Men_in_Boxes
Snake Oil Salesman
Long story short...
A new game called Hawked recently had it's gameplay reveal. It's a big map, extraction shooter. The first thing I noticed about the gameplay was that the sightlines never seemed to be long distance. When an enemy team popped up, they were at most, 100m away and you could instantly start fighting them with a standard AR. Every engagement seemed to follow the following formula...
1. We're alone trying to navigate the map in search of high value loot.
2. OMG, an enemy!
3. Shoot enemy immediately because they're .025 seconds from shooting us.
Why aren't more multiplayer games exploring these kind of PvP environments? Picture spotting an enemy up on the following ridge...
This would allow for significantly more variables in PvP interactions, thus reducing repetitiveness. You could communicate with your opponent via radio. You could plan a strategy with your teammates. You could avoid the enemy altogether etc...
Is this one of the main issues todays multiplayer suffers from?
A new game called Hawked recently had it's gameplay reveal. It's a big map, extraction shooter. The first thing I noticed about the gameplay was that the sightlines never seemed to be long distance. When an enemy team popped up, they were at most, 100m away and you could instantly start fighting them with a standard AR. Every engagement seemed to follow the following formula...
1. We're alone trying to navigate the map in search of high value loot.
2. OMG, an enemy!
3. Shoot enemy immediately because they're .025 seconds from shooting us.
Why aren't more multiplayer games exploring these kind of PvP environments? Picture spotting an enemy up on the following ridge...
This would allow for significantly more variables in PvP interactions, thus reducing repetitiveness. You could communicate with your opponent via radio. You could plan a strategy with your teammates. You could avoid the enemy altogether etc...
Is this one of the main issues todays multiplayer suffers from?