Guys, let me chime in here to say something about your arguments.
The reason why RDR2 looks better than GTA5 is because we crossed a threshold of physically based shaders. The difference is dramatic to say the least. While GTA5 looks "cleaner" than RDR2 on PS4, the PS4 has more complex lighting and shading. That's not artwork. That's technology.
This generation is not going to be as dramatic which I think most of you are anticipating. PBR is going to be in. The only difference that's going to be dramatic will be ray-tracing. But that's heavy and I don't see the more expensive features being used without resolution scaling (which will of course, blur the overall image again so you never really escape that). In order to label something as "next-gen" it has to have some tech behind it that isn't playable on the previous consoles but also something different to the tech. UE5 demo, FS2020 and Black Myth all have something never done before during this generation and makes the visuals stand out. Not from artistic choice, but from tech.
A lot of the console gamers will immediately start to notice that their 3rd party games will look very similar to current gen with the exception of having native 4k renders and added on features to the rendering pipeline like HBAO, 16x anisotropic filtering, etc.. RT reflections might be thrown in the mix as that's the cheapest use of ray-tracing. All in all, you'll be seeing last gen games with PBR, 4k, some RT, and good graphics features that wasn't available on last gen consoles. Essentially a PC playing last gen games (as I said before).