I thought Inquisition was....freaking terrible. It's like they took the feedback about DA2's repetitive environments and just put all of their efforts into creating these gigantic open worlds. Then at the end of the dev cycle they were like "Oh shit, we actually need to add things to do in these massive environments!!!!" What we got was a bunch of random notes scattered around the environment. Little to no interesting characters to interact with.
Maybe we could meet with the leader of the Templars or Mages in the Hinterlands and alter the course of the war? Nope.
Remember that Hand of Korth guy or whatever the heck his name was in that one swampy area? You fight your way to him and when you finally get there you can't interact with him in any meaningful way. No classic Bioware-style dialogue windows with loads of options. Instead, he's just another random big guy to kill. Doesn't even fight differently from all the other enemies in the game. Completely worthless...
There were some decent moments in the game that usually took place during those main quests like that one where you had to go to The Ball or whatever.
Basically, the game felt like two separate games. You had the Main Story quests that felt more along the lines of what you would normally expect from a Bioware game, but then you also had these gigantic open worlds with little to no storytelling. Just giant zones with boring enemies, boring documents, boring sidequests. Just a complete slog...and it made up 95% of the game.
Anyway, sorry for the rant, but Bioware has been a complete letdown for a while now. Giant, pretty environments don't mean shit if you don't fill them with anything of worth. If Tevinter is anything like DAI's version of Orlais...we are in for a real shitshow, lol.