SlimySnake
Flashless at the Golden Globes
Full Disclaimer: I am a recovering Destiny addict with over 1000 hours in Destiny 1 and Destiny 2. I loved the gameplay in other looter games like Anthem, Avengers, Metal Gear Survive, Gotham Knights, and I am sure SS will be a fun game to play.
I am talking exclusively about how a legendary single player studio like Rocksteady is trying to tell a story in a GaaS game and will undoubtedly fail to do so. ND has not said much about Factions so far but they've repeatedly stated that it will feature story and world building we've come to expect from ND games. But I've played enough of these games to know that you just cant have a good story campaign when the missions are designed around coop. It just doesn't work.
SS looks like someone vomited purple all over the screen, but the one cutscene they showed was actually rather intriguing, and yet no one is talking about because it's hard to turn on your brain for a story moment after mindlessly killing healthbars for half an hour. How are you supposed to get emotionally invested in the game world if you are too busy bitching about RNGesus? What's the point of all the world building via NPCs in hub areas if you only care about your light level?
Crystal Dynamics, Rocksteady, Bioware and to a lesser extent Bungie are all well known for their storytelling prowess and they failed just as miserably as Ubisoft did with Division. CD actually got the Uncharted Lost legacy creative director to helm Avengers. Didnt work. ND is perhaps a cut above these studios, but this genre simply does not allow for the careful placement of story beats and character development thats a hallmark of Naughty Dog games.
I would love to be proven wrong, but I think ND should've just done a simple 6v6 MP mode with the amazing motion matching combat mechanics in TLOU2 and called it a day. Hogwarts made $850 million in two weeks on next gen consoles. You dont need to chase whales for $1 skins and $5 battle passes. We are the whales who will give you $70 on day one.
I am talking exclusively about how a legendary single player studio like Rocksteady is trying to tell a story in a GaaS game and will undoubtedly fail to do so. ND has not said much about Factions so far but they've repeatedly stated that it will feature story and world building we've come to expect from ND games. But I've played enough of these games to know that you just cant have a good story campaign when the missions are designed around coop. It just doesn't work.
SS looks like someone vomited purple all over the screen, but the one cutscene they showed was actually rather intriguing, and yet no one is talking about because it's hard to turn on your brain for a story moment after mindlessly killing healthbars for half an hour. How are you supposed to get emotionally invested in the game world if you are too busy bitching about RNGesus? What's the point of all the world building via NPCs in hub areas if you only care about your light level?
Crystal Dynamics, Rocksteady, Bioware and to a lesser extent Bungie are all well known for their storytelling prowess and they failed just as miserably as Ubisoft did with Division. CD actually got the Uncharted Lost legacy creative director to helm Avengers. Didnt work. ND is perhaps a cut above these studios, but this genre simply does not allow for the careful placement of story beats and character development thats a hallmark of Naughty Dog games.
I would love to be proven wrong, but I think ND should've just done a simple 6v6 MP mode with the amazing motion matching combat mechanics in TLOU2 and called it a day. Hogwarts made $850 million in two weeks on next gen consoles. You dont need to chase whales for $1 skins and $5 battle passes. We are the whales who will give you $70 on day one.