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Insomniac: We heard you've been hungry for Marvel's Spider-Man 2 screenshots

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AstronomerIT

Neo Member
I don't get the complains about graphics. I Know that maybe it's not so impressive but it is an OW with dynamic ligthing and other drain resources stuff. Technically it's very good (except water).
The real problem is the AI, and some heavy cinematic scripted moments. That stealth segment was as bad as Redfall
 

John Wick

Member
looks cool, I dont understand the complaints around the graphics at all

looking forward to the release
I hope all the people shitting on the game don't buy it. I mean why would you it looks so terrible. I'm just hoping it plays well and there is variety in the missions and free roam.
 
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Heisenberg007

Gold Journalism
Dude outside of a near unnoticable implementation of RTrelections the water was just brought back up to SM1 pre remastered quality.

They also I guess added some wake effects which have been doable for 2 generations straight. In fact a number of PS2 titles also have 3d wake effects as well.
I'm not arguing that water looks good. Water was the weakest part of that presentation.

My post was to show the duality of opinions on SM2's water rendering. Here we are complaining about the poor water effects, while DF is praising that very thing.
 

RickSanchez

Member
I thought the gameplay shown during the showcase looked great and I thought these screenshots look great. I do not understand any of the complaints.

If the complaint is that it doesn't look better than Miles Morales, then that doesn't make a lot of sense. Both this and Miles Morales were made for the PS5. There is no reason they would look radically different on the same fucking hardware.

All the complainers pretending that their eyes can fucking zoom and enhance on a piece of texture zooming past you in 2 or 3 frames while actually playing the game. Sheesh.

It has to look good enough to feel natural and immersive during gameplay and maybe a bit more during exploration and cutscenes. Which it does. Any extra graphical fidelity which is only visible when you freeze and zoom into a random frame is a waste of resources.
 

Loxus

Member
They are:



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This above is how to spot a console warrior troll.
Look at the details in the background.
VLPbSpT.jpg

it's obvious the one with the Spider-man logo is taken in photo mode at a different angle and time of day.

And it's not like the gameplay trailer lacks details either.
lsrAN31.jpg


I mean, since when does Insomniac do bullshots?

Also, these images came out the day of the trailer.
 

StueyDuck

Member
God of war 2 to 3 was a big leap, Red dead 1 to 2 was a big leap, last of us 1 to 2 was a big leap…. there are a few examples.

I am not referring to games released on the same console. The key thing is Spiderman 1 was a PS4 game and just going off the teaser trailer for spiderman 2, people expected a bigger leap with Spiderman 2 including it being a PS5 console exclusive.
Spiderman was remastered for ps5. There's nothing more next gen than Ray tracing... expecting another generational leap from that seems a bit ludicrous.

And you are talking games that jump platform... Spiderman 2 is a sequel to Spiderman remastered. If we didn't have the remaster no one would be feeling this way.
 

CGNoire

Member
I'm not arguing that water looks good. Water was the weakest part of that presentation.

My post was to show the duality of opinions on SM2's water rendering. Here we are complaining about the poor water effects, while DF is praising that very thing.
DF is not what used to be at all. They purposely soften critiques and carefully word them as to avoid future confrontations from those who give them early access. Its always about there bottom line.
 
I think it looks good, but that’s not the issue with me. It’s the god damn gameplay looks identical to the previous games.

I can’t believe they didn’t try to get innovative with the SSD, like procedural generate the inside of every building so you can go in, run up staircases, go into apartments, jump out windows, create your own short cuts……
 

Unknown?

Member
more than the graphics is the same animations, very similar gameplay... me and (and from the looks of it) most people were expecting to be amazed.
You could have said the same thing about Uncharted 2 back in the day. Ohhh same gameplay!! Why would the animations for Peter change anyway? Did he suddenly change his style? Mile's animations changed because he's more comfortable swinging.
 

CGNoire

Member
From what I can tell, this looks like sunset time/golden hour that looks absolutely beautiful in most games.

Here, they need to work on getting the colours right there is a lack of vibrance. Spidey suit (blue and red colour) looks dull. Golden light of the sunset comes across as weird, yellow colour filter. A lot of people refer to this as piss filter.
I agree. The lack of an obvious Blue Skylight left alot of the footage looking more like a Piss Filter than Magic Hour.
 

CGNoire

Member
As I said YouTube videos really can't capture the fine details of modern high def graphics anymore. Every game I play native on ps5 looks markedly better than the videos I've seen. Game looks great and anyone doubting Insomniac at this point needs to give up gaming.
Ok...Im giving up Gaming Now.
 

Pelta88

Member
Incoming ' I don't understand the complains' posts.


Of course those screenshots are the answer. If the complains from majority wasn't little, no response would be given.

This game looks dope. I don't get why people are shitting on it

You don't remember 2018? The complaints mirror 2023 almost word for word. It's hate. Pure, plain, and simple.

And then the game had legs for 5 years solid selling over 33 million.
 

Unknown?

Member
Actually no, Drake's animations were completely different for every new entry in the trilogy. Unnecessarily so.
I'm talking about gameplay so yes you could with the same logic going on here. "Oh my gosh he is still cover based shooting, why is the gameplay the same?!"
 

Fake

Member
You don't remember 2018? The complaints mirror 2023 almost word for word. It's hate. Pure, plain, and simple.

And then the game had legs for 5 years solid selling over 33 million.

I do remember the complains about puddles, but lets be honest was quite silly in comparison.
 

Thirty7ven

Banned
Same shit every time.

As far as I know the Photo Mode in their previous games doesn’t make the games look better, it simply allows for the camera to better focus and highlight certain details that are already there.

The game will look incredible in motion, and fools will stay fools on the sidelines.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I get what they're going for with the bubbling venom suit. But it looks so bad.
 

Thirty7ven

Banned
I get what they're going for with the bubbling venom suit. But it looks so bad.

I'm of the opinion that the symbiote suit is supposed to look off putting, not cool. It's a slimy living entity. It makes sense because when Venom comes around it's supposed to look like an alien monster, and the player like Parker will want to get rid of the symbiote.

It looks good to me, but it will only work for me if the time we spend with the suit is short.
 
You could have said the same thing about Uncharted 2 back in the day. Ohhh same gameplay!! Why would the animations for Peter change anyway? Did he suddenly change his style? Mile's animations changed because he's more comfortable swinging.
You may want to replay those games again. Uncharted 3 had different contextual animations then 2. Unless you are referring to the climbing only mechanic.
 

Raonak

Banned
Looks fantastic, it's definitely gonna be one of those games that looks amazing when you're swinging through the city.

a very good chance this is gonna be the best looking game this year
 

Roxkis_ii

Member
Its crazy how much criticism Sony first party games get, yet still sell millions. The trailer didn't blow my socks off visually, but to compare it to a ps3 game is buffoonery.
 

Unknown?

Member
You may want to replay those games again. Uncharted 3 had different contextual animations then 2. Unless you are referring to the climbing only mechanic.
Just going by the same logic here that the gameplay is the same. Uncharted 2 was the same cover based shooter with few changes to core gameplay.
 

Clear

CliffyB's Cock Holster
It never fails to surprise me how some people don't seem able to take into account how overwhelmingly different the same thing can look depending on lighting conditions.
 

Ristifer

Member
Still doesn't look all that impressive. I'm sure the game plays well, like the original. I'll still enjoy it, I'm sure. But the whole gameplay reveal was pretty ho hum. Also, if I have to keep switching between Spider-Men with slightly different styles, then I'll be annoyed.
 

SlimySnake

Flashless at the Golden Globes
By the way, when everyone is done complaining about whatever graphical sleight, can we take a moment to toast the only team that consistently delivers, on-time, without buggy releases, or poor performance controversies, or 6 year old dev cycles. EVERY. TIME.

Cheers, Insomniac.
Consistently delivers what exactly? Samey, formulaic, underwhelming, and basic titles? I mean there is a reason why they are able to get a game out every 2 years. They arent nearly as ambitious as other sony devs. What do they is good fun Marvel quality fluff. Nothing more. They do fuck to innovate in gameplay. They clearly no longer give a shit about improving visuals. Ratchet had this amazing portal technology that they couldve used in any number of ways and they made the most safe boring stuff out of it. Zelda is generations behind and their devs actually think and come up with new ways to create systems players can exploit. Insomniac mostly tied portals to onrails setpieces. Like come on.

BTW, this game took 5 years to make. I was in an argument with gaffers just last week about Insmoniac wasting their time with ratchet and miles instead of focusing exclusively on spiderman 2. I was told they had multiple teams and Spiderman had been in dev since 2018 and would be an ambitious full blown sequel. well, it looks more of the same. a cardinal sin considering unlike Horizon and GOW, they had the option to make it a PS5 only game.
 

James Sawyer Ford

Gold Member
Forbidden West is a year old, cross-gen, and just as open world as Spider-Man 2, and it looks significantly better.

FW looks better. But Guerilla has always had better engine tech than Insomniac.

Compare KZ2 to Resistance.

FW also took 5 years to make, and it seems like they poured most of that time into visual updates. SM2 is coming off 3 years for Miles, and 2 years for Ratchet.

And it still looks quite good even if it doesn’t reach the highs of FW.
 

James Sawyer Ford

Gold Member
Consistently delivers what exactly?

They deliver great games that sell 20+M

We have plenty of recent examples of titles that are just as “samey” as their previous versions that ended up taking 5 or 6 years to make

Insomniac makes everyone else look lazy in comparison. You even said you wanted less bloated games released on a more consistent basis. That’s insomniacs model.

No doubt you’d be saying this looks next gen if it simply had the Wolverine rapper on it
 
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MCplayer

Member
If you guys can't tell that these screenshots are ultraprocessed then I don't know what to say honestly... Graphics did look bad, but I do believe final product will look much better, its insomniac we are talking about.
 

diffusionx

Gold Member
I think it looks good, but that’s not the issue with me. It’s the god damn gameplay looks identical to the previous games.

I can’t believe they didn’t try to get innovative with the SSD, like procedural generate the inside of every building so you can go in, run up staircases, go into apartments, jump out windows, create your own short cuts……
that sounds stupid, like you try it 3 times then get bored and start swinging around again. That's why people play Spiderman, not to run around apartment buildings like Predator 2 lol.
 

GymWolf

Gold Member
Consistently delivers what exactly? Samey, formulaic, underwhelming, and basic titles? I mean there is a reason why they are able to get a game out every 2 years. They arent nearly as ambitious as other sony devs. What do they is good fun Marvel quality fluff. Nothing more. They do fuck to innovate in gameplay. They clearly no longer give a shit about improving visuals. Ratchet had this amazing portal technology that they couldve used in any number of ways and they made the most safe boring stuff out of it. Zelda is generations behind and their devs actually think and come up with new ways to create systems players can exploit. Insomniac mostly tied portals to onrails setpieces. Like come on.

BTW, this game took 5 years to make. I was in an argument with gaffers just last week about Insmoniac wasting their time with ratchet and miles instead of focusing exclusively on spiderman 2. I was told they had multiple teams and Spiderman had been in dev since 2018 and would be an ambitious full blown sequel. well, it looks more of the same. a cardinal sin considering unlike Horizon and GOW, they had the option to make it a PS5 only game.
To add to that, their games are smaller than what other sony studio produce and for rift apart they recycled a lot of stuff and the entire combat system from previous titles and spidey ripped off the free flow combat from batman (even if i prefer their version over arkham)

In term of gameplay and combat their last "original" project was sunset overdrive.

Bend, sm and guerrilla had to reinvent themselves during the ps4 era and no one of them ripped a combat system from other games or had a famous ip with established characters.
 

SlimySnake

Flashless at the Golden Globes
A new world, new powers, new characters would seem to look “less samey” from what we’ve seen before and as a result tricks you into thinking there’s some massive leap in visuals when there’s really not
Eh. We have seen gen on gen leaps with the sequels before. This is a weird assumption to make.

I mean you and I just marveled over the leap GG made with HFW despite running on the same gen. Insomniac was afforded the opportunity to make a next gen only game. Given 5 years. And they produced a game with the same QTEs, same combat, same visuals and no real innovation.
 

SlimySnake

Flashless at the Golden Globes
To add to that, their games are smaller than what other sony studio produce and for rift apart they recycled a lot of stuff and the entire combat system from previous titles and spidey ripped off the free flow combat from batman (even if i prefer their version over arkham)

In term of gameplay and combat their last "original" project was sunset overdrive.

Bend, sm and guerrilla had to reinvent themselves during the ps4 era and no one of them ripped a combat system from other games or had a famous ip with established characters.
Yep. They are given the oppurtunity time and time again to make GOTY caliber games and they take the easy way out. There is a reason why they havent won a GOTY or even ended up as runner ups. 2021 was going to be an easy win for everyone and they shipped a pretty underwhelming ratchet game that even ratchet fans were meh on. It Takes Two was last gen and had more innovation, more heart, more ingenious level design and ambition that all of Insomniac's previous games combined.

Thats not to say their games are bad. They are good. Just not great. Arkham series is Great. Arkham City is a GOTY caliber game. Spiderman, Sunset and Ratchet are just good. Nothing wrong with being good but I find it weird that they took 5 years to make this game and yet we are pretending that they are leagues ahead of everyone at Sony.
 
The graphics look fantastic. I'm not sure what people are expecting?
Well the gameplay trailer was from an earlier build. This is much closer to how it will actually look.

Definitely looks slightly better than the first one and the city seems much more dense.
 
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