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Naughty Dog Announces Development Delay on TLoU MP (MP Dev Team 'Significantly Scaled Down,' Bloomberg Reports)

HeisenbergFX4

Gold Member
People shat on Phil Spencer for not delaying/canceling Redfall now people shit on sony for the re-evaluation of a project that's not up to snuff....#gamers
Which is worse?

A) Scrap a project you have sunk millions of dollars into and years of peoples lives

B) Push it out the door and recover some of whats lost

Both tactics get destroyed by us
 

near

Gold Member
People shat on Phil Spencer for not delaying/canceling Redfall now people shit on sony for the re-evaluation of a project that's not up to snuff....#gamers

I don't think any should be shitting on Sony for this. They should be shitting on Naughty Dog's awful output and terrible management. The same way Square Enix gets with all the projects they've had that went through development hell. Except all I'm reading in here is how proficient they've been and how this isn't actually a sign of development hell.
 
Good. ND has never been great at MP.

Let them focus on SP instead

Hope Bungie cleans up and cancels a bunch of these GaaS titles that are likely to fail
 

Pelta88

Member
FxFMIeeWwAID9Us
 

feynoob

Banned
I don't get this thought process. You're basically saying developers shouldn't try to make GaaS titles because the competition is too strong.

I never said it's going to guarantee success because it passed their test, it just means it's likely headed int he right direction.

New single-player IPs are a risk and so are GaaS titles. Sony can't keep making single-player games. They have to do different things. If this ABK deal does in fact go through then having successful GaaS games becomes more important.
That is not what I mean.
The game will face strong competition once it get released, due to the amount of live service games.
Unlike SP games, live service games depends on userbase. So you need to fight for userbase and retain those userbase, otherwise you wont be able to sustain your game in the long term.

To do that, you need to have the content that can attract them and make your game stand out against the rest.
 

sendit

Member
EXTRACTION LOOTER SHOOTER EXTREME

Man I bet they caught wind of how tired the public is of these projects, then opened up TLOUmp.exe and noticed their Purple Crowbar with +4.7% Stability and thought "ya know maybe this isn't such a good idea..."

Yet.....Bungie is making Marathon. An Extraction Shooter Looter.
 

Jaybe

Member
It’s a shame multiplayer has become synonymous with GaaS. Developers used to be able to put out a fun multiplayer mode alongside their singleplayer game. Then maybe drop some new maps or weapons or modes over time, or not. Players that likes it found it fun, it kept people from trading in the games and they stayed subscribed to Live/Plus.
 

sainraja

Member
This MP project is definitely in development hell, it's been in the works since pre TLOU2.

Late 2024 at best imo.
Could be that or now that Sony has Bungie, they decided to leverage Bungie's expertise with what they were attempting to do with The Last of Us.
 

coffinbirth

Member
Trust me dude. If I and others started personally insulting everyone on this board who has a reputation, this place would become a fucking shithole. We should discuss the content of the post. Nothing I said was out the ordinary, just pure common sense and logic.



They have had issues because they have never been a two team studio, but the numbers dont lie.

U2 to U3 - 2 years
U3 to TLOU - 2 years
TLOU to U4 - 3 years
U4 to ULL - 1 year
ULL to TLOU2 - under 3 years despite the hack and pandemic affecting shipment of the game delaying it by another month.

2-3 years is really efficient all things considered.

Something changed after 2020. They shouldve begun development on TLOU3 right away but they took over someone else's remake project. Why? Surely they shouldve had their own game lined up. Factions had a separate team that got help from Sony Bend for a while, but what happened to the main TLOU2 team? Why didnt they begun immediately working on their next game?

Looks like Neil went out to do his tv show around that time. I read an article about how he was summoned back to LA from Canada in the middle of shooting the show sometime in 2022 to work on the game. If he wants to go then let him go. Let someone else make video games.
Bleeding talent like a stuck pig certainly hasn't helped them. That is a known issue. The junior/senior ratio and extensive contract work the last few years makes all of this quite obvious that those listed efficiencies are a thing of the past.
 

GHG

Member
Like I said already in other threads, Sony are morons.

Why are you making teams who have pretty much perfected a certain style of game and putting them on GAAS crap?

Also making good and successful GAAS games is not easy or cheap. 99% fail, you need to get lucky to be successful. Fornite becoming what it has is pure luck combined with right time right place. The game wasn't even intended to be what it's become.

Jim Ryan and Hulst are wasting everyones time, this will be Playstation's Halo Infinite.
 
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DForce

NaughtyDog Defense Force
That is not what I mean.
The game will face strong competition once it get released, due to the amount of live service games.
Unlike SP games, live service games depends on userbase. So you need to fight for userbase and retain those userbase, otherwise you wont be able to sustain your game in the long term.

To do that, you need to have the content that can attract them and make your game stand out against the rest.
Facing strong competition is obvious. A big reason why many live service games fail is because the game is not that good. At the very least, you want veterans of the industry to look over the project to make sure you're headed int he right direction.
 

Fabieter

Member
Could be that or now that Sony has Bungie, they decided to leverage Bungie's expertise with what they were attempting to do with The Last of Us.

Yea every gaas is for longtime success, how can they extract as much money as possible instead of just giving a good multiplayer experience. I definitely don't care for this game anymore. What a waste.
 
So they're increasing their investments in GaaS products..
They have this GaaS product in development for a long time, in one of the most popular IP they own..
So they scale down the dev team?

Come On Reaction GIF by MOODMAN
 
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Reactions: GHG

Topher

Gold Member


Low point of the gen for Sony, I'd say. And they were riding pretty high for a while.
 
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Tripolygon

Banned
So they're increasing their investments in GaaS products..
They have this GaaS product in development for a long time, in one of the most popular IP they own..
So they scale down the dev team?

Come On Reaction GIF by MOODMAN
You don't need all hands-on deck to reassess a game. You only need a small team to figure out what is working and what isn't and then you bring the entire team together to implement the changes.
 

GHG

Member
BRUH
HXXWXR5.jpg


Nice Money and time waste Jimbo and Hermen, was worth to close Japan studio for this Crap... or not
QhJI1L1.png



1685132618-screenshot-2023-05-26-22-23-06-419-edit-com-android-chrome.jpg

Let it get cancelled.

The only team that should be allowed to have any GAAS projects is Bungie, just leave them be and let them do what they do best.

Everyone else? All hands on deck on singleplayer experiences, stick to what you're good at.

People shat on Phil Spencer for not delaying/canceling Redfall now people shit on sony for the re-evaluation of a project that's not up to snuff....#gamers

A big part of it is that this project shouldn't even exist in the first place.
 
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daclynk

Member
who cares Sony is selling PS5 units and making money and its going to make more money from those Live Service games. I here for it. but i hope those GAAS game are games of the Generations as they BELIEVED IN GENERATIONS as JIMBO SAID. Im still waiting for those Generation Defining games. Its almost 3yrs and a pro is also coming. Where are the Games?
Hd Reaction GIF by MOODMAN
 
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feynoob

Banned
who cares Sony is selling PS5 units and making money.
Naughty dog wasted time making this game, instead of making new game or the last of us 3.

Either of those would have been better option, as it saves time for devs.

Games these days take time and you need to have the time. Working other projects delays your other projects even further. Especially, when games are taking 4-5 years.
 

Ansphn

Member
I like it. Naughty dog is at their best when pressure is applied and when their backs are against the wall. That's how The Last of us came to be.
 
I wouldn't categorize it that way. They've had a successful multiplayer game. But this is a different animal and there's a chance they didn't want to dumb it down towards monetizing and that's what GaaS games end up being for the most part.
well, i'd say it's just as likely that they 'didn't know how to'? that seemed to be bungie's take:

Not at all. The reason is important in this case.

And the report clearly mentions the reason, i.e., Bungie thought that long-term engagement and monetization will be difficult. Nowhere does it say that the game wasn't coming along, or it was stuck in pre-production, or devs kept leaving: which are all examples of development hell.
 
It's time for Sony to completely re-evaluate their live-service/GaaS approach. Something has clearly gone wrong.

They should've started small and then grew into it; instead they went too big too quickly. They made the same mistakes that Microsoft made when they jumped head-first into Day 1 on PC for all 1P games, and all games in Game Pass Day 1. Too big, too quickly.

The good news is that maybe this gets Naughty Dog and the other marquee non-GaaS teams off of GaaS projects. Sony would be better off having Bungie, Haven and Firewalk handle those games, and hiring outside 3P devs to do others, but NOT all at once. The marquee studios clearly have styles and approaches that suit non-GaaS titles, why bog them down making GaaS games?

Yeah you can have them pitch in on those titles with a few members, provide some expertise and resources, but that should be the extent of it.
 

Yoboman

Member

around the 22 minutes mark
Bbff8W0.jpg


waiting for your apology laughing man.
Jaffe isn't a reliable source on Naughty Dogs employment situations lol, and even if Neil's employment is through sub contracting what does that have to do with him leaving? For most people sub contracting just means they can manage their tax affairs and gain a bunch of employment benefits through their.own LLC. He was promoted to co-President after TLOU2 came out, he just started a new project.
 

Puscifer

Member
Like I said already in other threads, Sony are morons.

Why are you making teams who have pretty much perfected a certain style of game and putting them on GAAS crap?

Also making good and successful GAAS games is not easy or cheap. 99% fail, you need to get lucky to be successful. Fornite becoming what it has is pure luck combined with right time right place. The game wasn't even intended to be what it's become.

Jim Ryan and Hulst are wasting everyones time, this will be Playstation's Halo Infinite.

Just going to add originally that the tweet saying "it grew beyond our original scope" should've rang alarm bells. It was screaming feature creep and it literally said so, they should've just cut the shit out and just improved on what they had. Or 2, a Fortnite style map that plays host to whatever you want to do with it. This sounds like it's a brand new game at this point and I think it's not worth waiting for, cancel it and let's move on.
 
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Reallink

Member
Looks like letting your work force roll out of bed a Noon and do 30 minutes of work in their underwear leads to a bunch of canceled, scaled down, and terrible products. Who would'a thunk it.
 
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Not at all. The reason is important in this case.

And the report clearly mentions the reason, i.e., Bungie thought that long-term engagement and monetization will be difficult. Nowhere does it say that the game wasn't coming along, or it was stuck in pre-production, or devs kept leaving: which are all examples of development hell.

Well I hope in this case that means if there were aggressive monetization schemes being implemented, they are being stripped out. Even if that requires a delay to do so, it's better than putting a game out there that just comes off as insanely greedy and gating the vast majority of good content behind additional paywalls.

Although it would still be emblematic IMO that Sony have jumped into GaaS too fast too quickly, it'd at least signify they are making efforts to correct the mistakes before they take root among the gaming public.
 
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