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Media Create Sales: Week 1, 2014 (Dec 30 - Jan 05)

L~A

Member
Well, Azalyn said the Kirby's shipment was almost the same than Zelda. But I don't know if we can extrapolate it.

Ah, cool. Then a 200k opening for Kirby wouldn't be too farfetched? I hope so. I mean, if the shipment's as big Zelda's, and there's shortages in a couple of stores, then there's quite the demand for it.

I will never understand what it is about the Vita that bring out the worst in people. It only wants to be loved :(

I thought we had reached the bottom with the "lol vita BOMBA! :D" in MC threads, but the Wii U showed me people weren't satisfied yet and went to reach some shovels to keep diggin' en masse.
 

SmokyDave

Member
I will never understand what it is about the Vita that bring out the worst in people. It only wants to be loved :(
Don't worry, when it's discontinued and the vultures dive into the fire-sales, they'll know what a mistake they made. It'll be deified in ways that'd make the Dreamcast blush.

I was thinking something similar last night as I played AC4 over remote play. Why on earth don't more gamers want to own a Vita? It's fucking nuts.
 
Isn't Wii U suffered much worse? I mean, it turn people into DragonSworne and the likes D:

A fate worse than death for sure.

Maybe it's confirmation bias but going into threads that are even remotely Vita-related is painful at times.

I thought we had reached the bottom with the "lol vita BOMBA! :D" in MC threads, but the Wii U showed me people weren't satisfied yet and went to reach some shovels to keep diggin'.

Gotta talk about something, I guess. Wait until we get iOS/Android sales numbers.
 
A fate worse than death for sure.

Maybe it's confirmation bias but going into threads that are even remotely Vita-related is painful at times.



Gotta talk about something, I guess. Wait until we get iOS/Android sales numbers.

Vita and WiiU related threads are schadenfreude fest. really sad.
 

RalchAC

Member
[NDS] Final Fantasy IV (Square Enix) {2007.12.20} - 308.794 / 622.475

Still not sure why this was considered a disappointment, especially when it came out not too long after FFIV Advance. Ah well. We'll never get a similar treatment for FFV.

Probably because FFIII DS sold 1 million (wow) and they didn't expect that decline. But yeah, they're pretty good.

I want FFXII and Type-0 ported t Vita, but I secretly hope that SQEX brings remakes of VII - IX as well. I would love HD ports of these games but I'm not sure if they would ever achieve substantial sales considering their PSone versions are readily available on the PSN store.

A small part of my heart wants Type-0 to be a Vita exclusive (so it can move some systems... especially in the west) but I won't really care if it's PS3/V.

I think someone explained already the problem with FF VII-IX and it was that the pre-rendered backgrounds wouldn't look that good with a upscaled resolution. But I don't know, has someone played VII - VIII on PC at 1080p?

Still, I think a collection with Crisis Core (it was very good, imo), Dirge of Cerberus (not that good) and a FFVII download code would sell pretty decently.
 
Don't worry, when it's discontinued and the vultures dive into the fire-sales, they'll know what a mistake they made. It'll be deified in ways that'd make the Dreamcast blush.

I was thinking something similar last night as I played AC4 over remote play. Why on earth don't more gamers want to own a Vita? It's fucking nuts.

I used to think that people would change their tune if Sony supported it better like Nintendo did with the 3DS.

Then I read that Tearaway thread where everybody was begging for a PS4 port.

Can't win with some people.
 

QaaQer

Member
My guess it's the competition from 3DS, not the mobile gaming platforms. The two systems are priced similarly but the 3DS library is much bigger.

Naw, dedicated handhled market is massively down. 3ds<<ds and Vita <<<<<<<<psp. Mobile is the reason for both.
 

urfe

Member
Why on earth don't more gamers want to own a Vita? It's fucking nuts.

I have one, rarely play and can't tell you why. When I'm playing it, there's something that doesn't appeal to my that I can't put my finger on. I think the system is well made, as are the games.

I played my PSP a lot for RPGs (still pissed Square hasn't released Star Ocean on PSN), but I don't even use my Vita for all my PSP or psone games.

It could be as simple as I always feel my 3DS backlog is more appealing, but I'm not sure.

I plan on picking up Growlanser IV (PSP) soon, maybe that'll get me using it. I was playing through FFX, but put it down for Zelda
 

SmokyDave

Member
My guess it's the competition from 3DS, not the mobile gaming platforms. The two systems are priced similarly but the 3DS library is much bigger.
I don't see the wild disparity in quality that the sales figures would suggest though. I think it's more that the 3DS has all mainstream franchises whereas the Vita library is a lot more esoteric.

That said, I was playing AC4 on my Vita last night. AC4! You'll never see it listed in any Vita library list, and yet there I was playing it, on a Vita. You can't get that kind of experience on a 3DS (or any other handheld device).

I used to think that people would change their tune if Sony supported it better like Nintendo did with the 3DS.

Then I read that Tearaway thread where everybody was begging for a PS4 port.

Can't win with some people.
Sony haven't been perfect in their support of the Vita, but they've done almost as much as I'd expect given they were gearing up for a flagship console launch. The fact that they haven't released a GoW or GT is fucking mind-boggling though, as is the fact that they aren't aggressively courting iOS ports of stuff like GTA3/VC/SA, Max Payne, XCom, Asphalt 8 etc..

That said, I really don't think the fortunes of the Vita would be that wildly different if they had bought their A game. The type of people they're serving by-and-large don't seem to appreciate the benefits of a portable device. I think the only thing that would really change would be the amount of port begging.
 
I don't have a 3DS or Vita and I used to have a DS and a PSP. The libraries of both systems are just not as good as their predecessors imo. Theres only 2-3 games on the 3DS I want to play ( and I have by borrowing a friends system) and 2-3 games on Vita which I will probably buy a Vita TV to play.
 
Don't worry, when it's discontinued and the vultures dive into the fire-sales, they'll know what a mistake they made. It'll be deified in ways that'd make the Dreamcast blush.

I was thinking something similar last night as I played AC4 over remote play. Why on earth don't more gamers want to own a Vita? It's fucking nuts.

There is no shortage of games i already own on hardware i already have that i still lack the time and money to play, and even if i had the time,and a bit of money there's no shortage of crap I haven't bought on the existing hardware. There's just nothing justifying the price tag, no category of gaming that i can only get my fix of on vita

Also for gamers in general, tons of people have wiiu levels of disastrously low awareness of the product.
 

SmokyDave

Member
I have one, rarely play and can't tell you why. When I'm playing it, there's something that doesn't appeal to my that I can't put my finger on. I think the system is well made, as are the games.

I played my PSP a lot for RPGs (still pissed Square hasn't released Star Ocean on PSN), but I don't even use my Vita for all my PSP or psone games.

It could be as simple as I always feel my 3DS backlog is more appealing, but I'm not sure.

I plan on picking up Growlanser IV (PSP) soon, maybe that'll get me using it. I was playing through FFX, but put it down for Zelda
Eh, fair enough, can't argue with that. I know what you mean too, I rarely play my 360 nowadays but I've no idea why. It's a great game and I own a ton of great games for it. I'd just rather play other (handheld) stuff most of the time.

High price, disappointing and unappealing line-up, people already bought a handheld or are happy with their iPod. I look at Vita and I realize I'd only use it to play old games and maybe P4G, so it's really hard for me to bite at a price higher than $99 (including a memory card). I honestly think its (exclusive) line-up is pretty disappointing (or at least not worth the price they're asking) and I assume most consumers seem to agree on that.

You think it's nuts, I honestly - and I'm not saying this out of spite - don't see why people adore Vita that much. I admire your enthusiasm, but it's as if I'm in some Twilight Zone episode where everyone around here loves Vita and I just can't see what they see.
Yeah, I guess it's one of those 'diff'rent strokes' things. I think the dedicated Vita library might be one of the best I've ever known for a handheld, and I think I've owned every mainstream handheld ever made. Add the PS4 library and shit is just bonkers. It certainly hasn't caught on with the masses though, many of whom assume it has 'no games' and many more that simply aren't interested in any of the games it has. Again, I can understand that, you could shoot the Wii library off into space and I don't think much of value would be lost, yet it's one of the best selling consoles ever made.

As for my enthusiasm, well, I'm primarily a handheld gamer that likes traditional 3D titles generally associated with consoles. The Vita is the first (and only) device that can do proper justice to 3D games. The only thing I can imagine more perfect than the Vita would be a Vita case housing a Steam powered portable PC.

There is no shortage of games i already own on hardware i already have that i still lack the time and money to play, and even if i had the time,and a bit of money there's no shortage of crap I haven't bought on the existing hardware. There's just nothing justifying the price tag, no category of gaming that i can only get my fix of on vita

Also for gamers in general, tons of people have wiiu levels of disastrously low awareness of the product.
Man, if I adhered to that logic, I'd never have bought a PS4. Or a PS3. Or a Vita. Or a 3DS.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
The Vita is the first (and only) device that can do proper justice to 3D games.

Really? DS had no analog stick, but PSP and 3DS (both launched before Vita did) absolutely can do 3D games justice. For fps, 3DS without the crude add-on and PSP might be a bad choice, but Daxter, Mario 3D Land, Zelda OoT 3D, Luigi's Mansion 2, Resident Evil Revelations or Mario Kart 7 do not seem to suffer from being on a handheld. All these games play great, are not held back by their platform's tech.
 

Nirolak

Mrgrgr
Re: FFV and FFVI DS/3DS I think Matrix's development history pretty much reveals what happened there: http://www.matrixsoft.co.jp/

matrixlpuuf.png


The "why" is more open to debate.
 

redcrayon

Member
I don't see the wild disparity in quality that the sales figures would suggest though. I think it's more that the 3DS has all mainstream franchises whereas the Vita library is a lot more esoteric.

I don't know, most of the eshop stuff and various games like Etrian Odyssey, Code of Princess, Project X-Zone etc I'd hardly describe as mainstream. Do you mean that Nintendo's portable first party stuff, like Mario, Zelda, Mario kart, Pokemon and Animal Crossing give it more of a mainstream support customer base than the Vita? I'd agree with you there.

That said, I was playing AC4 on my Vita last night. AC4! You'll never see it listed in any Vita library list, and yet there I was playing it, on a Vita. You can't get that kind of experience on a 3DS (or any other handheld device).
Absolutely. I feel that the possibilities with the Vita have barely been scratched, it's been wildly overshadowed by the popularity of tablets but it's an extraordinarily capable games machine, it just seems harsh that it's doing so badly when it's not the hardware or even the price of the hardware that's in any way at fault. I've always loved Nintendo portables too but the Vita is a bit special.


Sony haven't been perfect in their support of the Vita, but they've done almost as much as I'd expect given they were gearing up for a flagship console launch. The fact that they haven't released a GoW or GT is fucking mind-boggling though, as is the fact that they aren't aggressively courting iOS ports of stuff like GTA3/VC/SA, Max Payne, XCom, Asphalt 8 etc..

That said, I really don't think the fortunes of the Vita would be that wildly different if they had bought their A game. The type of people they're serving by-and-large don't seem to appreciate the benefits of a portable device. I think the only thing that would really change would be the amount of port begging.
Yeah, I'd agree with this. It's a portable console that can handle twin-stick modern console action games like FPS or hack-and-slash stuff, with a healthy amount of graphical power to go with them. Unfortunately, the main audience for those isn't particularly interested in portable play. Once you take the gamers who prefer to play on tablets, smartphones etc and Nintendo's solid historical portable appeal out of the picture, there is only a tiny slice of the market left that wants those full-on, twin-stick action games on a portable rather than the console they already have, the console they were saving up for when Vita released, or their PC.
 

Ty4on

Member
You can't get that kind of experience on a 3DS (or any other handheld device).

Did you forget that one device who's big feature was streaming? :p

I can't really blame Sony for poor support though. The device is selling really poorly so it would be stupid to fund a lot of games, but they are still pushing it other way by getting devs to port games to it and putting game stream and PSNow onto it. It'll never be big, but I'm just happy it's chugging through and giving me some great games every now and then.
Really? DS had no analog stick, but PSP and 3DS (both launched before Vita did) absolutely can do 3D games justice. For fps, 3DS without the crude add-on and PSP might be a bad choice, but Daxter, Mario 3D Land, Zelda OoT 3D, Luigi's Mansion 2, Resident Evil Revelations or Mario Kart 7 do not seem to suffer from being on a handheld. All these games play great, are not held back by their platform's tech.
The DS was N64 level with some improvements, but no texture filtering. The PSP was much better, but still very limited. GT PSP had just 4 cars on track to keep the FPS up and tracks looked awful with horrid textures and gaps between polygons. GTA LCS doesn't look that bad, but the framerate is so bad I had to laugh the first time I started driving. They can do good 3D games, but when they tried doing 3D console games at the time it didn't work out most of the time.
 
Sony haven't been perfect in their support of the Vita, but they've done almost as much as I'd expect given they were gearing up for a flagship console launch. The fact that they haven't released a GoW or GT is fucking mind-boggling though, as is the fact that they aren't aggressively courting iOS ports of stuff like GTA3/VC/SA, Max Payne, XCom, Asphalt 8 etc..

That said, I really don't think the fortunes of the Vita would be that wildly different if they had bought their A game. The type of people they're serving by-and-large don't seem to appreciate the benefits of a portable device. I think the only thing that would really change would be the amount of port begging.

I think they're doing a decent job overall. I mean stuff like Killzone: Mercenary, Soul Sacrifice and Tearaway is pretty impressive.

On the other hand, they simply don't have the franchises with the same pull in the handheld space as Nintendo. They need to work hard for it and they're either not interested in doing so or simply don't have the resources. I mean, Sony Bend, who hasn't worked on a single PS3 game, is on PS4 now. 2014 looks rather unexciting as far as first party games go.

I don't have a 3DS or Vita and I used to have a DS and a PSP. The libraries of both systems are just not as good as their predecessors imo. Theres only 2-3 games on the 3DS I want to play ( and I have by borrowing a friends system) and 2-3 games on Vita which I will probably buy a Vita TV to play.

I can't talk about PSP to Vita because I never owned a PSP myself but borrowed one from a friend for a while but I vehemently disagree with the notion that the DS library was better than the 3DS one at the same point in time. Especially the Nintendo games are far better in terms of quality. NDS Nintendo was flabby and sick.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Did you forget that one device who's big feature was streaming? :p

I can't really blame Sony for poor support though. The device is selling really poorly so it would be stupid to fund a lot of games, but they are still pushing it other way by getting devs to port games to it and putting game stream and PSNow onto it. It'll never be big, but I'm just happy it's chugging through and giving me some great games every now and then.

The DS was N64 level with some improvements, but no texture filtering. The PSP was much better, but still very limited. GT PSP had just 4 cars on track to keep the FPS up and tracks looked awful with horrid textures and gaps between polygons. GTA LCS doesn't look that bad, but the framerate is so bad I had to laugh the first time I started driving. They can do good 3D games, but when they tried doing 3D console games at the time it didn't work out most of the time.

Nintendo DS could still do Super Mario 64 justice, strictly technologically speaking (though it was missing an analog stick). You couldn't do all games as well as on consoles, but you could do amazing 3D games that were not hampered by the tech.
 

Raonak

Banned
You think it's nuts, I honestly - and I'm not saying this out of spite - don't see why people adore Vita that much. I admire your enthusiasm, but it's as if I'm in some Twilight Zone episode where everyone around here loves Vita and I just can't see what they see.

It's because outside the games, vita is pretty much the ultimate handheld.

I had really fundamental problems with the PSP. It always felt gimped. in the control method, in the hackjob style OS, shitty wireless, and in the dither heavy graphics.
Vita just solves everything and them some. from having 2 analog sticks, touchscreen, big high-res screen, dpad.
Graphics, when native resolution look stunning. IQ is kinda insane on native res games.
The hardware is pretty much perfect besides the lackluster backtouch.

In addition to that, the OS is very feature complete, far beating the PS3 OS, and a bit better than the PS4 one too from what I hear.
The OS is super fast & clean. It feels like a full fledged console OS,
from party chat, cloud saves, trophies, cross-buy/play/save, automatic game updating, etc.
It feels weird to have a handheld that has a stronger operating system than my home console. my PS3 felt so archaic as soon as I got my vita.
I think if you have a PS3/4 then vita becomes a really compelling device, it really unlocks a lot of it's potential. In the free PS+ games, crossplay/buy, remote play, etc.


But unfortunately, it doesn't have the software support, the indie support has been fucking fantastic, but it's lacking a steady stream of AAA games it desperately needs.

vita OS/hardware + 3DS software would've been handheld gaming nirvana.
 

Maedhros

Member
I think medium sized games like Tearaway would be more welcome than AAA stuff. At least for me.

Or even if they outsource older IPs to smaller/indie studios, if they really don't want their "big dogs" near to Vita development (which makes 0 sense, but it's happening).

Anyway, I'm happy with the Vita being a indie machine with occasional big game. Never felt the entry barrier was high and it provides me more fun than any smartphone game I've played on my iPod Touch.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Dengeki PlayStation announcements:

[PS3] If You Thought It Was Harem Paradise, It Was Yandere Hell (Nippon Ichi Software) - April 24th
[PSV] IA/VA (MarvelousAQL) - July 31st
[PS3/PSV/PSP] Pro Baseball Spirits 2014 - March 20th

I also see something about Gundam Battle Operation on PS4, but I don't know if that's just the producer wanting to put it on the platform, or an actual announcement.

PS4 already losing with no baseball.

Pro Baseball Spirits sounds more like something Famitsu would announce. I know Gematsu said these are all Dengeki PlayStation announcements...we'll see if there's something for Nintendo platforms too.

Did PS3 get its first Pro Baseball Spirits in 2007?
 

Takao

Banned
PS3 got Pro Baseball Spirits 4 in April of 2007.

So that makes:
PDf2
Uta Kumi 575
Love Live!
P4D
Senran Kagura Dekamori
And now this

So many rhythm games this year and yet I feel as if more will be announced.

I blame Hatsune Miku.

Where's my new Parappa?
 

Fularu

Banned
Don't worry, when it's discontinued and the vultures dive into the fire-sales, they'll know what a mistake they made. It'll be deified in ways that'd make the Dreamcast blush.

I was thinking something similar last night as I played AC4 over remote play. Why on earth don't more gamers want to own a Vita? It's fucking nuts.

Because a few ported everywhere indies and some japanese game here and there aren't enough for most people.

There's nothing mindboggling about it

Edit : Also listing COD/BF/AC/Resogun/anything PS4 really as Vita titles is completely desigenious. The Vita is just a screen for your PS4, you can't play those games without one.
 

SmokyDave

Member
Because a few ported everywhere indies and some japanese game here and there aren't enough for most people.

There's nothing mindboggling about it
Well, I think your categorization of the Vita library is wrong, but I agree with your basic principle. It doesn't have the games people want. If it did, I'd wager they'd beg for 'em to be ported elsewhere before they bought a Vita anyway.

Edit : Also listing COD/BF/AC/Resogun/anything PS4 really as Vita titles is completely desigenious. The Vita is just a screen for your PS4, you can't play those games without one.
I didn't list it as a Vita title. In fact, I said it would never be listed in the Vita library (for obvious reasons).

Doesn't change the fact that I can play those games though. To all intents and purposes, I do have a copy of Assassin's Creed 4 for my Vita. It won't score any points in forum wars, but it certainly gives me a very different perspective on the library.
 

RalchAC

Member
Vita and WiiU related threads are schadenfreude fest. really sad.

They'll realize their mistakes some day... and they'll cry because things could have been different and they were busy trashing the thing.

- High price,
- disappointing and unappealing line-up,
- people already bought a handheld or are happy with their iPod.
- I look at Vita and I realize I'd only use it to play old games and maybe P4G, so it's really hard for me to bite at a price higher than $99 (including a memory card).
- I honestly think its (exclusive) line-up is pretty disappointing (or at least not worth the price they're asking) and I assume most consumers seem to agree on that.

You think it's nuts, I honestly - and I'm not saying this out of spite - don't see why people adore Vita that much. I admire your enthusiasm, but it's as if I'm in some Twilight Zone episode where everyone around here loves Vita and I just can't see what they see.

- There are bundles for 170€ with game and memory card (like Killzone Mercenary + 8GB + Vita). Price is probably not the main problem. I don't know about US prices, though.
- Opinions and shit.
- Market trends? I hate market trends :(
- Like option two. Are you serious you don't have interest in Tearaway, Gravity Rush, Ys or others? Maybe you need to search some info about the line-up. This year looks rather good, there is a good amount of localizations.

Right now the Vita is like the PSP after the mainstream audience leave it. Some first party support here and there, Japanese games. More indies that the PSP had. Still, I think you can find a good deal on Ebay

Thanks for admiring the Vita Defence Force, i guess xD


Just wow. That title is awesome in a disturbing way lol.
 
I was thinking something similar last night as I played AC4 over remote play. Why on earth don't more gamers want to own a Vita? It's fucking nuts.

I've read some complaints related to the memory cards situation. This surely is not the main problem but I can imagine many people sitting on the fence, showing their middle finger towards memcard pricing. Despite the very fair pricing of the Vita itself.

That said, I was playing AC4 on my Vita last night. AC4! You'll never see it listed in any Vita library list, and yet there I was playing it, on a Vita. You can't get that kind of experience on a 3DS (or any other handheld device).

As impressive as it may sound but you can't get this experience on Vita either if you do not use remote play... which needs a PS4 or at least a PS3? Or am I wrong?
 

SmokyDave

Member
I've read some complaints related to the memory cards situation. This surely is not the main problem but I can imagine many people sitting on the fence, showing their middle finger towards memcard pricing. Despite the very fair pricing of the Vita itself.
Yes, the price of memory is definitely a valid complaint. There are others too, there's plenty wrong with the Vita, just as there is with any system.

As impressive as it may sound but you can't get this experience on Vita either if you do not use remote play... which needs a PS4 or at least a PS3? Or am I wrong?
You need a PS4. I have one though, and I'd have bought one even if remote play didn't exist.

I'm not suggesting for one minute that remote play should be factored in when looking at the Vita library. I'm just saying that, for me, the Vita library might as well include the PS4 library. The last game I played on my Vita was AC4. The next game I'm really looking forward to on my Vita is Tomb Raider (or Driveclub, whichever drops first). It's such a fantastic feature that ensures I'll still be playing fresh content on my Vita in 4-5 years time.
 
Probably because FFIII DS sold 1 million (wow) and they didn't expect that decline. But yeah, they're pretty good.
FFIII sold especially well because there was never a re-release of the game until the DS remake several years later. FFIV didn't have that luxury. It had already had a couple of releases even before the Advance version, and then just two years later, the remake was released.
 

Celine

Member
FFIII sold especially well because there was never a re-release of the game until the DS remake several years later. FFIV didn't have that luxury. It had already had a couple of releases even before the Advance version, and then just two years later, the remake was released.
FFIII for DS sold more than 1 million because of the the context around it.
It was basically the first well known RPG for a platform that was selling more than 150K-200K every week of the year (be it holiday or not).

FFIV was released when the craze was starting to die out.
 
FFIII for DS sold more than 1 million because of the the context around it.
It was basically the first well known RPG for a platform that was selling more than 150K-200K every week of the year (be it holiday or not).

FFIV was released when the craze was starting to die out.

Well it's true it launched during that craze but Children of Mana also did earlier and that barely sold 300k :p

You might have a point though but I still think there's a huge advantage to the game being unavailable for a long time, which made the remake a very attractive product. Don't forget FFIV was also a (holiday) 2007 release. It wasn't until 2008 that the DS hype died down a bit.
 

marrec

Banned
You need a PS4. I have one though, and I'd have bought one even if remote play didn't exist.

I'm not suggesting for one minute that remote play should be factored in when looking at the Vita library. I'm just saying that, for me, the Vita library might as well include the PS4 library. The last game I played on my Vita was AC4. The next game I'm really looking forward to on my Vita is Tomb Raider (or Driveclub, whichever drops first). It's such a fantastic feature that ensures I'll still be playing fresh content on my Vita in 4-5 years time.

Theoretically, with Playstation Now, you'd only have to own a Vita and have a PS Now subscription to play AC4 on your Vita.
 

Dragon

Banned
Theoretically, with Playstation Now, you'd only have to own a Vita and have a PS Now subscription to play AC4 on your Vita.

I'm not holding my breath on that coming to Japan anytime soon (let alone streaming PS4 games). I see Japan as the last market for the majority of features. Does anyone know if SCEJ is still in charge of firmware updates on PS4, I'm pretty sure they were on PS3...
 

marrec

Banned
I'm not holding my breath on that coming to Japan anytime soon (let alone streaming PS4 games). I see Japan as the last market for the majority of features. Does anyone know if SCEJ is still in charge of firmware updates on PS4, I'm pretty sure they were on PS3...

I was thinking more along the lines of the PS3 version of AC4. Though it may not be available on the service AND as you correctly surmise PS Now may not be coming to Japan any time soon.
 

RalchAC

Member
I was thinking more along the lines of the PS3 version of AC4. Though it may not be available on the service AND as you correctly surmise PS Now may not be coming to Japan any time soon.

Are you sure? I mean, it will probably release sooner on Japan than Europe. Internet connections there are fast, probably convincing third parties to release the games on PSNow could be a bigger problem.
 

nampad

Member
I will never understand what it is about the Vita that bring out the worst in people. It only wants to be loved :(

It is especially weird that it gets so much hate on GAF considering it is the only dedicated handheld hardware made for hardcore gamers (or was if you count the Shield).

Most of them are the same people who can't stop crying about how shitty mobile games are...
 

Celine

Member
Well it's true it launched during that craze but Children of Mana also did earlier and that barely sold 300k :p

You might have a point though but I still think there's a huge advantage to the game being unavailable for a long time, which made the remake a very attractive product. Don't forget FFIV was also a (holiday) 2007 release. It wasn't until 2008 that the DS hype died down a bit.
CoM sold for what it was (an average dungeon crawler in the not-so-well received World of Mana project).

DQVI remake for DS (the first for that episode) sold more or less like DQV and DQIV (and DQIII for SFC).
FFX was released more than a decade ago do you think sales will match FFIII for DS?

In the case of FFIII (and to a lesser extent FFIV) I don't think "being unavailable for a long time" is the main cause which generated the unusually strong sales (for a FF port/remake).

DS crazed began dying out in September 2007 of course sales picked up because of holiday but the weeks after it "collapsed" again (compared to the incredible sales before).
 
It is especially weird that it gets so much hate on GAF considering it is the only dedicated handheld hardware made for hardcore gamers (or was if you count the Shield).

Most of them are the same people who can't stop crying about how shitty mobile games are...

Hmm?

No it's not.
It's not more hardcore than a 3DS and probably isn't even on the same level if we count games.
I don't even want to start listing every deep or hard game on the 3DS because list wars sucks. And it's the system the gamers are actually buying.

Shield is not even in the same ballpark. It's an Android device that plays android games. If that's your distorted definition of hardcore, then I don't want to even get near any device rated hardcore by you. Probably would include Smartphones as "hardcore gaming device" too.
 
CoM sold for what it was.

DQVI remake for DS (the first for that episode) sold more or less like DQV and DQIV (and DQIII for SFC).

In the case of FFIII (and to a lesser extent FFIV) I don't think "being unavailable for a long time" is what generated the unusually strong sales (for a FF port/remake).

DS crazed began dying out in September 2007 of course sales picked up because of holiday but the weeks after it "collapsed" again (compared to the incredible sales before).

DQVI remake was also by far the laziest remake we've ever had for a DQ game - the additional features in even DQ IV and V DS are very comparable to the ones that we got in VI (slime curling? Taking out monster recruiting for a class? lulz) so the marginal increase in sales is understandable. I mean compared to what they did with the others it is almost a joke. It did sell more than V/IV though. It sold almost 1.4m copies while the other two hovered around 1.15-1.2m.

As for CoM I remember many of us expecting much more from its sales at the time, especially due to the aforementioned DS craze period -- it even had the benefit of accompanying the DS Lite launch. My point is not every title benefited from that period. In the end though, we're all guesstimating but I think lack of exposure for FFIII up until its release compared to FFIV poses a sales advantage. Whether FFIII would have sold as well if it released later though is anyone's guess (it also had extreme shortage issues at the time).
 

Celine

Member
@Magicpaint
I edited my previous post but I'll ask again here:
FFX was released more than a decade ago do you think sales will match FFIII for DS?

My main point is that the unusually very high sales of FFIII for DS (compared to other FF port/remake) cannot be related chiefly to how long it was unavailable but it's simply a case of a desirable product released at the right time and place.

DQVI remake was also by far the laziest remake we've ever had for a DQ game - the additional features in even DQ IV and V DS are very comparable to the ones that we got in VI (slime curling? Taking out monster recruiting for a class? lulz) so the marginal increase in sales is understandable. I mean compared to what they did with the others it is almost a joke. It did sell more than V/IV though. It sold almost 1.4m copies while the other two hovered around 1.15-1.2m.
Famitsu:
DQVI: 1.29M
DQV: 1.19M
DQIV: 1.21M

My point is not every title benefited from that period.
That is obvious ;-)
 

Maedhros

Member
Hmm?

No it's not.
It's not more hardcore than a 3DS and probably isn't even on the same level if we count games.
I don't even want to start listing every deep or hard game on the 3DS because list wars sucks. And it's the system the gamers are actually buying.

Shield is not even in the same ballpark. It's an Android device that plays android games. If that's your distorted definition of hardcore, then I don't want to even get near any device rated hardcore by you. Probably would include Smartphones as "hardcore gaming device" too.

This makes it the best option, right?
 
My main point is that the unusually very high sales of FFIII for DS (compared to other FF port/remake) cannot be related chiefly to how long it was unavailable but it's simply a case of a product released at the right time and place.
Well as you say: right time and place. And I agree. I personally don't think if FFIV was released at that time it'd have sold a million (considering when FFIV Advance was released). FFIII DS however was in that unique position (place, if you will :p) where it was a remake that came many, many years after the original release and on a booming platform. This is very similar to the DQ remake phenomenon and not something that was usually done with FF. It is no surprise to me then that it'd sell better than the other titles that were comparatively lower effort and didn't have that crucial element of timing.

As for FFX/X2 HD sales I don't think they'll match FFIII no. But those aren't remakes either. But the distance between original release and HD remaster seems to have helped boost sales nonetheless.

Celine said:
Famitsu:
DQVI: 1.29M
DQV: 1.19M
DQIV: 1.21M
Interesting, my Media Create figures have it at 1.34m at the end of 2010. But yeah point still stands that it is *just* above the other games, and that makes sense given the level of effort that went into all three.
 

redcrayon

Member
'Hardcore gamers' is a pretty silly definition if it means someone spending tens of hours playing Killzone and Uncharted on a Vita is more dedicated than someone spending hundreds of hours playing Monster Hunter and Fire Emblem on the 3DS just because the first two are western games that use twin sticks. All of those games are widely played on gaf, and plenty of games on both systems are deep enough have people sinking huge amounts of time into.

Actually, scratch that, 'hardcore gamers' is just a poor descriptive full stop.
 
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