sncvsrtoip
Member
even when we compare pssr vs native (not vs fsr2 or any other upscaling) the math looks like this:As for taking the majority of 45%. Thats me taking about the Sony example in the leaked docs that showed a game currently running at native 1080p on the base PS5 being reconstructed to a higher resolution on PS5 pro. So in that scenario, when there is no existing FSR2 being used then yes, it will take up the majority of that extra 45%.
In other games that are already using FSR2, it will not take up any of the 45%. But it will not free up any resources either because FSR2 and PSSR have the same cost.
60 fps game, so budget of the frame is 16.6ms
ps5pro is 45%faster so doing 87fps so doing 1 frame in 11.5ms, if we stay with 60fps have additional 5.1ms render budget, 2ms is 39% of additional render budget so you were wrong and its not majority