If you're below the recommended PC specs, that's on you.in this thread people with 7 year old hardware moan about having 7 year old hardware.
pc gamers are used to this, upgrade or play at shit fps, no reason for consoles to be immune especially since they are gloififed pcs nowadays, do you not remember GTA3 on ps2? it maxed at 25fps and dropped to 15fps.
there is zero reason to preorder a game before seeing it running on your particular hardware, reap what you sow.
Not this shit again.in this thread people with 7 year old hardware moan about having 7 year old hardware.
pc gamers are used to this, upgrade or play at shit fps, no reason for consoles to be immune especially since they are gloififed pcs nowadays, do you not remember GTA3 on ps2? it maxed at 25fps and dropped to 15fps.
there is zero reason to preorder a game before seeing it running on your particular hardware, reap what you sow.
I have a theory that they sacrificed the ONE / ONE X performance for Series S/X
They are running their respective predecessor in BC, and if they had toned down the effects of the base Xbox one to the point where the fps was stable, the Series S would look like complete garbage
I mean 10-15 fps... that's just not playable. How do you play the gunfights? how do you turn the car at fast speeds?
Across the board all playstation systems run more stable
Just a thought
PS4 seems fine, mostly 30. But holy shit at Xbox one. 15fps average. What happened there?
or they just chose to prioritize their limited time configuring the PS4 versions since the market share and user base and potential sales revenue is a shitload higher there?
I mean PS4 is easier to code for and since they are late, it's probably easy to port code from PC there...well that's not accurate, because PC and Xbox version both using DirectX, so my thought is that they ported the PC code and just lower the details and call it a day. The patch which PS4 players received is not out on Xbox, so when they mentioned that they are improving performance and tweaking some effect, maybe now is time to optimize, it's pretty clear that this game was pushed out by management and that it's hardly ready (on consoles)....or they just chose to prioritize their limited time configuring the PS4 versions since the market share and user base and potential sales revenue is a shitload higher there?
I think it gets down to 10-12 at some point.17fps. Last time I saw that was in Ocarina of Time on PAL N64. But I think that might’ve been locked 17fps. :/
In my opinion, this should be illegal, not much better on One X but Base Xbox One is another league completely.
you have to be trolling
Yeah it’s hilariously low. I actually stopped playing everyone’s best game of all time OoT because of the 17fps, that was too low even back then. I would ask for a refund if I had bought Cyberpunk on Xbox One. On a lowend PC you can at least scale things down to increase the fps, on a lowend console you’re stuck with whatever the dev thinks is good enough, and this isn’t good enough.I think it gets down to 10-12 at some point.
Fun fact: that's lower than the standard screening framerate of George Melies movies from literal 1900.
This is precisely what I think. It is not the costumers fault here, only the publisher (for actually releasing it) and MS/Sony (for allowing the release) are to be blamed. When you buy a console and a game, you expect it to run fine, console are nothing like PC. A slide show isn't fine for any console.Regardless, if you’re buying any PS4/XO game you shouldn’t have to find out it drops to sub HD resolutions and 10 frames per second before buying it, you should automatically assume that is not the case.
I’m embarrassed CDPR submitted the game in this state and also at Microsoft and Sony for not rejecting it.
Doesn't this make a mockery of the console certification process? Clearly both parties waved it through so as to not miss out on any dough.
Not this shit again.
No one asked for high quality fidelity graphic on console.
But for the fuck sake you can't pretend people accept to play this shit which drops at 10 FPS because da fak yu wan to dem for the older machine.
It's really disingenuous and just excuse the company to release a game in such conditions. That's unbelievable someone continue to substain such outrageous practice. Again it's the company fault to release a game in such state, a gamers shouldn't even care about the tech reasons behind. You can't offer it with proper performance? Next generation exclusive and end of the problem. Or why not release just the pc version and the next gen console version when it's ready? They want easy money and it turn around in a shitstorm. Hope the console doesn't sell a shit, because they don't deserve a single penny for it. But of course will see if things will improve with the time. I give them the benefit of the doubt. But for now the game is in a beta state and it doesn't deserves to be bought at full price.
PS4 seems fine, mostly 30. But holy shit at Xbox one. 15fps average. What happened there?
in this thread people with 7 year old hardware moan about having 7 year old hardware.
pc gamers are used to this, upgrade or play at shit fps, no reason for consoles to be immune especially since they are gloififed pcs nowadays, do you not remember GTA3 on ps2? it maxed at 25fps and dropped to 15fps.
there is zero reason to preorder a game before seeing it running on your particular hardware, reap what you sow.
Why didn't they just release a proper next-gen edition of the game? Why are they making people wait for a patch?Yeah, they shouldn't have released what is obviously a next-gen game on last gen systems. I returned my copy this week and will just wait for them to patch the PS5 version and play it in 6 months or so when I get a PS5. Kind of disappointed the CDPR did this.
3 - 6 FPS? You lucky lucky git. Your just showing off now...What you all whining about, it Still runs better than my RTX 2080 at 4K Ultra with RT (3-6fps in the most demanding areas)
Is this the console warrior response to this
Cyberpunk 2077 currently looks really bad on PS5 (not a shitpost).
* Just started the game - the resolution is so low that you hardly can see any details on face in character creation. It looks like something reconstructed to 1080p (confirmed by DF that the temporal AA is messed up creating really strong ghosting effects, look edit 2). PS5 runs limited to PS4...www.neogaf.com
It looks garbage on base last gen from all gathered examples. Even PS5 and XSX have their issues.
Ah, I play their games since Witcher 1. So, uh... it kinda expected xD I never expected it to be as polished as DooM or something like that. People love to shit on Bethesda's work, while for some reason everyone ignore CDPR fuck ups.Then are you happy these horrible ports took all the attention away from how the PC version is also a complete bug-filled mess, including consistent hard crashes?
Am I crazy or the Series S version has higher NPC density than other consoles?
Time stamps:
4:27 - 5:45
14:52
Looks like their management decided that if people eat others shit, they will also eat theirs. It's unfortunate, really.There is nothing wrong with that, PC guys get shit ports all the time but I think it's shitty of them to have released this game on console in this state. They should of just released PC version and waited for console versions to be acceptable.
Imagine being baited into this:EDIT 2: From this video every single scene seemed to perform better on PS4/PS4Pro than XBO/XOX.
Imagine being baited into this:
Poor motherfuckers ;(
looks like both Xbox consoles are running at higher graphics presets.
Just look at the ending video with the chase scenes.
cdpr is so bad, this should never have happened!
Not much better on One X than Xbox One ? This is a blatant troll.not much better on One X