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Graphical Fidelity I Expect This Gen

Massively improved textures, pushing way more polygons, character animations specifically facial animations saw a significant leap, improved lighting and lighting setups (Aloy's hero lighting). New foliage rendering systems. New Gameplay Mechanics like flying mounts.

I'd say that's big enough to qualify for a generational leap.
Gameplay loop was still highly mediocre. Not to mention the story and characters were not good
 

PeteBull

Member
But it's not since it was released for the PS4 as well, so it didn't even use half of what PS5 is capable of. Its a pure cross-gen title which is why its even less impressive and more of the same instead because im pretty sure this started as a PS4 title.
To me, some xgen titles still look visibly better from next gen only titles, so i just look at final results, not at if title is crossgen or not =D
 

SlimySnake

Flashless at the Golden Globes
Massively improved textures, pushing way more polygons, character animations specifically facial animations saw a significant leap, improved lighting and lighting setups (Aloy's hero lighting). New foliage rendering systems. New Gameplay Mechanics like flying mounts.
Agreed.
I'd say that's big enough to qualify for a generational leap.
Couldnt disagree more.

I think all you are seeing here is what was truly possible on the PS4 if first party devs didnt both chasing native 1080p resolutions all gen. HFW's base PS4 version doesnt just cull some foliage, hero lighting and peach fuzz, they reduced the resolution by a whopping 40% and then used all that extra GPU power to do all this extra stuff like improved lighting, textures, polygons, character animations, and flying mounts that were in the base PS4 version 1:1.

So many of these first party games like tlou2, ghost of tsushima, and days gone got downgrades in lighting, foliage rendering and animations from their original reveals, and i kept thinking why? why not just downgrade to 900p and enjoy all the extra horsepower available to you? the people who care about having native 1080p in their 1080p tvs in 2020 dont exist. People who care about blurry 900p images on their 4k tvs already have a Pro and now a PS5. Like 90% of the sales of Horizon FW were on PS5.

If SSM, PD, and other first party sony devs dropped down to 900p, we wouldve seen similar improvements in GOW, GT7 and Miles as well.

I think you all are going to be completely blown away when these guys make next gen only games. They will make games like GT7 and HFW look last gen as fuck.
 

SlimySnake

Flashless at the Golden Globes
53ayt12u1z751.jpg
The_Last_of_Us_Part_2_Seattle_Day_1_Capitol_Hill_Artifacts_Trading_Cards_3.png


These shots have tons of foliage missing shadows, like I said, with high enough quantity of certain types of foliage it's less noticeable, but for many modern games you get no shadows, just ambient occlusion. Direct, dynamic sunlight on semi sparse foliage being the hardest to deal with. not so sparse that you literally just have to give shadows to a handful of tress and bushes though.
Yeah, some of the larger levels in TLOU2 have that. The foliage on the left side of the second screenshot has no self shadowing whatsoever. Just like in Witcher 3 and that cyberpunk bushes. The first screenshot looks way better than the second and all those awful light green planets in witcher 3.

Look at the tree in the front. The game even on PC maxed out was full of these fugly looking trees that were magically fixed by the RT patch. Dont know if it was RT shadows or RTGI doing the trick but i never saw these fugly plants in Horizon. TLOU2 had some grass in its larger levels that looked bland just like this, but the closed off levels were fine. Not as good as RT foliage, but way better than CD project's regular shadows.

F41BalWWgAAQBcL

F41BalTWoAAheH1


You dont see this in TLOU2 and Horizon very often.

qdX25Ne.gif


You can see proper shadowing on grass and trees in these horizon shots.

FbvraeaWQAA5NmB

FbvraeXWQAAgsY3


Meanwhile here is TLOU2 in one of its larger levels you traverse on a horse. 90% of the foliage is lacking shadows. Part of the reason why it looks so bland compared to HFW. But then other areas of the game look fine because they are closed off and they could push up the shadows or GI or whatever setting is causing this foliage to look so bad.

xk6bPzR.gif


EbID1iTXgAEQFL2

5fcf6197311a2.jpeg


I remember posting some comparisons of FF16 and TLOU2's larger areas earlier in the summer. It was a bloodbath, but this post already has enough screenshots for one post.
 

SimTourist

Member
Honestly feels like devs ran right into the budget wall. First it was fighting games, two characters and a small stage should allow for crazy graphics compared to other games, but aside from MK all the others like Tekken and Street Figher barely look like a decent PS3 game. Then it was closed track racers which used to be a highlight during PS2/3 days, now they are unable to keep up with open world racers which themselves can barely keep up with a souped up GTA 5 from 10 years ago. Now it seems that everyone is hitting the wall as far as production values go.
 

ChiefDada

Gold Member
We can't judge early gen and late gen the same. Horizon Forbidden West was a good leap for an early gen game. The deeper into the generation, the more we should demand from games. Unfortunately, it seems SM2 suffers from inconsistency. Overall I consider it a good leap when factoring in how long we are into the generation, just like HFW. I've seen cinematic that are underwhelming. I've also seen a cinematic that is so cutting edge, it doesn't look like it belongs in this generation, let alone this game. As if Mark Cerny himself made that specific scene. I'm not a fan of this sort of quality delta happening within one game and I don't understand why large development studios such as Insomniac can't avoid these types of problems. But Slimy is correct these future games will put HFW, TLOU Pt 1, etc. to shame. Not necessarily a bad thing just a matter of developers having more access to the latest tech and opportunity to implement since their project is deeper into the generation.
 

SlimySnake

Flashless at the Golden Globes
Honestly feels like devs ran right into the budget wall. First it was fighting games, two characters and a small stage should allow for crazy graphics compared to other games, but aside from MK all the others like Tekken and Street Figher barely look like a decent PS3 game. Then it was closed track racers which used to be a highlight during PS2/3 days, now they are unable to keep up with open world racers which themselves can barely keep up with a souped up GTA 5 from 10 years ago. Now it seems that everyone is hitting the wall as far as production values go.
It’s that retarded native 4k 60 fps dream both forza and gt7 are chasing. Forza Horizon also chases native 4k but only at 30 fps getting half the gpu back in return. Is it really surprising it looks better than forza 8?

Gt7 actually runs at 100 fps at times at native 4k. If it wasn’t for the vrr patch, 40% of the ps5 gpu would’ve been sitting there doing fuck all while they had the game capped at 60 fps. Maybe upgrade the weather to look more like Driveclub?

Meanwhile on PC.... done by one guy.



This new UE5 demo makes that other first person game look bad.

 

SlimySnake

Flashless at the Golden Globes
We can't judge early gen and late gen the same. Horizon Forbidden West was a good leap for an early gen game. The deeper into the generation, the more we should demand from games. Unfortunately, it seems SM2 suffers from inconsistency. Overall I consider it a good leap when factoring in how long we are into the generation, just like HFW. I've seen cinematic that are underwhelming. I've also seen a cinematic that is so cutting edge, it doesn't look like it belongs in this generation, let alone this game. As if Mark Cerny himself made that specific scene. I'm not a fan of this sort of quality delta happening within one game and I don't understand why large development studios such as Insomniac can't avoid these types of problems. But Slimy is correct these future games will put HFW, TLOU Pt 1, etc. to shame. Not necessarily a bad thing just a matter of developers having more access to the latest tech and opportunity to implement since their project is deeper into the generation.
Forza has a similar issue. Sometimes the game under the right lighting and weather conditions looks amazing. But then most of the game it is bland, boring and dull.

Sucks to hear but it seems Spiderman 2 is joining FF16, Starfield and Forza as next gen only games that are simply too inconsistent.
 

DanielG165

Member
Been playing a lot of Horizon 5 recently on PC, and it’s honestly astonishing how good that looks. Though on the flip side, it isn’t TOO surprising given the studio behind said title; Horizon games have always looked stunning. I think it’s just crazy how FH5 is a cross gen title, yet looks more “current gen” than FM8 in its current form in every facet besides character detail.

To me, Horizon 5 is Xbox’s premier racing game graphical showcase, not Motorsport 8.
 

ChiefDada

Gold Member
Dropping this here 🐐



Lol what's crazy is nothing shown here even comes close to the ridiculous cinematic I saw. It makes me both happy and upset. Happy for knowing/confirming even base PS5 is capable of near photorealistic environments (this isn't hyperbole, it's that good) but upset that the other 99% of SM2 cinematics/setpieces won't look like that scene.

I do wonder if DF John will be able to talk about this scene tomorrow. I'm guessing it's way too spoilery since I don't know the character on screen and they have not been shown in any of the marketing.
 

setoman

Member
What's the performance cost? That sounds good until your fps drops,I think that's why physX is talked about as much by Nvidia as RT/path tracing.
Its a Grid2D simulation so its very efficient. The issue is that it takes effort & creativity. Something devs/studios/publishers ain't willing to put up

Lol what's crazy is nothing shown here even comes close to the ridiculous cinematic I saw. It makes me both happy and upset. Happy for knowing/confirming even base PS5 is capable of near photorealistic environments (this isn't hyperbole, it's that good) but upset that the other 99% of SM2 cinematics/setpieces won't look like that scene.

I do wonder if DF John will be able to talk about this scene tomorrow. I'm guessing it's way too spoilery since I don't know the character on screen and they have not been shown in any of the marketing.

F8cQfL0WgAAXxnb
 
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SlimySnake

Flashless at the Golden Globes
I cant believe they spoiled that new boss in the first few seconds of the launch trailer. i never watch these things for a reason.

like who ISNT going to buy spiderman 2 and then sees that villain and thinks ok, NOW I WILL BUY IT!!!!

devs need to learn to hide some of this shit. otherwise whats the point? might as well spoil the ending.
 

Hugare

Member
Just finished Phantom Liberty on my PS5, and it was the only game in a looong time to make me take some screenshots

To me, its the best looking open world game on the market. HFW has the best tech, but man, the art+tech combo in Cyberpunk is something else.

You may disagree that its the best open world game if you prefer Horizon, but its the best one in a city environment by far. Not even close.

Its the game to beat if you are making a next gen open world game in a city

s05F0GY.jpg
26yaVZd.jpg
w8WpeGf.jpg
amk1uLH.jpg
 
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DanielG165

Member
Just finished Phantom Liberty, and it was the only game in a looong time to make me take some screenshots

To me, its the best looking open world game on the market. HFW has the best tech, but man, the art+tech combo in Cyberpunk is something else.

You may disagree that its the best open world game if you prefer Horizon, but its the best one in a city environment by far. Not even close.

Its the game to beat if you are making a next gen open world game in a city

s05F0GY.jpg
26yaVZd.jpg
w8WpeGf.jpg
amk1uLH.jpg
That first shot is especially ridiculous. Wow.
 

Xtib81

Member
Just finished Phantom Liberty on my PS5, and it was the only game in a looong time to make me take some screenshots

To me, its the best looking open world game on the market. HFW has the best tech, but man, the art+tech combo in Cyberpunk is something else.

You may disagree that its the best open world game if you prefer Horizon, but its the best one in a city environment by far. Not even close.

Its the game to beat if you are making a next gen open world game in a city

s05F0GY.jpg
26yaVZd.jpg
w8WpeGf.jpg
amk1uLH.jpg

Yeah, it does look spectacular. The only thing that looks 'bad' is LOD pop in, particularly visible while driving. What's even more impressive is that it's running at 60fps (except in Dogtown and during car chases where framerate tanks)
Can't wait to see GTA6 which should be even more impressive.
 
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ChiefDada

Gold Member
Its a Grid2D simulation so its very efficient. The issue is that it takes effort & creativity. Something devs/studios/publishers ain't willing to put up



F8cQfL0WgAAXxnb

Lol true I can jump the gun with some of my posts but this isn't one of those times.


Just finished Phantom Liberty on my PS5, and it was the only game in a looong time to make me take some screenshots

To me, its the best looking open world game on the market. HFW has the best tech, but man, the art+tech combo in Cyberpunk is something else.

You may disagree that its the best open world game if you prefer Horizon, but its the best one in a city environment by far. Not even close.

Its the game to beat if you are making a next gen open world game in a city

s05F0GY.jpg
26yaVZd.jpg
w8WpeGf.jpg
amk1uLH.jpg

It looks pretty good but the environment textures come of a bit flat, at least in these screenshots. Very possible it's just bad translation compared to playing in person.
 

alloush

Member
Not gonna lie I am hyped for Spidey 2 despite it not totally meeting my ridiculously high expectations for graphics, it does look decent enough for me, but graphics aint the reason I am hyped nor what would determine if I was gonna buy the game or not.

Having said that, they totally spit some spoilers in that trailer that otherwise woulda been better left out and woulda been a very nice surprise!
 

Alex11

Member
Just finished Phantom Liberty on my PS5, and it was the only game in a looong time to make me take some screenshots

To me, its the best looking open world game on the market. HFW has the best tech, but man, the art+tech combo in Cyberpunk is something else.

You may disagree that its the best open world game if you prefer Horizon, but its the best one in a city environment by far. Not even close.

Its the game to beat if you are making a next gen open world game in a city

s05F0GY.jpg
26yaVZd.jpg
w8WpeGf.jpg
amk1uLH.jpg
It has the best lighting tech out there, it's ridiculous sometimes and especially that all the conversations and cutscenes are not separate, no manipulation or arranging lights specifically for cutscenes.
 

Hugare

Member
Lol true I can jump the gun with some of my posts but this isn't one of those times.




It looks pretty good but the environment textures come of a bit flat, at least in these screenshots. Very possible it's just bad translation compared to playing in person.
Textures have some LOD technology where they look best when you look at them up close.

If you zoom on characters and objects 2x/4x/8x, you notice tons of microdetails

Look at the car interior, its crazy detailed. The third screenshot is using 3rd person perspective (driving), so the LOD suffered.

Insomniac has officially taken the eye rendering crown from Naughty Dog. For now at least.


sqBogur.jpg
OEuG12O.jpg


The game looks good, but lets not get crazy, dude
 

Alexios

Cores, shaders and BIOS oh my!
Battlefront 2 PC Ultra Setting


Great engine and great art with great performance, can't wait to see what they do next gen. This could pass as next gen if it was't for minor reflection artifacts, more obvious loding on the alien/natural environments. Certainly beats Starfield's common looks, maybe save for its absolute bestest.
 
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Hugare

Member
It has the best lighting tech out there, it's ridiculous sometimes and especially that all the conversations and cutscenes are not separate, no manipulation or arranging lights specifically for cutscenes.
I noticed that they kinda cheat in that regard in PL, 'cause 99% of the conversations and cutscenes are either indoors (controlled environment) or you have to wait for an specific time of day to talk to that person, so the conversation will be lit as the devs wanted it to be.

It didnt happen as much during the main game, so in general, cutscenes look much better in PL
 

ChiefDada

Gold Member
Textures have some LOD technology where they look best when you look at them up close.

If you zoom on characters and objects 2x/4x/8x, you notice tons of microdetails

Look at the car interior, its crazy detailed. The third screenshot is using 3rd person perspective (driving), so the LOD suffered.

Y'all don't have to convince me on this one anymore lol I have since seen the light.

The game looks good, but lets not get crazy, dude

Yeah and they've been surpassed. The specular reflection and texture are far better on miles.

 

SlimySnake

Flashless at the Golden Globes

ChiefDada

Gold Member
Not sure if serious...

The new one looks worse. worse lighting overall plus almost no bounce on the lighting either even though she's in direct light source.
They most likely took out the lights to gain performance or the lights were added for the initial trailer to make it look better..

Dude what are you talking about you couldn’t be more wrong here. Her character model is reacting much more appropriately to the environmental lighting hence her face and clothing take on the red/blue of offscreen light source.
 

Alex11

Member
I noticed that they kinda cheat in that regard in PL, 'cause 99% of the conversations and cutscenes are either indoors (controlled environment) or you have to wait for an specific time of day to talk to that person, so the conversation will be lit as the devs wanted it to be.

It didnt happen as much during the main game, so in general, cutscenes look much better in PL
Yeah, maybe and it's understandable, but it's still the lighting you would get if you just stand around or skip time, as far as I've seen, they don't add hero light or more detailed characters etc.

Anyways, I'm impressed by the lighting in real time gameplay, as that's what matters to me.
 

ckstine

Member
Forza can look amazing at times.

KpqiX1U.gif


It's a shame they dont have entire tracks lit up like this. They have the tech. They just need to utilize it.
The colours on the horizon + the clouds look really nice, but I feel that the game is a little desaturated. Almost like a log (not tone mapped) photo. In terms of actual fidelity outside of post-processing, it's pretty decent.
 

SlimySnake

Flashless at the Golden Globes
The colours on the horizon + the clouds look really nice, but I feel that the game is a little desaturated. Almost like a log (not tone mapped) photo. In terms of actual fidelity outside of post-processing, it's pretty decent.
Yeah. It’s bizarre. Every track looks washed out during the day because of this. The greens don’t look green on any track. Gt7 has much better color saturation.
 

Turk1993

GAFs #1 source for car graphic comparisons
The colours on the horizon + the clouds look really nice, but I feel that the game is a little desaturated. Almost like a log (not tone mapped) photo. In terms of actual fidelity outside of post-processing, it's pretty decent.
Yeah. It’s bizarre. Every track looks washed out during the day because of this. The greens don’t look green on any track. Gt7 has much better color saturation.
They need to patch a saturation and a contrast slider, that would do wonders. Those are simple things to implement.
 

Alexios

Cores, shaders and BIOS oh my!
Chinese f2p Spider-Man 2 looks good. Especially for a game made for mobile and consoles. So stylish & cohesive. Anyone know what engine? Unity?! Man this looked awesome, like an open world Persona with fun action combat, before I realized it's f2p so probably a grind like Genshin Impact etc.
 
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Represent.

Represent(ative) of bad opinions
Gonna be way too many Spoilers in the Spider-Man 2 reviews tomorrow. These journalists have no shame.

Fucking Sony going silent on their games for years, then BAM, spoil huge moments in a single trailer 4 days before launch. Brilliant.

I wont be watching anything else until the game launches on Friday. Yall have fun in here.

Spider-Man 2 then Alan Wake 2 the week after, we bout to eat good.
 

Lethal01

Member
Lol what's crazy is nothing shown here even comes close to the ridiculous cinematic I saw. It makes me both happy and upset. Happy for knowing/confirming even base PS5 is capable of near photorealistic environments (this isn't hyperbole, it's that good) but upset that the other 99% of SM2 cinematics/setpieces won't look like that scene.

What scene are you talking about? Is it not in the hour long gameplay leak that dropped?
 
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