Speaking in the latest issue (#374) of Edge Magazine, A Plague Tale Requiem’s Director Kevin Choteau spoke briefly about the benefits of moving away from last-gen consoles, and working with current-gen (Xbox Series X|S, PlayStation 5). In his interview, he noted that the team started from the basics, rebuilding their gameplay, the AI, and of course the visuals due to the new advancements, explaining that it all served to push the narrative further.
“In Innocence, some parts could look a bit like a theatre set due to technical limitations,” he says. “For Requiem, we’ve been able to push the horizon much farther.” And all of these advancements are made to serve the narrative, he continues. “When we write, [the increased quality] allows us to consider sequences that were previously impossible, such as chases with hundreds of thousands of rats, or locations that evolve dynamically according to the story and events.”
And while some may point out that A Plague Tale Requiem is coming to the Nintendo Switch, it will be a cloud version as previously confirmed. That meaning that the studio isn’t bound to the hardware of the Switch, since the title is being streamed to the device.
It’ll be interesting to see how big of a leap the sequel is over its predecessor, and thankfully we won’t have long to wait as A Plague Tale Requiem is officially launching on October 18, 2022.
A Plague Tale Requiem Devs Say Leaving Last-Gen Has Allowed Them to Do Things "Previously Impossible"
Asobo Studio sheds a bit of details on development of A Plague Tale Requiem, and how the studio is benefiting from the newer consoles.