Sony needs to satisfy their shareholders & they are not satisfy with only 8 million copy's sold, they need to milk players like in fortnite, war zone & other GAS crap, THEY NEED TO MAKE FUCKING BILLION PER YEAR for next 10 years with investment of 300 million.Well, that's disappointing. Bend is a single player developer. Isn't this ND all over again, without the woke? Why focus their energies on something they have no experience doing?
These aren’t accurate.These are the facts:
The rumours are that Bend decided against Days Gone 2, although one of the leads said it was still in development when they left.- Against any business sense, Sony rejects Days Gone 2 and fires the directors.
This applies to most devs that released games back then, we haven’t seen anything from Sucker Punch either, not even a new logo.- 5 years later, all Bend has shown is a new logo.
Thanks.Excellent response Yurinka.
Do you think Bungie referred to Marathon as it's "new IP before 2025"? I know it's not a new IP but perhaps there was a misspeak or misinterpretation?
I just don't think Bungie has another project nearing completion alongside Marathon. Could be wrong.
What part of it is open world? Is Risk of Rain 2 open world on your conception too? I don't think one of its individual random maps are any bigger than Fortnite's or PUBG's one even, far less stuff on them too since they're mostly rocky wastelands.Wait, are we really saying Helldivers 2 isn't open world? Come on man, words have to have meaning. This is shameful.
Quite the opposite. Less risks means more creative freedom, no need to worry about deep market analysis or high returns. It is no coincidence its from SP new multiplayer genres are born, but you never see a new MP genre come from another MP.You already admitted that in order to succeed on the Live Service space, you have to do something different. That creates an environment for creative risk and bar raising. In the SP space, that incentive isn't there which means you can release an inferior version of Resident Evil 4 (considered the best SH game) and still achieve commercial success. This breeds complacency.
Where did you even took that number from? I hope this isn't some estimated gross revenue you took from one of those auto-calculator sites. Either way, something like Divinity Original Sin 2 probably made double than that in a similar time-frame and with less year-by-year investment, its a value on the ball-park of a good AA game.121 million dollars on Steam alone. Add in the console numbers and you've successfully attempted, but ultimately failed, to move the goalpost on the word "niche".
How is WoW and FFXIV cherry picking...? They're literally market leaders on the genre you oh-so vehemently believe is yet to be invented.No. You're just cherry picking exemplars to ignore the clear trend that's occurring in front of everyone's face.
It still involves luck, mainly because companies can't read the market as well as you think they do. Certainly no one expected Helldivers 2 or Palworld to become huge hits, certainly not Sony or MS, or they would've bought the studios long ago when they were cheaper.Again, you were a "Live Service is luck" person not too long ago. We're about to watch a series of sequential hits. Get your hard hat on.
I’m down to buying 2 or 3 games a year now. The rest just don’t interest me.This may be my last generation. Devs today are probably younger than me who didn’t grow up playing the kinda games I did. Probably grew up on Fortnite. So of course that’s what they wanna make. They simply don’t make games for me, they make what they know.
I have zero interest in live service
According to the game directors of Days Gone 1 Sony never rejected Days Gone 2 because Bend never sent them any Days Gone 2 pitch. Some of hem wanted to do it, but the internal head inside Bend blocked it and prefered to make a new IP instead.- Against any business sense, Sony rejects Days Gone 2 and fires the directors.
During this year they released Days Gone DLC and the PC port, but yes. They did help on TLOU Online, started to work on the Uncharted game and later moved to the new IP they are working on since -as I remember- 2021 or 2022.- 5 years later, all Bend has shown is a new logo.
Yes, but they have the help of experts from Bungie, Firewalk, Haven, Polyphony, San Diego, Media Molecule etc. (and now Arrowhead, and in Guerilla the director of Rainbow Siege Six) who worked in very successful AAA GaaS games and can support them via the Son Live Services Center of Excellence.- Bend Studio has zero experience in GaaS.
What part of it is open world? Is Risk of Rain 2 open world on your conception too? I don't think one of its individual random maps are any bigger than Fortnite's or PUBG's one even, far less stuff on them too since they're mostly rocky wastelands.
Quite the opposite. Less risks means more creative freedom, no need to worry about deep market analysis or high returns. It is no coincidence its from SP new multiplayer genres are born, but you never see a new MP genre come from another MP.
Here's a challenge for you, find me full blown MP games that are equivalent in mechanical depth and complexity to:
X3 or X4
Dwarf Fortress
Mount&Blade
Baldurs Gate 3 or other CRPGs like Pathfinder or BG1&2
Ctrl Alt Ego
Where did you even took that number from? I hope this isn't some estimated gross revenue you took from one of those auto-calculator sites. Either way, something like Divinity Original Sin 2 probably made double than that in a similar time-frame and with less year-by-year investment, its a value on the ball-park of a good AA game.
How is WoW and FFXIV cherry picking...? They're literally market leaders on the genre you oh-so vehemently believe is yet to be invented.
It still involves luck, mainly because companies can't read the market as well as you think they do. Certainly no one expected Helldivers 2 or Palworld to become huge hits, certainly not Sony or MS, or they would've bought the studios long ago when they were cheaper.
And certainly not you, the local GAAS specialist, as these games go against everything you ever considered to be progress. You even have to twist inside your mind how Helldivers 2, a game set into multiple small closed-off combat areas, is somehow "open world" despite that clearly not being the case. Talk about cope.
>MMOs haven't been invented yetIf we can't agree that Helldivers 2 is open world, we have no chance at agreeing on anything you don't want to agree on.
Shame on everyone reading this conversation and remaining silent through this absurdity!
Yeah, but I’m looking at the positive side of this. I spend much less on games nowadays thanks to the decay in the industry and I can reduce my huge backlog that still has a lot of gems left. And with the insane length of games today, I can wait for sales for the few modern games that still interest me.This may be my last generation. Devs today are probably younger than me who didn’t grow up playing the kinda games I did. Probably grew up on Fortnite. So of course that’s what they wanna make. They simply don’t make games for me, they make what they know.
I have zero interest in live service
Yea,I'm 51 this year and I might already be out,I've not bought a PS5 or XSX as I've not been excited by games this gen at all.I still love the medium of video games but it seems I might have aged out,no big deal I've just got into movies more heavily instead,I had a good run.I keep waiting for that new game that is gonna blow my mind and pull me back in but it just doesn't feel like it's gonna happen.This may be my last generation. Devs today are probably younger than me who didn’t grow up playing the kinda games I did. Probably grew up on Fortnite. So of course that’s what they wanna make. They simply don’t make games for me, they make what they know.
I have zero interest in live service
Not accepting this slander, PS4's later years were MUCH more varied in almost every single aspect. Just compare their output in 2014/2015 to 2016/2017.
I've heard this point made on NeoGAF roughly 7,742 times. I've always responded with the following...
They ALWAYS have been. I'm going to say this until I'm blue in the face: It doesn't address the continued growth and popularity of Live Service games.
No one can offer a compelling retort because the point itself is moot.
Games have reached a certain quality, depth and variety level to where they're now the platform. It's no longer the plastic box.
Many here bemoan the days of buying a $300 dollar NES and buying $60 dollar microtr... games.
Today's gamers are no different. They're just investing into a different platform. A software platform rather than a hardware platform.
The market will continue to change as GAAS becomes better and better at capturing larger and larger audiences. We're in a constant state of change.
Sony needs to satisfy their shareholders & they are not satisfy with only 8 million copy's sold, they need to milk players like in fortnite, war zone & other GAS crap, THEY NEED TO MAKE FUCKING BILLION PER YEAR for next 10 years with investment of 300 million.
Between him and phil it's a race for who is the worst.Jim Ryan is the worst that happened to Playstation
More hardware than software
No game announcements
Layoffs
Studios shut down
GaaS and more GaaS
At this rate, this might be my last Playstation console
I mean, RIGS, Gravity Rush 2, Farpoint, New Everybody's Golf, Yuunama VR, Astro Bot Rescue Mission, Déraciné, Concrete Genie. I think the issue is people generally ignoring their PSVR output, when it was such a step up in quality compared to their Move games in the previous gen.Well, okay, I might've exaggerated that part a bit. However I think in terms of AA games or non-cinematic offerings their 1P basically came down to Rachet & Clank and Gran Turismo. Eventually Dreams as well and The Last Guardian, both of which were delayed nigh-endlessly (or at least TLG was; Dreams just was shown off way too early but was the only SIE game that gen where that was the case IMO).
I wouldn't deny PS3's varied offerings, but my problem is that they were either treated as low class PSN-only titles, or just not that good; Sly 4, PS ASBR, ModNation Racers, Echochrome 2? All extremely mediocre. Even Puppeteer which I love isn't really anything more than being very novel.Still though, in terms of total 1P variety nothing is touching 2009-2013 PlayStation for a very long time if ever again. Cinematic AAA, AAA sim racer, AAA arcade racers, AA platformers, puzzle games, "artsy" games, multiplayer games, a fighter, PS Home, Demon's Souls etc.
It is quite curious how Sony has mimicked MS with their strategy this gen. I would say between the two Phil is still leading but Jimbo is a close second with what he has done with the Playstation gaming division.Between him and phil its a race for who is the worst.
But at least phil has a nice smile
It will not make any difference, the American and Japanese branches have the same leadership. Heck, Jim is not even American.Hoping Japan management at some point pull HQ out of whacked out California and back home
Phil wasn't starting from the same position as jim tho, jim started with a huge advance and a super successful console so the fuck up is more impressing in a way.It is quite curious how Sony has mimicked MS with their strategy this gen. I would say between the two Phil is still leading but Jimbo is a close second with what he has done with the Playstation gaming division.
Because SP games only get so much sales and any mtx revenue associated with them will be low. So the risk and reward is GAAS.They wanted to make a sequel to Days Gone but Sony would t allow it. I remember one of the studio heads left after that I believe. Unreal how Sony mastered the art of AAA SP OFFLINE STORY DRIVEN GAMES last gen and has done a complete 180 this gen. I know Jimbo was pushing this but was hoping once he left Sony would have changed this shite back to what had been so successful for them til now. Hoping Japan management at some point pull HQ out of whacked out California and back home. Maybe then things will start to go back to what made Sony so great before in terms of their games and management.
Because it is what they have, developers who make AAA single player games & they forcing them to make GAS games or they will be closed.I'm not bothered that they are greedy. I just don't understand why they choose to do it this way -- by assigning a team whose sole experience is developing single-player games to do a 180 and start developing a live service game, something they have no experience in. That's no way to make money. I mean, Sony's investment into the Naughty Dog live service project was a complete waste of time, money, and resources.
Why don't they assign people who know what they're doing? (I'm guessing the answer is, because they don't have any, or very few.)
Definitely take a step back and look at the whole picture. Most GAAS have been failing rather spectacularly, and only a small handful are actually successful. It'd also seem like as time goes on, those which are successful do so by biting off some of the other popular mainstay GAAS who are going through rougher times. I actually think a good portion of Helldivers 2's success is coming from disgruntled COD, Halo & Destiny players looking for a new fix, and some of the mentions I've seen online bear this out. While I don't doubt the game'd be a big success otherwise, I do wonder what things would look like if the last COD, Halo, and Destiny expansion didn't alienate big parts of their respective fanbases.
RoI is the only metric that matters to these companies. They don't care if it happens up front or over a multi year period.Then you have other live-service games like Palworld that manage to kind of establish their own space but do so by playing off curiosities (maybe to the point of copyright infringement) of other well-established IP, almost like it's a parody, so they feed into internet meta culture and meme culture. However I think a lot of those games have trouble establishing long-term retention because once the appeal wears off there isn't much substance. They also always seem to come from small dev teams who don't have enough content to keep things going once popularly skyrockets, and don't have enough workers to make the content in a reasonable time frame.
Lethal Company, Palworld, Helldivers 2, Enshrouded, Last Epoch, and The Finals all released in the last 6 months and have been extremely successful. They're all new or lesser known IP.So as you can see, the GAAS/live-service market is really being carried by a select number of massive IP already well-entrenched in that space, and the opportunities for new IP to carve out a similar presence are very, very few.
Because it is what they have, developers who make AAA single player games & they forcing them to make GAS games or they will be closed.
So choose to develop GAS or you will hit the door......simply as that.
I mean, RIGS, Gravity Rush 2, Farpoint, New Everybody's Golf, Yuunama VR, Astro Bot Rescue Mission, Déraciné, Concrete Genie. I think the issue is people generally ignoring their PSVR output, when it was such a step up in quality compared to their Move games in the previous gen.
I wouldn't deny PS3's varied offerings, but my problem is that they were either treated as low class PSN-only titles, or just not that good; Sly 4, PS ASBR, ModNation Racers, Echochrome 2? All extremely mediocre. Even Puppeteer which I love isn't really anything more than being very novel.
There was a good reason as to why their AAA games were all people talked about in the PS3 era, their AA games were such a let down compared to those on the PS2 and PS1.
If we're bringing PSP to the conversation, then that's another story, I'll give you that. But still, PSP's peak years were from 2006 to 2008.