Quadrangulum said:I've become quite out of touch with the mainstream. I can't tolerate the wireless data and texting fees so I've never bothered with a smartphone. The pervasiveness of all this extra functionality just astounds me.
Except, Wii had software sales that surpassed the other consoles during its time of dominance.Nekofrog said:Does it really count, though? In both instances, a good deal of people bought a Wii for Wii Sports and MAYBE a few other offshoot Wii -whatever- titles, and then never really branched beyond. For smart phones, I guess the equivalent would be Angry Birds. Are these people actually into gaming or are they just playing some games?
Is there a difference?
Actually, they do. At least Apple won't let their product to "devaluate" by letting old hardware in the channel for long.Nirolak said:True, but that's also true of phones.
Edit:
And tablets while we're on the subject.
Lonely1 said:Except, Wii had software sales that surpassed the other consoles during its time of dominance.
Nekofrog said:Does it really count, though? In both instances, a good deal of people bought a Wii for Wii Sports and MAYBE a few other offshoot Wii -whatever- titles, and then never really branched beyond. For smart phones, I guess the equivalent would be Angry Birds. Are these people actually into gaming or are they just playing some games?
Is there a difference?
antonz said:If you want to get technical The various I devices pose a threat to every hardware maker in the game industry. You already get people saying I rather pay a dollar for some rip off flash game than pay whatever amount for a normally developed game.
How long before that starts happening for console titles? Its not just a Nintendo issue.
Me too. People either like exactly what I like or they can get off my lawn.-PXG- said:The thought of iOSgamesbullshit gaining market share makes me sick.
SmokyDave said:Me too. People either like exactly what I like or they can get off my lawn.
Fuckers.
The thought of paying £40 for a handheld game makes me sick.
SolidSnakex said:That's why I don't think that they're a threat to consoles. You generally buy a console for experiences that really can't be replicated on an iPhone.
And while we do not include retail PC game revenue in our total snapshot, which we estimate was $700 million in 2010, its worth noting that smartphone and tablet game revenue surpassed the U.S. PC game category for the first time in 2010.
But, aren't casual console games and casual handheld games still different experiences?Interfectum said:iPhone and iPad are very much a threat to consoles but only in the casual sector. The audience Nintendo was going after for the Wii is very much the same audience that would be happy with an iPad / Angry Birds.
The casual blue ocean is now red with Apple's carnage and it's time for the game industry to start focusing on making good, innovative games instead of dumbed down trash for the masses.
Nope. The Wii is for local multiplayer. App Store stuff is for quick play single player. The two easily co exist. It's the casual DS audience that the smartphones are eating into, and that the 3DS and NGP don't look like being aimed at picking up.Interfectum said:The audience Nintendo was going after for the Wii is very much the same audience that would be happy with an iPad / Angry Birds.
For most parents, being able to be in contact with their child whenever needed is the main reason for getting a phone.Nekofrog said:For now, and for at least the next 10 years, I forsee parents going in on a handheld before they do a smart phone for their 3-12 year old kid, all things considered (price especially).
SolidSnakex said:I don't think that they pose any threat to consoles to be honest. Those iPhone games are appealing because they're largely made up of pick and play type games. And those are what many people argue handheld games should be. The fact that they're cheap and many people have access to them because they own an iPhone only make them that much more appealing in comparison to the PSP, 3DS or DS. Another factor is that people are always going to carry their phone around with them while that probably won't be the case for a traditional handheld system.
That's why I don't think that they're a threat to consoles. You generally buy a console for experiences that really can't be replicated on an iPhone.
Karma said:Had no idea it was that big already.
SmokyDave said:The thought of paying £40 for a handheld game makes me sick.
I'd extend that sentiment towards console games as well.SmokyDave said:The thought of paying £40 for a handheld game makes me sick.
Somnid said:It appears that app revenue didn't quite double even with the addition of the largest mobile operating system. Which either means Android doesn't mean shit or iOS growth is flat. The former seems the most likely.
Yup. Someone wants to piggy-back Android's name on iOS success as a gaming platform.Tobor said:iOS app revenue more than doubled last year. You can figure it out from there.
http://www.bgr.com/2011/02/18/apple...0-nokias-ovi-store-revenue-ironically-up-719/
Tobor said:iOS app revenue more than doubled last year. You can figure it out from there.
http://www.bgr.com/2011/02/18/apple...0-nokias-ovi-store-revenue-ironically-up-719/
Or non-games are becoming more important. What high profile non-games apps were released last year that might account for some of this? I can only really think of iMovie. I reckon that music creation apps (particularly the Korg stuff) have to be lucrative as well.poppabk said:0.34 x 2.4 = $816million in 2010
0.19 x 2.7 = $513million in 2009
Games were 67% of app revenue in 2009 and only 45% in 2010. So games are becoming less important for iOS.
My guess is that the release of the iPad brought in a new customer base who are much less interested in games but who are interested in apps for recipes, writing documents etc etc.SmokyDave said:Or non-games are becoming more important. What high profile non-games apps were released last year that might account for some of this? I can only really think of iMovie. I reckon that music creation apps (particularly the Korg stuff) have to be lucrative as well.
M.I.S. said:A $1 ios game would incur just a fraction of the development and publishing cost of Mario Kart: DS.
antonz said:How long before that starts happening for console titles? Its not just a Nintendo issue.
Londa said:I would love to see how many people smartphone have brought to gaming.
I also wonder why these polls and articles didn't show up when cell phones first started having games on it?
BroHuffman said:Until smartphones are the only phones available, I don't see the 10 - 13 years olds having them.
bob page said:I love how people still dismiss iOS gaming as fake/meaningless.
Oh, how they're missing out.
Londa said:Is that really fair to say?
Lonely1 said:Actually, they do. At least Apple won't let their product to "devaluate" by letting old hardware in the channel for long.
Karma said:Had no idea it was that big already.
Same here. I don't think I've really touched my PSP/DS in the past year. As far as iOS goes, I'm not going to judge a game based on preconceptions and "standards" of how things "should" be. If it's fun, it's fun. And that's all that matters.dream said:The neat thing about it is tablets and smartphones have out-Nintendoed Nintendo as far as the disruptive technology thing goes.
In the past year, I've probably enjoyed more iOS games than I have traditional video games. Maybe that says something about changing tastes but I'm guessing I'm not the only one who thinks a fun game is just a fun game.
Nirolak said:It's because they share so many games.
It's the same reason we often see the 360, PS3, and PC grouped together.
-viper- said:There is not a single cell phone game I enjoy. I have an iPhone 4 and they are all tacky. The 'motion controls' are absolutely awful.
This should tell you what kind of development effort each platform can support.poppabk said:Just using this data, plus the number of titles released for each system (ie divide revenue for 2009+2010/number of games)gives us -
Average iOS revenue per (non-free/lite) game available = $41k
Average DS revenue per game available = $500k - 1 million
This estimate doesn't mean a whole lot in real terms, but it does show the gulf between the systems.
On this note, I wouldn't be surprised if we start seeing Android powered, iPod Touch-esque devices. Capable of media playback, Internet & Email (wi-fi) & running apps but without the 'phone' component. They could be priced in an extremely predatory manner, I'd imagine.charlequin said:True for now (Apple won't be lowering the price floor on the iPT, just SKU-shuffling it on an annual basis) although we're eventually going to see feature creep effectively produce a price drop -- the iPod Nano already has some hand-me-down iPT features and it's likely (IMO) Apple will eventually find a way to shuffle a full iOS device down to $149 and have a higher-end iPT at $230-400.
Evlar said:This should tell you what kind of development effort each platform can support.
Yoshiya said:Ever spent much time using Android or iOS? There's a reason people are willing to pay.
Edit: consecutive post, sorry.
Stumpokapow said:The ideal setup these days would be to have a portable 3G device and use a VOIP service for voice. Your effective bill would be as low as a dumbphone but you'd get the functionality of a smartphone. The problem is that most providers have minimum monthly bill commitments to get the subsidized contract.
You said "extra" like data and texting aren't necessary, integral, or even useful. You aren't out of touch with the mainstream, you're out of touch with the technology's capability to impact your own life.Quadrangulum said:I've become quite out of touch with the mainstream. I can't tolerate the wireless data and texting fees so I've never bothered with a smartphone. The pervasiveness of all this extra functionality just astounds me.
And Sony's not competing with Nintendo! When did anyone decide that competition is only a two-way road? You may not be competing with me, but I'm sure as hell competing with you!SSJ1Goku said:Remember when Nintendo said they were not competing with Apple, good times.
It says in the article, 2009 2.7 billion, 2010 2.4 billion.FlyingTeacup said:i don't have the data, but is the size of the two 'pies' the same? It could well mean that ios/android grows the total handheld gaming market.