• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Bleeding Edge Xbox preview: Don't underestimate this badass cyberpunk brawler

CyberPanda

Banned
Bleeding Edge is an upcoming arena brawler from Ninja Theory, the developers of Hellblade and DmC: Devil May Cry. We got to go hands-on with the game, and speak to one of Bleeding Edge's directors to learn more about this intriguing title.


bleeding-edge_screenshot_gizmo.jpg


When Microsoft unveiled Bleeding Edge at E3 2019, it came as a bit of a surprise. Ninja Theory's previous game, Hellblade, won awards for its thoughtful writing, incredible character animation, and superior acting. It seemed only logical that Ninja Theory's next game would be in a similar vein, as a narrative single-player experience, particularly with Microsoft's backing. Instead, we're getting a multiplayer brawler, which takes cues from other team-based games like Overwatch and DOTA, while also standing proud in its own unique space.

There was a bit of a mild backlash to the news, from Ninja Theory fans hoping to see more Hellblade-like games emerge from the studio. I'd argue the backlash is unfounded, as Bleeding Edge seems like it could grow into something damn awesome.

As noted, Bleeding Edge came as a bit of a blindside for those expecting an experience similar to Hellblade, but Bleeding Edge does not single a change of heart for the studio. Talking to Ninja Theory's Rahni Tucker, who leads combat direction on Bleeding Edge, she noted that this was a passion project. Bleeding Edge is led by a smaller team comprised of fans of multiplayer titles, who worked on the third-person combat for titles like DmC: Devil May Cry. The creative lead on Hellblade is working on other projects.

"So [our other team] focus on story-character experiences, but me personally, I'm more interested in building "gamey" games. I really like third-person action combat I wanted to do more of that. But at home, I play like competitive team games in my spare time. But yeah, Ninja Theory has two teams back at the studio, one working away on the type of stuff [fans] might be used to, this is not a change in direction for the studio. There's more than one thing that we're working hard on."

bleeding-edge_screenshot_maeve.jpg


Around 25 developers are currently assigned to Bleeding Edge, which the team has been working on since before Microsoft acquired the studio in 2018. Ninja Theory cited inspirations to us from games like Overwatch, Smite, and even World of Warcraft's PvP arena combat when it comes to Bleeding Edge's gameplay. Visual cues were taken from more vibrant anime styles and also Cannabis Works art reference from Tatsuyuki Tanaka, for its post-modern cyberpunk themes.

The combination of these inspirations and pure Ninja Theory passion has coalesced into something that feels familiar, yet unique in its own right, representing something that with more refinement could evolve into something truly great.

The Bleeding Edge world

bleedingedge_keyart_horizontal.jpg


Bleeding Edge is set 50 years into the future, where augmentation has become commonplace, albeit controlled by a small handful of pharmaceutical monopolies controlled by a dominating, wealthy elite. "Bleeding Edge" itself draws some comparisons to Fight Club, in the sense that it is a band of misfits and body-hacking enthusiasts from across the globe, united in their purpose to, one day, democratize access to human enhancement technology.

The group's leader, Daemon, is a prolific hacker who sets the gang in motion, after releasing technical data from one of the big corrupt tech companies monopolizing human cybernetics. As the schematics proliferate across the internet, more and more engineers, programmers, and other fringe elements begin banding together, modifying themselves either out of necessity following accidents, or simply because they love it.

Each character has his or her own back story, representing different nationalities from across the world. Kulev is a British Oxford professor who digitized his consciousness and uploaded it into a robot snake, whose abilities and mods thematically represent his academic passion for the occult. Buttercup is a half-woman, half-motorbike cybernetic brawler, whose augments came about following a motorcycle accident. Daemon himself is a graffiti punk and hacker, turned New York City cyborg samurai. Ten fighters have been revealed so far, which two more to come.

While growing up his guerilla forces, the Bleeding Edge test themselves and their enhancements in friendly (albeit violent) combat in custom-built arenas, in gameplay which is as fun as it is gorgeous.

Hands-on with Bleeding Edge gameplay

bleeding-edge_screenshot_buttercup.jpg


Bleeding Edge is an arena brawler first and foremost, where players must work together and combine their skill sets to capture points on dynamic, hazard-laden cyberpunk maps. The most striking aspect of Bleeding Edge, quite easily, is the art style, which is perhaps best described as a neon-washed acid trip. The character designs are simply insane, in all the right ways. Each ability seamlessly intertwines thematically with the character designs, too, which is a testament to the small team's attention to detail.

Fans of MOBAs and games like Overwatch will find Bleeding Edge to be immediately familiar, gameplay wise. There are tanks, support classes, and assassin damage dealers, each with a unique niche for excelling in particular situations. There are also ultimate abilities which charge up over time, which can be unleashed to devastating effect. Nidhoggr, a badass Norwegian metal band frontman-turned-brawler can ignite an area with lightning from his guitar, stunning enemies in a wide area, for example.

If timed correctly, you could stun a group of players in the path of an oncoming train, resulting in a multi-insta-kill and a plume of flying viscera. For sure, Bleeding Edge lives up to its namesake when it comes to violence.

Playing as both Nidhoggr and the tanky Buttercup, Bleeding Edge immediately sent me into WoW Arena autopilot mode, trying to peel assassins off our healers and line of sight ranged attacks. There are clear parallels between the experiences, with similar lock-on mechanics, special attacks, and so on. Nidhoggr can ignite groups of players on fire, putting pressure on healers to top off multiple allies, while also staying alive. Kulev by contrast, can heal allies in an area of effect, while cursing enemies with increased damage.

bleeding-edge_screenshot_kulev.jpg


The variety of the character's abilities, the environmental hazards on the maps, and the soft progression system that gives you different types of ability modifiers as you level up should make for a dynamic high-level play while remaining accessible for newcomers. Bleeding Edge also has no microtransactions whatsoever, the in-game currency earned from competing will allow you to unlock soft ability modifiers and passives. Ninja Theory emphasizes that there will never be any "pay-to-win" type systems that affect gameplay, but they still haven't decided how the game will be monetized down the line as of yet.

An intriguing, promising Xbox Game Studios title

bleeding-edge_screenshot_nidhoggr.jpg


The passion of Rahni Tucker and the rest of the Ninja Theory was inspiring when I met up with the team at E3 2019. Clearly Bleeding Edge is a labor of love, with meticulous attention to detail, world building, and visual themes. Where Bleeding Edge may fall flat is in the combat balance and execution, which is delicate to execute well in a 3D brawler, perhaps indicative of why there aren't a huge amount of successful games of this type out there.

Ninja Theory knows that testing will be key, which is why you can sign up to test the game in its early Alpha stages over on the game's website. With no planned launch date as of yet, it seems Ninja Theory have plenty of time to refine and iterate.

Even though Bleeding Edge will launch as a 4v4 multiplayer-only experience, the potential is clear for a broader push into Overwatch-like territory with a wider expanse of story building, merchandising, and beyond. Of course, that all depends on how popular, and well, fun the game is when it launches. Judging from what I've played so far, I'm optimistic that it will be.


There is a small clip in the article itself of the gameplay. I can't post it here, it won't let me.
 

CyberPanda

Banned
God this art style is fucking shit. Just look at that fat whale with the pink hair and tats. Jesus christ.
She looks like an Antifa member. Maybe that's where they got their inspiration? lol. I dunno.

The game looks solid and I love the idea. I just hope I’ll get an invitation for the alpha

I also uploaded the clip for easy access


Thanks for uploading the pic. The game reminds me of Power Stone, and how did you upload it?
 
Last edited:
  • Like
Reactions: Isa

Ol'Scratch

Member
I honestly think that the market is too saturated with these types of games right now. You will not touch Overwatch or Apex. For some reason this reminds me of that Gotham City brawler game that was out years ago. I definitely understand wanting to get in on that wave before it crashes .
 
I think it looks fun. Has an overwatch meets Splatoon vibe to me, but I do agree it comes at a bad time. These games are all over the place right now. Still, if it comes to game pass people will play it. So it comes down to the devs putting out a really polished and fun game to get a dedicated following. Anything is possible.
more like PR than a preview lol
I don't like things :messenger_loudly_crying:
 

LOLCats

Banned
thats what crackdown 3 should have looked like IMO.

i see its some mosh pit battle royal brawler and a totally different game, but just saying. Thats what crackdown 3 should have looked like.
 
Last edited:

PacificNW

Member
I think it looks cool. I really like the art style. Seems a bit slow. Take your time Ninja Theory. Make it so this passion project of yours shines and is fun and polished!
 

Fluzer

Banned
Why do I feel like gamepass is preventing studios like Ninja Theory, Obsidian and Double Fine from making AAA games in the future? This looks fine but I want to see a big SP epic from NT.
 
Last edited:

RiccochetJ

Gold Member
Why do I feel like gamepass is preventing studios like Ninja Theory, Obsidian and Double Fine from making AAA games in the future? This looks fine but I want to see a big SP epic from NT.
Why do I feel like you are concern trolling when Ninja Theory already has said multiple times and even during the E3 press conference when they introduced it that they were working on this title long before the MS acquisition?

Edit: Oh. I just read your tag.
 
Last edited:

Kagey K

Banned
Nidhoggr and Kulev have great art design and I’ll definitely give this game a download when it’s released, it doesn’t seem like my type of game, but I will give t a few chances before I dismiss it.


Why do I feel like gamepass is preventing studios like Ninja Theory, Obsidian and Double Fine from making AAA games in the future? This looks fine but I want to see a big SP epic from NT.

Because you haven’t been paying attention to what they said?

This game has been 4 years in the making without a publisher, they are also making other games.

If you love Ninja Theory as a developer you would have seen this said over and over again on everything they touch.

Or you could just concern troll without all the facts.
 
Last edited:

Fluzer

Banned
Why do I feel like you are concern trolling when Ninja Theory already has said multiple times and even during the E3 press conference when they introduced it that they were working on this title long before the MS acquisition?

Edit: Oh. I just read your tag.
Nidhoggr and Kulev have great art design and I’ll definitely give this game a download when it’s released, it doesn’t seem like my type of game, but I will give t a few chances before I dismiss it.




Because you haven’t been paying attention to what they said?

This game has been 4 years in the making without a publisher, they are also making other games.

If you love Ninja Theory as a developer you would have seen this said over and over again on everything they touch.

Or you could just concern troll without all the facts.

lol well that escalated quickly. GamePass as a concept is much more prone to filler and indie/AA games, NT could make another Hellblade or Obsidian could make another Outer Worlds level game for Microsoft but I want to see Gears/Halo level stuff from these guys with big budgets.
 

Kagey K

Banned
lol well that escalated quickly. GamePass as a concept is much more prone to filler and indie/AA games, NT could make another Hellblade or Obsidian could make another Outer Worlds level game for Microsoft but I want to see Gears/Halo level stuff from these guys with big budgets.
Nobody is saying they won’t. They have only been under MS for less then a year.

It’s you assuming they won’t get the money or time to make those games. Did you expect them to pump them out this quickly?

Maybe, I know it’s hard to do, but maybe give them some time to make those games you are hoping from them.
 
  • Like
Reactions: Isa

RiccochetJ

Gold Member
lol well that escalated quickly. GamePass as a concept is much more prone to filler and indie/AA games, NT could make another Hellblade or Obsidian could make another Outer Worlds level game for Microsoft but I want to see Gears/Halo level stuff from these guys with big budgets.
Nice backtrack.
 

Keihart

Member
It's like a mainstream version of anarchy reings...that game would of work way better now that it's easier to get good connections worlwide and with how popular "heroe" games are.
 

Isa

Member
I'm looking forward to it, the style is hit and miss with me though. I'm surprised at the slower gameplay, the trailer really made it seem chaotic. I hope their long term support is there, as most of my friends dropped off of Apex quickly with such a small roster and slow release schedule of new content.
 

Tesseract

Banned
looks cool, i'm into more games that let the designers go wild

that is some goddamn hideos mushroom snorting art tho jesus christ guys dial that shit in
 
Last edited:
Looks solid enough if a little slow. Reminds me something that should have been on the Dreamcast, probably because of games like Cannon Spike and Spawn. The art style though? Aarrgghh not a fan.
 

psygn0sis

Member
It's like a mainstream version of anarchy reings...that game would of work way better now that it's easier to get good connections worlwide and with how popular "heroe" games are.


Anarchy Reigns is one of the most underrated games of last gen and yeah, it was definitely ahead of its time!
Bleeding Edge has a worse art style but it could be considered its spiritual successor...
 

Shifty

Member
Conceptually I dig it. Bringing back Anarchy Regins style multiplayer melee brawling is great because we need more melee games that aren't smash-likes or traditional fighters.

But ye gods the aesthetic is trying way too hard to be cool.

God this art style is fucking shit. Just look at that fat whale with the pink hair and tats. Jesus christ.
Yuppp, gotta check that box with some danger hair and a couple tons of slay kween
 
Top Bottom