A lot of people don't appreciate the structure of BOTW and that's fine. It can certainly be a little weak if you are looking for the traditional dungeon designs found in the series. The open world they created is just a wonderful sandbox that allows players to be creative and have unique experience. It's a great watercooler game.
I appreciate Botw and I think it's an awesome, very polished masterpiece. But I refuse the claims saying that it invented things that other games did before. Something that doesn't only happens with BotW.
Not sure why, but some Nintendo fans seem to have the need to say Nintendo invented everything when it isn't the case. Like everyone else, they take references and ideas from previous games and iterate on it. Botw2 got these features from other games, Botw added many things from open worlds games and MH to the Zelda series. And Super Mario got stuff from previous games like Pac-Land. And that's ok.
Regarding the dungeons, I liked the new approach but I accept that I missed some big dungeons like the classic ones. It wasn't a big issue for me, the things I didn't like were weapons breaking too fast, the stamina running too fast at the start until you grinded it, or the insane amount of kologs. I think I spent around 300 hours in the game and I completed everything but the kologs.