet with it's smaller scope, and Horizon being developed with PS4 as baseline would perhaps explain as to why gains have been modest for actual PS5 exclusives, which I think has to do with production costs and scope of these games.

Coming to Spider-Man 2, the game is not as polished as their previous vertical slices but I think the lighting used (specifically the time of day) is making visuals look a lot worse than they actually are, nothing is popping out and everything looks flat due to dullish hue of yellow/orange daylight. I'd suspect with change in time, the visuals would look a lot better. If you have Spider-Man you can check it out for yourself, during sunset time, the game doesn't look as good.

Having said that, there is a downgrade compared to the reveal trailer. I don't exactly know what is causing this but at this point I think it is a dev choice rather than any hardware limitation.

Alan Wake 2 looks stunning but once again I think scope and budget is playing a bigger factor than pure dev prowess. Also, we should temper our expectations for future Sony games from their first-party. The gains might not be as big as we might expect, and I suspect a lot folks will find themselves disappointed because expectations are particularly high for Santa Monica and Naughty Dog at this point.
 

icerock

Member


Community Director at Insomniac is saying what I alluded in my previous post. I think time of day is making lighting and overall visuals look a lot worse than they actually are. Do you all remember puddle-gate? It caused huge uproar online whereby the difference in visuals was down to time of day.

I do expect to see night sequence next time after all the chatter they must be reading online.
 
Last edited:

Lethal01

Member
in the blogpost they said that they are using the ssd to achieve fast speeds. so this is ps5 only.

which means the lack of a graphics upgrade is likely due to them chasing native 4k like morons instead of pushing graphics fidelity like we had wanted them do.

Dont say i didnt warn you guys about this. native 4k on a 10 tflops machine means their rendering budget is likely just 2.5 tflops at 1080p whereas the PS4 game was targeting 1080p on a 1.8 tflops gpu. you were never going to get a generational leap with devs targeting 60 fps or native 4k.

what a waste of everyone's time this game turned out to be.


The 60fps mode will run great I'm sure.
 
Last edited:

ChiefDada

Gold Member


Community Director at Insomniac is saying what I alluded in my previous post. I think time of day is making lighting and overall visuals look a lot worse than they actually are. Do you all remember puddle-gate? It caused huge uproar online whereby the difference in visuals was down to time of day.

I do expect to see night sequence next time after all the chatter they must be reading online.


I don't think so because MM evening TOD was my second favorite TOD behind afternoon. Remember they used evening TOD as the intro for the game and I think most here would say it was excellent looking.

 

SlimySnake

Flashless at the Golden Globes


Community Director at Insomniac is saying what I alluded in my previous post. I think time of day is making lighting and overall visuals look a lot worse than they actually are. Do you all remember puddle-gate? It caused huge uproar online whereby the difference in visuals was down to time of day.

I do expect to see night sequence next time after all the chatter they must be reading online.

Matrix looks next Gen under any lighting condition. This is insomniac being their lazy b tier self. Telling people to relax after hyping up the graphics for two years lol

Maybe be honest and don’t put out a bullshot trailer next time or hire better developers. Matrix was done by 80 people in 8 months. These guys took 5 years to make dlc. Pretty sure Matrix was done by Hollywood artists. This clearly shows that its a talent and ambition issue. Insomniac has neither.
 

rofif

Can’t Git Gud
Its because the general public doesn't care about graphics anymore. Look at this forum.

You have members actively clowning people for caring about graphics.
Look at Twitter. You have 90% of the audience just satisfied with 60FPS PS4 looking games.

Look at the reaction to the Matrix demo. Instead of people saying "wow, this looks incredible, and a real advancement in fidelity." they instead shamed it for not being 60fps.

So Developers, and publishers have taken that feedback (because they DO listen), and said, "ok, we will just continue to make PS4 looking games, not bother with fidelity, and just make every game 40 hours long, so you feel like you're getting value.... But you'll have a performance mode!"

Look at the reaction to literally every one of my threads. I show some emotion for the state of PlayStation leadership when it comes to AAA First Party. First response is some fucking clown calling me Retarded. As if the show was amazing or something. Next thing you know the thread is deleted. You aren't allowed any criticism. And its not just here. Its Era. Its Twitter. Its Reddit.

People have gotten so fucking worried to be labeled a "console warrior" that it kills their ability to deliver any form of criticism. Everything is fine. PS4 looking games at 60fps is fine

Make a thread about your thoughts on the industry and its "touch grass".

Look at the reaction to my thread where I said, "devs should try their hand at shorter AAA games". Everyone was up in arms. They must have their 30 hour AAA experiences, or it isn't "valuable" to them. God forbid a developer try a new approach, right? Are you not all grossly tired of these derivative, bloated ass 50 hour open world games? Would you not welcome some quality 6 hour experiences at 1/4 the price?

Gamers are a whiney bunch, but they don't complain about anything other than framerate and "value". Its 60fps, $70 dollar games and micro-transactions. Thats it. Those are the only thing that seems to bother anyone.

You NEVER see articles calling out the lack of destruction.
You NEVER see articles about how AI has been stagnant for 20+ years,
You NEVER see articles on the lack of graphical progression,
You NEVER see articles over the lack of new ideas.
You NEVER see articles calling out indie/AA games for making identical games with identical art styles.

Seriously, can you show me one article?

But yet, the instant RedFall was shown to be just 30fps, the entire industry, and gamers everywhere... Gave them hell.

Where the fuck is that same energy for literally anything else?

Drives me insane.

You have top journalists literally out here telling devs pushing graphical fidelity is a waste of money.



Folks, we have to make more noise.

People are stubborn fools who just discovered 60fps and think they are cool kids. No matter they played 30fps for past 20 years. Suddenly everything is unplayable. The hypocrisy
 

Jinzo Prime

Member
They achieved this nearly 3 years ago...

yE8vmsN.png


FkoBHId.png


So how did we get back to here? They no longer believe in subsurface scattering I guess. And did they suddenly forget their eye rendering techniques?

vaimJkS.png


Sorry for spam posting about the same stuff but I'm still in shock.
I'm hoping it's still in the oven or using an old build or something. Don't want to jump to conclusions just yet. However, the eyes and skin need some serious work.
 

Go_Ly_Dow

Member
Towards the tail end of the generation, you'll get a sprinkle of big budget games that'll really impress, but apart from that we're seeing the graphical ceiling hit given what budgets will allow. Alan Wake 2 visually impressive, but then again that's a very on the rails, linear and likely 5-10 hour game, so not impressive when factoring that in.

A good thing we've found a ceiling for most studios, as no doubt if they pursued higher graphics these games would take much longer to ship, increasing the chances of both risk and failure.
 
Last edited:

GymWolf

Member
They achieved this nearly 3 years ago...

yE8vmsN.png


FkoBHId.png


So how did we get back to here? They no longer believe in subsurface scattering I guess. And did they suddenly forget their eye rendering techniques?

vaimJkS.png


Sorry for spam posting about the same stuff but I'm still in shock.
Yeah, hunter dude looks very meh graphically, the moment i saw his model i knew the trailer would have been very underwhelming.

Let's hope this is from a pre-alpha but i don't have much hope...
 

Success

Member
in the blogpost they said that they are using the ssd to achieve fast speeds. so this is ps5 only.

which means the lack of a graphics upgrade is likely due to them chasing native 4k like morons instead of pushing graphics fidelity like we had wanted them do.

Dont say i didnt warn you guys about this. native 4k on a 10 tflops machine means their rendering budget is likely just 2.5 tflops at 1080p whereas the PS4 game was targeting 1080p on a 1.8 tflops gpu. you were never going to get a generational leap with devs targeting 60 fps or native 4k.

what a waste of everyone's time this game turned out to be.

Excellent point.

I am pissed that we're essentially getting another high-end PS4 game.

My decision to join the Xbox Defense League is looking better each day.
 
Fuck it. Next Gen is never coming.

Most disappointing console generation ever. That dumpster fire of a showcase just solidified that for me.

Friendly reminder that we had motherfucking Metal Gear Solid 4 at this point in the PS3s life cycle, with Uncharted 2 and Killzone 2 on the horizon.

And last gen we had Quantum
Fw7BWF7aAAApivJ


We are fucked. The push for 60fps has ruined gaming. We have all of you frame nerds to thank. Utterly stunned.

But this game was shown at 30 fps and all they have to so is scale back visuals to get 60 performance mode. If you want today's demos graphics you gotta play 30. If you want 60 they'll look even worse lol. I think some of you guys are getting a bit extreme with this "it's 60 fps ruining graphics". On one hand your right 60 fps does limit graphics but on the other hand why are today's devs so incompetent that they can't make amazing visuals at 30 and scale them down to include the two modes? 60 fps is important. People want that fluidity and low input lag to stay.

Have you guys noticed that whenever a game has a 30 and 60 mode that the fidelity mode looks better but is only a matter of a few settings being different? If devs were competent and spent time on each mode we could have best of both worlds. They usually focus on only one and the other is an afterthought. It's something didn't expect this gen and had to accept earlier on as disappointing.

I think that circles back to the lack of ambition stemming from production costs and studios realizing they don't need to put so much effort.

Could it be resolution in the case of Spidey 2 as the culprit? Makes no sense not to use 1440p upscaled to 4k. As Slimy pointed out, its such a waste to target native 4k/30.

Do they really target native 4k though Slimy? What about all that stuff about their temporal upscaling being so good... I mightve read a while ago that Spiderman 1 WAS 1440p then used temporal upscaling to 4k. There have been conflicting reports.
 

SABRE220

Member
The devs have become delusional...they have so many yesmen and fanboys drooling iver whatever they shipout that they have forgotten their own pedigree and standards. Take a look at the Insomniac senior dev in the spiderman thread..dude legit giving out one-liners confidently giving out one liners like "watch it on a 4k display and youll know" , "lots of impressive stuff under the hood etc". Meanwhile anyone who questions the games visuals gets dog piled on, if anyone thinks this game is not nextgen they are delusional bla blla. Hell people are even saying fuck the push for fidelity games are too tough to make nowadays" give me good gameplay, and 60fps and Im happy......legit wtf happened to expectations did everyone from the ps3 gen die out?

I have zero doubts digital foundry will barely point out any negatives or downplay them to hell and back while bigging up the minute differences as a justification of progess ending with a buzzword like "a visual toure de force" for the ps5 and everyone will be back saying I told you this game was a technical beast eat crow etc.
 
Last edited:

alloush

Member
I just woke up and I am still depressed. I thought I’d wake up forgetting all about it but nope, it is still bothering me to the core.

If you wanna know why the hell are we still getting subpar crap just look at the comments below the Spiderman 2 trailer on YouTube that was uploaded by Sony after the showcase. You would think it is the best thing since sliced bread, The Matrix demo looks like a lego game next to it. No wonder game devs have become lazy and they just phone it in nowadays.

Edit: SlimySnake SlimySnake I was just on the other thread the one dedicated to the showcase and I am appalled by some people’s reaction towards you dude. I could drop a couple dudes’ names but I dont want to. These very guys are THE problem. Let them enjoy mid crap!
 
Last edited:

KXVXII9X

Member
The devs have become delusional...they have so many yesmen and fanboys drooling iver whatever they shipout that they have forgotten their own pedigree and standards. Take a look at the Insomniac senior dev in the spiderman thread..dude legit giving out one-liners confidently giving out one liners like "watch it on a 4k display and youll know" , "lots of impressive stuff under the hood etc". Meanwhile anyone who questions the games visuals gets dog piled on, if anyone thinks this game is not nextgen they are delusional bla blla. Hell people are even saying fuck the push for fidelity games are too tough to make nowadays" give me good gameplay, and 60fps and Im happy......legit wtf happened to expectations did everyone from the ps3 gen die out?

I have zero doubts digital foundry will barely point out any negatives or downplay them to hell and back while bigging up the minute differences as a justification of progess ending with a buzzword like "a visual toure de force" for the ps5 and everyone will be back saying I told you this game was a technical beast eat crow etc.
The amount of people who continue to use the word "entitled" or belittle people who are disappointed can go fly a kite.

So far this gen, I have barely seen anything "next gen" worthy. I was planning on buying a current gen console at some point but nothing has enticed me enough other than Final Fantasy XVI. I have a PC and Switch so most of my bases are covered.

I'm just embarrassed at how creatively bankrupt the industry is right now. I remember when devs were trying to one up another and came out with new mechanics and tech that wowed. Now it looks like we have games that look worse than late last gen games but require a 4090 card to run. It is insanity.

I will keep saying this, but it is sad when a game from 2017 mobile software is blowing next gen games away purely on a gameplay standpoint. Zelda TotK's physics alone is more impressive than these games that focus everything on graphics, but are static as can be. They still don't look great.

The industry has to come out with remakes, hop on a trend, or copy games like Splatoon because they can no longer afford to take risks or criticism. Not to sound like this person, but art is being pushed out for maximum profit. They are seriously having characters preaching about how greedy the rich are while being the perfect example of it. I'm as liberal as can be and I'm tired of the fake virtue signaling. It is insulting.
 

SlimySnake

Flashless at the Golden Globes
Edit: SlimySnake SlimySnake I was just on the other thread the one dedicated to the showcase and I am appalled by some people’s reaction towards you dude. I could drop a couple dudes’ names but I dont want to. These very guys are THE problem. Let them enjoy mid crap!
I am used to it. I have been on forums since E3 2000 when MGS2 changed the gaming world, and I have had everyone say everything there is to say about a person to me. What gives me hope is that these morons are just a tiny fraction of the users who feel compelled to lash out at other users. I have almost 60k likes on this board. Hell, im pretty sure i got 1k likes just yesterday. Almost everyone agrees with us that this was a trash conference and an underwhelming showcase for Spiderman 2.

The best thing about this forum is that the mods dont ban critical discussion like they do on era. The front page of gaf is full of people voicing their disapproval of Jimbo, Spiderman, Sony first party, state of the industry and the conference in general. That's something. Some users are trying to get the discussion banned, but I hope the mods dont bite. GAF is literally the only sane place left on the internet. On youtube, this thing has 6 million views and comments are overwhelmingly positive.

And yes, woke up depressed too. Everything I had feared has come true. They called me chicken little and in the end, time proved me right. The industry is fucked. There is literally nothing to look forward to. I have been on the verge of just dropping this hobby I started 33 years ago when I was 5 playing my cousin's Atari, and I think this conference might have done it. Dozens of gaas trash. fortnite clones. 1 SP game. zero focus on pushing visuals, physics, gameplay, anything. same QTE driven gameplay that we all hated in 2005. This hurts because I truly believed in Sonys mission statement these last 2 decades as I watched Sega crumble, Microsoft chase casuals and Nintendo go handheld only. It's time I moved on and left the industry behind. The industry has clearly left the hardcore gamer behind.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
The amount of people who continue to use the word "entitled" or belittle people who are disappointed can go fly a kite.

So far this gen, I have barely seen anything "next gen" worthy. I was planning on buying a current gen console at some point but nothing has enticed me enough other than Final Fantasy XVI. I have a PC and Switch so most of my bases are covered.

I'm just embarrassed at how creatively bankrupt the industry is right now. I remember when devs were trying to one up another and came out with new mechanics and tech that wowed. Now it looks like we have games that look worse than late last gen games but require a 4090 card to run. It is insanity.

I will keep saying this, but it is sad when a game from 2017 mobile software is blowing next gen games away purely on a gameplay standpoint. Zelda TotK's physics alone is more impressive than these games that focus everything on graphics, but are static as can be. They still don't look great.

The industry has to come out with remakes, hop on a trend, or copy games like Splatoon because they can no longer afford to take risks or criticism. Not to sound like this person, but art is being pushed out for maximum profit. They are seriously having characters preaching about how greedy the rich are while being the perfect example of it. I'm as liberal as can be and I'm tired of the fake virtue signaling. It is insulting.
I legit laughed at the virtue signaling in a GAAS game. Like dude, you are targeting the 1% of gamers who are going to spend billions on your game and you are complaining about rich people??

And yeah, the industry is clearly creatively bankrupt. When Bungie unveils their next big IP and it looks like 10 other games shown at the same conference, you know there is nothing orignal left. Everyone is upset over reliance on CG while I am thinking about Suicide Squad's gameplay reveal and how everyone hated them showing people shooting at weakpoints watching numbers pop up. That's what all these GaaS games are about. No one is going to show that after SS was forced to delay the game for a year over showing what is essentially 99% of the gameplay. So they showed CG trash instead hoping to avoid the backlash altogether. at least for now.
 

H . R . 2

Member
How do we score the models in aw2?




med_alanwake2_screenshot-00096_07fa8ced-034b-4056-8c5c-9fad0cc38048.jpg


3e4faf53d37fcff3c8cd32fedee2c309


Top 3 but not quite the best of the best?
the models are great but what I am worried about is facial and gameplay animations [they didn't show much of the other characters' animations, especially in-geme] hopefully, they will be more on par with QB's than Control's
this and enemy variety are currently my only concerns

A gameplay reveal later this year can put these concerns to rest
 
Last edited:

Represent.

Represent(ative) of bad opinions
Some Quotes from Era regarding SpiderMan 2 visuals.


I think it looks fantastic, definitely a step up from the original and Miles Morales.
What were people expecting? It looked like a good improvement to me.
Indeed. It already takes many years and gigantic budgets to have a game look like this, so I'm not really sure what people are expecting if this doesn't look good (enough) to them.
Comparing it to miles morales or remastered on ps5 is not really fair,
I think people are insane, it looks significantly better than even SMM.

All yes men with lower standards than me. Granted, there are even more comments saying it looks underwhelming. But Devs will flock to the positive comments to reassure themselves everything is fine. And the negative comments are seen as "harassment".
 
Last edited:

GymWolf

Member
the models are great but what I am worried about is facial and gameplay animations [they didn't show much of the other characters' animations, especially in-geme] hopefully, they will be more on par with QB's than Control's
this and enemy variety are currently my only concerns

A gameplay reveal later this year can put these concerns to rest
I think this one was the gameplay reveal.

Shooting looked meaty.
 

H . R . 2

Member
I think this one was the gameplay reveal.

Shooting looked meaty.
I meant a proper gameplay reveal
apparently coming soon


on a side note:



I see what you did there MS!
even MS got word that the showcase was not received well and decided to captialise on it
 
Last edited:

ChiefDada

Gold Member
What's not realistic about this? No camera guy in the reflection?

I don't know what I'm missing

The texture is just plain weird. I don't think it was their intention to make it look so rubbery. I think this is also why the specular highlights on the suit look like low-res crap. It looks very cheap. Compare that to his OG suit from the 2020 reveal where it was evident that the texture quality and shading had improved substantially. It was awesome looking (when you ignore the obnoxious pectoral muscles). Yeah I know Venom had a similar quality in the reveal but I chalked it up to work in progress.
 

kevm3

Member
In screenshots, Spiderman 2 doesn't look that great, but there seems to be a huge step up in terms of animation.

One of the problems though, is it has this weird, dark look to it as well.
 
Spider Man 2 looked about as good as I expected it to be. They increased the size of the world by adding new boroughs and as result has roughly the same overall level of detail as the previous game. Has very much a whif of Halo infinite about it. I don't know what people expect. If you want a big leap in visuals over the previous games then 1440p 30 would probably be too high. 1080p 30/40 would be probably the max it could be. Graphics technology has matured. You can see it in CGI. Takes an ever increasing amount of power and time to get the same leaps in fidelity. Consoles won't be any different.
 
Top Bottom