So this game is still in early access?A "Please let us cook" message like this goes down far easier when Larian has already put out tons of bug fixes and updates. Good guy Larian.
So this game is still in early access?
Nah, I was thinking it was EA because of the tons of bug fixes that were mentioned.No?
Adding more content doesn't mean the launch version is early access. Larian kept adding more and more to Divinity original sin 2 for free. Did that make it early access?
They don't call it DLC nor charge for it. Don't fucking try to diss on them with this shit.
He says way more and that’s the number of players, not sales. 2M refers to the Early Access players base.I honestly thought it got more than that which was an insane expectation.
But an evergreen title like this, this will keep on selling forever. And with 50$-60$ tag throughout its life.
Given the size of the game and especially how many permutations there are to how things play out, I think it was obvious the game will have some teething issues, especially outside the early access content. No QA department is able to match a horde of RPG nerds trying to break the game in any way they can think of.Nah, I was thinking it was EA because of the tons of bug fixes that were mentioned.
Ofcourse not, but the state of act III at launch and how it is still today not at the same quality as act 1 tells me that the game was released too soon, and it shouldn't get a free pass as one of the best games of all time for its ambition or scope (and I admire them for it). I have a hard time currently getting through act 3, mostly because of a lack of direction and narrative hook. The game suddenly lost all interest to me at the start of act 3. I didn't have a lot of bugs, although it did feel less polished the further I got into the game. Feels like it was rushed, but now it gets lauded for fixing their rushed game.Given the size of the game and especially how many permutations there are to how things play out, I think it was obvious the game will have some teething issues, especially outside the early access content. No QA department is able to match a horde of RPG nerds trying to break the game in any way they can think of.
Having said that, I played through the game first time at launch on a PS5, and I've certainly played games that have been released in a way buggier state. Witcher 3 for one, and let us not even mention Cyberpunk. The performance was (and somewhat still is) a bit iffy in the third act, but only had a single crash. Usually you can tell there's something wrong going internally (like the dice rolls showing the result immediately instead of adding/removing points first), if that happens save and restart. Not saying that happened very frequently, usually after a >10 hour session.
It seemed obvious that it had done quite well. I'll always cheer on a successful non gaas game.
only bad peopleIt's weird how some people want SP games to die so bad.
Probably the usual complaints about modding tools being too late, their previous ones being too simple and not very flexible, etc, etc.I'm curious what sort of toxic messages they were getting in response to their announcement of mod support. What could people possibly have against devs properly supporting mods for their game?!
It's weird how some people want SP games to die so bad.
He mentioned the number of players as way above 10 million so we know the game definitely sold at least 10 million copies since BG3 has not been on any type of subscription as far as I know. Thread headline is accurate/correct/factual or w/e you want to call it. You want to discuss about the other stuff he's mentioning there in that twitter thread? Go and start your own thread as this one is about sales numbers.The title of the thread is wrong. He's not talking about sales. And he's not even talking about the number of players there are currently.
Probably the usual complaints about modding tools being too late, their previous ones being too simple and not very flexible, etc, etc.
The tweet talks about how they went from 2 to 10 million players in a short time. That could have happened in September or February, we don't know. We also don't know the approximate sales with that data. It could be 10 million or 100 million sales. You're misinforming with the title, but do what you want.He mentioned the number of players as way above 10 million so we know the game definitely sold at least 10 million copies since BG3 has not been on any type of subscription as far as I know. Thread headline is accurate/correct/factual or w/e you want to call it. You want to discuss about the other stuff he's mentioning there in that twitter thread? Go and start your own thread as this one is about sales numbers.
Wrong, the headline is pretty clear that sales can be well over 10 million, and as of this moment it’s the best (and only) indication we’ve had for sales of Baldur’s Gate 3.The tweet talks about how they went from 2 to 10 million players in a short time. That could have happened in September or February, we don't know. We also don't know the approximate sales with that data. It could be 10 million or 100 million sales. You're misinforming with the title, but do what you want.
There is a trial on PSN but you need PSPlus premium. I tried the trial yesterday and thought it looked great. I want a physical copy though.Release a demo so we can try it. Though it doesn’t really make sense to do one now since they got the sales they want.
I guess I prefer my RPGs more immersive and with less constant admin.
It's the most immersive RPG ever made.
There is not much that is off limits as it enables a level of creativity in that we've never really seen in any game and it pretty much does that in any situation in the game.
Its to the point of being surreal.
Keep playing and experiment as much as possible.