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NeoGAF Games of the Year 2013 Awards

Laieon

Member

Until now

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I'm not on anyone's affinity list, not sure how I'm supposed to take this? .

It's OK, you're cool in my book. I read your list. I like the cut of your gib. Also, internet high five for liking Sleeping Dogs.

My people:


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Top 10 recommendations with my comments:
1. [PC] Papers, Please - I've actually being playing this and liking it. My family always dies though, so maybe I should let more people in illegally.
2. [PC] Dota 2 - I'm not sure if I'm cut out for Dota tbqh. It does sound super interesting whenever Brad talks about it on the bombcast.
3. [3DS] The Legend of Zelda: A Link Between Worlds - Sadly, I don't own a 3DS, but if I had one this and Fire Emblem would be instant purchases.
4. [3DS] Fire Emblem Awakening - I was just thinking the other night that Fire Emblem really seems right up my alley.
5. [360][PS3][PC] DmC: Devil May Cry - I've been meaning to give this a try actually. I actually have really liked Ninja Theory's games in the past. I'll probably pick it up during a Steam sale.
6. [PS3][PSV][PC] Guacamelee! - Another game I've heard rave things about. I love Metroidvanias, so I'll keep an eye out on Steam for it.
7. [360][PS3][PC] Tomb Raider - I've actually already played it and finished it. Good game.
8. [PC] The Swapper - Sounds like an interesting puzzle game and the ending sounds pretty crazy.
9. [PSV] Tearaway - Sadly, no Vita for me.
10. [360][PS3][NWU][PC] Batman: Arkham Origins - I played the last two Batman games, but this one kind of slipped under my radar due to the new console launches and craziness of the holidays. I'd be willing to check this out.
 

spekkeh

Banned
Pretty much what I expected for top ten. I'm a little surprised to see Bioshock higher than GTA though! I would've preferred to see Wonderful 101 higher than Metal Gear Rising since I think it's a better game, but more people probably played that so it's kind of expected.
I was wondering about this. May not be the best thread to ask this, but still. I want to buy just one, because Bayonetta is also coming, then should I get MGR or TW101? According to the list MGR, but I can imagine just a lot less people actually played TW101.
 

Megatron

Member
Gta started off strong but support seemed to drop off while bioshock made a big push at the end. I bet if votes were cut off a day early, Gta would have been 2.
 
Yuck. Yuck Yuck Yuck.

I could rant awhile about why that is wrong, but this isn't the place.

Path of Radiance is a Paladinfest and far too easy, at least in the non-Japanese versions without Maniac Mode

I'll give it credit for having a not-boring Ike though
 
I was wondering about this. May not be the best thread to ask this, but still. I want to buy just one, because Bayonetta is also coming, then should I get MGR or TW101? According to the list MGR, but I can imagine just a lot less people actually played TW101.

If you like action games, both are definitely worth playing. They aren't very similar to one another and no other action game really plays like them.

Wonderful 101 is a pretty meaty game in general. It's lengthy for an action game, there are a lot of unlockables, and the combat system in general is much deeper than Rising. There is a bit of a learning curve though, since the whole drawing mechanic can take some time to get used to. The game also has several shmup sections like the one in Bayonetta, but they are executed much better overall.

Metal Gear Rising was developed in a shorter timeframe so there's less to do and see overall. Despite that, the game still feels pretty fresh thanks to the parry mechanic and how offensive the game is overall. You're supposed to be attacking pretty much all of the time. The boss fights are all great and the soundtrack is awesome as well. It's a very lean game in general so it's easier to just pop in for a replay or something. The DLC is free now as well so that's nice too.
 

Cyrano

Member
I'm not entirely sure whether they actually moved further away from AAA than previous years, as despite the awards to smaller games, this year was still wholly dominated by TLOU and GTAV, as can be seen in the media picks award. Maybe even more so than previous years.
On GAF maybe, but my personal feeling and experience is that GAF represents an increasing minority, that is, the "core" gamer. Most of the games sold this year were not those GAF loved, and in some cases are those GAF probably despises or more likely, is simply unaware of. GAF is very much a bubble and much like any bubble subject to its own biases, pressures and blind spots.
It's true that sites gave games such as Gone Home and Papers Please their GOTY award, but I view that as a neutral movement rather than a positive one. I would merely ask that they simply pick whatever they personally view is best, rather than following the crowd. Dissect games, both popular and not-so-popular ones, debate, criticize and do whatever you can, but if in the end a popular AAA game comes out on top, so be it. I have no qualms with that. Popularity means nothing (meaning neither positive or negative) in terms of quality and it should neither be followed or ignored.
Popularity means a lot actually, and regardless of intent, does reflect society on some level. I see it as generally negative when sites critical of games follow the patterns of society at large due to the fact that they are intended to be a critical force against the interests of the consumer and the developer. They are intended to be critical when most will not, taking heat when others will back down or stay silent. They are the literal definition of a vocal minority, and when they become the majority... well, you end up with DoritosPope. It is the Tevis Thompson argument that while there will be some agreement amongst critics about videogames naturally, it is strange to see as much agreement as there is within the critical media.
Correct me if I'm wrong, but you're assuming that the vast majority of the story took place during cutscenes, whereas the narratively empty gameplay sections were merely there to keep us busy? Because I would completely disagree with that. The interaction with the world and between the characters, the way they managed to put you into the mindset of Joel and managed to immerse the player into that world (both in terms of how and why you tackle multiple situations) both added to my enjoyment of the writing and the game overall. The storyline and gameplay were not seperate aspects of the game, but overlapped eachother quite a bit. I will agree with you on Other M due to its abysmal use of cutscenes (and poor writing in general), but not on The Last of Us. I found the cutscenes to increase my enjoyment of the gameplay sections immensely and vice versa. Instead of getting into a mode where I am trying to get to the next "story section" (such as in MGS4), as the cutscenes were basically the reward for getting through the poor gameplay sections, TLOU kept me quite engaged throughout every aspect of its presentation and I kept getting more and more immersed as I played through the game. Due to the cutscenes, the gameplay held more weight, purpose and significance. Due to the gameplay, the cutscenes were more engrossing and heavy. I always say that if you could improve something by taking out one of the two elements (Taking bad gameplay out of a game with excellent cutscenes and cutscene-based storyline or taking bad cutscenes or cutscene-only story out of a game with excellent gameplay), it has failed to execute these elements properly. However, I believe that if we were to miss the cutscenes or miss the interaction, world and character-building during gameplay sections in TLOU, it would be an unrecognizable shell of what it is now.
Whether a game contains something memorable is completely dependant on the player. You believe that it is not particularly memorable, whereas I believe that I won't soon forget its presentation, the overall feel I had while playing the game and Ellie and Joel for quite a while.
Except this is my point. Having Joel and Ellie and Tess and Joel having conversations while playing through the game was interesting and unto itself far more dynamic and captivating than the cutscenes ever were. Aside from the AI being buggy as hell and the distances at which characters could be heard being awkward, the game itself is not bad. It's serviceable enough and the character discussions through the gameplay were interesting and could have been elaborated upon to be more than they were. But the issue is that they were always subordinate to the cutscenes, not nearly as developed and full as they surely would have been.

It would have been interesting to be able to walk around in the shoes of Joel as he gets nervous, pacing with difficulty around rooms or functioning differently as if in a rage when the characters he cares about go missing. But the design never reflects what you watch, and more than that, the design never reflects what Joel feels. Becoming weaker still has the same effect it always does, putting a red "danger" circle around your HUD, but never actually making Joel less able to do all the insane things he constantly does. Joel's sadness, anger, worry, doubt, never come across in the gameplay. He doesn't try to stay behind characters he's worried about betraying him, he doesn't aggressively attempt to find food when they claim they're hungry or cold or seem to be affected by missing out on these things when they're given to other characters for the good of his somewhat sketchy ability to identify with others and escape his cynicism.

I see cutscenes as a generally lazy excuse for not being able to figure out how to handle a situation well in design. In the case of The Last of Us, the central problem was things like Ellie and Tess's AI, and Naughty Dog very clearly knew this, given that these characters are untouchable throughout the entirety of the game. They're invisible at all times except as voices in Joel's head during the gameplay sequences and only become particularly relevant when you're playing as them or watching them do things that largely would have been more interesting outside of a cutscene. It's extraordinarily deflationary to see characters preparing for an attack or getting nervous over enemies yet never really feeling this is something that has to do with you, but characters you are watching, because cutscenes are pivotal points at which these events occur.

Cutscenes are generally being processed as content, when they are almost always better as context. The use of a cutscene for the purpose of intimidating you in Dark Souls is interesting because it provides context, the use of a cutscene in The Last of Us is not because it provides content. While I do not think that cutscenes cannot provide content, the content they provide must be relevant to the gameplay. Needing a cutscene to open a door, using them to analyze and make decisions with regards to a character's intent, are potential uses of cutscenes with content. But the cutscenes-as-content only works if they have some level of relevance to the gameplay, otherwise they are simply repeating the same mistake videogames have been repeating for decades now. I'm going to take a note from Christopher Franklin here and state that if a movie or book's central idea is "show, don't tell," then a videogame's central idea is "do, don't show." The Last of Us is an excellent example of the former rather than the latter.
Some people said the same about Journey. It's just a pretty walking sim or a non-game (whatever the fuck that means. People can come up with really dumb shit); it is not memorable. Yet here I am, with a Journey background on my PC, still fondly remembering my time with the game.

The purpose of games in general is debatable as well. Of course, the core aspect of them is to be interactive, but the main goal is up for debate (my opinion: Engage the player) and by what means they may accomplish this (My opinion: Any means necessary) differs from player to player.
Engagement is great, effective engagement is better, and cutscenes are generally not effective engagement. In fact most of the time they're not a part of engagement at all, but separation. "These are the bits you have control over, we'll just be over here telling a story you have no power or ability to engage in." Engagement requires participation, and the player is rarely allowed to intrude upon the realm of the developer god. It's understandable as to why, it's difficult to code sequences which attempt to take the player into account and it's far less difficult to simply present a story outside the player's domain. But it takes away from the concept of player agency and its meta-narrative is the same as The Stanley Parable without the self-awareness or conceit.

I really enjoyed Journey, but its decision post-mountain really killed my ability to feel engaged in it. The idea about the game being a metaphor about reincarnation felt really ham-fisted and forced, rather than it being an effective metaphor for where the road ends. I find Flower to be a more interesting, if similarly ham-fisted attempt to engage in environmental politics. The games' primary flaw however was not their cutscenes but their understanding of the effectiveness of beats and when a scene is complete and any addition becomes unnecessary and causes a natural reaction of "missing the point" of a given scene's effectiveness.

The only thing I remember about Journey is thinking,
"Man, it really would have been more effective if they simply rolled credits after dying in the snow up on the mountain."
I remember a lot of things about RE4. How hectic the starting section of the village was, some of the weapons we got, most of the village and castle area in general, KRAUSER!!!, the merchant, boss designs, how great the game felt while playing and how much fun I had while playing. Oh and of course I also remember "LEOOOON HEEEELP! HELP ME LEON!" and "OH, YOU PERVERT!". Also, Chrono Trigger is unforgettable, so that's an unfair example =D. But again, whether something is memorable or not wholly depends on how you experienced these elements both individually and as sum.
Again, Chrono Trigger is one example of what my point is. You, and probably a lot of others, remember a great deal about Chrono Trigger because it is an exceptionally memorable game. But that's not an accident; its ability to contextualize and use beats in-game is extraordinary. The game itself may have a typical plot, but its ability to turn those typified realities into memorable moments, "The Trial," "The Masamune," "The Black Omen," "The Green Dream," plays out in a way that is episodic in nature and impossible to forget as a result. It takes advantage of the natural pauses we frequently experience through play. It uses our ability and desire to process in chapters of information extraordinarily effectively, much as each "Dream" in LSD or each "Stage" in Jet Grind Radio. The Last of Us and most modern cinematic games don't do this though, they instead attempt to string together many moments to create a long, uninterrupted sequence, and this frankly doesn't work over the course of fifteen hours or more. It's why there aren't many movies even approaching that length (and while I guess ten hours of nyan-cat might be a counter to this, as it is something people watch, I wouldn't really consider those movies... effective).

tl;dr I'm not big on using cutscenes as content rather than context. Rabble Rabble Rabble.
 
I definitely want to play Beyond one of these days. Heavy Rain too for that to matter. Generally which is the one people liked more?
Hard to say. Overall definitely Heavy Rain, but more people have played it. I would say the voice acting and writing is a lot better in Beyond, but the gameplay and choice implementation is worse. Many people who loved Heavy Rain missed those things in Beyond and therefore didn't like it very much. On the other hand a lot of people who had many issues with Heavy Rain really liked Beyond. Then some (like me) love both and a lot hate both.
So, as you can see it's almost impossible to predict in which category you would fall into. Better play them both (Heavy Rain first) and see what you think.
 

Firemind

Member
Good list. FEA shouldn't be anywhere near the top 20, but what can you do when Bravely Default isn't out in the Americas yet.
 
DA HOMIES
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Next time I need money, shelter, and/or a getaway vehicle, I know who to call.

Top 10 Recommendations
1. [3DS] The Legend of Zelda: A Link Between Worlds (Adventure) = 23 points Do not own handheld consoles
2. [360][PS3] Grand Theft Auto V (Adventure) = 9 points, 1 honorable mention Played it, too many negatives, didn't make the list
3. [PC] Gone Home (Adventure) = 8 points Soon
4. [3DS] Fire Emblem Awakening (RPG) = 6 points, 1 honorable mention Do not own handheld consoles
5. [NWU] Pikmin 3 (Strategy) = 4 points, 1 honorable mention Bought it, need to finish
6. [360][PS3] Dragon's Dogma: Dark Arisen (Adventure) = 4 points Bought it. Great combat system + the pawns are hilarious, mediocre everything else
7. [PC] Dota 2 (Strategy) = 4 points ...Nah
8. [360][PS3] Anarchy Reigns (Action) = 4 points Played it, lower tier Platinum
9. [PSV] Tearaway (Platform) = 4 points Do not own handheld consoles
10. [3DS] Phoenix Wright: Ace Attorney - Dual Destinies (Adventure) = 3 points Do not own handheld consoles

I'd love to play all the games on 3DS + Tearaway, but I just don't have the time to add portable gaming to my schedule. I'm sure I'd enjoy them, but I have a hard enough time keeping up with home consoles + PC. Chill, parser.
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TLOU wins, Rising and The Wonderful 101 are top 15. I'm happy.
 
The top 5 is exactly what I expected. Nice surprise at Fire Emblem and Tearaway over Pokemon.

And Gone Home in the top 20 makes me sad.
 
The Last of Us winning, my top top three is also NeoGAF's top three (though Infinite ahead of GTA did surprise me). Yup, super duper happy.

Here's my affinity list:


And my recommendations list:

1. [360][XB1][PS3][PS4][NWU][PC] Assassin's Creed IV: Black Flag (Adventure) = 9 points
2. [PS4] Resogun (Shooter) = 5 points
3. [PS3] Beyond: Two Souls (Adventure) = 4 points, 1 honorable mention
4. [PS3] Ni no Kuni: Wrath of the White Witch (RPG) = 4 points
5. [3DS] The Legend of Zelda: A Link Between Worlds (Adventure) = 3 points, 1 honorable mention
6. [PS3] Gran Turismo 6 (Racing) = 3 points
7. [360][XB1][PS3][PS4][PC] Battlefield 4 (FPS) = 3 points
8. [PC] Gone Home (Adventure) = 3 points
9. [PS3][PSV][PC] Hotline Miami (Action) = 2 points, 1 honorable mention
10. [360][PS3][PC] Brothers: A Tale of Two Sons (Adventure) = 2 points
11. [360][XB1][PS3][PSV][PS4][NWU][PC] Rayman Legends (Platform) = 2 points
12. [PS3][PSV][PC] Guacamelee! (Platform) = 2 points
13. [NWU] Super Mario 3D World (Platform) = 1 point, 2 honorable mentions
14. [XB1] Dead Rising 3 (Horror) = 1 point, 1 honorable mention
15. [360][XB1][PS3][PS4][PC] Need for Speed Rivals (Racing) = 1 point
16. [PC][AND] 10000000 (Strategy) = 1 point
17. [XB1] Forza Motorsport 5 (Racing) = 1 point
18. [PS3] Puppeteer (Platform) = 1 point
19. [360][XB1][PS3][PS4][PC][IOS][AND] NBA 2K14 (Sports) = 1 point
20. [360][PS3][PC] Far Cry 3: Blood Dragon (FPS) = 1 point
21. [IOS] Device 6 (Adventure) = 1 point
22. [360][PS3][PC] Dead Space 3 (FPS) = 1 point
23. [PS3][PSV][PC] Thomas Was Alone (Puzzle) = 1 point
24. [NWU] The Legend of Zelda: The Wind Waker HD (Adventure) = 1 point
25. [IOS][AND] Plants vs. Zombies 2: It's About Time (Strategy) = 1 point
26. [PS4] Killzone: Shadow Fall (FPS) = 0 points, 1 honorable mention
27. [360][PS3][PC] Metro: Last Light (FPS) = 0 points, 1 honorable mention

Brofist to those in my affinity list. Y'all rad. And my recs list, I already have most of them! XD
 
you mean you're saving the Bravely Default vote for next year
right?
....no?

:(

I could, I think. The game went into a direction I didn't like but before that it was awesome. Some people either won't mind or will continue to think it's great. I need to get around to finishing it. I was pretty close to the end before I decided to take a break.
 

Dark Schala

Eloquent Princess
Yeah, Bravely Default is a game with great systems and a brilliant point to make, but it's also structurally-flawed. I tried to expand on that in my GotY writeup this year.

I feel like it might be divisive, but maybe people might look past that. Who knows. It'll be interesting to see what NA players think of it.
 
My ballot

My new best friends

My recommendation list
1. [3DS] Etrian Odyssey IV: Legends of the Titan (RPG) = 6 points Played the demo, really liked it. Haven't bought it yet.
2. [PC] Rogue Legacy (Platform) = 5 points
3. [PS3][PSV][PC] Guacamelee! (Platform) = 4 points, 1 honorable mention
4. [3DS] Rune Factory 4 (RPG) = 4 points
5. [PS3][PC] Final Fantasy XIV: A Realm Reborn (MMO) = 4 points
6. [PSV] Tearaway (Platform) = 4 points
7. [360][PS3][PC] Saints Row IV (Adventure) = 4 points
8. [PS3][PSV] Dragon's Crown (Adventure) = 3 points, 3 honorable mentions Played, haven't beaten. In retrospective I think Dragon's Crown would have been a better choice than some of the others I put on my list.
9. [360][PS3] Grand Theft Auto V (Adventure) = 3 points, 1 honorable mention
10. [360][PS3] Dragon's Dogma: Dark Arisen (Adventure) = 3 points
 
Yeah, Bravely Default is a game with great systems and a brilliant point to make, but it's also structurally-flawed. I tried to expand on that in my GotY writeup this year.

I feel like it might be divisive, but maybe people might look past that. Who knows. It'll be interesting to see what NA players think of it.

hey man, time to break into the traditional FF challenge runs
because FFXIII and co are just zzzzzzz
 

SykoTech

Member
The Fitness Game of the Year Award. Truly a site to behold!

Also, pretty pleasant surprise seeing Tearaway make the Top 10.
 
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