Killer8
Member
FSR 2 is worse than DLSS universally. At detail rendering and stability in motion, at hair, at transparency, at animation movement, at particles and the cost on AMD cards is almost double than that of Ampere. Its a good solution for lower end cards, but DLSS is better in every way and runs better. Maybe watch the video and less fanboyism. The only reason that AMD did this is because of nvidia. They cant release proprietary tech because their market share is non existent. They're not good guys doing you a favor, nvidia forced their hand. Just look at their cpu's if you feel like staning for AMD. They were behind intel for near 20 years and not a single second had passed after they reached parity in gaming (they never were ahead) and they stoped releasing budget cpus and they raised the prices for every single model and almost refused to allow the cpus on older mobos. After intel again wiped the floor with them with Alder Lake, only then they released budget cpus. Chose another company to be a fan of, cause AMD isnt it
I don't think many people will seriously argue that FSR 2.0 is better than DLSS universally.
The win here is that it's a platform agnostic technique with good results and a big performance gain in some modes. We finally have something that's 'good enough', easy to implement, can run on all modern GPUs, and most importantly can also be used on next-gen consoles (a market which only use AMD hardware). I know DLSS is fun to talk about on PC in terms of the high-end AMD vs Nvidia dick measuring, but that whole argument is just autistic noise for hundreds of millions of console users, as well as AMD / older GPU owning people wanting something for their hardware. Bear in mind that if you couldn't use DLSS and FSR wasn't a thing, a lot of games were stuck using outdated techniques like checkerboard rendering, ugly sharpening algorithms and dynamic resolution scaling. I pointed out in another thread that when Resident Evil Village implemented FSR on PC, it got an instant image quality boost over Capcom's own checkerboard solution - and that was just the shitty 1.0 version of FSR.
FSR 2.0 is just much more exciting from the point of view of practicality, not so much in terms of quality. It's an elegant solution to many problems.
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