Pedigree Chum said:
Run man! RUN!
Anyways, Rare can make great games both graphically and gameplay-wise. N64 was shit hardware and Rare tried to push it more than anyone, unfortunately the hardware wasn't up to the task. I can easily see them releasing a polished PD0, look at Conker for one, seriously they still got it.
Give me a break. You're blaming the N64 for rare's shitty framerates, which were the worst out of all N64 games released?
I'm looking at conker, and all I see is a 30 month-in-the-making remake of a game which took about five years to make in the first place.
Banjo Tooie & Donkey Kong 64 were craptacular collect-a-thons.
Conker had clunky controls and a horrible framerate, and did anyone honestly enjoy the stupid escape scene from the vampire's mansion? (after you killed the vampire and turned back into a human)
The fighting was frustrating, the platforming was hindered by somewhat unresponsive controls and a bad perspective (you couldn't tell often times where you were positioned becasue of bad shadows and camera angles.)
The only saving grace I could see it having for any individual was the potty humor, or maybe seeing over-the-top scat jokes everywhere.
Perfect Dark never grabbed me like goldeneye did.
In fact, I didn't really enjoy a rare game after Goldeneye, DKR, and Banjo Kazooie.
Now, let's look at Rare's two games from this generation.
First, we have Grabbed By the Ghoulies, whcih pretty much no one liked.
Then, we have Star Fox Adventures. This game had great control, a good gameplay system, great graphics, amazing sound, and a somewhat good story.
The problem? It just wasn't fun.
Rare can make games that control well, look great, and sound great. But when it comes to making a game fun, it's hit or miss with them, and they've missed for the last 7-8 years.