• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

KeplerL2: PlayStation handheld reportedly with 24GB memory, PS6 console with 30GB

Render resolution will always affect memory usage. The question is by how much, because we don't know what kind of resolution the PS6 and the handheld will use.
Let's imagine a game is running at 720p. That is 1280x720x32/8= 3.5MB.
But if a game is running a 1080p. That is 1920x1080x32/8= 7.9MB.
And at 1440p that is 2560x1440p= 14MB.

Modern games will use dozens of rendering buffers, for all sort of things. Though some buffers will use 32bits, other 16bits, and other even 8bits.
So the difference can go to up to 1 or 2 GB of vram.
But still, not enough for the 24 vs 30GB, like you said.
Portable will drop highest LOD of textures too, releasing quite some memory, as there no need for it at 1080p on 8-9" screen
 
I think we're underestimating just how compelling a handheld is that plays all PS4 games, all PS5 games, and ALMOST all (>99%) of PS6 games.

I don't think it's at all clear that many people would be concentrating on the lack of an absolute ironclad guarantee that every single PS6 game would be supported. It could be a big deal, but it certainly wouldn't be for me. So who knows really.

I agree that getting all PS4 and PS5 games will be compelling but I am very skeptical that this thing will run PS6 games (in handheld mode). Perhaps they could work in docked mode.

I mean not that it matters if it gets the PS5 version becaues those could be coming for years.
 
I'd buy it just for the ability to play PS4/5 games on the go. I'm with you on that one.

However, I still think it would be a hard sell for most people and how would Sony communicate this? That it will play some PS6 games, but that's up to developers? I'm not sure most people would be up for that. When a console is launched, you expect it to be supported throughout its life cycle.

We'll have to wait and see. To be honest I'm struggling to see how Sony can get a handheld that plays PS6 games and make it affordable. Maybe somebody with tech knowledge can help me understand that.

It's not the ideal marketing message, I agree with that. I just don't think it's necessarily a worse situation than absolutely mandating compatibility. That just gets you into a mess like Xbox with BG3. Their preference would surely be 99%+ compatibility, leaving some latitude for very ambitious games to not run on it. That's much easier on devs. Then I suppose it's a question of how easy it is to market that reality.

As for how it's possible, isn't it mostly just down to handheld resolutions topping out at like 1080p and modern tvs being 4k as standard? So you've got this huge delta nowadays that makes scaling down just fundamentally more feasible. Obviously it's more complex than just that, but it's a huge head start.
 
Last edited:
I agree that getting all PS4 and PS5 games will be compelling but I am very skeptical that this thing will run PS6 games (in handheld mode). Perhaps they could work in docked mode.

I mean not that it matters if it gets the PS5 version becaues those could be coming for years.
They won't be PS6 games before a long time. For many years PS6 will be PS5 Pro Pro.

The most played PS5 games are all GAAS games and those will have PS5 versions throughout the whole PS5 lifecycle which will last 12 years so until 2032.

But even so, I do think this handheld will run PS6 games at reduced resolution and framerate like Kepler implied. I'll just trust Cerny on that one. Also I am predicting its OS to require quite less memory than PS6.
 
For Sony's next handheld to truly succeed, full compatibility with all PS6 games isn't optional—it's mandatory. If Sony delivers this seamlessly, they won't just enter the market—they'll disrupt it.

Such a device could give them a real shot at reclaiming momentum in Japan, and among the aging demographic who grew up with the original PlayStation and are now parents with limited gaming time. A PlayStation handheld that mirrors PS6 performance would fit perfectly into their lifestyle: pick-up-and-play sessions without sacrificing console quality.

Executed correctly, this strategy could strengthen the entire PlayStation ecosystem.

For the PS HH to be able to disrupt the market it would need games/experiences that you can't be found NSW2 especially given how heavily the markets skews to handhelds.

Which with the specs of the NSW2 is gonna be increased difficult to find with 3rd party developers who will prioritise porting to the Switch were possible.
PS doesn't currently have any IP right now that would cause Japanese market to flock to its device.

Absolute the device should sell better compared to the Home Console as long as the Handheld is at most the same price as the Home Console. But won't capture market share from Nintendo without Nintendo like (in regards to relevance) IP.
 
The job description is for relations with second party developers, again, you are conflating the two

Sony makes agreements for independent studios to make games just for them, or at the very least timed, that agreement is a second party agreement, that means they aren't an internal studio but the game they are making is for them as the publisher. The agreement then has lots of intricacies but usually Sony foots up the bill to make one or more games under this agreement (and usually does things like marketing and even provides additional staff if needed). These games are then considered to be first party games by Sony. This isn't just a Sony thing either, MS, Nintendo, they all have the same agreements in place, you wouldn't consider MS Flight Sim anything other than a first party game would you?
If the game/IP is owned by sony is a first party game .. if its not then its not , no matter how you or anyone tries to spin it with semantics, again what sony choose to do with the "name" first,second, third is not my problem... second party partners like From produces bloodborne an IP sony owns which is then a first party game made by a second party partner, but than another second party party partner can produce a game like Stellar Blade which Sony dosent own the IP and therefore is not a first party game since the studio can do whatever the fuck it wants with the IP once the "partnership terms" ends, hence the sequel will be multiplat.

Absolutely nobody was calling Street Fighter 5 a first party game last gen, even if it was co-develop with Sony and gen console exclusive, and its not, this muddled waters nomenclature started this gen on discussions because of the first party output going to the shitter and needing inflate the numbers that are horrible bad.

What you essentially is trying to say is that second party partners cant produce second party games because sony chooses to call them in the end First Party, so therefore second party games dont exist. Well if tomorrow sony decides that third party timed exclusives will be add to their financial as first party ? Will you dance conform the puppet master strings ? And call it first party ? Or you will think for yourself to understand the bullshit ?

Anyway we will agree in disagree.. because you will never convice me that second party games dont exist because lord and savior Sony dont add the name on financial reports.

Time to stop derailment of the thread anyway
 
Last edited:
Get ready to be underwhelmed by nextgen. With Switch 2, steam machines just coming and being mid level consoles or below, and Sony bringing in a handheld, the specs won't need to be the best around.

I believe we will be more impressed with next generation thanks to AI , Path tracing & the cloud .
 
PS doesn't currently have any IP right now that would cause Japanese market to flock to its device.
Honkai? Arknights?
Both are very popular in Japan and would benefit from portable version

You base your line of thought on "Nintendo market", but in reality that part of market is not that big and Sony can simply go for other parts of market, leaving Nintendo where it is
 
No, it'll get all other multiplatform games too, Japanese included - all those Capcom, SE, Konami games in portable format. Even Chinese and Korean games too.
But the point is that Famitsu top100 games kinda a bit overrated when it shows just 10% of the market and rest 90% play completely different games. And gacha games really big in Japan.

Given Nintendo 3rd party relationships "quality" and weak hardware we will see when and if Switch2 get gacha games, especially AAA ones. Till now there a ZERO announcements so far for Switch2 and we already 8 months since launch.
Thing is people already have the devices to play these gatcha games, namely their phones. I have some doubts people in Japan are going to be spending $600-700 (wild guess to be fair) on a Sony handheld to play these same games.
 
Thing is people already have the devices to play these gatcha games, namely their phones. I have some doubts people in Japan are going to be spending $600-700 (wild guess to be fair) on a Sony handheld to play these same games.
The quality gap between phones and ~ps5 power is huge and those who are into gaming seriously will be compelled to get a separate high-performance device.

You don't have to buy PC/PS5 for gacha games now, you can play them on the phone, still PC/PS5 are the largest revenue platforms for these games - better controls, better graphics, bigger screen. And as a serious players also highest payers, companies follow their wishes for upgraded versions (which will be a problem for Switch as it could hardly get a better-than-mobile version)
 
Honkai? Arknights?
Both are very popular in Japan and would benefit from portable version

You base your line of thought on "Nintendo market", but in reality that part of market is not that big and Sony can simply go for other parts of market, leaving Nintendo where it is
They have a device that can play those games now in form of a smartphone phone. The demographic that is interested in those games but not interested in the experience that mobile phone or Console/PC is going to be niche.

PS Handled will only be appealing to a power user that is already in the PlayStation ecosystem already who wants the best experience on the go. In my opinion I don't think those experiences are going to be enough.

In fact you've just reminded me of PS biggest problem, smartphones. People already have good enough devices for these types of experiences.
Can they convert enough people to want a more Premium experience?
 
They have a device that can play those games now in form of a smartphone phone. The demographic that is interested in those games but not interested in the experience that mobile phone or Console/PC is going to be niche.
Its not only gacha games, it's also all third party games and western games. The whole proposition is quite good and this parts of markets hardly covered by Nintendo, making entering market easy.

PS Handled will only be appealing to a power user that is already in the PlayStation ecosystem already who wants the best experience on the go. In my opinion I don't think those experiences are going to be enough.
It'll appeal to:
1. People who wants better experience in gachas. Even if only 10% of gacha market go for it, it's already a size of total Nintendo market
2. People who wants portable for 3rd party asian exclusives with high quality visuals
3. People who wants western games in portable format

If Nintendo with their children games can get a piece of market itself, I don't see why Sony that targets more wider market couldn't

In fact you've just reminded me of PS biggest problem, smartphones. People already have good enough devices for these types of experiences.
Can they convert enough people to want a more Premium experience?
If PS5/PC can, why couldn't portable?
Portable is a stronger market than home entertainment device in Japan
 
The quality gap between phones and ~ps5 power is huge and those who are into gaming seriously will be compelled to get a separate high-performance device.

You don't have to buy PC/PS5 for gacha games now, you can play them on the phone, still PC/PS5 are the largest revenue platforms for these games - better controls, better graphics, bigger screen. And as a serious players also highest payers, companies follow their wishes for upgraded versions (which will be a problem for Switch as it could hardly get a better-than-mobile version)
Not in Japan though. I think the hardware pricing will be a large detriment.

Edit: You can see it to an extent right now. PS5 price drop on Japan didn't really move the needle. So I doubt that the more expensive "hybrid" will do that much more.
 
Last edited:
Absolute the device should sell better compared to the Home Console as long as the Handheld is at most the same price as the Home Console. But won't capture market share from Nintendo without Nintendo like (in regards to relevance) IP.

Sony might secure small victories in Japan, but real impact will be EU/NA where Sony could eat into Nintendo markets there. Time will tell.
 
Sony buys in big bulks, so ram is not expensive for them as for the average joe.
That may have been true in the past, but now sony has to outbid the likes of NVIDIA. Their prices may not be as bad as end consumer ones, but the cookie cutter deal times are over for everyone.
 
The PSP was relevant only thanks to Monster Hunter and Monster Hunter will never skip Nintendo again
Maybe in Japan but PSP was a worldwide success and not because just Monster Hunter. Being a portable PlayStation does have value. More so now that our expensive TVs with OLED at 165Hz are busy reproducing a German drama about a psychiatrist with a missing daughter or something like that.
 
People really have no clue how insane this thing is going to be. If the leaks are true and Sony really brings a handheld with 24 GB of RAM that can run PS6, PS5, and PS4 games natively, it would be an absolute game-changer. Finally, true high end PlayStation gaming on the go. This thing will completely humiliate PC handhelds and the Switch 2.
Until the Steam Deck 2 comes out and future Rog Ally iterations. You think the PS Handheld will be the only thing in the market?
 
Not in Japan though. I think the hardware pricing will be a large detriment.
I'm talking about Japan here

Edit: You can see it to an extent right now. PS5 price drop on Japan didn't really move the needle. So I doubt that the more expensive "hybrid" will do that much more.
PS5 is near saturation point for home consoles. That ~10 mio mark, that was a ceiling for ps3-ps4 even though latter did have a much wider variety of Japanese games. If PS5 sales are nominally worse than previous generations - it's not a games that is a problem.

Portables have around 3 times higher saturation point (Vita sold almost 6 mio in Japan) and that what Sony aims at in Japan and their vast variety of value propositions should help them
 
People really have no clue how insane this thing is going to be. If the leaks are true and Sony really brings a handheld with 24 GB of RAM that can run PS6, PS5, and PS4 games natively, it would be an absolute game-changer. Finally, true high end PlayStation gaming on the go. This thing will completely humiliate PC handhelds and the Switch 2.
"high end" on the go would need gaming-laptop power which would require gaming laptop pricing which would mean niche product which Sony probably doesn´t want.
So either that thing
- will just be an optional comparatively weak budget device 3rd party developers don´t neccessarily have to support if they release for the PS6
- or the next gen will be a potato level upgrade to the current one with an anemic handheld weighing it down or even in general....
- or it`s a big bulky premium add on at really premium prices.

Pick your poison.
 
Last edited:
"high end" on the go would need gaming-laptop power which would require gaming laptop pricing which would mean niche product which Sony probably doesn´t want.
So either that thing
- will just be an optional comparatively weak budget device 3rd party developers don´t neccessarily have to support if they release for the PS6
- or the next gen will be a potato level upgrade to the current one with an anemic handheld weighing it down or even in general....
- or it`s a big bulky premium add on at really premium prices.

Pick your poison.
We don't know what Cerny has in store for us
Half resolution will help a lot with GPU load
Half frame rate will help with both GPU and CPU load (a lot of CPU load is orchestrating directly scaled with FPS)

I am kinda intrigued by 24/30Gb number - it's should be around 20/25Gb for games and no games use that much. It's very unlikely to be just better textures (especially on portable). Seems that Cerny wants to add something that needs a lot of memory with relatively quick access, quicker than what SSD can do.
 
"high end" on the go would need gaming-laptop power which would require gaming laptop pricing which would mean niche product which Sony probably doesn´t want.
So either that thing
- will just be an optional comparatively weak budget device 3rd party developers don´t neccessarily have to support if they release for the PS6
- or the next gen will be a potato level upgrade to the current one with an anemic handheld weighing it down or even in general....
- or it`s a big bulky premium add on at really premium prices.

Pick your poison.
The latter most likely, they'll have Portal as the cheap alternative. I'm expecting the handheld to be higher priced than the PS6. Even then, I don't think they'll fully mandate native PS6 games on it, some will be but it will also have the same functionality as Portal so PS6 games can still be streamed to it for thos games that aren't native (but that's just my guess)
 
Last edited:
We don't know what Cerny has in store for us
Half resolution will help a lot with GPU load
Half frame rate will help with both GPU and CPU load (a lot of CPU load is orchestrating directly scaled with FPS)

I am kinda intrigued by 24/30Gb number - it's should be around 20/25Gb for games and no games use that much. It's very unlikely to be just better textures (especially on portable). Seems that Cerny wants to add something that needs a lot of memory with relatively quick access, quicker than what SSD can do.

Cerny is bound by the same physics and economic constraints as everyone else.

There just ain't no way to keep the gap close enough unless A) The base PS6 itself is relatively weak or B) The handheld is very premium...

Half resolution alone won't nearly be enough.
 
Cerny is bound by the same physics and economic constraints as everyone else.

There just ain't no way to keep the gap close enough unless A) The base PS6 itself is relatively weak or B) The handheld is very premium...

Half resolution alone won't nearly be enough.
Half resolution and half fps is around 8x GPU and x2 CPU resources
That's quite a lot.
They just need to balance other resources utilization to be inline
 
We don't know what Cerny has in store for us
Half resolution will help a lot with GPU load
Half frame rate will help with both GPU and CPU load (a lot of CPU load is orchestrating directly scaled with FPS)
Cerny can´t change the general laws of physics/E-Tech, though. Even at half resolution and half framerate you´re not getting down from ~300W anywhere near what you need to be for a portable device without sacrificing a lot more. There are a lot of compromises you have to make, even on really expensive gaming laptops compared to a stationary gaming PC. A device within "trivial scaling" range of a powerful stationary would be a very bulky and very expensive thing, hardly conventional handheld-format at least.......well if the stationary is actually powerful which is something I´m not so sure of anymore given the silicone development and pricing.

I am kinda intrigued by 24/30Gb number - it's should be around 20/25Gb for games and no games use that much. It's very unlikely to be just better textures (especially on portable). Seems that Cerny wants to add something that needs a lot of memory with relatively quick access, quicker than what SSD can do.
The first thing that comes to my mind when we`re talking about newer developments in game-tech that are very ram hungry besides textures are extensive BVH for RT and neural rendering of whatever kind, though both of which probably require much more raw GPU power than you`d usually get even from premium handhelds.
I guess we`ll see.
Definitely looking forward to what PS will come up with in this hardware crisis situation in the end, but I´m personally expecting a rather lackluster upgrade in general, at least compared to previous gens..
 
Last edited:
I'm talking about Japan here


PS5 is near saturation point for home consoles. That ~10 mio mark, that was a ceiling for ps3-ps4 even though latter did have a much wider variety of Japanese games. If PS5 sales are nominally worse than previous generations - it's not a games that is a problem.

Portables have around 3 times higher saturation point (Vita sold almost 6 mio in Japan) and that what Sony aims at in Japan and their vast variety of value propositions should help them
I guess we shall see. I don't think that there is an appetite for $600+ handhelds in Japan at scale, but maybe I am wrong.
 
For the PS HH to be able to disrupt the market it would need games/experiences that you can't be found NSW2 especially given how heavily the markets skews to handhelds.
I mean...uncharted portable and all that. Rescue the Golden Abyss and remake 1-4.5 for a 6 game compilation. Ps6 / HH only.
Free for PS+ super ultra premium. *


* memory still sold separately
 
They must be betting heavily on PSSR2 if they have to cut corners on memory bandwidth.
No they are betting heavily on the new architectural components like universal compression and neural arrays with dedicated scratchpad + interconnect, along with novel techniques like DGF and neural textures to reduce pressure on VRAM bandwidth. Also, more fused Neural Networks = less bandwidth. Cooperative vectors will play a big part in allowing parallel AI workloads for various rendering tasks. All this stuff is still in its early days and there is new research and breakthroughs coming out every month.

How all that pans out remains to be seen, but by the time the PS6/handheld releases, we might be looking at PSSR 3.
 
Last edited:
Not really the same, bayonetta2 and 3 were truly funded by Nintendo, without them the games wouldn't exist.
This was not the same for stellar blade the game already existed and was announced as multiplatform before Sony came with a bag of money.
And yes part of that money was used for further development but it's not the same as bayonetta.
I also would agree with second party but calling it first party is laughable

The man said it was not the same. Bayonetta 2 and 3 lived because Nintendo paid for them. Without Nintendo they would have died in the dark.

He was right about that part.

But he said Stellar Blade was different. The game already existed, he said. It had been announced for many platforms. Then Sony came with money. A bag of money. Part went to more work. Still not the same, he said.

I looked at the years.

Bayonetta 2 began under Sega. A prototype. Men worked on it. Then Sega stopped. The money was gone. The project sat cold. Nintendo walked in. They gave all the money. They published it. They kept it on their machine. Without them the thing never leaves the drawer.

Bayonetta 3 was simpler. Nintendo paid from the first day. No other hand touched it. No other promise broke. It was born on their coin.Stellar Blade had a name once. Project Eve. Announced in 2019 for PlayStation, Xbox, PC. A demo played at a show. People clapped. Then silence. Two years. No money came. The studio was small. The demo was small. It waited.

Sony played it in 2021. They liked it. They signed papers. They changed the name. They made it theirs for a time. They gave money. Much money. They gave tools. They gave people to test it. They gave words in twenty-two languages. The small thing grew large. It shipped. It sold.

The prototype had lived before Sony. Like the Bayonetta prototype lived before Nintendo. Both waited. Both needed someone to pay the rest. Both would have stayed small or disappeared.

He said it was not the same.

I say the wind moves the same way in different trees.

He said second party was fair. First party was laughable.

Nintendo calls Bayonetta 2 and 3 their own. They show them in their big rooms. They own the finished games.

Sony calls Stellar Blade second party. They paid. They publish. They do not own the name forever.

The words matter less than the act. A company opens its wallet. A game breathes. Without the wallet the game sleeps. Both slept once. Both woke to the same sound. Coins falling.

That is all there is to say. The rest is noise.
 
The man said it was not the same. Bayonetta 2 and 3 lived because Nintendo paid for them. Without Nintendo they would have died in the dark.

He was right about that part.

But he said Stellar Blade was different. The game already existed, he said. It had been announced for many platforms. Then Sony came with money. A bag of money. Part went to more work. Still not the same, he said.

I looked at the years.

Bayonetta 2 began under Sega. A prototype. Men worked on it. Then Sega stopped. The money was gone. The project sat cold. Nintendo walked in. They gave all the money. They published it. They kept it on their machine. Without them the thing never leaves the drawer.

Bayonetta 3 was simpler. Nintendo paid from the first day. No other hand touched it. No other promise broke. It was born on their coin.Stellar Blade had a name once. Project Eve. Announced in 2019 for PlayStation, Xbox, PC. A demo played at a show. People clapped. Then silence. Two years. No money came. The studio was small. The demo was small. It waited.

Sony played it in 2021. They liked it. They signed papers. They changed the name. They made it theirs for a time. They gave money. Much money. They gave tools. They gave people to test it. They gave words in twenty-two languages. The small thing grew large. It shipped. It sold.

The prototype had lived before Sony. Like the Bayonetta prototype lived before Nintendo. Both waited. Both needed someone to pay the rest. Both would have stayed small or disappeared.

He said it was not the same.

I say the wind moves the same way in different trees.

He said second party was fair. First party was laughable.

Nintendo calls Bayonetta 2 and 3 their own. They show them in their big rooms. They own the finished games.

Sony calls Stellar Blade second party. They paid. They publish. They do not own the name forever.

The words matter less than the act. A company opens its wallet. A game breathes. Without the wallet the game sleeps. Both slept once. Both woke to the same sound. Coins falling.

That is all there is to say. The rest is noise.
I don't get why you're talking like that, i'll assume english is also not your native language.
If you looked it all up you would also know that the devs said without Nintendo no bayonetta 2, stellar blade would be made regardless of Sony's involvement.
Also the developer behind stellar blade is also a mobile developer that made a very popular game named Nikke which is succesfull for them.
I point this out cause the game made them 1 billion in revenue as of 2025, your ridiculous claim "a company opens it wallet. A game breaths" is just that ridiculous, this game would be made with or without Sony.
 
Not in Japan though. I think the hardware pricing will be a large detriment.

Edit: You can see it to an extent right now. PS5 price drop on Japan didn't really move the needle. So I doubt that the more expensive "hybrid" will do that much more.
PS5 DE sold shitty at launch and it was already cheaper of the optical driver sku. It's not like japaneses change their mind because the standard sku is became more expensive eh and the other slightly less expensive.
 
Last edited:
The PSP was relevant only thanks to Monster Hunter and Monster Hunter will never skip Nintendo again
It was also relevant for offering a massive amount of fully fledge games and ports from its bigger brother.

PSP has an incredible library of games, and It sold 82 million units. More than the OG Gameboy, the GBA, and 3DS. A fantastic achievement in a market that Nintendo absolutely dominates in.
 
I don't get why you're talking like that, i'll assume english is also not your native language.

Poetry Poem GIF by ABC Network
 
Render resolution will always affect memory usage. The question is by how much, because we don't know what kind of resolution the PS6 and the handheld will use.
Let's imagine a game is running at 720p. That is 1280x720x32/8= 3.5MB.
But if a game is running a 1080p. That is 1920x1080x32/8= 7.9MB.
And at 1440p that is 2560x1440p= 14MB.

Modern games will use dozens of rendering buffers, for all sort of things. Though some buffers will use 32bits, other 16bits, and other even 8bits.
So the difference can go to up to 1 or 2 GB of vram.
But still, not enough for the 24 vs 30GB, like you said.
24 GB vs 30 GB might fit with rendering and assets resolutions and other bios and cuts, but 20 GB vs 30 GB becomes a bit too big of a chasm I think.
 
No they are betting heavily on the new architectural components like universal compression and neural arrays with dedicated scratchpad + interconnect, along with novel techniques like DGF and neural textures to reduce pressure on VRAM bandwidth. Also, more fused Neural Networks = less bandwidth. Cooperative vectors will play a big part in allowing parallel AI workloads for various rendering tasks. All this stuff is still in its early days and there is new research and breakthroughs coming out every month.

How all that pans out remains to be seen, but by the time the PS6/handheld releases, we might be looking at PSSR 3.
And yet both handheld and ps6 will be bandwidth limited, marks my words ;d
 
And yet both handheld and ps6 will be bandwidth limited, marks my words ;d
That's a given. The reason so much work is being done on optimizing bandwidth is because bandwidth is likely to be the biggest bottleneck. The point is to alleviate that as much as possible. And the bet seems to be on emerging tech. The actual hardware for some of the research and patent work literally does not exist yet. Real world results depend on developer access to RDNA 5 prototypes and devkits, so it's hard to say anything for sure yet. Whether the bet succeeds or fails, time will tell. Dev adoption would likely be the most critical factor.
 
Last edited:
PS6P does not need to sell PSP or even Vita numbers. It just has to play a small part in turning PS6 'family' into a 130-140M lifetime console size. More importantly, if they can show MAUs go from peak of 132M to 150-170M, that would more than suffice.

How does this play out in numbers:
- PS6+Pro = 100-110M
- PS6 Portable = 15-30M

Gives you a range of 115-140M.
 
Last edited:
The PSP was relevant only thanks to Monster Hunter and Monster Hunter will never skip Nintendo again
yeah, for me it was MH and MGS that makes me also bought PSP as well back before
I can't see this happen.

PS6 handheld will run PS6 games, PS5 BC, PS4 BC, PS1/PS2/PSP emulation games.
I mean platform battle for some... back before, the normies flocking on which system is the trending and the feels like two battle in which system that pique their interest more.
I CFW-ed my PSP to be able to run emulator in the end. only my NDS still only to play the system only, btw
 
Top Bottom